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// Created by Christopher & Jessica Hogan 2017 | |
#include <Time.h> | |
#include <TimeLib.h> | |
#include <FastLED.h> | |
#include <Adafruit_NeoPixel.h> | |
#ifdef __AVR__ | |
#include <avr/power.h> | |
#endif | |
#define PI_PIN 8 | |
#define NUM_PI_PIXELS 13 | |
#define CLOCK_PIN 10 | |
#define NUM_CLOCK_PIXELS 66 | |
#define LED_PIN 10 | |
#define NUM_LEDS 66 | |
#define BRIGHTNESS 64 | |
#define LED_TYPE WS2811 | |
#define COLOR_ORDER GRB | |
CRGB leds[NUM_LEDS]; | |
#define UPDATES_PER_SECOND 100 | |
// 3.14159…. but in reverse because the neopixels are wired in the | |
// opposite way, and they only work in one direction. The array could | |
// be specified in the regular order if the neopixels had been soldered | |
// in the reverse direction. | |
int piDigits[] = { | |
0, 3, 2, 9, 5, 4, 4, 9, 4, 7, 9, 0, 2, 8, 5, | |
0, 1, 5, 7, 3, 9, 9, 3, 9, 6, 1, 7, 9, 1, 4, | |
8, 8, 2, 0, 5, 9, 7, 2, 3, 8, 3, 3, 4, 6, 2, | |
6, 4, 8, 3, 2, 3, 9, 7, 9, 8, 5, 3, 5, 6, 2, | |
9, 5, 1, 4, 1, 3 | |
}; | |
// This is how we clear the digits that aren’t being lit. | |
// Whenever a digit is lit, the corresponding index into piDigits | |
// is stored in the array according to the scheme hh:mm for indices | |
// 0,1,2,3. So, if the time were 2:36, litPixels would have the | |
// value [-1, 59, 1, 24]. The hour is indexed starting at the end | |
// of piDigits, and the minute is indexed starting at the beginning. | |
// A -1 indicates that nothing in that position needs cleared. For | |
// the example, the first hour digit is not used, so -1. The next | |
// hour digit is 2, and the first instance of 2 from the end of the | |
// piDigits array is at index 59. The minutes start at the beginning | |
// of the array. The first instance of 3 is at index 1, and the first | |
// instance of 6 is at index 24. | |
int litPixels[4] = { -1, -1, -1, -1}; | |
// The pixels that comprise the pi symbol | |
Adafruit_NeoPixel piPixels = Adafruit_NeoPixel(NUM_PI_PIXELS, PI_PIN, NEO_GRB + NEO_KHZ800); | |
// The pixels that comprise all the numbers | |
Adafruit_NeoPixel clockPixels = Adafruit_NeoPixel(NUM_CLOCK_PIXELS, CLOCK_PIN, NEO_GRB + NEO_KHZ800); | |
// We need to keep track of the previous minute, second, and | |
// hour so we know when they have changed. Initialize them | |
// all to -1 so the clock starts working right away. | |
int previousSecond = -1; | |
int previousMinute = -1; | |
int previousHour = -1; | |
// This variable keeps track of even seconds becuase we blink | |
// the pi symbol every other (even) second. | |
bool even = true; | |
extern CRGBPalette16 myRedWhiteBluePalette; | |
extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM; | |
CRGBPalette16 currentPalette; | |
TBlendType currentBlending; | |
void setup() { | |
delay( 3000 ); // power-up safety delay | |
// Serial.begin(9600); | |
int hour = 6; | |
int minute = 23; | |
int second = 0; | |
int day = 9; | |
int month = 3; | |
int year = 2017; | |
setTime(hour, minute, second, day, month, year); | |
piPixels.begin(); | |
clockPixels.begin(); | |
FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip ); | |
FastLED.setBrightness( BRIGHTNESS ); | |
currentPalette = RainbowColors_p; | |
currentBlending = LINEARBLEND; | |
} | |
void loop() { | |
///////////// | |
// Pi code // | |
///////////// | |
int currentSecond = second(); | |
if (previousSecond != currentSecond) { | |
even = !even; | |
if (even) { | |
int r = random(0, 256); | |
int g = random(0, 256); | |
int b = random(0, 256); | |
for (int i = 0; i < NUM_PI_PIXELS; i++) { | |
piPixels.setPixelColor(i, piPixels.Color(r, g, b)); | |
piPixels.show(); | |
} | |
} | |
else { | |
for (int i = 0; i < NUM_PI_PIXELS; i++) { | |
piPixels.setPixelColor(i, 0); | |
piPixels.show(); | |
} | |
} | |
previousSecond = currentSecond; | |
} | |
////////////////// | |
// Clock Digits // | |
////////////////// | |
int currentHour = hourFormat12(); | |
int currentMinute = minute(); | |
if(currentHour == 3 && currentMinute == 14) { | |
// Run crazy pi colors for 1 minute | |
piTime(); | |
return; | |
} | |
// Handle hour | |
if (currentHour != previousHour) { | |
if (currentHour >= 1 && currentHour <= 9) { | |
// 1 digit -> Orange | |
int hourPixelOnes = -1; | |
for (int i = NUM_CLOCK_PIXELS; i > 0; i — ) { | |
if (piDigits[i] == currentHour) { | |
hourPixelOnes = i; | |
break; | |
} | |
} | |
clearLitHour(); | |
clockPixels.setPixelColor(hourPixelOnes, clockPixels.Color(225, 34, 4)); | |
litPixels[0] = -1; | |
litPixels[1] = hourPixelOnes; | |
clockPixels.show(); | |
} | |
else { // 2 digits | |
// Red Yellow | |
int tensHourPixel = 64; | |
int onesHourPixel; | |
if(currentHour == 10) { | |
onesHourPixel = 33; | |
} else if(currentHour == 11) { | |
onesHourPixel = 62; | |
} else { // 12 | |
onesHourPixel = 59; | |
} | |
clearLitHour(); | |
// Red | |
clockPixels.setPixelColor(tensHourPixel, clockPixels.Color(255, 0, 0 )); | |
// Yellow | |
clockPixels.setPixelColor(onesHourPixel, clockPixels.Color(190, 190, 0 )); | |
// Remember which pixel we lit so we can turn it off later | |
litPixels[0] = tensHourPixel; | |
litPixels[1] = onesHourPixel; | |
clockPixels.show(); | |
} | |
previousHour = currentHour; | |
} | |
// Handle minute | |
if (currentMinute != previousMinute) { | |
if (currentMinute == 0) { | |
// Exactly on the hour, so light no minutes | |
clearLitMinute(); | |
litPixels[2] = -1; | |
litPixels[3] = -1; | |
clockPixels.show(); | |
} | |
else if (currentMinute >= 1 && currentMinute <= 9) { | |
// 1 digit -> Yellow | |
int pixelToLight = -1; | |
for (int i = 0; i < NUM_CLOCK_PIXELS; i++) { | |
if (piDigits[i] == currentMinute) { | |
pixelToLight = i; | |
break; | |
} | |
} | |
clearLitMinute(); | |
litPixels[2] = -1; | |
if (currentHour > 9) { | |
// Green | |
clockPixels.setPixelColor(pixelToLight, clockPixels.Color(0, 150, 0 )); | |
} | |
else { | |
// Yellow | |
clockPixels.setPixelColor(pixelToLight, clockPixels.Color(190, 190, 0 )); | |
} | |
// Remember which pixel we lit so we can turn it off later | |
litPixels[3] = pixelToLight; | |
clockPixels.show(); | |
} | |
else { // Minute is 2 digits | |
int tensMinutePixel = -1; | |
int onesMinutePixel = -1; | |
String minuteString = String(currentMinute); | |
const char tensChar = minuteString[0]; | |
const char onesChar = minuteString[1]; | |
tensMinutePixel = -1; | |
onesMinutePixel = -1; | |
onesMinutePixel = findIndexOf(onesChar); | |
if (tensChar == onesChar) { | |
for (int i = onesMinutePixel + 1; i < NUM_CLOCK_PIXELS; i++) { | |
if (piDigits[i] == tensChar — ‘0’) { | |
tensMinutePixel = i; | |
break; | |
} | |
} | |
} | |
else { | |
tensMinutePixel = findIndexOf(tensChar); | |
} | |
clearLitMinute(); | |
if (currentHour < 10) { | |
// turquoise | |
clockPixels.setPixelColor(tensMinutePixel, clockPixels.Color(0, 174, 255 )); | |
// purple | |
clockPixels.setPixelColor(onesMinutePixel, clockPixels.Color(135, 0, 255 )); | |
} | |
else { | |
// Green | |
clockPixels.setPixelColor(tensMinutePixel, clockPixels.Color(0, 255, 0 )); | |
// Blue | |
clockPixels.setPixelColor(onesMinutePixel, clockPixels.Color(0, 0, 255 )); | |
} | |
// Remember which pixel we lit so we can turn it off later | |
litPixels[2] = tensMinutePixel; | |
litPixels[3] = onesMinutePixel; | |
clockPixels.show(); | |
} | |
previousMinute = currentMinute; | |
} | |
} | |
int findIndexOf(char digit) { | |
for (int i = 0; i < NUM_CLOCK_PIXELS; i++) { | |
if (piDigits[i] == digit — ‘0’) { | |
return i; | |
} | |
} | |
return -1; | |
} | |
int findReverseIndexOf(char digit) { | |
for (int i = NUM_CLOCK_PIXELS — 1; i >= 0; i — ) { | |
if (piDigits[i] == digit — ‘0’) { | |
return i; | |
} | |
} | |
return -1; | |
} | |
void clearLitMinute() { | |
if (litPixels[2] != -1) { | |
clockPixels.setPixelColor(litPixels[2], 0); | |
} | |
if (litPixels[3] != -1) { | |
clockPixels.setPixelColor(litPixels[3], 0); | |
} | |
} | |
void clearLitHour() { | |
if (litPixels[0] != -1) { | |
clockPixels.setPixelColor(litPixels[0], 0); | |
} | |
if (litPixels[1] != -1) { | |
clockPixels.setPixelColor(litPixels[1], 0); | |
} | |
} | |
void piTime() { | |
int keepRunning = 5; | |
while(keepRunning > 0) { | |
ChangePalettePeriodically(); | |
static uint8_t startIndex = 0; | |
startIndex = startIndex + 1; /* motion speed */ | |
FillLEDsFromPaletteColors( startIndex); | |
FastLED.show(); | |
FastLED.delay(1000 / UPDATES_PER_SECOND); | |
keepRunning — ; | |
} | |
} | |
void FillLEDsFromPaletteColors( uint8_t colorIndex) | |
{ | |
uint8_t brightness = 255; | |
for( int i = 0; i < NUM_LEDS; i++) { | |
leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending); | |
colorIndex += 3; | |
} | |
} | |
// There are several different palettes of colors demonstrated here. | |
// | |
// FastLED provides several ‘preset’ palettes: RainbowColors_p, RainbowStripeColors_p, | |
// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p. | |
// | |
// Additionally, you can manually define your own color palettes, or you can write | |
// code that creates color palettes on the fly. All are shown here. | |
void ChangePalettePeriodically() | |
{ | |
uint8_t secondHand = (millis() / 1000) % 60; | |
static uint8_t lastSecond = 99; | |
if( lastSecond != secondHand) { | |
lastSecond = secondHand; | |
if( secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; } | |
if( secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; } | |
if( secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; } | |
if( secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; } | |
if( secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; } | |
if( secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; } | |
if( secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; } | |
if( secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; } | |
if( secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; } | |
if( secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; } | |
if( secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; } | |
} | |
} | |
// This function fills the palette with totally random colors. | |
void SetupTotallyRandomPalette() | |
{ | |
for( int i = 0; i < 16; i++) { | |
currentPalette[i] = CHSV( random8(), 255, random8()); | |
} | |
} | |
// This function sets up a palette of black and white stripes, | |
// using code. Since the palette is effectively an array of | |
// sixteen CRGB colors, the various fill_* functions can be used | |
// to set them up. | |
void SetupBlackAndWhiteStripedPalette() | |
{ | |
// ‘black out’ all 16 palette entries… | |
fill_solid( currentPalette, 16, CRGB::Black); | |
// and set every fourth one to white. | |
currentPalette[0] = CRGB::White; | |
currentPalette[4] = CRGB::White; | |
currentPalette[8] = CRGB::White; | |
currentPalette[12] = CRGB::White; | |
} | |
// This function sets up a palette of purple and green stripes. | |
void SetupPurpleAndGreenPalette() | |
{ | |
CRGB purple = CHSV( HUE_PURPLE, 255, 255); | |
CRGB green = CHSV( HUE_GREEN, 255, 255); | |
CRGB black = CRGB::Black; | |
currentPalette = CRGBPalette16( | |
green, green, black, black, | |
purple, purple, black, black, | |
green, green, black, black, | |
purple, purple, black, black ); | |
} | |
// This example shows how to set up a static color palette | |
// which is stored in PROGMEM (flash), which is almost always more | |
// plentiful than RAM. A static PROGMEM palette like this | |
// takes up 64 bytes of flash. | |
const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM = | |
{ | |
CRGB::Red, | |
CRGB::Gray, // ‘white’ is too bright compared to red and blue | |
CRGB::Blue, | |
CRGB::Black, | |
CRGB::Red, | |
CRGB::Gray, | |
CRGB::Blue, | |
CRGB::Black, | |
CRGB::Red, | |
CRGB::Red, | |
CRGB::Gray, | |
CRGB::Gray, | |
CRGB::Blue, | |
CRGB::Blue, | |
CRGB::Black, | |
CRGB::Black | |
}; |
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