Created
February 3, 2013 13:18
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This is the default that's produced. Doesn't seem to have anything that's mac specific.
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<!-- | |
This file will get included twice - once at the beginning - once at the end. | |
The first time though, the "vars" section is parsed, and this is where you can | |
set variables to control the setup of the standard compilers and install paths etc. | |
The second time, the "exes" section is parsed, and you can modify the linkers/compilers | |
by adding flags to these executables. | |
--> | |
<xml> | |
<!-- This section is parses at the beginning of the build .... --> | |
<section id="vars"> | |
<!-- Use this to control the SDK used when compiling for iphone/iphonesim, and the | |
default is not found, or you wish to use a specific version --> | |
<!-- <set name="IPHONE_VER" value="4.2" /> --> | |
<!-- If you put all your SDKs in one directory, then you can just set this | |
single variable. If you put them in exactly this place, then you should not | |
need to setup anything ! --> | |
<set name="SDK_ROOT" value="c:\SDKs\" unless="SDK_ROOT" if="windows" /> | |
<set name="SDK_ROOT" value="${HOME}/SDKs/" unless="SDK_ROOT" /> | |
<!-- ANDROID_NDK_ROOT is required for building android binaries. See: | |
http://developer.android.com/sdk/ndk/index.html --> | |
<set name="ANDROID_NDK_ROOT" value="${SDK_ROOT}/android-ndk-r6" unless="ANDROID_NDK_ROOT" /> | |
<!-- ant is required to build android packages. See: | |
http://ant.apache.org/bindownload.cgi --> | |
<set name="ANT_HOME" value="${SDK_ROOT}/ant" unless="ANT_HOME" /> | |
<!-- The ANDROID_SDK is required for building androis packages. See | |
http://developer.android.com/sdk/index.html --> | |
<set name="ANDROID_SDK" value="${SDK_ROOT}/android-sdk" unless="ANDROID_SDK" /> | |
<!-- The Java development kit (which should include the java runtime) is | |
also required for android dev. Make sure to get the 32 bit version! --> | |
<set name="JAVA_HOME" value="${SDK_ROOT}/java_jdk" unless="JAVA_HOME" /> | |
<!-- If you want to control how many compilers get spawned . | |
The default will use the number of processors. | |
Reducing this to 1 can help deciphering error messages. --> | |
<!-- <set name="HXCPP_COMPILE_THREADS" value="1" /> --> | |
<!-- Add this if your compiler does not support precompiled headers --> | |
<!-- <set name="NO_PRECOMPILED_HEADERS" value="1"/> --> | |
<!-- Older versions of gcc do not suport the @file syntax for an obj file list | |
and precompiled headers. Set this if you have these issues --> | |
<!-- <set name="GCC_OLD" value="1" /> --> | |
<!-- Skip the "stripping" phase. This will leave extra symbols in you exe, which | |
may allow reverse engineering and larger file sizes. You might want to do | |
this to debug some problems though. --> | |
<!-- <set name="nostrip" value="1" /> --> | |
<!-- Let the system detect the latest version of MSVC on windows | |
(otherwise must setup the environment yourself) --> | |
<!-- Disable with <set name="NO_AUTO_MSVC" value="1" /> --> | |
<!-- To disable specific versions: <setenv name="VS110COMNTOOLS" value="disable" /> --> | |
</section> | |
<!-- Use this section to add flags to the compilers and linkers --> | |
<section id="exes"> | |
<!-- Compiling on windows ... --> | |
<compiler id="MSVC" if="windows"> | |
<!-- Example adding a build flag --> | |
<flag value = "-Ie:/VS8//PlatformSDK/Include"/> | |
</compiler> | |
<!-- Linking on windows ... --> | |
<linker id="dll" if="windows"> | |
<!-- Add library paths for windows (DirectX needed for building NME) --> | |
<flag value = "-libpath:e:\VS8\DirectXSDK\Lib\x86"/> | |
<flag value = "-libpath:e:/VS8/PlatformSDK/Lib"/> | |
</linker> | |
<!-- And for linking executables --> | |
<linker id="exe" if="windows"> | |
<flag value = "-libpath:e:/VS8/PlatformSDK/Lib"/> | |
</linker> | |
</section> | |
</xml> |
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