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minimal sdl2/opengl example
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// g++ -I/usr/local/include/SDL2 -I/usr/include/GL b.cc -lSDL2 -lGL -lGLU -o b | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_opengl.h> | |
#include <gl.h> | |
static SDL_Window *window; | |
static SDL_Renderer *renderer; | |
#define width 640 | |
#define height 480 | |
int main(int argc, char *argv[]) { | |
SDL_Init(SDL_INIT_VIDEO); | |
window = SDL_CreateWindow("sdl opengl test", SDL_WINDOWPOS_CENTERED, | |
SDL_WINDOWPOS_CENTERED, width, height, | |
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); | |
SDL_GLContext context = SDL_GL_CreateContext(window); | |
for (;;) { | |
SDL_Event event; | |
while (SDL_PollEvent(&event)) { | |
switch (event.type) { | |
case SDL_QUIT: | |
case SDL_KEYDOWN: | |
goto done; | |
} | |
} | |
glDisable(GL_DEPTH_TEST); | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glViewport(0, 0, width, height); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
glColor3f(1, 0.5, 0.5); | |
glRectf(-0.9, -0.9, 0.9, 0.9); | |
SDL_GL_SwapWindow(window); | |
SDL_Delay(1); | |
} | |
done: | |
SDL_GL_DeleteContext(context); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return 0; | |
} |
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