Created
June 30, 2016 09:36
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type Peg = [Int] | |
data Game = Game { a :: Peg, b :: Peg, c :: Peg } deriving (Show) | |
type Sel = Game -> Peg | |
initPegs :: Int -> Game | |
initPegs n = Game { a = [n, (n-1) .. 1], b = [], c = [] } | |
hanoi :: Int -> Game -> Game | |
hanoi 1 Game { a = a, b = b, c = c } = | |
Game { a = take k a, b = b ++ drop k a, c = c } | |
where k = length a - 1 | |
hanoi n game = | |
foldl transform game moves | |
where | |
transform game (k, selectors) = | |
arrange selectors $ hanoi k $ arrange selectors game | |
arrange (x, y, z) game = | |
Game { a = x game, b = y game, c = z game } | |
moves = [ | |
(n-1, (a, c, b)), | |
(1, (a, b, c)), | |
(n-1, (c, b, a)) | |
] | |
main = do | |
let n = 6 | |
let pegs = initPegs n | |
print $ hanoi n pegs |
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def init_pegs(n) | |
{a: n.downto(1).to_a, b: [], c: []} | |
end | |
def hanoi(pegs, n, keys = pegs.keys) | |
a, b, c = keys | |
if n == 1 | |
{ | |
a => pegs[a] - [pegs[a].last], | |
b => pegs[b] + [pegs[a].last], | |
c => pegs[c] | |
} | |
else | |
moves = [ | |
[n - 1, [a, c, b]], | |
[1, [a, b, c]], | |
[n - 1, [c, b, a]] | |
] | |
moves.inject(pegs) do |pegs, (k, keys)| | |
hanoi(pegs, k, keys) | |
end | |
end | |
end | |
n = ARGV.first.to_i | |
pegs = init_pegs(n) | |
p hanoi(pegs, n) |
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