Created
January 22, 2015 07:27
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Traversing (and populating where nodes don't exist) a hierarchical structure in a std::map
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// Traversing (and populating where nodes don't exist) a hierarchical structure: | |
struct AllocStackIdMapEntry | |
{ | |
std::map<int, AllocStackIdMapEntry*> children; | |
}; | |
{ | |
std::vector<int> callstack; | |
AllocStackIdMapEntry *ptr = &root; | |
int i=0; | |
while (i<size) { | |
int id = callstack.at(i++); | |
//printf("Finding child with id=%d, ptr now %#010x\n", id, ptr); | |
std::map<int, AllocStackIdMapEntry*>::iterator lb = ptr->children.lower_bound(id); | |
if (lb != ptr->children.end() && !(ptr->children.key_comp()(id, lb->first))) | |
{ // key already exists | |
ptr = lb->second; | |
} else { | |
// the key does not exist in the map, add it | |
AllocStackIdMapEntry *newEntry = new AllocStackIdMapEntry(); | |
ptr->children.insert(lb, std::map<int, AllocStackIdMapEntry*>::value_type(id, newEntry)); | |
ptr = newEntry; | |
} | |
} | |
} |
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