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-- This "undeprecates" the "TS..." highlight groups | |
-- from the treesitter highlight chain and fixes | |
-- colorschemes that have not yet been ported to the | |
-- new style @group highlights. Simply require this | |
-- file in your setup somewhere. | |
local ts = vim.treesitter | |
local api = vim.api | |
local M = {} |
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local cmd = vim.cmd | |
local api = vim.api | |
local M = {} | |
function M.autocmd(group, cmds, clear) | |
clear = clear == nil and true or clear | |
if type(cmds) == 'string' then cmds = {cmds} end | |
cmd('augroup ' .. group) | |
if clear then cmd [[au!]] end |
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local lsp_util = require('vim.lsp.util') | |
local utils = require('utils') | |
local autocmd = utils.autocmd | |
local spinner_frames = {'⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'} | |
local index = 0 | |
local status_timer = nil | |
local progress_cache = nil | |
local requests_cache = nil | |
local active_requests = {} |
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diff --git a/client/remote.cpp b/client/remote.cpp | |
index 82b145c..250ef47 100644 | |
--- a/client/remote.cpp | |
+++ b/client/remote.cpp | |
@@ -711,11 +711,16 @@ maybe_build_local(MsgChannel *local_daemon, UseCSMsg *usecs, CompileJob &job, | |
} | |
// Minimal version of remote host that we want to use for the job. | |
-static int minimalRemoteVersion( const CompileJob& ) | |
+static int minimalRemoteVersion( const CompileJob& job) |
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diff --git a/client/X11/xf_client.c b/client/X11/xf_client.c | |
index 036ce24..5ca96d4 100644 | |
--- a/client/X11/xf_client.c | |
+++ b/client/X11/xf_client.c | |
@@ -803,6 +803,8 @@ BOOL xf_pre_connect(freerdp* instance) | |
xfc->_NET_WM_MOVERESIZE = XInternAtom(xfc->display, "_NET_WM_MOVERESIZE", False); | |
xfc->_NET_MOVERESIZE_WINDOW = XInternAtom(xfc->display, "_NET_MOVERESIZE_WINDOW", False); | |
xfc->_NET_WM_FULLSCREEN_MONITORS = XInternAtom(xfc->display, "_NET_WM_FULLSCREEN_MONITORS", False); | |
+ xfc->_NET_WM_ALLOWED_ACTIONS = XInternAtom(xfc->display, "_NET_WM_ALLOWED_ACTIONS", False); | |
+ xfc->_NET_WM_ACTION_FULLSCREEN = XInternAtom(xfc->display, "_NET_WM_ACTION_FULLSCREEN", False); |