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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEngine.Windows.Speech; | |
public class cubeFollow : MonoBehaviour { | |
private string mode = "none"; | |
// Use this for initialization | |
KeywordRecognizer keywordRecognizer = null; | |
Dictionary<string, System.Action> keywords = new Dictionary<string, System.Action>(); | |
// Use this for initialization | |
void Start() | |
{ | |
keywords.Add("bigger", () => { | |
mode = "grow"; | |
}); | |
keywords.Add("smaller", () => { | |
mode = "shrink"; | |
}); | |
keywords.Add("stop", () => { | |
mode = "none"; | |
}); | |
keywords.Add("pick up", () => { | |
mode = "follow"; | |
}); | |
keywords.Add("place", () => { | |
mode = "none"; | |
}); | |
// Tell the KeywordRecognizer about our keywords. | |
keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); | |
// Register a callback for the KeywordRecognizer and start recognizing! | |
keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; | |
keywordRecognizer.Start(); | |
} | |
private void KeywordRecognizer_OnPhraseRecognized(PhraseRecognizedEventArgs args) | |
{ | |
System.Action keywordAction; | |
if (keywords.TryGetValue(args.text, out keywordAction)) | |
{ | |
keywordAction.Invoke(); | |
} | |
} | |
// Update is called once per frame | |
void Update () { | |
switch(mode) { | |
case "follow": | |
transform.position = Camera.main.transform.position + Camera.main.transform.forward * 5; | |
break; | |
case "grow": | |
transform.localScale *= 1.01f; | |
break; | |
case "shrink": | |
transform.localScale *= 0.99f; | |
break; | |
} | |
} | |
} |
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