Created
March 6, 2019 20:16
-
-
Save jcwilk/0df5b14de713ea622d53ab9db8afbc58 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
view I'm your host Chris Pope and today | |
00:02 | |
is jun 8 2012 and we are very very | |
00:08 | |
pleased to announce word this is an | |
00:10 | |
interview we're doing to raise money for | |
00:12 | |
space venture at TG a qik com and I'd | |
00:17 | |
like to bring to you guys none other | |
00:19 | |
than the founder of syrah amongst many | |
00:22 | |
other things ken williams can how's it | |
00:27 | |
going oh it appears we've lost kin well | |
00:35 | |
that's embarrassing hang on guys will | |
00:37 | |
get Kim back he's in paris france by the | |
00:39 | |
way here he comes so here we go none | |
00:44 | |
other than Ken Williams himself can | |
00:47 | |
how's it going hi Chris can you hear me | |
00:51 | |
yes I can hear you can you hear me yep | |
00:54 | |
yep it dumped me for a second there I | |
00:56 | |
must not like me today it was our | |
00:58 | |
perfect timing yeah it's weird I get | |
01:02 | |
back in but how you doing I'm doing | |
01:04 | |
fantastic man I'm doing I'm doing really | |
01:06 | |
great and thank you so much for taking | |
01:09 | |
the time to come on here and talk to me | |
01:11 | |
I know the fans are really excited you | |
01:14 | |
know to hear from you and you're in | |
01:16 | |
Paris is that right yeah look at the | |
01:19 | |
little power Wow yeah you guys did you | |
01:25 | |
sell there is that it is how you got | |
01:27 | |
there are you um flew there yeah we're | |
01:31 | |
naughty we flew there this time but | |
01:33 | |
we're circumnavigating our boat yeah I | |
01:37 | |
got it around to Turkey and then we went | |
01:40 | |
home for the offseason and flew back | |
01:44 | |
well in fact run route to the boat to | |
01:46 | |
kind of cruise around this summer okay | |
01:48 | |
I'm not Turkey and Greece Wow yeah you | |
01:52 | |
uh you've been doing a lot of boating | |
01:54 | |
the last few years I hear that's kind of | |
01:57 | |
what you've kind of taken up over the | |
01:59 | |
years in retirement am i right yeah | |
02:02 | |
worked a lot of years so now it's time | |
02:05 | |
to relax have some fun yeah no doubt not | |
02:08 | |
a doubt for sure well that's that's | |
02:10 | |
really good news man well um you know I | |
02:13 | |
I know you've been you've been asked | |
02:15 | |
some of the same question so i apologize | |
02:16 | |
if if i get repetitive but so years and | |
02:20 | |
years ago you you and roberta started | |
02:24 | |
the company that became sierra and was | |
02:28 | |
an amazing industry achievement because | |
02:35 | |
you guys kind of you change so many | |
02:39 | |
different things in the gaming industry | |
02:40 | |
from the music to the graphics of the | |
02:42 | |
game play you kind of put pc gaming on | |
02:45 | |
the map in general and so so here all | |
02:50 | |
these years later you're still like | |
02:53 | |
people are just chomping at the bit to | |
02:54 | |
hear from you i mean i think our our our | |
02:57 | |
chat room is growing a tremendous up | |
03:01 | |
very every second and people are just | |
03:04 | |
going nuts in the chat room right now | |
03:06 | |
i'm watching the the text flop the | |
03:09 | |
screen and in the fans out there if you | |
03:11 | |
guys would do me the favor of saving the | |
03:13 | |
chatroom of justin TV doesn't allow me | |
03:15 | |
to do that but anyway really excited | |
03:18 | |
thank you so much also for coming in and | |
03:20 | |
hanging with us in the space quest 3 | |
03:22 | |
commentary the other day i'm sorry we | |
03:23 | |
gave we gave you a hard time with not | |
03:26 | |
knowing if it was really you it's not | |
03:28 | |
the first time we've had somebody say | |
03:31 | |
they were yeah ken williams to us I | |
03:33 | |
favorite though is when we had got | |
03:35 | |
emails and said I'm Ken Williams your | |
03:37 | |
balls bitches oh holy man that was kind | |
03:44 | |
of weird but I got somebody really you | |
03:47 | |
you get a sponsor I was trying to think | |
03:49 | |
how do I prove it's really neat I'm not | |
03:53 | |
sure so I think start that's been | |
03:55 | |
questioned pretty okay here's a bill as | |
03:58 | |
like them I don't know yeah yeah what's | |
04:02 | |
your social security number we should | |
04:05 | |
have anybody say that oh that's great I | |
04:07 | |
know that | |
04:09 | |
there are really good really cool stuff | |
04:12 | |
well um are you excited hear that Scott | |
04:15 | |
marker back together yeah that kind of | |
04:19 | |
company by surprise I Academy didn't | |
04:21 | |
expect it after all these years but then | |
04:25 | |
when a load did his Kickstarter and no | |
04:29 | |
and on Jane Johnson did one I think | |
04:31 | |
purse was successful kind of makes sense | |
04:33 | |
that there's you know kind of a rebirth | |
04:36 | |
of interest in some of the old games | |
04:38 | |
this year it did and that's cool that's | |
04:42 | |
uh that's just kind of kind of fun to | |
04:44 | |
see it happening yeah well I'm glad to | |
04:47 | |
see you're you're excited about it hey | |
04:50 | |
by the way let's clarify something right | |
04:52 | |
now we did not photoshopped that picture | |
04:55 | |
of Roberta you sent that to us right | |
04:57 | |
from the other day right yeah yeah that | |
05:01 | |
was pretty unusual in that Roberta | |
05:03 | |
normally doesn't like to do that kind of | |
05:04 | |
stuff but she was just happy to be | |
05:08 | |
helping us cotton mark yeah I did | |
05:11 | |
Photoshop on the words because I tried | |
05:14 | |
writing them first and it looked really | |
05:16 | |
parable so then I I just took a blank | |
05:19 | |
sheet of paper and how to hold it and | |
05:21 | |
put on the birds but it was there and | |
05:23 | |
that was live and kind of shot she did | |
05:25 | |
that for South Park yeah and she did not | |
05:29 | |
mark and it was shot with my iphone in | |
05:30 | |
our living room very cool well that's | |
05:33 | |
great she looks absolutely gorgeous by | |
05:35 | |
the way she's that you can tell her | |
05:37 | |
she's aged really well so I'm tell her | |
05:40 | |
that she shall be happy I told her she | |
05:43 | |
got a couple of comments and I said well | |
05:46 | |
most people probably think we're dead by | |
05:47 | |
now but obviously will stuff your son | |
05:51 | |
not great that picture is really cool I | |
05:54 | |
mean that was a we just had people | |
05:55 | |
saying you know it looks like you guys | |
05:57 | |
just made that yourself and I'll like | |
05:59 | |
well we're gonna we're gonna solve this | |
06:00 | |
in this problem right now you heard it | |
06:02 | |
from the man himself so that's really | |
06:05 | |
that's really cool that was passed | |
06:08 | |
artifical part of the fun I've been | |
06:10 | |
looking that when I when I got the kind | |
06:13 | |
of the facebook link for all of this i | |
06:15 | |
was looking to see what Scott mark look | |
06:17 | |
like and you know Jane Jensen and | |
06:20 | |
everybody else because Billy had I have | |
06:23 | |
a | |
06:23 | |
connected with any Sierra people in an | |
06:25 | |
awful long time so basically that I | |
06:29 | |
retired I kind of went off and did other | |
06:31 | |
stuff yeah yeah this had been out of the | |
06:34 | |
business oh yeah well you know sure | |
06:37 | |
enough you like like you said you | |
06:39 | |
deserve a law a nice long retirement and | |
06:42 | |
not to reap some of the the fruits of | |
06:45 | |
your labor there well um you've also | |
06:48 | |
been a tremendous visionary man you've | |
06:50 | |
named it just from the beginning and | |
06:52 | |
scada said this many many times of how | |
06:55 | |
you foresaw so many things I mean heck | |
06:57 | |
after number one you did you did TSN the | |
07:00 | |
imagination network which became I guess | |
07:02 | |
the imagination and and I absolutely i | |
07:06 | |
was a member of that absolutely loved it | |
07:07 | |
always my biggest complaint was when I | |
07:09 | |
would run out of time on the thing yeah | |
07:12 | |
but um but you foresaw that and he did | |
07:15 | |
that and and and then talk spot right | |
07:17 | |
after um yeah right after you retired | |
07:21 | |
and everything with Sierra I guess it | |
07:23 | |
wasn't right after you retarded but it | |
07:24 | |
was not too far after that you started | |
07:25 | |
talks but I and I was like the first | |
07:27 | |
time publicly that would I guess because | |
07:30 | |
I was I just bored a little in that you | |
07:37 | |
know it's hard to be moving that you | |
07:39 | |
know 20 hours a day or something for 20 | |
07:42 | |
years and then all of a sudden them do | |
07:44 | |
nothing you got to kind of do something | |
07:47 | |
but also we travel so much I had to find | |
07:49 | |
something i could do where i could be | |
07:50 | |
moving around yeah I'd love to work on a | |
07:53 | |
game or something but games are big | |
07:56 | |
budget projects with a lot of people and | |
07:58 | |
it's hard to do that and them and not | |
08:02 | |
really commit yourself full time sure | |
08:04 | |
yeah oh yeah a few times that God would | |
08:09 | |
I drop back in and do games again but | |
08:11 | |
and I'd love to but it would really mean | |
08:14 | |
a sitting still you know we're british | |
08:16 | |
tended to say fight because i'm working | |
08:18 | |
on a book but it's kinda thin where you | |
08:20 | |
can work on when you get in the mood and | |
08:21 | |
have some time whereas games are | |
08:23 | |
full-time job oh yeah yeah sure enough | |
08:26 | |
without a doubt and he definitely served | |
08:30 | |
your time in the | |
08:31 | |
in doing that and I think it's you know | |
08:34 | |
it's great that the you I'm it was | |
08:37 | |
that's funny now when I look back on it | |
08:39 | |
I mean it seems like it at all to 15 | |
08:41 | |
minutes but it was 20 years oh yeah you | |
08:45 | |
know I'm a lot of stress along the way | |
08:47 | |
and and also a lot of fun we kind of | |
08:49 | |
worked hard played hard it was a wild | |
08:52 | |
time yeah i'll be the both of the | |
08:55 | |
industry yeah everything was going well | |
08:58 | |
it was a cool time to be associated with | |
09:01 | |
the computer industry yeah yeah I'd | |
09:04 | |
imagine so you know you were there in | |
09:06 | |
the very beginning of the whole video | |
09:09 | |
game rise especially in the PC world | |
09:11 | |
really in general I mean you founded the | |
09:14 | |
company in 77 is that right I think 79 | |
09:19 | |
79 yeah over and 96 and then stayed for | |
09:24 | |
another couple of years with the new | |
09:26 | |
owners although almost from the moment i | |
09:30 | |
sold the company i was pretty much | |
09:32 | |
sidelined I know the new owners bought | |
09:35 | |
us and a competitor at the same time and | |
09:38 | |
I don't know it made it made it kind of | |
09:39 | |
tough yeah I guess inside the | |
09:41 | |
corporation that sort things out yet it | |
09:44 | |
was still it was uh that was it was it | |
09:46 | |
was fun and just working with guys like | |
09:49 | |
Scott mark hello and everybody to maybe | |
09:53 | |
it made it the kick cuz you know a lot | |
09:56 | |
of my job was just wandered by the | |
09:58 | |
screens to see what we were doing yeah | |
10:01 | |
you know how can you walk down astral | |
10:04 | |
chicken and not that bust up so it's | |
10:07 | |
gotten mark I got that that kind of | |
10:09 | |
habit of trying to surprise me with | |
10:12 | |
funny stuff on scream and kind of | |
10:15 | |
outrageous things and I never knew if | |
10:17 | |
they were serious or just messing with | |
10:18 | |
me yeah they certainly seem to have a | |
10:22 | |
lot of fun and you know the players | |
10:24 | |
enjoyed it like right now and I know you | |
10:27 | |
can't see but I've got that that's the | |
10:29 | |
picture of space quest 3 with with you | |
10:32 | |
and the two guys from andromeda and | |
10:33 | |
Roger will go up on the screen for the | |
10:35 | |
chat room and that was just a brilliant | |
10:38 | |
moment in video game history I think | |
10:41 | |
seeing you | |
10:43 | |
the owner of Sierra in the game and then | |
10:45 | |
and then of course you know later in | |
10:47 | |
space quest 3 when the two guys from | |
10:48 | |
andromeda actually come and work for | |
10:50 | |
Sarah that was brilliant so you know | |
10:53 | |
very great stuff the beautiful red | |
10:55 | |
building as they call it yeah I used to | |
10:59 | |
fight against a lot of that stuff | |
11:01 | |
because it would be so um inside humor | |
11:04 | |
that Hollywood yeah we'd bust me up were | |
11:08 | |
with us stuff you know kind of the real | |
11:09 | |
hardcore fans but for a lot of people | |
11:12 | |
they wouldn't get the joke because it's | |
11:13 | |
a one who's Ken Williams sure who's you | |
11:15 | |
know if it gets gets to be too much | |
11:17 | |
inside humor but that they did a good | |
11:21 | |
balance of it it would did you know if I | |
11:24 | |
can leisure suit larry they'd always | |
11:25 | |
kind of put me in there somewhere yeah | |
11:28 | |
it's kind of fun now when I go back and | |
11:31 | |
take a look at those games to see those | |
11:32 | |
scenes yeah and ken allen actually I | |
11:36 | |
don't remember face quote I stopped it I | |
11:39 | |
have to look and see what that was yeah | |
11:41 | |
yeah the very end of space coast three | |
11:43 | |
ken allen actually uh you did music for | |
11:47 | |
you was asking question the chat room | |
11:49 | |
just now of SATA how are you able to | |
11:52 | |
draw so much amazing talent 20 Kirsch | |
11:55 | |
literally in the middle of nowhere the | |
11:59 | |
on some ways it was easy because we had | |
12:04 | |
such a good reputation that people would | |
12:07 | |
go way out of their way to work for us | |
12:09 | |
and in those days I had kind of a kind | |
12:14 | |
of a strange attitude in that I wanted | |
12:17 | |
Sierra to be different and to do things | |
12:20 | |
that nobody else was doing I was kind of | |
12:23 | |
worried that if we hire people that work | |
12:27 | |
for competitors that suddenly you know | |
12:29 | |
we'd be doing what competitors are doing | |
12:31 | |
so I had kind of some crazy rules like | |
12:35 | |
we wouldn't hire anybody did work for a | |
12:37 | |
competitor more people that wanted to | |
12:39 | |
work with us than them then we had jobs | |
12:41 | |
for right so we were able to pretty | |
12:43 | |
picky about who work with especially | |
12:45 | |
toward the end I mean I'm expen of them | |
12:47 | |
I don't know when you do enough great | |
12:50 | |
things enough times and irrelevant | |
12:52 | |
suddenly everybody wants to be there | |
12:54 | |
yeah | |
12:55 | |
it looked good on the resume and and yet | |
12:58 | |
yeah I don't remember a lot of people | |
13:00 | |
ever leaving Sierra to go to a | |
13:01 | |
competitor in that when you're working | |
13:04 | |
for somebody that's got you know a | |
13:06 | |
really great reputation and great | |
13:09 | |
distribution for the products too it'll | |
13:11 | |
go to another company would be tough so | |
13:15 | |
yeah it was good tighten it was a good | |
13:17 | |
time to be working at CRM and we did do | |
13:20 | |
a lot of pioneering things with I think | |
13:23 | |
part of my style at the time was to want | |
13:27 | |
to surprise people and I don't know I | |
13:32 | |
remember wandering through development | |
13:33 | |
and that you know they'd seen something | |
13:35 | |
before then I didn't really want them | |
13:37 | |
you know what we like to try to do | |
13:39 | |
different things yeah yeah unpick people | |
13:42 | |
who were into doing different things so | |
13:45 | |
when I gave a fair amount of creative | |
13:47 | |
freedom and yeah and just left people | |
13:52 | |
own hire smart people leave him alone | |
13:54 | |
and they did with even great things yeah | |
13:56 | |
yeah sure enough yeah well you know you | |
13:58 | |
definitely and definitely did that and | |
14:00 | |
then also we've all I always thought it | |
14:02 | |
was brilliant that you allowed the | |
14:05 | |
developers like Scott and mark and al | |
14:07 | |
and all them to have their names on the | |
14:10 | |
boxes of the games which kind of allowed | |
14:14 | |
them to stand out a bit and become sort | |
14:17 | |
of in those days celebrities at least | |
14:20 | |
two people growing up playing the games | |
14:22 | |
like myself how did you make that | |
14:26 | |
decision or did you just kind of follow | |
14:29 | |
suit because you had done that with | |
14:30 | |
Roberta's games or or what well it was | |
14:36 | |
like you know I really think that | |
14:38 | |
creative works now movies maybe | |
14:41 | |
differently maybe today with such big | |
14:43 | |
budgets it's a little different but in | |
14:45 | |
those days the size of a project was | |
14:49 | |
smaller and it was more like a book | |
14:53 | |
where you know if you read a Stephen | |
14:55 | |
King book or something it's the | |
14:58 | |
personality the other that really comes | |
15:00 | |
through in the product from you they | |
15:01 | |
like that person you don't that that's | |
15:04 | |
the person who's responsible for the | |
15:06 | |
product when you get to you know | |
15:08 | |
budget movie then all of a sudden | |
15:10 | |
everything that's kind of muddied | |
15:12 | |
together and it's not clear who's | |
15:13 | |
responsible yeah and maybe the | |
15:16 | |
industry's like that these days but in | |
15:18 | |
those days I mean your game project with | |
15:20 | |
small enough that we could have one | |
15:24 | |
creative leader or two in the case of | |
15:26 | |
the two guys and on the product really | |
15:30 | |
represented their vision for what they | |
15:32 | |
wanted out of the product and you know | |
15:35 | |
if you thought they were funny then you | |
15:37 | |
were going to like all of their products | |
15:38 | |
and I could promote them and um it's | |
15:44 | |
gone because yeah I think our authoring | |
15:46 | |
language was hard a lot made is special | |
15:50 | |
in that we've kind of created our own | |
15:53 | |
programming language disoriented toward | |
15:56 | |
the games and it well I don't know if | |
16:01 | |
that somehow I guess normally especially | |
16:03 | |
in those days there was so much wizardry | |
16:05 | |
there's so much technical stuff you had | |
16:08 | |
to go through in order to produce a game | |
16:10 | |
the only things that people take for | |
16:13 | |
granted these days like opening a window | |
16:15 | |
or you know even put in a letter but in | |
16:17 | |
a letter on the screen they're putting a | |
16:19 | |
dot on the screen is it's fairly simple | |
16:22 | |
in those days everything was pain | |
16:24 | |
because it would know you know there was | |
16:26 | |
hardly an operating system there to talk | |
16:28 | |
to so you know what we did was try to | |
16:32 | |
create something where we could or I | |
16:36 | |
could take all the technical stuff out | |
16:37 | |
of it as much as possible and bring the | |
16:40 | |
creative people close and you know so | |
16:44 | |
that somebody like you know marker Scott | |
16:46 | |
had a clever idea then pretty quickly it | |
16:49 | |
was up on screen people are enjoying it | |
16:51 | |
and remove all of that technical | |
16:54 | |
gibberish and then and it work I mean it | |
16:57 | |
was it was kind of fun yeah and I'm not | |
17:02 | |
sure it's going with that but I do i do | |
17:04 | |
know that yeah no matter how good a book | |
17:08 | |
is if you if you can't if there's not an | |
17:12 | |
author to identify with or somebody's | |
17:14 | |
because we're telling stories on the | |
17:16 | |
computer and how can you tell stories | |
17:18 | |
and not have an author I mean I can't | |
17:19 | |
imagine buying a book where they don't | |
17:20 | |
tell you the author was | |
17:22 | |
yeah definitely well no I think that's | |
17:24 | |
again I think that's absolutely | |
17:26 | |
brilliant and I again that's part of the | |
17:29 | |
reason why all the years later we're | |
17:32 | |
able to move forward with Kickstarter's | |
17:34 | |
and things like that with these guys and | |
17:35 | |
their names because their names mid | |
17:38 | |
something and so that was a brilliant | |
17:41 | |
move I know that some of the other | |
17:43 | |
companies out there in gaining had | |
17:46 | |
issues with that they didn't want they | |
17:48 | |
didn't want the creator's to have their | |
17:51 | |
names on the box because they didn't | |
17:52 | |
want them making a name for themselves | |
17:54 | |
but I think what you did there was was | |
17:56 | |
absolutely brilliant and candy remember | |
18:00 | |
and you happen to remember the day or | |
18:03 | |
how this all came about that Scott and | |
18:06 | |
Mark first brought up space question | |
18:08 | |
they've always told us they'd always | |
18:10 | |
told the story of how they kind of of | |
18:13 | |
kidnapped you into their office in order | |
18:16 | |
to show you a example of space question | |
18:20 | |
it was like four rooms do you happen to | |
18:22 | |
remember that moment yeah vaguely I do | |
18:27 | |
remember that you know it's uh yeah I | |
18:30 | |
remember I'm trying to remember what | |
18:32 | |
Scott was doing before space vessels I | |
18:35 | |
must work harder yeah he was just | |
18:39 | |
working on Black Cauldron yeah I | |
18:40 | |
remember it's gotten mark talking to me | |
18:42 | |
and people would always approached me | |
18:46 | |
with an idea and I would almost always | |
18:48 | |
say um you know show me because ten if | |
18:52 | |
everybody's got an idea but only a few | |
18:54 | |
people have the extra energy to put | |
18:57 | |
something down on paper and build | |
18:59 | |
something and get it under the screen | |
19:00 | |
yeah I don't think that knew that they | |
19:03 | |
were working on it you know this was | |
19:05 | |
just something they kind of put their | |
19:06 | |
heads together and did yeah I remember | |
19:10 | |
there was no doubt from the moment I | |
19:12 | |
thought that this was going to be a good | |
19:13 | |
and then be popular but that's that's | |
19:19 | |
great you I guess at that point you your | |
19:22 | |
you can say you're honestly happy that | |
19:23 | |
that you decided to let them move | |
19:26 | |
forward with it right oh yeah yeah no we | |
19:29 | |
sold a lot of copies and plus I mean it | |
19:32 | |
was just a lot of fun it's the | |
19:36 | |
remember a lot of problems with the | |
19:38 | |
series I mean there were some surveys of | |
19:40 | |
gains where well I don't know you just | |
19:44 | |
had to fight to get him onto the market | |
19:46 | |
and space press was always pretty easy I | |
19:48 | |
mean it they had the audience they work | |
19:52 | |
well together that it was just a great | |
19:55 | |
series yeah yeah got my personal | |
19:58 | |
favorites how yeah I don't know why I | |
20:00 | |
there's there's categories of game that | |
20:04 | |
I like in categories I don't and yeah I | |
20:07 | |
tried not to let my personal prejudices | |
20:10 | |
affect our business but you know even | |
20:12 | |
Mike I remember at the time you know | |
20:15 | |
like half life when I signed half life I | |
20:17 | |
was not really a fan of that genre a | |
20:21 | |
game but if you look at and say this is | |
20:22 | |
going to be a hit and you know space | |
20:26 | |
posters one where I looked at it and I | |
20:27 | |
said you know this is something I would | |
20:29 | |
want to play it seems fun yeah I'm it | |
20:32 | |
worked out well yeah a lot of comedy and | |
20:34 | |
run ya know they I think they they did a | |
20:37 | |
great job with that and and again that's | |
20:40 | |
another another brilliant move that you | |
20:43 | |
that you made at bringing them in and | |
20:46 | |
with King's Quest you had the the whole | |
20:48 | |
medieval thing and Space Quest you had | |
20:50 | |
the sci-fi thing you guys did police | |
20:53 | |
quest which was a hit quest for glory so | |
20:55 | |
many games and if i'm not mistaken a lot | |
20:59 | |
of this began because roberta had had | |
21:03 | |
been playing a game and she a text game | |
21:06 | |
and she said I could do that and then | |
21:08 | |
you you masterminded away with | |
21:11 | |
vector-based graphics so that you could | |
21:14 | |
store instructions to draw the graphics | |
21:18 | |
as opposed to the graphics themselves | |
21:19 | |
which is what kind of started a lot of | |
21:21 | |
this is that right well that's true but | |
21:24 | |
I know it's funny to think how | |
21:27 | |
prehistoric everything was in those days | |
21:29 | |
that you're even floppy disks i remember | |
21:33 | |
the floppy disk only held a TK he was | |
21:36 | |
you said i don't think people can even | |
21:39 | |
envision how small that is nice day so | |
21:40 | |
that's it's a ton jpg or something but | |
21:44 | |
yeah that was an entire floppy disk so | |
21:47 | |
when you're trying to produce to game | |
21:49 | |
and that's how | |
21:49 | |
got worse acid he's the mother of | |
21:51 | |
invention yeah I want to do two graphics | |
21:55 | |
and Roberta wanted to tell her story and | |
21:57 | |
she kind of sketched it all out on a big | |
21:59 | |
piece of paper and you know I kind of | |
22:02 | |
looked at it and said wow there's like | |
22:04 | |
100 locations and you want to do it all | |
22:06 | |
with graphics and I get this little ATK | |
22:08 | |
floppy disk how am I going to get there | |
22:09 | |
from here and yeah that was kind of the | |
22:13 | |
beginning but it started you know the | |
22:14 | |
same way Scott marked it with her Sharon | |
22:17 | |
or she took me to dinner and said you | |
22:20 | |
know I've got this idea and as she had | |
22:23 | |
pencil sketchy cousin kind of convinced | |
22:26 | |
me it was fun and at the time I was | |
22:27 | |
working on a Fortran compiler for the | |
22:31 | |
for the Apple too yeah yeah I want to I | |
22:36 | |
wanted to you know grow up become | |
22:38 | |
microsoft I think I'm God tonight sorry | |
22:42 | |
I said you know that looks a lot more | |
22:43 | |
fun and so can you hear some work about | |
22:47 | |
her game that I know yeah yeah I was | |
22:50 | |
part of what was um good i remember in | |
22:53 | |
those days that I used to a comparison a | |
22:56 | |
lot to a bookstore and say even go into | |
22:59 | |
the bookstore and there's all these | |
23:00 | |
different categories and you know the | |
23:03 | |
NFL presentan interest in something and | |
23:07 | |
I looked for authors who were passionate | |
23:10 | |
about a category and would have them | |
23:14 | |
produce a product in that category and | |
23:16 | |
so I would always consider bookstores | |
23:19 | |
kind of my my market research is knowing | |
23:22 | |
what people were interested in and yeah | |
23:26 | |
and I knew that I personally was not | |
23:29 | |
that I couldn't cover all the bases and | |
23:33 | |
would look for people that could deliver | |
23:36 | |
you know I don't know the really had a | |
23:38 | |
sense of the category well that's great | |
23:42 | |
yeah and and so the way I understand | |
23:45 | |
sorry I mean you you you created mystery | |
23:49 | |
house and then from there you guys had | |
23:52 | |
people I guess your your brother if i'm | |
23:55 | |
not mistaken with spreading the word | |
23:57 | |
going to driving a different of | |
23:59 | |
of radioshacks and things like that and | |
24:02 | |
then you guys started getting mail | |
24:03 | |
orders in like crazy is that right yeah | |
24:09 | |
originally I we were doing Khloe a crazy | |
24:15 | |
spin-off of the story was that we were | |
24:19 | |
selling our own games and they weren't | |
24:22 | |
Bettman computer stores in the States | |
24:24 | |
armor there were only like eight | |
24:25 | |
computer stores on the West code and I | |
24:28 | |
was driving around happy to deliver the | |
24:30 | |
product and then I said you know as long | |
24:32 | |
as I'm going to stores might as well | |
24:34 | |
carry a few other people's products i | |
24:36 | |
started distributing for some other | |
24:38 | |
software companies and that business the | |
24:42 | |
distribution kind of took off so i sold | |
24:43 | |
it took in mine and he turned it into a | |
24:47 | |
company called soft sale which was i | |
24:50 | |
don't know i think doing like a billion | |
24:52 | |
dollars or something in revenue within a | |
24:54 | |
few years so yeah that's all I was also | |
24:58 | |
involved in the family down then all the | |
25:02 | |
distribution but it was deal they say a | |
25:05 | |
rising tide raises all ships I mean it | |
25:07 | |
was a time when the industry was just | |
25:10 | |
exploding and you know I don't want to | |
25:14 | |
take too much credit for this I was you | |
25:16 | |
know I was kind of a dumb dumb kid at | |
25:18 | |
that time and in the right place at the | |
25:21 | |
right time to kind of grow with the | |
25:22 | |
industry you know if when I think back | |
25:26 | |
of all the mistakes that I did make in | |
25:28 | |
those early years it's it's pretty | |
25:29 | |
embarrassing but but you know the | |
25:33 | |
industry was grown at a pace where it | |
25:35 | |
was fairly forgiving and yeah by the | |
25:39 | |
time he got 10 years or 15 years later | |
25:41 | |
then and then suddenly it was a much | |
25:44 | |
more competitive business but in the | |
25:45 | |
early days it was really just the fun of | |
25:47 | |
hanging on for the road as the industry | |
25:50 | |
exploded sure yeah yeah definitely you | |
25:53 | |
know everything was kind of lining up | |
25:54 | |
but you know you definitely did some | |
25:56 | |
things right for sure and you know we're | |
25:59 | |
able to create this this great company | |
26:01 | |
and so the company and just kind of grew | |
26:04 | |
insanely fast and then I know you know | |
26:07 | |
you guys had some kind of ups and downs | |
26:09 | |
some different wave wavy time periods | |
26:11 | |
you were the company's go great | |
26:13 | |
financially it was and sometimes it was | |
26:15 | |
having some some trouble financially but | |
26:18 | |
then you guys eventually you know you | |
26:20 | |
got through it you you moved into again | |
26:22 | |
the the red building is a is everybody | |
26:25 | |
lovingly names it marks it something | |
26:28 | |
about you guys are in a shopping center | |
26:29 | |
or something around the time he started | |
26:31 | |
working there what looked like a | |
26:33 | |
shopping center I think yeah and then | |
26:36 | |
moved into the red building and | |
26:39 | |
eventually of you guys move buildings | |
26:42 | |
again and then move to Washington no | |
26:45 | |
tell everybody a little bit about the | |
26:47 | |
decision to move to Washington well the | |
26:52 | |
know Sierra I know we grew rapidly at | |
26:57 | |
one point we were first well we're in a | |
27:08 | |
small town at x yosemite yeah i mean | |
27:11 | |
literally implied that kind of a 10-10 | |
27:14 | |
town which was kind of a country town | |
27:17 | |
and we started growing and at some point | |
27:19 | |
kind of had almost 500 employees and | |
27:23 | |
kind of kind of became a company town i | |
27:26 | |
guess you'd call it and the problem we | |
27:29 | |
had you know we seem to have no trouble | |
27:31 | |
attracting creative talent but when i | |
27:33 | |
try to look for senior executives or | |
27:36 | |
people in marketing and sales yeah where | |
27:40 | |
you for some reason I couldn't get him | |
27:42 | |
to move to oakhurst who we were and yeah | |
27:48 | |
and including I quite often get a | |
27:51 | |
problem where we interviewing someone | |
27:53 | |
and they'd say you know I'd like to work | |
27:56 | |
for you but I'm not sure I thinking | |
27:57 | |
that's my spouse to move to oakhurst | |
28:00 | |
because you know you would interview | |
28:04 | |
somebody who was an a player and they | |
28:06 | |
would be married to somebody who's an a | |
28:08 | |
player and one of the other would have | |
28:10 | |
to retire either that or I'd have to | |
28:12 | |
hire both because you located at age 70 | |
28:16 | |
we were the only game in town and that | |
28:20 | |
was a problem Jana and Vinay guy I | |
28:22 | |
remember we were we were hiring for some | |
28:24 | |
position | |
28:25 | |
was used under the top recruiting firm | |
28:26 | |
side of the Silicon Valley and I was | |
28:30 | |
really angry at the quality of the | |
28:32 | |
candidates I was him I called him and | |
28:33 | |
yelled at him and said you know why am I | |
28:35 | |
seeing all these see players and the i | |
28:37 | |
said i don't understand can know a | |
28:39 | |
player would ever moved oakhurst and I | |
28:43 | |
has realized that it was going to hold | |
28:46 | |
the comeback and we were never you know | |
28:48 | |
I'm never going to realize our potential | |
28:50 | |
by being based in the curse that I | |
28:53 | |
either had to move the company somewhere | |
28:54 | |
where you know it could be more of a | |
28:57 | |
conventional location or much bigger and | |
29:00 | |
well I'm plus the industry around us was | |
29:03 | |
changing you know some of the make sure | |
29:07 | |
our stuff we did when we were a younger | |
29:10 | |
company wasn't going to fly anymore you | |
29:12 | |
know I can see it getting them becoming | |
29:14 | |
mature industry and if our more | |
29:17 | |
competitive industry and sometimes | |
29:19 | |
either got to grow up or step aside | |
29:21 | |
right yeah and so we moved corporate and | |
29:25 | |
and it did work and if you look at the | |
29:27 | |
years after we would corporate to | |
29:29 | |
Seattle I think we more than doubled in | |
29:32 | |
the end three years after that and yeah | |
29:36 | |
so it was actually a good decision we | |
29:38 | |
got some good management and unexploded | |
29:45 | |
you uh you guys say you you group you | |
29:48 | |
were kind of a small and you know from | |
29:50 | |
running it out of your house to this big | |
29:54 | |
massive thing I think it kind of in | |
29:56 | |
between years i guess around the time | |
29:58 | |
that Scott mark mon it was very like | |
30:01 | |
kind of a family driven company you guys | |
30:04 | |
hung out a lot had you know Scott let's | |
30:08 | |
talk about the head you know you guys | |
30:09 | |
would have Halloween parties and things | |
30:11 | |
like that at your house and Rome you | |
30:15 | |
know you got to know got to know them | |
30:16 | |
how that sounds like that was a lot of | |
30:18 | |
fun forever yeah was was great yeah I | |
30:23 | |
think it was kind of difficult as a | |
30:26 | |
company grew and that you know we went | |
30:29 | |
from being kind of a collection of your | |
30:34 | |
friends so all kind of live in a small | |
30:35 | |
town together and give it coming kind of | |
30:39 | |
a core | |
30:39 | |
I mean it toward the MV almost thousand | |
30:42 | |
employees and y'all put a structure and | |
30:47 | |
how much everybody hangs out when you | |
30:48 | |
have 30 people's different than when you | |
30:50 | |
have thousands my recollection is has | |
30:52 | |
gotten my were there pretty much from | |
30:54 | |
the beginning to the end so um a lot of | |
30:57 | |
a change yeah Emily I don't know yeah | |
31:03 | |
yeah it was it was a different animal | |
31:05 | |
and kind of a once in lifetime | |
31:07 | |
experience to go through watching | |
31:09 | |
company grow left out yeah yeah and cool | |
31:12 | |
I wish I'd oh yeah I wonder a I'll | |
31:16 | |
always wonder for the rest of my life | |
31:17 | |
turned out if I had stayed with it and | |
31:20 | |
you know if we had gone no what would | |
31:23 | |
happen yeah but we sold the company in | |
31:26 | |
96 and and the mall kind of exploded the | |
31:29 | |
other direction yeah and no I mean you | |
31:35 | |
you've knocked a bunch of a bunch of | |
31:38 | |
them out of the park in terms of your | |
31:39 | |
decisions and choices and I know that | |
31:42 | |
that there had to be some really really | |
31:44 | |
tough moments there had to be some | |
31:46 | |
really hard times I mean I don't think | |
31:48 | |
there's a person that's ran a company as | |
31:51 | |
big as you that didn't have to go | |
31:54 | |
through this this struggle of making | |
31:56 | |
hard choices so I'm sure making the | |
31:59 | |
decision to go to Washington was a tough | |
32:01 | |
one and I'm had to fly back and forth | |
32:03 | |
and you know Scott's mentioned how you | |
32:06 | |
used to have to fly all over the place | |
32:08 | |
in order to make sure things were moving | |
32:10 | |
and running properly and the fact that | |
32:13 | |
the airport so far away from oakhurst I | |
32:15 | |
know didn't help all right now oh and | |
32:21 | |
all the fog and Fresno I used to call it | |
32:23 | |
fog no it was a pretty annoying and that | |
32:29 | |
the company toward the end was scattered | |
32:31 | |
to something like 12 locations and once | |
32:36 | |
a month was either once a month or three | |
32:38 | |
months no was once a month I would try | |
32:40 | |
to hit all the locations and they were | |
32:43 | |
all over the place saying it you know | |
32:46 | |
you'd get on a plane and pretty much by | |
32:48 | |
the time I finished visiting education | |
32:50 | |
and looking at the project it was a | |
32:52 | |
start over it | |
32:53 | |
and although that yeah I mean that was | |
32:56 | |
that was kind of the fun part you know | |
32:58 | |
if I didn't like about that was I to | |
33:00 | |
this day freight airplanes and all like | |
33:03 | |
riding on airplanes that it was you know | |
33:08 | |
that was really in a way I mean despite | |
33:10 | |
the travel the great part of the job was | |
33:12 | |
to weed color milestones that I would | |
33:15 | |
show up and the teams would show me can | |
33:18 | |
what we're working on and then you know | |
33:22 | |
it's kinda like a bumble of bee or | |
33:23 | |
something kind of going from place to | |
33:24 | |
place kind of a spreading pollen or | |
33:27 | |
whatever it is you saw it and because | |
33:29 | |
you'd be on one division and you'd see | |
33:31 | |
some cool thing that were doing and I | |
33:33 | |
could go to the other divisions of the | |
33:35 | |
company of the other projects and say | |
33:37 | |
you know I saw something really really | |
33:39 | |
interesting happening and that I know | |
33:44 | |
you guys should call him and see if he | |
33:47 | |
can policy it did work well we think we | |
33:51 | |
kind of rose to the best of everybody's | |
33:53 | |
creativity in you you were raising a | |
33:58 | |
family to all this was going on you guys | |
34:00 | |
have two sons is that right we do we | |
34:04 | |
yeah another I kind of grown up which is | |
34:09 | |
which is depressing as you can tell if | |
34:11 | |
they're getting and I'll bring that one | |
34:15 | |
of them's I think 40 and the other one | |
34:17 | |
35 or something roberto county which | |
34:20 | |
cheers this later today so you don't | |
34:23 | |
believe your own kids no no but I know | |
34:26 | |
that they're they're getting getting old | |
34:29 | |
I even like the game yeah it's not fun | |
34:33 | |
my kids are getting old that means i'm | |
34:35 | |
getting old yep yep that's the way to | |
34:37 | |
think of it but now that's i just put a | |
34:44 | |
picture of you and chris up on that on | |
34:46 | |
the screen i guess we're not visiting | |
34:48 | |
him up cuz he's a programmer now as i | |
34:50 | |
right yeah he's been he's kind of got my | |
34:55 | |
my programming skill or more he's a real | |
34:58 | |
superstar for programming he was working | |
35:01 | |
I just when that was taken for a cuppa | |
35:04 | |
that was going to do a benefit | |
35:06 | |
social game yeah i'm dumb i only he did | |
35:12 | |
the server side and led the project for | |
35:15 | |
this big massively multiplayer game and | |
35:18 | |
got the game up at about the same time | |
35:21 | |
the company ran out of money and and | |
35:24 | |
that that kind of shut that down so nice | |
35:27 | |
working but outside of the game business | |
35:30 | |
doing doing serious stuff kind of | |
35:32 | |
firmware for our radios but so that's | |
35:37 | |
that's kind of disappointing to see him | |
35:39 | |
out of the game business but oh well | |
35:41 | |
yeah he's he's having fun he just works | |
35:45 | |
he's a gets in the morning works all the | |
35:48 | |
time and then my other son he loves his | |
35:51 | |
job or yeah just part of the business | |
35:53 | |
it's funny and then I looked at I | |
35:55 | |
remember the Sierra days and how hard | |
35:57 | |
everybody worked because you know part | |
36:01 | |
of the problem was that we would have to | |
36:03 | |
commit to advertising and commit to | |
36:06 | |
doing when you're producing a game and | |
36:09 | |
you want it to walmart or somebody who | |
36:12 | |
stopped the game they'll tell you i'll | |
36:15 | |
give us X dollars to allocate shelf | |
36:18 | |
space and then you spend the money on | |
36:20 | |
the ads and then if the game's not there | |
36:22 | |
all that money's gone and that everybody | |
36:27 | |
in the games business or at least | |
36:28 | |
developers are frequently optimistic and | |
36:32 | |
and sometimes I was the biggest optimist | |
36:34 | |
of all and would say oh yeah no we can | |
36:36 | |
we can get that done in time for | |
36:38 | |
Christmas everybody on the ads and then | |
36:41 | |
if the game isn't ready and then it's a | |
36:43 | |
problem so I remember a lot of a lot of | |
36:47 | |
time spent working long hours and | |
36:50 | |
weekends to try to get games out the | |
36:52 | |
door in time to hit their delivery dates | |
36:53 | |
yeah the Scots always talked about the | |
36:57 | |
King's Quest one and the what is the IBM | |
36:59 | |
PC jr. I believe it's all right yeah you | |
37:03 | |
guys havin to PA ESO me actually had to | |
37:06 | |
help pack the boxes and everything for | |
37:08 | |
this big rush to get it out the door so | |
37:11 | |
everybody was pitching in that member | |
37:12 | |
times everybody we have called the whole | |
37:15 | |
company in the Duke you a call the whole | |
37:17 | |
company in the pack boxes and | |
37:20 | |
yeah there was a lot of times when now | |
37:24 | |
people had to build up above and beyond | |
37:26 | |
the call of duty in order to make some | |
37:28 | |
now so yeah I did a lot of credit for | |
37:31 | |
that really it was it was the people oh | |
37:34 | |
yeah there are a lot of good people that | |
37:36 | |
were willing to do what it took to make | |
37:39 | |
make it succeed yeah yeah sure enough | |
37:42 | |
and I mean you you guys with King's | |
37:46 | |
Quest and all of that I was that your | |
37:49 | |
first huge massive hit for the company | |
37:52 | |
because I know King's Quest is what | |
37:53 | |
Kings wasn't space question the two | |
37:55 | |
games at drew my attention when I was | |
37:57 | |
younger yeah well I probably leisure | |
38:01 | |
suit larry under the name soft porn | |
38:05 | |
gotta got a ton of attention because | |
38:08 | |
Time magazine got it did an article | |
38:10 | |
about it and that I remember one point | |
38:15 | |
thinking that we had sold more copies of | |
38:19 | |
popcorn than Apple its old computers and | |
38:23 | |
I was trying to figure out where all the | |
38:24 | |
inventory meant it the team yeah it was | |
38:28 | |
kind of a run on it literally and so I | |
38:32 | |
did well on that yeah all that all TM | |
38:35 | |
all of the games needed every | |
38:39 | |
expectation in the early bem yeah it was | |
38:43 | |
great yeah Larry was a big hit space | |
38:46 | |
coast was a big hit quest for glory was | |
38:49 | |
big hit and yeah King's Quest was huge | |
38:52 | |
that yeah off Roberta's game so I always | |
38:58 | |
did well it was so soft porn you said | |
39:04 | |
which I think Berta was on the front of | |
39:06 | |
that box yep yep should probably know | |
39:10 | |
happy i flashed a picture that up on the | |
39:11 | |
screen that half a box but uh all right | |
39:14 | |
is that it it was fun base with that | |
39:18 | |
every that that was that was the times | |
39:21 | |
I'm it was the early 70s and I don't | |
39:25 | |
know yeah the 70s was the 70s oh well | |
39:30 | |
yeah if people need me these days they | |
39:32 | |
think you know where | |
39:33 | |
wild and crazy guy from hackers I think | |
39:35 | |
oh well I don't know he's left in the | |
39:37 | |
seventies oh well now I'm dull but those | |
39:43 | |
days everybody was a kid once well you | |
39:46 | |
used you still have a great memory it | |
39:48 | |
seems like of all the stuff that uh it's | |
39:50 | |
been going on here meteor you're filling | |
39:53 | |
in a lot of blanks I think for people | |
39:54 | |
that's good you know I here's a question | |
39:59 | |
for you um so you guys again keep | |
40:06 | |
referring back to oakhurst a bit here | |
40:08 | |
because I actually got to visit that | |
40:10 | |
place myself and one of the facilities | |
40:13 | |
and the one facility I got to visit when | |
40:15 | |
i came up there as a teenager was the | |
40:18 | |
the one that kind of everybody called it | |
40:20 | |
the the shed I think or yeah we go was a | |
40:24 | |
big warehouse right I've been metal shed | |
40:26 | |
right right yeah oh that's so you guys I | |
40:31 | |
guess the the red building you guys | |
40:35 | |
weren't occupying all the space or | |
40:36 | |
something he decided to build a sort of | |
40:38 | |
no we play that when we were flying high | |
40:44 | |
at when playing and a developer came to | |
40:46 | |
us wanted to build us a building and and | |
40:49 | |
did that with that Bell didn't came I | |
40:52 | |
don't know what the rent was but it was | |
40:54 | |
probably adventures by 25 grand a month | |
40:56 | |
or something which when we we hit we hit | |
41:01 | |
the skids kind of in about nineteen | |
41:04 | |
eighty-three it was a time when we had | |
41:09 | |
expanded into video games just as the | |
41:12 | |
video game market is collapsing and so | |
41:15 | |
we had spent a lot of money to build | |
41:19 | |
product and yeah fund development for | |
41:24 | |
video games at a time when and I don't | |
41:28 | |
know that we've seen it since in the | |
41:30 | |
industry when just for whatever reason | |
41:32 | |
everybody said you know these video | |
41:34 | |
games are dumb let's throw air machines | |
41:36 | |
and I remember yacht re was taking ET | |
41:40 | |
cartridges at that time variant and in | |
41:42 | |
the woods because he had millions of | |
41:44 | |
them in the place to put them yeah | |
41:47 | |
it was so what happened was we had this | |
41:51 | |
new building the developer built for us | |
41:53 | |
and I had no way to make the payments on | |
41:55 | |
it if it was a pretty ugly time we went | |
41:58 | |
from I think a hundred employees to 20 | |
42:01 | |
employees in days and it was the first | |
42:06 | |
time that I had ever had to really does | |
42:10 | |
everything up until that had just been | |
42:11 | |
kind of fun and games and then all of a | |
42:13 | |
sudden yeah I realized that we had | |
42:15 | |
deaths we couldn't pay back and had | |
42:18 | |
assigned a building lease that was just | |
42:19 | |
taking us under council we gave the | |
42:25 | |
building back to the developer who | |
42:27 | |
converted it to a medical building and I | |
42:30 | |
don't remember her head office space I | |
42:33 | |
think while we were still in that | |
42:35 | |
building with a developer was looking | |
42:36 | |
for a new tenant and we started working | |
42:40 | |
on some product for IBM who's just | |
42:43 | |
introducing the pc jr. and they gave us | |
42:46 | |
some advances toward those projects | |
42:48 | |
which kept us in business or we'd have | |
42:49 | |
been gone yeah then they released the pc | |
42:55 | |
jr. and it wasn't really a hit but they | |
42:59 | |
turned out the software that we did for | |
43:01 | |
IBM also ran on radio shacks was was | |
43:04 | |
appalled forget Andy 1,000 yeah yeah was | |
43:10 | |
that thing was a hit and the product | |
43:15 | |
that IBM had funded became a hit on it | |
43:17 | |
and suddenly all the Radio Shack stores | |
43:20 | |
were loading inventory and there are a | |
43:23 | |
lot of those stores and suddenly you | |
43:24 | |
know we were back in business and yeah | |
43:28 | |
then we built the new shed that was | |
43:29 | |
delayed at that point to stay in the | |
43:31 | |
building around plus the developer was | |
43:33 | |
pretty mad at me and would probably | |
43:35 | |
wouldn't get me again but slowly moved | |
43:39 | |
moved into the metal shed and actually | |
43:42 | |
turned out to be a nice building and I | |
43:45 | |
think it's still there probably in town | |
43:46 | |
is what it was a pretty good place to be | |
43:49 | |
yes but I was like the only time in all | |
43:52 | |
of Sierra's history where where we were | |
43:56 | |
in serious | |
44:00 | |
of going out of business and was due to | |
44:01 | |
the video game expansion to fail I | |
44:05 | |
remember that time we were running the | |
44:07 | |
company what was left of it on my credit | |
44:09 | |
cards and the second on the house and I | |
44:13 | |
thought know if that was you know that | |
44:15 | |
was a real grown-up lesson and I | |
44:17 | |
probably ultimately was good for the | |
44:20 | |
company because when you been through | |
44:22 | |
something like that you you'll never | |
44:24 | |
ever want to do it again and yeah well | |
44:28 | |
it was uh it was a maturing one yeah you | |
44:32 | |
know Scott said you know this is | |
44:34 | |
something I when I first talked to Scott | |
44:35 | |
about all this Scott was telling me how | |
44:37 | |
yeah you you did what you had to do to | |
44:39 | |
make the checks cash you know you flew | |
44:42 | |
around even though you didn't like | |
44:43 | |
flying and you know you mortgage on the | |
44:46 | |
house and I think that's you know that's | |
44:48 | |
great you know that you you know push | |
44:51 | |
that hard to keep the company going and | |
44:52 | |
it ended up paying off i mean the | |
44:54 | |
company did end up growing and | |
44:55 | |
continuing on at that time so that ended | |
44:57 | |
up working and I mean they were I don't | |
45:01 | |
wanna make you badger because it was | |
45:03 | |
ninety-nine percent good times and yeah | |
45:07 | |
there there were a couple of moments | |
45:08 | |
that were no fun but in general it was | |
45:11 | |
beyond and then be in public as a public | |
45:15 | |
company toward the end was certainly | |
45:17 | |
stressful and that all of a sudden oh | |
45:21 | |
you've got the added pressure of all the | |
45:25 | |
public shareholders and when they every | |
45:30 | |
every three months they want they want | |
45:31 | |
to see some growth otherwise your stock | |
45:34 | |
price craters and that means all the | |
45:35 | |
employees stock options have problems | |
45:38 | |
and today it was a lot yeah like the | |
45:41 | |
early days when it was all about the | |
45:43 | |
creativity and producing cool product | |
45:47 | |
and then toward the M and suddenly | |
45:49 | |
you've got 50 games and development at | |
45:52 | |
the same time and yeah they on no part | |
45:57 | |
of me wanted to become a corporate | |
45:58 | |
bureaucrat although he also can't avoid | |
46:01 | |
it so I think part of why ultimately i | |
46:04 | |
sold the company was that it became less | |
46:08 | |
and less and less and less about the | |
46:10 | |
games at least in my level and | |
46:13 | |
more and more and more about being a | |
46:15 | |
public company and dealing with all the | |
46:21 | |
bureaucracy and crud that comes with | |
46:23 | |
running a large organization and yeah | |
46:28 | |
yeah I wanted to I wanted to get a | |
46:30 | |
little closer to the product right right | |
46:32 | |
sure it won't you after you you be sold | |
46:36 | |
Siri you only did you do talk spot but | |
46:38 | |
didn't you start net market yeah about | |
46:42 | |
the company that bought the something | |
46:46 | |
that bot Sierra was the founder of that | |
46:51 | |
company is very interested in online | |
46:52 | |
shopping he was actually kind of a | |
46:54 | |
pioneering guy and was it's a sad story | |
47:01 | |
in the company the bodice the CEO of | |
47:05 | |
that company was a believer in it was | |
47:11 | |
said it was pre-internet days and that | |
47:14 | |
he would he would always talked about | |
47:15 | |
his vision for shopping in the future | |
47:18 | |
and people buying things on the internet | |
47:20 | |
which in those days was a revolutionary | |
47:22 | |
idea and I had a lot of the same visions | |
47:26 | |
a lot of the same interests and and this | |
47:29 | |
guy didn't really had the technical | |
47:32 | |
horsepower to make that vision happen | |
47:34 | |
and and I did and so part of why they | |
47:38 | |
bought the company was to get me | |
47:41 | |
involved in online shopping and make | |
47:43 | |
that thing a reality and so I did that | |
47:46 | |
after the acquisition and suddenly that | |
47:49 | |
was kind of fun to do do something like | |
47:53 | |
that and I'm trying to remember that was | |
47:54 | |
even on the air and I think that was on | |
47:56 | |
the internet and and what was kind of | |
47:59 | |
the beginnings of the Internet in those | |
48:01 | |
days ya later it turned out that that | |
48:03 | |
guy who I thought was safer to Hugh and | |
48:06 | |
such a visionary turned out to be a real | |
48:09 | |
crook which was as great surprise to me | |
48:14 | |
but yeah I'm kind of a sad part of those | |
48:17 | |
story | |
48:19 | |
she didn't didn't quite see that one | |
48:21 | |
coming home now on I still to this day | |
48:24 | |
event if he believed yeah it's hard for | |
48:27 | |
me to believe and although I assume it's | |
48:30 | |
true you know it's one of those para you | |
48:34 | |
know the guy did ultimately go to jail | |
48:36 | |
that I was there for the trial and | |
48:39 | |
didn't hear the evidence and so the only | |
48:41 | |
evidence that i have is what I saw with | |
48:44 | |
my own eyes and he was a good guy when I | |
48:47 | |
mean so I don't know that's i'll leave | |
48:50 | |
that one to other people yeah um yeah I | |
48:55 | |
think that's fair in a fair way to put | |
48:58 | |
it really um so when you guys were tired | |
49:02 | |
you you got into boating and how to | |
49:04 | |
Roberta take all the retirement did she | |
49:06 | |
kind of accept it well as you know she | |
49:08 | |
was she ready to kind of let go for a | |
49:11 | |
while to know who she was kind of mad at | |
49:15 | |
me for a long time for don't like it | |
49:18 | |
company yep wait a minute it's a you | |
49:23 | |
know it's hard to go from creating these | |
49:28 | |
games and having the fan base to | |
49:30 | |
suddenly I'm not being parted right in | |
49:32 | |
the industry and yeah so she was she was | |
49:37 | |
not too happy with me there for a while | |
49:39 | |
and I don't know yeah who does although | |
49:43 | |
it yeah I think she would have much | |
49:46 | |
preferred that bill we just ran the | |
49:48 | |
company forever and ever and ever and | |
49:52 | |
yeah unless you can keep doing games | |
49:54 | |
forever and ever right yeah although I | |
49:56 | |
told her since then I said yeah if you | |
49:58 | |
want to do it just go back and industry | |
50:00 | |
into it but we since that time you'll | |
50:04 | |
kind of gone on to this voting thing and | |
50:06 | |
they're enjoying it too so I don't know | |
50:10 | |
yeah I mean maybe someday although now | |
50:12 | |
we're you know we're not really part of | |
50:15 | |
the target audience anymore um so I | |
50:19 | |
don't know you have always a surprise | |
50:22 | |
I'm telling you man the chat room is um | |
50:24 | |
it's still growing and right now and | |
50:27 | |
we've gotten quite a bit of response or | |
50:29 | |
so there's a lot of people out there | |
50:30 | |
they're interested to know what you guys | |
50:32 | |
are up to | |
50:32 | |
when excited I mean that I hear that all | |
50:36 | |
the time like out when I do interviews | |
50:38 | |
with people people are always like oh oh | |
50:40 | |
nobody wants to hear for me I'm you know | |
50:43 | |
how did something blah blah blah years | |
50:45 | |
ago and I mean you'd be surprised people | |
50:48 | |
are really excited to hear from you I | |
50:50 | |
mean it's been going crazy this morning | |
50:51 | |
just people you know twittering and | |
50:54 | |
facebooking and it's out on reddit and | |
50:57 | |
like I said a friend of mine from | |
51:01 | |
Gamasutra even tweeted it out and it's | |
51:04 | |
just you know it's it's spread I mean | |
51:06 | |
these guys are excited to hear from you | |
51:08 | |
you and reverted so we're honored I have | |
51:13 | |
you I'm amazed that this we've been out | |
51:16 | |
of the business now for Oh 15 years 16 | |
51:20 | |
years a long time and yet yeah there's a | |
51:24 | |
lot of people that remember the company | |
51:26 | |
and the fact that yeah land Jane and | |
51:29 | |
Scott and Mark are able to do the | |
51:32 | |
Kickstarter things is that that's | |
51:35 | |
amazing that's pretty cool well I think | |
51:37 | |
Mike Mike z23 in the chat room put it | |
51:41 | |
the best you know we grew up with you | |
51:42 | |
guys you changed our lives i don't think | |
51:44 | |
i could say it any better really um you | |
51:47 | |
know this is true to this day so you | |
51:51 | |
know i know you probably get fan email | |
51:53 | |
from people all the time I mean surely | |
51:56 | |
you know I do and I should be better | |
52:00 | |
about answering that I can try but | |
52:03 | |
there's only one of me and a lot of that | |
52:04 | |
oh yeah male said so yeah I don't know | |
52:09 | |
yeah my bad about that I apologies to | |
52:11 | |
everybody who writes me where I don't | |
52:13 | |
write back I I do read it all so but but | |
52:17 | |
it could become a full-time job yeah | |
52:19 | |
yeah you know I know what you mean it's | |
52:22 | |
it's one of the things i actually do for | |
52:25 | |
people sometimes have to have to handle | |
52:26 | |
all that stuff and filter through it you | |
52:28 | |
ever get any like any negative emails | |
52:31 | |
from people i mean i wouldn't imagine | |
52:33 | |
you would but now i can't know if I do | |
52:38 | |
it so the element from Roberta | |
52:41 | |
you know as I was telling you right | |
52:44 | |
before skype I was like my watch this is | |
52:46 | |
me all the time if Chris if anybody ever | |
52:48 | |
makes you have a big head just have him | |
52:49 | |
talk to me yeah there's uh I don't know | |
52:57 | |
I mean those are those are pretty couple | |
52:58 | |
days yeah and we made it on it was a | |
53:02 | |
different world now the everything that | |
53:07 | |
we did was pretty new because as there | |
53:10 | |
was a lot of new hundred coming in new | |
53:12 | |
capabilities and hardware and and we | |
53:16 | |
were in a leaders position and were able | |
53:21 | |
to talk to the hardware companies and | |
53:22 | |
say we wish you would do this and and if | |
53:26 | |
you'll do that will be doubt and admit | |
53:28 | |
it ain't really nice because you keep | |
53:31 | |
any part of watching the not watching | |
53:35 | |
the industry evolved so it was a cool | |
53:39 | |
time to be involved ya allah table not | |
53:41 | |
pretty much the same here look at the | |
53:43 | |
history five years ago today and the | |
53:46 | |
hardware five-year yeah even i remember | |
53:48 | |
in those days you'd get a new computer | |
53:50 | |
and then a computer would be materially | |
53:53 | |
faster you know he's couldn't believe | |
53:55 | |
the difference in speed and what to do | |
53:57 | |
yeah valuate two years and buy a new | |
53:59 | |
computer handsome Doug it's kind of the | |
54:01 | |
same so I agree with that completely | |
54:03 | |
yeah I'm that so that was part of why I | |
54:07 | |
think maybe it was such a visible time | |
54:12 | |
it's because now the hardware was | |
54:15 | |
evolving fast enough that you know with | |
54:19 | |
each new gimmick we were able to do cool | |
54:22 | |
stuff to show off the new hardware so i | |
54:25 | |
wish i was around today i mean because | |
54:27 | |
now it's suddenly he's a new burst of | |
54:29 | |
creativity with the ipad and mobile | |
54:32 | |
devices and interest in massively | |
54:36 | |
multiplayer games it and i thought that | |
54:39 | |
was where I was always most interested | |
54:42 | |
in my PSN from the very early days when | |
54:46 | |
fair his name was online systems and was | |
54:48 | |
because I was interested in networks and | |
54:51 | |
I had this vision of someday | |
54:54 | |
people being networked together playing | |
54:56 | |
games and when we did PSN was five years | |
55:02 | |
before the internet and yeah we that we | |
55:08 | |
had oh why 10,000 paying subscribers for | |
55:13 | |
PSN in five years before the internet I | |
55:17 | |
was pretty wild times Al Gore has | |
55:20 | |
nothing on you guys yeah well that yeah | |
55:26 | |
I wish I wished it and we kept going or | |
55:30 | |
when I look at coupa video of it and | |
55:32 | |
stuff at you i wish that that existed | |
55:35 | |
today is is that even by today's | |
55:36 | |
standards which is 20 years later it | |
55:39 | |
looks looks pretty good yeah it really | |
55:42 | |
it really does I'm you know you guys did | |
55:46 | |
a great job with yes and I guess I was | |
55:50 | |
number prodigy first and then when I | |
55:52 | |
heard about Jess in and got on that I | |
55:55 | |
was like oh screw this man i'm all about | |
55:58 | |
this this is great i was el lo he did | |
56:02 | |
the first set of game for PSN and did | |
56:09 | |
kind of a mr. Potato Head featured | |
56:11 | |
whatever they had at the beginning but | |
56:13 | |
son was cool I me out about the sea air | |
56:16 | |
years the things I was happiest without | |
56:19 | |
turned out yeah yeah it was really a lot | |
56:23 | |
of fun for sure enjoyed that a playing | |
56:26 | |
TSN and again I know my my dad who had | |
56:29 | |
to pay the monthly payment in those days | |
56:31 | |
when I was when I 15 14 or however old I | |
56:34 | |
was I know he got tired of me begging | |
56:37 | |
for more time for that was only | |
56:40 | |
complaint like i said is this not enough | |
56:42 | |
time and i think i had like 30 hours and | |
56:45 | |
i would use that up in a matter of a | |
56:47 | |
couple of days cuz i don't know you're a | |
56:54 | |
that's funny i'm not all state summer | |
56:56 | |
summer our worst mistakes came from | |
56:59 | |
doing things with others if you look at | |
57:02 | |
it he i was great until we partnered it | |
57:04 | |
with the TMT and then it fell apart | |
57:08 | |
and she always paid until he partnered | |
57:11 | |
with the company god Val what was their | |
57:15 | |
name send it so that's what sarah was | |
57:19 | |
our we were very way I think I think | |
57:23 | |
everybody kind of agrees with that for | |
57:25 | |
sure and you know TSN became the | |
57:28 | |
imagination at work and and when it was | |
57:31 | |
bought is that right it was bought and I | |
57:33 | |
can you know but well wasn't really | |
57:36 | |
bought it was you know once again it was | |
57:39 | |
supposed to be a partnership which would | |
57:45 | |
because to really roll thing out as big | |
57:47 | |
as we because we knew he had some pretty | |
57:50 | |
awesome yeah suddenly it was a bidding | |
57:55 | |
word a partner with us and it was a it | |
57:59 | |
was kind of a good even orbiting | |
58:00 | |
Microsoft and AT&T; and even Bill Gates | |
58:05 | |
personally got involved in wound up | |
58:07 | |
trying to convince me that we should | |
58:09 | |
partner with Microsoft and heard the | |
58:13 | |
Emily partnered with AT&T; and it was it | |
58:15 | |
was a 50-50 partnership and ran as a | |
58:17 | |
50-50 partnership for years but the | |
58:20 | |
problem was that a 50-50 partnership | |
58:23 | |
nobody's really calling the shots and | |
58:27 | |
spent a lot of time kind of hard Ewing | |
58:29 | |
with AT&T; and all of a sudden things | |
58:32 | |
that would take five minutes to make a | |
58:34 | |
decision would take months to make a | |
58:36 | |
decision and just can't both software in | |
58:38 | |
that environment and so I just felt art | |
58:43 | |
unlike the days when we just say we're | |
58:45 | |
going to do that we did it so but then I | |
58:49 | |
kind of killed it when you kill | |
58:50 | |
innovation that's a problem yeah it | |
58:53 | |
changed from you basically being able to | |
58:55 | |
just make a decision and say run with it | |
58:57 | |
to having to go to the board and council | |
59:00 | |
having to make decisions that right oh | |
59:02 | |
yeah yep yep suddenly it was well it | |
59:06 | |
became kind of an us versus them where | |
59:09 | |
the you know like why all kids who will | |
59:13 | |
head over the parent to give them the | |
59:15 | |
most goodies and around things fairly | |
59:21 | |
lean and mean | |
59:22 | |
and AT&T; he would well they certainly | |
59:25 | |
had the deeper pockets so I don't know | |
59:28 | |
air everything he had just ground to a | |
59:30 | |
halt orly when we partnered it and then | |
59:33 | |
ultimately guide which was really sad | |
59:35 | |
because it was a great thing yeah but I | |
59:40 | |
was I was well it was quick to make a | |
59:42 | |
decision wasn't always a right decision | |
59:44 | |
but he said make it they couldn't move | |
59:45 | |
right yeah you make the you had to make | |
59:49 | |
the hard decisions and you know there's | |
59:53 | |
a there's a cost right bittersweet you | |
59:55 | |
know that there's rewards to read but | |
59:57 | |
you also help if everything is moving so | |
59:59 | |
fast the other wish this is you could | |
60:01 | |
bank is none right well just go with it | |
60:06 | |
and we had enough games going but | |
60:09 | |
ultimately but everything you did pretty | |
60:11 | |
much every almost every game sold enough | |
60:16 | |
units to recover its cost and fairly | |
60:19 | |
well yeah well that's cool are you are | |
60:23 | |
you excited to play the new space | |
60:25 | |
venture that uh the two guys are going | |
60:28 | |
to be putting out here I i I'm drawing | |
60:31 | |
even the UH the Kickstarter the funny | |
60:34 | |
stuff that shows up on the on the | |
60:37 | |
screens if they don't fit each day but I | |
60:39 | |
saw the ass proper I'm not able to | |
60:42 | |
say well hey I was rolling it I got | |
60:47 | |
can't believe even even did that but | |
60:49 | |
that that's what that's what made space | |
60:53 | |
quest so so incredible is that EA good | |
60:57 | |
to be shocked do you say they can't | |
60:59 | |
really do that get it and yeah I'm | |
61:02 | |
pretty tough to offend God well that's | |
61:07 | |
uh that's a cool product yeah it's now | |
61:10 | |
there's some other you know like when | |
61:12 | |
it's all the movie what was it there's | |
61:14 | |
some movie that I saw mountain I'm | |
61:16 | |
blanking on the name where I just knew | |
61:19 | |
it was a rip off the base class I mean | |
61:21 | |
space was really has had a cultural | |
61:24 | |
impact he's a pretty cool gate yeah yeah | |
61:27 | |
it really has um there's a lot of we | |
61:30 | |
were talking about that just yesterday | |
61:31 | |
actually about how wait | |
61:32 | |
minute stole that from space last yeah | |
61:34 | |
there's a galaxy quest some ice in the | |
61:38 | |
chatroom the others there's quite a bit | |
61:43 | |
of you know well that's okay because you | |
61:44 | |
know like space quest there was a lot of | |
61:46 | |
pop culture references there and they | |
61:48 | |
stole from people and then people stole | |
61:50 | |
from them and so it kind of works out | |
61:54 | |
this cat believe the creativity when I | |
61:57 | |
yeah but stop mark when their wouldn't | |
62:00 | |
when they're hot they're hot yeah yeah | |
62:02 | |
so I don't know yeah I sort of see the | |
62:05 | |
game of off so that I can I can play it | |
62:08 | |
so hopefully well I don't hopefully they | |
62:11 | |
get this thing funded and make it happen | |
62:14 | |
come on with me has been a big part of | |
62:16 | |
that and then I know I've sucked up a | |
62:19 | |
good bit of your time and we're so we're | |
62:22 | |
going to start finishing this up and if | |
62:25 | |
you can't hang out up just a few minutes | |
62:27 | |
after the the recording stops of can | |
62:31 | |
with me but I did want to thank you so | |
62:34 | |
much for coming on with this it's been a | |
62:36 | |
it's been an absolute pleasure absolute | |
62:38 | |
blast have been going at it for an hour | |
62:39 | |
which is what I was kind of hoping we | |
62:41 | |
could do we could do oh and it's been | |
62:44 | |
it's been a lot of fun with the chat | |
62:45 | |
room seems to have enjoyed it and you | |
62:48 | |
know having a good time and so I hope | |
62:51 | |
that you'll tell everybody in the chat | |
62:53 | |
room I hope that you'll tell everybody | |
62:56 | |
including myself along with the chat | |
62:58 | |
room would love to hear from roberta she | |
63:00 | |
ever wants to do one of these she's got | |
63:03 | |
an open invitation for totteridge I was | |
63:05 | |
surprised that I issue that she did the | |
63:08 | |
kind of a plug for Scott quiet as you | |
63:11 | |
normally far away from all the state of | |
63:13 | |
stuff right now she's she's asleep or | |
63:16 | |
should I probably would talk her into | |
63:17 | |
getting on the phone and she it's got | |
63:20 | |
into Europe after a traveling all night | |
63:23 | |
so even John can a half grog Elvis this | |
63:27 | |
later and say boy was I asleep in the uh | |
63:30 | |
yeah it was a long day flying here from | |
63:34 | |
Seattle sure yeah imagine so it's got to | |
63:36 | |
got to be rough but you know again yeah | |
63:39 | |
we'd love to have her on and then you | |
63:41 | |
know at some point let her know she's | |
63:43 | |
got an open invitation and again thank | |
63:44 | |
her | |
63:45 | |
I'm us for for doing the picture and | |
63:47 | |
again thank you so much for taking the | |
63:49 | |
time than a blast and I know everybody | |
63:51 | |
in the girls had a lot of fun so they're | |
63:54 | |
all saying thank you right now actually | |
63:57 | |
thank you everyone I appreciate it and I | |
64:01 | |
ya know how everybody we're all right | |
64:04 | |
well chat room thank you so much as well | |
64:06 | |
for joining us we've had a blast and for | |
64:08 | |
all of you guys for asking the questions | |
64:12 | |
you did I hope you guys have enjoyed | |
64:13 | |
this and this will be posted later if | |
64:14 | |
the audio has any problems I'll post the | |
64:16 | |
audio separately never fear but uh | |
64:19 | |
thanks everybody see ya |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment