Y 分钟学 Julia
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# 单行注释只需要一个井号 | |
#= 多行注释 | |
只需要以 '#=' 开始 '=#' 结束 | |
还可以嵌套. | |
=# | |
#################################################### | |
## 1. 原始类型与操作符 | |
#################################################### | |
# Julia 中一切皆是表达式。 | |
# 这是一些基本数字类型. | |
3 # => 3 (Int64) | |
3.2 # => 3.2 (Float64) | |
2 + 1im # => 2 + 1im (Complex{Int64}) | |
2//3 # => 2//3 (Rational{Int64}) | |
# 支持所有的普通中缀操作符。 | |
1 + 1 # => 2 | |
8 - 1 # => 7 | |
10 * 2 # => 20 | |
35 / 5 # => 7.0 | |
5 / 2 # => 2.5 # 用 Int 除 Int 永远返回 Float | |
div(5, 2) # => 2 # 使用 div 截断小数点 | |
5 \ 35 # => 7.0 | |
2 ^ 2 # => 4 # 次方, 不是二进制 xor | |
12 % 10 # => 2 | |
# 用括号提高优先级 | |
(1 + 3) * 2 # => 8 | |
# 二进制操作符 | |
~2 # => -3 # 非 | |
3 & 5 # => 1 # 与 | |
2 | 4 # => 6 # 或 | |
2 $ 4 # => 6 # 异或 | |
2 >>> 1 # => 1 # 逻辑右移 | |
2 >> 1 # => 1 # 算术右移 | |
2 << 1 # => 4 # 逻辑/算术 右移 | |
# 可以用函数 bits 查看二进制数。 | |
bits(12345) | |
# => "0000000000000000000000000000000000000000000000000011000000111001" | |
bits(12345.0) | |
# => "0100000011001000000111001000000000000000000000000000000000000000" | |
# 布尔值是原始类型 | |
true | |
false | |
# 布尔操作符 | |
!true # => false | |
!false # => true | |
1 == 1 # => true | |
2 == 1 # => false | |
1 != 1 # => false | |
2 != 1 # => true | |
1 < 10 # => true | |
1 > 10 # => false | |
2 <= 2 # => true | |
2 >= 2 # => true | |
# 比较可以串联 | |
1 < 2 < 3 # => true | |
2 < 3 < 2 # => false | |
# 字符串可以由 " 创建 | |
"This is a string." | |
# 字符字面量可用 ' 创建 | |
'a' | |
# 可以像取数组取值一样用 index 取出对应字符 | |
"This is a string"[1] # => 'T' # Julia 的 index 从 1 开始 :( | |
# 但是对 UTF-8 无效, | |
# 因此建议使用遍历器 (map, for loops, 等). | |
# $ 可用于字符插值: | |
"2 + 2 = $(2 + 2)" # => "2 + 2 = 4" | |
# 可以将任何 Julia 表达式放入括号。 | |
# 另一种格式化字符串的方式是 printf 宏. | |
@printf "%d is less than %f" 4.5 5.3 # 5 is less than 5.300000 | |
# 打印字符串很容易 | |
println("I'm Julia. Nice to meet you!") | |
#################################################### | |
## 2. 变量与集合 | |
#################################################### | |
# 给变量赋值就是声明变量 | |
some_var = 5 # => 5 | |
some_var # => 5 | |
# 访问未声明变量会抛出异常 | |
try | |
some_other_var # => ERROR: some_other_var not defined | |
catch e | |
println(e) | |
end | |
# 变量名需要以字母开头. | |
# 之后任何字母,数字,下划线,叹号都是合法的。 | |
SomeOtherVar123! = 6 # => 6 | |
# 甚至可以用 unicode 字符 | |
☃ = 8 # => 8 | |
# 用数学符号非常方便 | |
2 * π # => 6.283185307179586 | |
# 注意 Julia 的命名规约: | |
# | |
# * 变量名为小写,单词之间以下划线连接('\_')。 | |
# | |
# * 类型名以大写字母开头,单词以 CamelCase 方式连接。 | |
# | |
# * 函数与宏的名字小写,无下划线。 | |
# | |
# * 会改变输入的函数名末位为 !。 | |
# 这类函数有时被称为 mutating functions 或 in-place functions. | |
# 数组存储一列值,index 从 1 开始。 | |
a = Int64[] # => 0-element Int64 Array | |
# 一维数组可以以逗号分隔值的方式声明。 | |
b = [4, 5, 6] # => 包含 3 个 Int64 类型元素的数组: [4, 5, 6] | |
b[1] # => 4 | |
b[end] # => 6 | |
# 二维数组以分号分隔维度。 | |
matrix = [1 2; 3 4] # => 2x2 Int64 数组: [1 2; 3 4] | |
# 使用 push! 和 append! 往数组末尾添加元素 | |
push!(a,1) # => [1] | |
push!(a,2) # => [1,2] | |
push!(a,4) # => [1,2,4] | |
push!(a,3) # => [1,2,4,3] | |
append!(a,b) # => [1,2,4,3,4,5,6] | |
# 用 pop 弹出末尾元素 | |
pop!(b) # => 6 and b is now [4,5] | |
# 可以再放回去 | |
push!(b,6) # b 又变成了 [4,5,6]. | |
a[1] # => 1 # 永远记住 Julia 的 index 从 1 开始! | |
# 用 end 可以直接取到最后索引. 可用作任何索引表达式 | |
a[end] # => 6 | |
# 还支持 shift 和 unshift | |
shift!(a) # => 返回 1,而 a 现在时 [2,4,3,4,5,6] | |
unshift!(a,7) # => [7,2,4,3,4,5,6] | |
# 以叹号结尾的函数名表示它会改变参数的值 | |
arr = [5,4,6] # => 包含三个 Int64 元素的数组: [5,4,6] | |
sort(arr) # => [4,5,6]; arr 还是 [5,4,6] | |
sort!(arr) # => [4,5,6]; arr 现在是 [4,5,6] | |
# 越界会抛出 BoundsError 异常 | |
try | |
a[0] # => ERROR: BoundsError() in getindex at array.jl:270 | |
a[end+1] # => ERROR: BoundsError() in getindex at array.jl:270 | |
catch e | |
println(e) | |
end | |
# 错误会指出发生的行号,包括标准库 | |
# 如果你有 Julia 源代码,你可以找到这些地方 | |
# 可以用 range 初始化数组 | |
a = [1:5] # => 5-element Int64 Array: [1,2,3,4,5] | |
# 可以切割数组 | |
a[1:3] # => [1, 2, 3] | |
a[2:end] # => [2, 3, 4, 5] | |
# 用 splice! 切割原数组 | |
arr = [3,4,5] | |
splice!(arr,2) # => 4 ; arr 变成了 [3,5] | |
# 用 append! 连接数组 | |
b = [1,2,3] | |
append!(a,b) # a 变成了 [1, 2, 3, 4, 5, 1, 2, 3] | |
# 检查元素是否在数组中 | |
in(1, a) # => true | |
# 用 length 获得数组长度 | |
length(a) # => 8 | |
# Tuples 是 immutable 的 | |
tup = (1, 2, 3) # => (1,2,3) # an (Int64,Int64,Int64) tuple. | |
tup[1] # => 1 | |
try: | |
tup[1] = 3 # => ERROR: no method setindex!((Int64,Int64,Int64),Int64,Int64) | |
catch e | |
println(e) | |
end | |
# 大多数组的函数同样支持 tuples | |
length(tup) # => 3 | |
tup[1:2] # => (1,2) | |
in(2, tup) # => true | |
# 可以将 tuples 元素分别赋给变量 | |
a, b, c = (1, 2, 3) # => (1,2,3) # a is now 1, b is now 2 and c is now 3 | |
# 不用括号也可以 | |
d, e, f = 4, 5, 6 # => (4,5,6) | |
# 单元素 tuple 不等于其元素值 | |
(1,) == 1 # => false | |
(1) == 1 # => true | |
# 交换值 | |
e, d = d, e # => (5,4) # d is now 5 and e is now 4 | |
# 字典Dictionaries store mappings | |
empty_dict = Dict() # => Dict{Any,Any}() | |
# 也可以用字面量创建字典 | |
filled_dict = ["one"=> 1, "two"=> 2, "three"=> 3] | |
# => Dict{ASCIIString,Int64} | |
# 用 [] 获得键值 | |
filled_dict["one"] # => 1 | |
# 获得所有键 | |
keys(filled_dict) | |
# => KeyIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2]) | |
# 注意,键的顺序不是插入时的顺序 | |
# 获得所有值 | |
values(filled_dict) | |
# => ValueIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2]) | |
# 注意,值的顺序也一样 | |
# 用 in 检查键值是否已存在,用 haskey 检查键是否存在 | |
in(("one", 1), filled_dict) # => true | |
in(("two", 3), filled_dict) # => false | |
haskey(filled_dict, "one") # => true | |
haskey(filled_dict, 1) # => false | |
# 获取不存在的键的值会抛出异常 | |
try | |
filled_dict["four"] # => ERROR: key not found: four in getindex at dict.jl:489 | |
catch e | |
println(e) | |
end | |
# 使用 get 可以提供默认值来避免异常 | |
# get(dictionary,key,default_value) | |
get(filled_dict,"one",4) # => 1 | |
get(filled_dict,"four",4) # => 4 | |
# 用 Sets 表示无序不可重复的值的集合 | |
empty_set = Set() # => Set{Any}() | |
# 初始化一个 Set 并定义其值 | |
filled_set = Set(1,2,2,3,4) # => Set{Int64}(1,2,3,4) | |
# 添加值 | |
push!(filled_set,5) # => Set{Int64}(5,4,2,3,1) | |
# 检查是否存在某值 | |
in(2, filled_set) # => true | |
in(10, filled_set) # => false | |
# 交集,并集,差集 | |
other_set = Set(3, 4, 5, 6) # => Set{Int64}(6,4,5,3) | |
intersect(filled_set, other_set) # => Set{Int64}(3,4,5) | |
union(filled_set, other_set) # => Set{Int64}(1,2,3,4,5,6) | |
setdiff(Set(1,2,3,4),Set(2,3,5)) # => Set{Int64}(1,4) | |
#################################################### | |
## 3. 控制流 | |
#################################################### | |
# 声明一个变量 | |
some_var = 5 | |
# 这是一个 if 语句,缩进不是必要的 | |
if some_var > 10 | |
println("some_var is totally bigger than 10.") | |
elseif some_var < 10 # elseif 是可选的. | |
println("some_var is smaller than 10.") | |
else # else 也是可选的. | |
println("some_var is indeed 10.") | |
end | |
# => prints "some var is smaller than 10" | |
# For 循环遍历 | |
# Iterable 类型包括 Range, Array, Set, Dict, 以及 String. | |
for animal=["dog", "cat", "mouse"] | |
println("$animal is a mammal") | |
# 可用 $ 将 variables 或 expression 转换为字符串into strings | |
end | |
# prints: | |
# dog is a mammal | |
# cat is a mammal | |
# mouse is a mammal | |
# You can use 'in' instead of '='. | |
for animal in ["dog", "cat", "mouse"] | |
println("$animal is a mammal") | |
end | |
# prints: | |
# dog is a mammal | |
# cat is a mammal | |
# mouse is a mammal | |
for a in ["dog"=>"mammal","cat"=>"mammal","mouse"=>"mammal"] | |
println("$(a[1]) is a $(a[2])") | |
end | |
# prints: | |
# dog is a mammal | |
# cat is a mammal | |
# mouse is a mammal | |
for (k,v) in ["dog"=>"mammal","cat"=>"mammal","mouse"=>"mammal"] | |
println("$k is a $v") | |
end | |
# prints: | |
# dog is a mammal | |
# cat is a mammal | |
# mouse is a mammal | |
# While 循环 | |
x = 0 | |
while x < 4 | |
println(x) | |
x += 1 # x = x + 1 | |
end | |
# prints: | |
# 0 | |
# 1 | |
# 2 | |
# 3 | |
# 用 try/catch 处理异常 | |
try | |
error("help") | |
catch e | |
println("caught it $e") | |
end | |
# => caught it ErrorException("help") | |
#################################################### | |
## 4. 函数 | |
#################################################### | |
# 用关键字 'function' 可创建一个新函数 | |
#function name(arglist) | |
# body... | |
#end | |
function add(x, y) | |
println("x is $x and y is $y") | |
# 最后一行语句的值为返回 | |
x + y | |
end | |
add(5, 6) # => 在 "x is 5 and y is 6" 后会打印 11 | |
# 还可以定义接收可变长参数的函数 | |
function varargs(args...) | |
return args | |
# 关键字 return 可在函数内部任何地方返回 | |
end | |
# => varargs (generic function with 1 method) | |
varargs(1,2,3) # => (1,2,3) | |
# 省略号 ... 被称为 splat. | |
# 刚刚用在了函数定义中 | |
# 还可以用在函数的调用 | |
# Array 或者 Tuple 的内容会变成参数列表 | |
Set([1,2,3]) # => Set{Array{Int64,1}}([1,2,3]) # 获得一个 Array 的 Set | |
Set([1,2,3]...) # => Set{Int64}(1,2,3) # 相当于 Set(1,2,3) | |
x = (1,2,3) # => (1,2,3) | |
Set(x) # => Set{(Int64,Int64,Int64)}((1,2,3)) # 一个 Tuple 的 Set | |
Set(x...) # => Set{Int64}(2,3,1) | |
# 可定义可选参数的函数 | |
function defaults(a,b,x=5,y=6) | |
return "$a $b and $x $y" | |
end | |
defaults('h','g') # => "h g and 5 6" | |
defaults('h','g','j') # => "h g and j 6" | |
defaults('h','g','j','k') # => "h g and j k" | |
try | |
defaults('h') # => ERROR: no method defaults(Char,) | |
defaults() # => ERROR: no methods defaults() | |
catch e | |
println(e) | |
end | |
# 还可以定义键值对的参数 | |
function keyword_args(;k1=4,name2="hello") # note the ; | |
return ["k1"=>k1,"name2"=>name2] | |
end | |
keyword_args(name2="ness") # => ["name2"=>"ness","k1"=>4] | |
keyword_args(k1="mine") # => ["k1"=>"mine","name2"=>"hello"] | |
keyword_args() # => ["name2"=>"hello","k1"=>4] | |
# 可以组合各种类型的参数在同一个函数的参数列表中 | |
function all_the_args(normal_arg, optional_positional_arg=2; keyword_arg="foo") | |
println("normal arg: $normal_arg") | |
println("optional arg: $optional_positional_arg") | |
println("keyword arg: $keyword_arg") | |
end | |
all_the_args(1, 3, keyword_arg=4) | |
# prints: | |
# normal arg: 1 | |
# optional arg: 3 | |
# keyword arg: 4 | |
# Julia 有一等函数 | |
function create_adder(x) | |
adder = function (y) | |
return x + y | |
end | |
return adder | |
end | |
# 这是用 "stabby lambda syntax" 创建的匿名函数 | |
(x -> x > 2)(3) # => true | |
# 这个函数和上面的 create_adder 一模一样 | |
function create_adder(x) | |
y -> x + y | |
end | |
# 你也可以给内部函数起个名字 | |
function create_adder(x) | |
function adder(y) | |
x + y | |
end | |
adder | |
end | |
add_10 = create_adder(10) | |
add_10(3) # => 13 | |
# 内置的高阶函数有 | |
map(add_10, [1,2,3]) # => [11, 12, 13] | |
filter(x -> x > 5, [3, 4, 5, 6, 7]) # => [6, 7] | |
# 还可以使用 list comprehensions 替代 map | |
[add_10(i) for i=[1, 2, 3]] # => [11, 12, 13] | |
[add_10(i) for i in [1, 2, 3]] # => [11, 12, 13] | |
#################################################### | |
## 5. 类型 | |
#################################################### | |
# Julia 有类型系统 | |
# 所有的值都有类型;但变量本身没有类型 | |
# 你可以用 `typeof` 函数获得值的类型 | |
typeof(5) # => Int64 | |
# 类型是一等值 | |
typeof(Int64) # => DataType | |
typeof(DataType) # => DataType | |
# DataType 是代表类型的类型,也代表他自己的类型 | |
# 类型可用作文档化,优化,以及调度 | |
# 并不是静态检查类型 | |
# 用户还可以自定义类型 | |
# 跟其他语言的 records 或 structs 一样 | |
# 用 `type` 关键字定义新的类型 | |
# type Name | |
# field::OptionalType | |
# ... | |
# end | |
type Tiger | |
taillength::Float64 | |
coatcolor # 不附带类型标注的相当于 `::Any` | |
end | |
# 构造函数参数是类型的属性 | |
tigger = Tiger(3.5,"orange") # => Tiger(3.5,"orange") | |
# 用新类型作为构造函数还会创建一个类型 | |
sherekhan = typeof(tigger)(5.6,"fire") # => Tiger(5.6,"fire") | |
# struct 类似的类型被称为具体类型 | |
# 他们可被实例化但不能有子类型 | |
# 另一种类型是抽象类型 | |
# abstract Name | |
abstract Cat # just a name and point in the type hierarchy | |
# 抽象类型不能被实例化,但是可以有子类型 | |
# 例如,Number 就是抽象类型 | |
subtypes(Number) # => 6-element Array{Any,1}: | |
# Complex{Float16} | |
# Complex{Float32} | |
# Complex{Float64} | |
# Complex{T<:Real} | |
# ImaginaryUnit | |
# Real | |
subtypes(Cat) # => 0-element Array{Any,1} | |
# 所有的类型都有父类型; 可以用函数 `super` 得到父类型. | |
typeof(5) # => Int64 | |
super(Int64) # => Signed | |
super(Signed) # => Real | |
super(Real) # => Number | |
super(Number) # => Any | |
super(super(Signed)) # => Number | |
super(Any) # => Any | |
# 所有这些类型,除了 Int64, 都是抽象类型. | |
# <: 是类型集成操作符 | |
type Lion <: Cat # Lion 是 Cat 的子类型 | |
mane_color | |
roar::String | |
end | |
# 可以继续为你的类型定义构造函数 | |
# 只需要定义一个同名的函数 | |
# 并调用已有的构造函数设置一个固定参数 | |
Lion(roar::String) = Lion("green",roar) | |
# 这是一个外部构造函数,因为他再类型定义之外 | |
type Panther <: Cat # Panther 也是 Cat 的子类型 | |
eye_color | |
Panther() = new("green") | |
# Panthers 只有这个构造函数,没有默认构造函数 | |
end | |
# 使用内置构造函数,如 Panther,可以让你控制 | |
# 如何构造类型的值 | |
# 应该尽可能使用外部构造函数而不是内部构造函数 | |
#################################################### | |
## 6. 多分派 | |
#################################################### | |
# 在Julia中, 所有的具名函数都是类属函数 | |
# 这意味着他们都是有很大小方法组成的 | |
# 每个 Lion 的构造函数都是类属函数 Lion 的方法 | |
# 我们来看一个非构造函数的例子 | |
# Lion, Panther, Tiger 的 meow 定义为 | |
function meow(animal::Lion) | |
animal.roar # 使用点符号访问属性 | |
end | |
function meow(animal::Panther) | |
"grrr" | |
end | |
function meow(animal::Tiger) | |
"rawwwr" | |
end | |
# 试试 meow 函数 | |
meow(tigger) # => "rawwr" | |
meow(Lion("brown","ROAAR")) # => "ROAAR" | |
meow(Panther()) # => "grrr" | |
# 再看看层次结构 | |
issubtype(Tiger,Cat) # => false | |
issubtype(Lion,Cat) # => true | |
issubtype(Panther,Cat) # => true | |
# 定义一个接收 Cats 的函数 | |
function pet_cat(cat::Cat) | |
println("The cat says $(meow(cat))") | |
end | |
pet_cat(Lion("42")) # => prints "The cat says 42" | |
try | |
pet_cat(tigger) # => ERROR: no method pet_cat(Tiger,) | |
catch e | |
println(e) | |
end | |
# 在面向对象语言中,通常都是单分派 | |
# 这意味着分派方法是通过第一个参数的类型决定的 | |
# 在Julia中, 所有参数类型都会被考虑到 | |
# 让我们定义有多个参数的函数,好看看区别 | |
function fight(t::Tiger,c::Cat) | |
println("The $(t.coatcolor) tiger wins!") | |
end | |
# => fight (generic function with 1 method) | |
fight(tigger,Panther()) # => prints The orange tiger wins! | |
fight(tigger,Lion("ROAR")) # => prints The orange tiger wins! | |
# 让我们修改一下传入具体为 Lion 类型时的行为 | |
fight(t::Tiger,l::Lion) = println("The $(l.mane_color)-maned lion wins!") | |
# => fight (generic function with 2 methods) | |
fight(tigger,Panther()) # => prints The orange tiger wins! | |
fight(tigger,Lion("ROAR")) # => prints The green-maned lion wins! | |
# 把 Tiger 去掉 | |
fight(l::Lion,c::Cat) = println("The victorious cat says $(meow(c))") | |
# => fight (generic function with 3 methods) | |
fight(Lion("balooga!"),Panther()) # => prints The victorious cat says grrr | |
try | |
fight(Panther(),Lion("RAWR")) # => ERROR: no method fight(Panther,Lion) | |
catch | |
end | |
# 在试试让 Cat 在前面 | |
fight(c::Cat,l::Lion) = println("The cat beats the Lion") | |
# => Warning: New definition | |
# fight(Cat,Lion) at none:1 | |
# is ambiguous with | |
# fight(Lion,Cat) at none:2. | |
# Make sure | |
# fight(Lion,Lion) | |
# is defined first. | |
#fight (generic function with 4 methods) | |
# 警告说明了无法判断使用哪个 fight 方法 | |
fight(Lion("RAR"),Lion("brown","rarrr")) # => prints The victorious cat says rarrr | |
# 结果在老版本 Julia 中可能会不一样 | |
fight(l::Lion,l2::Lion) = println("The lions come to a tie") | |
fight(Lion("RAR"),Lion("brown","rarrr")) # => prints The lions come to a tie | |
# Under the hood | |
# 你还可以看看 llvm 以及生成的汇编代码 | |
square_area(l) = l * l # square_area (generic function with 1 method) | |
square_area(5) #25 | |
# 给 square_area 一个整形时发生什么 | |
code_native(square_area, (Int32,)) | |
# .section __TEXT,__text,regular,pure_instructions | |
# Filename: none | |
# Source line: 1 # Prologue | |
# push RBP | |
# mov RBP, RSP | |
# Source line: 1 | |
# movsxd RAX, EDI # Fetch l from memory? | |
# imul RAX, RAX # Square l and store the result in RAX | |
# pop RBP # Restore old base pointer | |
# ret # Result will still be in RAX | |
code_native(square_area, (Float32,)) | |
# .section __TEXT,__text,regular,pure_instructions | |
# Filename: none | |
# Source line: 1 | |
# push RBP | |
# mov RBP, RSP | |
# Source line: 1 | |
# vmulss XMM0, XMM0, XMM0 # Scalar single precision multiply (AVX) | |
# pop RBP | |
# ret | |
code_native(square_area, (Float64,)) | |
# .section __TEXT,__text,regular,pure_instructions | |
# Filename: none | |
# Source line: 1 | |
# push RBP | |
# mov RBP, RSP | |
# Source line: 1 | |
# vmulsd XMM0, XMM0, XMM0 # Scalar double precision multiply (AVX) | |
# pop RBP | |
# ret | |
# | |
# 注意 只要参数中又浮点类型,Julia 就使用浮点指令 | |
# 让我们计算一下圆的面积 | |
circle_area(r) = pi * r * r # circle_area (generic function with 1 method) | |
circle_area(5) # 78.53981633974483 | |
code_native(circle_area, (Int32,)) | |
# .section __TEXT,__text,regular,pure_instructions | |
# Filename: none | |
# Source line: 1 | |
# push RBP | |
# mov RBP, RSP | |
# Source line: 1 | |
# vcvtsi2sd XMM0, XMM0, EDI # Load integer (r) from memory | |
# movabs RAX, 4593140240 # Load pi | |
# vmulsd XMM1, XMM0, QWORD PTR [RAX] # pi * r | |
# vmulsd XMM0, XMM0, XMM1 # (pi * r) * r | |
# pop RBP | |
# ret | |
# | |
code_native(circle_area, (Float64,)) | |
# .section __TEXT,__text,regular,pure_instructions | |
# Filename: none | |
# Source line: 1 | |
# push RBP | |
# mov RBP, RSP | |
# movabs RAX, 4593140496 | |
# Source line: 1 | |
# vmulsd XMM1, XMM0, QWORD PTR [RAX] | |
# vmulsd XMM0, XMM1, XMM0 | |
# pop RBP | |
# ret | |
# |
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