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Phaser - Creating objects from Tiled Map Object layers
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//From http://www.gamedevacademy.org/html5-phaser-tutorial-top-down-games-with-tiled/ | |
//find objects in a Tiled layer that containt a property called "type" equal to a certain value | |
findObjectsByType: function(type, map, layer) { | |
var result = new Array(); | |
map.objects[layer].forEach(function(element) { | |
console.log(element); | |
if (element.properties.type === type) { | |
//Phaser uses top left, Tiled bottom left so we have to adjust the y position | |
//also keep in mind that the cup images are a bit smaller than the tile which is 16x16 | |
//so they might not be placed in the exact pixel position as in Tiled | |
console.log("Found " + element.name); | |
element.y -= map.tileHeight; | |
result.push(element); | |
} | |
}); | |
return result; | |
}, | |
//create a sprite from an object | |
createFromTiledObject: function(element, group) { | |
var sprite = group.add(new Coin(this.game, element.x, element.y)); // coin prefab | |
//copy all properties to the sprite | |
Object.keys(element).forEach(function(key) { | |
sprite[key] = element[key]; | |
}); | |
} |
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