Created
December 25, 2012 19:09
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Simple implementation of Zelda dungeons in Python
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def floor(size=10): | |
"""Return a list of rooms represented by dictionaries. | |
The list is procedurally generated. Each room is represented by a ``dict`` | |
with ``'x'``, ``'y'``, and ``'exits'`` keys. | |
>>> floor(5)[0] | |
{'x': 0, 'y': 0, 'exits': {'up': {...}, 'right': {...}}} | |
""" | |
from random import choice | |
# Seed the dungeon with a single room. | |
rooms = [dict(x=0, y=0, exits={})] | |
# Map the possible exits to the X/Y offsets and the corresponding exit | |
# in the adjacent room. | |
exits = {'up': (0, -1, 'down'), | |
'down': (0, 1, 'up'), | |
'left': (-1, 0, 'right'), | |
'right': (1, 0, 'left')} | |
while len(rooms) < size: | |
# Select an exit from a room in the floor that has unused exits. | |
extant = choice(filter(lambda r: len(r['exits']) < 4, rooms)) | |
exit = choice([d for d in exits.keys() if not extant['exits'].get(d)]) | |
# Connect the new room to the existing room and add it to the floor. | |
room = dict(x=extant['x'] + exits[exit][0], | |
y=extant['y'] + exits[exit][1], | |
exits={exits[exit][2]: extant}) | |
extant['exits'][exit] = room | |
rooms.append(room) | |
return rooms |
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