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@jdolan
Created October 12, 2013 15:06
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Sample of entities.def for Quake2World.
/*QUAKED ammo_cells (.4 .7 1) (-16 -16 -16) (16 16 16) triggered no_touch hover
Cells for the Hyperblaster.
-------- Keys --------
team : The team name for alternating item spawns.
-------- Spawn flags --------
triggered : Item will not appear until triggered.
no_touch : Item will interact as solid instead of being picked up by player.
hover : Item will spawn where it was placed in the map and won't drop the floor.
-------- Radiant config --------
model="models/ammo/cells/tris.md3"
*/
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