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# | |
# UnityYAMLMerge fallback file | |
# | |
# Modify the next two lines if scene or prefab files should fallback | |
# on other that the default fallbacks listed below. | |
# | |
# %l is replaced with the path of you local version | |
# %r is replaced with the path of the incoming remote version | |
# %b is replaced with the common base version |
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// From std.path with changes: | |
// * changes meaning to match all characters except '/' | |
// ** added to take over the old meaning of * | |
bool globMatchEditorConfig(CaseSensitive cs = CaseSensitive.osDefault, C, Range) | |
(Range path, const(C)[] pattern) | |
@safe pure nothrow | |
if (isForwardRange!Range && isSomeChar!(ElementEncodingType!Range) && | |
isSomeChar!C && is(Unqual!C == Unqual!(ElementEncodingType!Range))) | |
in | |
{ |