Created
January 10, 2023 14:29
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Decoupling renderer framerate from occlusion query framerate.
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/** | |
* @brief Updates and re-draws active occlusion queries for the current frame. | |
*/ | |
void R_UpdateOcclusionQueries(r_view_t *view) { | |
if (!r_occlude->integer) { | |
return; | |
} | |
if (view->flags & VIEW_FLAG_NO_DELTA) { | |
view->num_occlusion_queries = r_occlusion.num_queries = 0; | |
} | |
glEnable(GL_DEPTH_TEST); | |
glEnable(GL_CULL_FACE); | |
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); | |
glDepthMask(GL_FALSE); | |
glUseProgram(r_depth_pass_program.name); | |
glBindVertexArray(r_occlusion.vertex_array); | |
glEnableVertexAttribArray(r_depth_pass_program.in_position); | |
glBindBuffer(GL_ARRAY_BUFFER, r_occlusion.vertex_buffer); | |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, r_occlusion.elements_buffer); | |
const GLsizei size = sizeof(r_occlusion.vertexes[0]) * r_occlusion.num_queries; | |
glBufferSubData(GL_ARRAY_BUFFER, 0, size, r_occlusion.vertexes); | |
for (int32_t i = 0; i < view->num_occlusion_queries; i++) { | |
r_occlusion_query_t *q = view->occlusion_queries[i]; | |
if (!q->available) { | |
glGetQueryObjectiv(q->name, GL_QUERY_RESULT_AVAILABLE, &q->available); | |
if (q->available || r_occlude->integer == 2) { | |
glGetQueryObjectiv(q->name, GL_QUERY_RESULT, &q->result); | |
} | |
} | |
if (q->available) { | |
glBeginQuery(GL_ANY_SAMPLES_PASSED, q->name); | |
glDrawElementsBaseVertex(GL_TRIANGLES, 36, GL_UNSIGNED_INT, NULL, q->index * 8); | |
glEndQuery(GL_ANY_SAMPLES_PASSED); | |
q->available = 0; | |
} | |
} | |
glBindBuffer(GL_ARRAY_BUFFER, 0); | |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |
glBindVertexArray(0); | |
glDepthMask(GL_TRUE); | |
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
glDisable(GL_CULL_FACE); | |
glDisable(GL_DEPTH_TEST); | |
R_GetError(NULL); | |
} |
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