An Introduction To 2D Game Development With Unity
Intro
- Self
- What we will make
- Doodle Jump Clone
- What we wont cover
- Art
- Sound
- Making your game fun
Questions
- Experience of people in the room
- Unity
- Game Dev
- Visual Studio/C#
- JS
Unity Intro
- Popularity
- Pricing
- 2D vs 3D
- Scene vs Game Windows
- Hierarchy
- Property Window
- Animation Window
- Game Object/Component System
Intro
- Create the project
- Create the folder structure
Game Dev 1
- Make the art
- Update import settings
- Import the art
- Make a player
- Make a platform
- Add physics
Game Dev 2
- Make Prefabs
- Add PlayerController
- Add Jump and Move
Game Dev 3
- Bouncy platforms
- Refine the controller
- Create platform generator
- Randomize platforms
Game Dev 4
- HUD
- Restart the game
- Background Image
- High score screen
- Start screen
- Broken Platforms
Game Dev 5
- Handle player flying off the screen
- Power Ups
Resources
- @JohnBubriski
- Frag Castle Games - fragcastle.com
- Unity - unity3d.com
- Unity VS - unityvs.com
- GO SEE JARED'S TALK!
Attribution
- Programming by @JohnBubriski
- Debugging help from @tbubriski
- Input from @CodeImpossible
- Artwork: http://kenney.nl/
- Boing sound: http://www.freesound.org/people/juskiddink/sounds/140867/
More Info
- Creative Commons Public Domain Dedication License: http://creativecommons.org/publicdomain/zero/1.0/