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December 10, 2015 13:18
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Ouya Multiplayer API demo
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//Create | |
OuyaLobby lobby = new OuyaLobby(max_players, port, region); | |
//Connect | |
OuyaLobby lobby = new OuyaLobby(host, port); | |
lobby.connect(new Callback() { | |
@Override | |
public void onMessage(JSONObject json, Acknowledge ack) { | |
try { | |
System.out.println("Server said:" + json.toString(2)); | |
} catch (JSONException e) { | |
e.printStackTrace(); | |
} | |
} | |
@Override | |
public void onMessage(String data, Acknowledge ack) { | |
System.out.println("Server said: " + data); | |
} | |
@Override | |
public void onError(ouyaIOException ouyaIOException) { | |
System.out.println("an Error occured"); | |
ouyaIOException.printStackTrace(); | |
} | |
@Override | |
public void onDisconnect() { | |
System.out.println("Connection terminated."); | |
} | |
@Override | |
public void onConnect() { | |
System.out.println("Connection established"); | |
} | |
@Override | |
public void on(String event, Acknowledge ack, Object... args) { | |
System.out.println("Server triggered event '" + event + "'"); | |
} | |
}); | |
//text | |
lobby.send("Hello Server!"); | |
//json | |
JSONObject object=new JSONObject(); | |
object.put("name", "James Spencer"); | |
lobby.send(object); |
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var net = require('net'); | |
var Lobby = require('./lobby.js') | |
function createLobby(players, protocol, net) { | |
var lobby = new Lobby(players, protocol, net, port, function(err, host, port) { | |
console.log('Lobby listening on host ' + host + ':' + port); | |
}); | |
lobby.on('connect', function(from, event) { | |
console.log(from.playerName + ' connected at ' + event.time.toString()); | |
}); | |
lobby.on('disconnect', function(from, event) { | |
console.log(from.playerName + ' disconnected at ' + event.time.toString() + ' because ' + event.reason); | |
}); | |
lobby.on('action', function(fromgame, from, event) { | |
if (fromgame) { // If non-player action | |
console.log(from.sender + ' emitted ' + event); | |
} else { | |
console.log(from.playerName + ' emitted ' + event); | |
} | |
}); | |
} | |
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