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A SDL2 Basic Window
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#include <iostream> | |
#include <SDL2/SDL.h> | |
// Graphics | |
const int WINDOW_WIDTH = 512; | |
const int WINDOW_HEIGHT = 284; | |
SDL_Window* g_main_window; | |
SDL_Renderer* g_main_renderer; | |
// Colors | |
namespace Colors { | |
const SDL_Color GREEN = { 0, 255, 0, SDL_ALPHA_OPAQUE }; | |
const SDL_Color BLACK = { 0, 0, 0, SDL_ALPHA_OPAQUE }; | |
} | |
static void ClearScreen(SDL_Renderer* renderer) | |
{ | |
SDL_SetRenderDrawColor(renderer, Colors::BLACK.r, Colors::BLACK.g, Colors::BLACK.b, Colors::BLACK.a); | |
SDL_RenderClear(renderer); | |
} | |
static bool Init() | |
{ | |
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { | |
std::cout << "SDL_Init failed with error: " << SDL_GetError() << std::endl; | |
return EXIT_FAILURE; | |
} | |
g_main_window = SDL_CreateWindow( | |
"Creating a Window (512x284)", | |
SDL_WINDOWPOS_CENTERED, | |
SDL_WINDOWPOS_CENTERED, | |
WINDOW_WIDTH, | |
WINDOW_HEIGHT, | |
SDL_WINDOW_OPENGL | |
); | |
if (g_main_window == nullptr) { | |
std::cout << "Unable to crete the main window. Erro: " << SDL_GetError() << std::endl; | |
SDL_Quit(); | |
return EXIT_FAILURE; | |
} | |
g_main_renderer = SDL_CreateRenderer(g_main_window, -1, SDL_RENDERER_PRESENTVSYNC); | |
return true; | |
} | |
void Shutdown() | |
{ | |
if (g_main_window != nullptr) { | |
SDL_DestroyWindow(g_main_window); | |
g_main_window = nullptr; | |
} | |
if (g_main_renderer != nullptr) { | |
SDL_DestroyRenderer(g_main_renderer); | |
g_main_renderer = nullptr; | |
} | |
SDL_Quit(); | |
} | |
int main() | |
{ | |
if (Init() == false) { Shutdown(); } | |
// Draw loop | |
SDL_Event event; | |
bool running = true; | |
while(running) | |
{ | |
ClearScreen(g_main_renderer); | |
// Check and process I/O events | |
if (SDL_PollEvent(&event)) { | |
switch (event.type) { | |
case SDL_KEYDOWN: | |
{ | |
running = event.key.keysym.scancode != SDL_SCANCODE_ESCAPE; | |
break; | |
} | |
case SDL_QUIT: | |
{ | |
running = false; | |
break; | |
} | |
default: | |
break; | |
} | |
} | |
// Update the screen with the content rendered in the background | |
SDL_RenderPresent(g_main_renderer); | |
} | |
Shutdown(); | |
return EXIT_SUCCESS; | |
} |
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