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Created December 8, 2013 22:04
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example of transferring velocity of UIPanGestureRecoginizer to a UIView spring animation.
#import "SPVMainViewController.h"
@implementation SPVMainViewController
{
UIView *_weightView;
UIPanGestureRecognizer *_recog;
}
- (void)viewDidLoad
{
[super viewDidLoad];
_weightView = [[UIView alloc] initWithFrame:CGRectMake(100.0f, 200.0f, 50.0f, 50.0f)];
_weightView.backgroundColor = [UIColor redColor];
[self.view addSubview:_weightView];
_recog = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(_panRecogFired:)];
_recog.minimumNumberOfTouches = 1;
[_weightView addGestureRecognizer:_recog];
}
- (void)_panRecogFired:(id)sender
{
UIPanGestureRecognizer *panRecog = (UIPanGestureRecognizer *)sender;
CGPoint vel = [panRecog velocityInView:self.view];
NSLog(@"vel: %@", NSStringFromCGPoint(vel));
NSLog(@"state: %d", panRecog.state);
UIView *recogView = [panRecog view];
CGPoint translation = [panRecog translationInView:recogView];
CGFloat curY = recogView.frame.origin.y;
if (panRecog.state == UIGestureRecognizerStateChanged) {
// drag view vertially
CGRect frame = recogView.frame;
frame.origin.y = curY + translation.y;
recogView.frame = frame;
[panRecog setTranslation:CGPointMake(0.0f, 0.0f) inView:recogView];
} else if (panRecog.state == UIGestureRecognizerStateEnded) {
// touch up, animate to top of self.view w/ spring
NSLog(@"final vel: %@", NSStringFromCGPoint(vel));
CGFloat finalX = recogView.frame.origin.x;
CGFloat finalY = 50.0f;
CGFloat curY = recogView.frame.origin.y;
CGFloat distance = curY - finalY;
CGFloat animationDuration = 2.0f;
// normalize velocity as per docs
// multiply by -1 in this case b/c final desitination y is less
// than current y and recog's y velocity is negative when draggin up
// (therefore also works when released when dragging down)
CGFloat springVelocity = -1.0f * vel.y / distance;
CGFloat springDampening = 0.5f;
NSLog(@"dist: %f - spring vel: %f", distance, springVelocity);
// for clean velocity transfer, use UIViewAnimationOptionCurveLinear
[UIView animateWithDuration:animationDuration delay:0.0 usingSpringWithDamping:springDampening initialSpringVelocity:springVelocity options:UIViewAnimationOptionCurveLinear animations:^{
CGRect frame = recogView.frame;
frame.origin.x = finalX;
frame.origin.y = finalY;
recogView.frame = frame;
} completion:^(BOOL finished) {
NSLog(@"done animating");
}];
}
}
@end
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