Created
February 3, 2013 12:05
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ld: warning: direct access in ValueToObject(_value*, gameplay::Transform::Listener*&) to global weak symbol typeinfo for gameplay::Transform::Listener means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings. | |
ld: warning: direct access in ValueToObject(_value*, gameplay::Uniform*&) to global weak symbol typeinfo for gameplay::Transform::Listener means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings. | |
ld: warning: direct access in ValueToObject(_value*, gameplay::Vector2*&) to global weak symbol typeinfo for gameplay::Transform::Listener means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings. | |
ld: warning: direct access in ValueToObject(_value*, gameplay::Vector3*&) to global weak symbol typeinfo for gameplay::Transform::Listener means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings. | |
ld: warning: direct access in ValueToObject(_value*, gameplay::Vector4*&) to global weak symbol typeinfo for gameplay::Transform::Listener means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings. | |
ld: warning: direct access in ValueToObject(_value*, gameplay::VertexFormat*&) to global weak symbol typeinfo for gameplay::Transform::Listener means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings. | |
ld: warning: direct access in ValueToObject(_value*, gameplay::VertexFormat::Element*&) to global weak symbol typeinfo for gameplay::Transform::Listener means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings. | |
ld: warning: direct access in ValueToObject(_value*, gameplay::AbsoluteLayout*&) to global weak symbol typeinfo for gameplay::Transform::Listener means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings. |
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