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@jdavid82
Created January 3, 2023 11:30
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init.lua for debugging
require "paq" {
"savq/paq-nvim";
"OmniSharp/omnisharp-vim";
"preservim/nerdtree";
"dense-analysis/ale";
"BurntSushi/ripgrep";
"nvim-lua/plenary.nvim";
{"nvim-telescope/telescope.nvim", branch="0.1.x"};
"mhinz/vim-signify";
{"neoclide/coc.nvim",·branch="release"};
"mfussenegger/nvim-dap";
"rcarriga/nvim-dap-ui";
}
local wo = vim.wo
local g = vim.g
local opt = vim.opt
wo.number = true -- show line numbers
g.OmniSharp_server_use_net6 = 1
opt.wrap = false -- no text wrap
opt.backup = false -- no annoying backup file
-- everything in utf-8
opt.encoding = "utf-8"
opt.fileencoding = "utf-8"
opt.termencoding = "utf-8"
vim.cmd([[
set listchars=tab:>·,trail:~,extends:>,precedes:<,space:·
set list
" 4 spaces indentation
set tabstop=4 softtabstop=0 expandtab shiftwidth=4
" Deal with unwanted white spaces (show them in red)
highlight ExtraWhitespace ctermbg=red guibg=red
match ExtraWhitespace /\s\+$/
autocmd BufWinEnter * match ExtraWhitespace /\s\+$/
autocmd InsertEnter * match ExtraWhitespace /\s\+\%#\@<!$/
autocmd InsertLeave * match ExtraWhitespace /\s\+$/
autocmd BufWinLeave * call clearmatches()
" Coc CSS
" Use tab for trigger completion with characters ahead and navigate.
" NOTE: Use command ':verbose imap <tab>' to make sure tab is not mapped by
" other plugin before putting this into your config.
inoremap <silent><expr> <TAB>
\ coc#pum#visible() ? coc#pum#next(1):
\ CheckBackspace() ? "\<Tab>" :
\ coc#refresh()
inoremap <expr><S-TAB> coc#pum#visible() ? coc#pum#prev(1) : "\<C-h>"
]])
vim.api.nvim_set_keymap('n', 'nt', ':NERDTreeToggle<CR>', {})
vim.api.nvim_set_keymap('n', 'fn', ':Telescope find_files<CR>', {})
vim.api.nvim_set_keymap('n', 'ft', ':Telescope live_grep<CR>', {})
-- Omnisharp key maps
vim.api.nvim_set_keymap('n', '<F12>', ':OmniSharpGotoDefinition tabedit<CR>', {})
vim.api.nvim_set_keymap('n', '<c-r><c-r>', ':OmniSharpRename<CR>', {})
vim.api.nvim_set_keymap('n', 'action', ':OmniSharpGetCodeActions<CR>', {})
vim.api.nvim_set_keymap('n', '<c-k><c-d>', ':OmniSharpCodeFormat<CR>', {})
vim.api.nvim_set_keymap('n', '<s-F12>', ':OmniSharpFindUsages<CR>', {});
-- Find usages above uses the quickfix window, you can close it by :ccl
-- or go to the next error by :cn or previous by :cp
vim.api.nvim_set_keymap('n', '<F1>', ':OmniSharpDocumentation<CR>', {})
vim.api.nvim_set_keymap('n', '<c-F12>', ':OmniSharpFindImplementations<CR>', {})
vim.api.nvim_set_keymap('n', 'param', ':OmniSharpSignatureHelp<CR>', {})
vim.api.nvim_set_keymap('n', '<c-Down>', ':OmniSharpNavigateDown<CR>', {})
vim.api.nvim_set_keymap('n', '<c-Up>', ':OmniSharpNavigateUp<CR>', {})
vim.api.nvim_set_keymap('n', 'log', ':OmniSharpOpenLog<CR>', {})
vim.api.nvim_set_keymap('n', 'check', ':OmniSharpGlobalCodeCheck<CR>', {})
-- debug config start
local dap = require('dap')
dap.adapters.coreclr = {
type = 'executable',
command = 'C:\\Users\\David\\netcoredbg\\netcoredbg.exe',
args = {'--interpreter=vscode'}
}
dap.configurations.cs = {
{
type = "coreclr",
name = "launch - awesome-game",
request = "launch",
program = function()
return 'C:\\Users\\David\\repos\\awesome-game\\awesome-game.mgwindowsdx\\bin\\Debug\\net6.0-windows\\awesome-game.mgwindowsdx.dll'
end,
},
{
type = "coreclr",
name = "attach - awesome-game",
request = "attach",
processId = function()
return vim.fn.input('Process Id ')
end,
program = function()
return 'C:\\Users\\David\\repos\\awesome-game\\awesome-game.mgwindowsdx\\bin\\Debug\\net6.0-windows\\awesome-game.mgwindowsdx.dll'
end,
},
{
type = "coreclr",
name = "attach - mywebsite",
request = "attach",
processId = function()
return vim.fn.input('Process Id ')
end,
program = function()
return 'C:\\Users\\David\\repos\\mywebsite\\bin\\Debug\\net6.0\\mywebsite.dll'
end,
},
}
vim.api.nvim_set_keymap('n', '<F9>', '<cmd>lua require"dap".toggle_breakpoint()<CR>', {})
vim.api.nvim_set_keymap('n', '<F5>', '<cmd>lua require"dap".continue()<CR>', {})
vim.api.nvim_set_keymap('n', '<s-F5>', '<cmd>lua require"dap".terminate()<CR>', {})
vim.api.nvim_set_keymap('n', '<F10>', '<cmd>lua require"dap".step_over()<CR>', {})
vim.api.nvim_set_keymap('n', '<F11>', '<cmd>lua require"dap".step_into()<CR>', {})
-- NOTE: When you step into a method, it will not open in a new tab, it will go into a new buffer,
-- therefore use Ctrl+6 to switch in between buffers, if you don't want to lose track of where you were before.
-- And if you want to get rid of the other buffer(s) then:
-- 1. List the buffers with :ls
-- 2. grab their id number and then
-- 3. delete them by typing :bw# where # is the id of the buffer you want to wipe out
vim.api.nvim_set_keymap('n', '<s-F11>', '<cmd>lua require"dap".step_out()<CR>', {})
vim.api.nvim_set_keymap('n', 'repl', '<cmd>lua require"dap.repl".toggle()<CR>', {})
-- vim.api.nvim_set_keymap('n', 'repl', '<cmd>lua require"dap".repl.open()<CR>', {})
-- NOTE: IF you are ever stuck working with multiple buffers, then you can do ":tab ball" (yes with b, ball)
-- and it will put all those buffers in their own tab.
-- debug config end
-- debugging UI
local dapui = require("dapui")
dapui.setup({
icons = { expanded = "▾", collapsed = "▸", current_frame = "▸" },
mappings = {
-- Use a table to apply multiple mappings
expand = { "<CR>", "<2-LeftMouse>" },
open = "o",
remove = "d",
edit = "e",
repl = "r",
toggle = "t",
},
-- Use this to override mappings for specific elements
element_mappings = {
-- Example:
-- stacks = {
-- open = "<CR>",
-- expand = "o",
-- }
},
-- Expand lines larger than the window
-- Requires >= 0.7
expand_lines = vim.fn.has("nvim-0.7") == 1,
-- Layouts define sections of the screen to place windows.
-- The position can be "left", "right", "top" or "bottom".
-- The size specifies the height/width depending on position. It can be an Int
-- or a Float. Integer specifies height/width directly (i.e. 20 lines/columns) while
-- Float value specifies percentage (i.e. 0.3 - 30% of available lines/columns)
-- Elements are the elements shown in the layout (in order).
-- Layouts are opened in order so that earlier layouts take priority in window sizing.
layouts = {
{
elements = {
-- Elements can be strings or table with id and size keys.
{ id = "scopes", size = 0.25 },
"breakpoints",
"stacks",
"watches",
},
size = 40, -- 40 columns
position = "left",
},
{
elements = {
"repl",
"console",
},
size = 0.25, -- 25% of total lines
position = "bottom",
},
},
controls = {
-- Requires Neovim nightly (or 0.8 when released)
enabled = false, -- because I'm not using NVIM version 8, I'm using 7.2
-- Display controls in this element
element = "repl",
icons = {
pause = "",
play = "",
step_into = "",
step_over = "",
step_out = "",
step_back = "",
run_last = "↻",
terminate = "□",
},
},
floating = {
max_height = nil, -- These can be integers or a float between 0 and 1.
max_width = nil, -- Floats will be treated as percentage of your screen.
border = "single", -- Border style. Can be "single", "double" or "rounded"
mappings = {
close = { "q", "<Esc>" },
},
},
windows = { indent = 1 },
render = {
max_type_length = nil, -- Can be integer or nil.
max_value_lines = 100, -- Can be integer or nil.
}
})
dap.listeners.after.event_initialized["dapui_config"] = function()
dapui.open()
end
dap.listeners.before.event_terminated["dapui_config"] = function()
dapui.close()
end
dap.listeners.before.event_exited["dapui_config"] = function()
dapui.close()
end
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