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Conway's Game of Life in Ruby
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board = """ | |
........................o........... | |
......................o.o........... | |
............oo......oo............oo | |
...........o...o....oo............oo | |
oo........o.....o...oo.............. | |
oo........o...o.oo....o.o........... | |
..........o.....o.......o........... | |
...........o...o.................... | |
............oo...................... | |
""" | |
ALIVE = 'o' | |
DEAD = '.' | |
class Life | |
def initialize board | |
@board = board.scan(%r/^[.o]+$/m).map &:chars | |
end | |
def run | |
puts "\e[H\e[2J" | |
@board.each { |row| puts row.join } | |
sleep 1 | |
@board = tick | |
run | |
end | |
def tick | |
y = -1 | |
@board.map do |row| | |
x = -1 | |
y += 1 | |
row.map do |_| | |
x += 1 | |
next_state x, y | |
end | |
end | |
end | |
def next_state x, y | |
cell = @board[y][x] | |
live_count = live_neighbors x, y | |
alive = cell == ALIVE | |
if alive | |
case live_count | |
when 2..3 then ALIVE | |
else DEAD | |
end | |
else | |
case live_count | |
when 3 then ALIVE | |
else DEAD | |
end | |
end | |
end | |
def live_neighbors x, y | |
neighbors(x, y).count { |cell| cell == ALIVE } | |
end | |
def neighbors x, y | |
coords = [[x-1, y-1], [x, y-1], [x+1, y-1], | |
[x-1, y], [x+1, y], | |
[x-1, y+1], [x, y+1], [x+1, y+1]] | |
coords.map { |x,y| @board[y][x] rescue DEAD } | |
end | |
end | |
life = Life.new board | |
life.run |
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