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November 27, 2019 17:46
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bgfx DynamicIndexBuffer resize trace
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\bgfx\src\bgfx_p.h (3231): BGFX createDynamicIndexBuffer(num=1024, flags=0x0800) = 0x0003 | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=0, num=30) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=30, num=220701) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=220731, num=216483) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=437214, num=178803) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=616017, num=6) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=616023, num=50466) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=666489, num=84474) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=750963, num=6) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=750969, num=50328) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=801297, num=6) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=801303, num=20511) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=821814, num=6) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=821820, num=79170) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=900990, num=223488) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=1124478, num=223860) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=1348338, num=223539) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=1571877, num=58230) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=1630107, num=6) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=1630113, num=172494) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=1802607, num=232818) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=2035425, num=234702) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=2270127, num=233880) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=2504007, num=236241) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=2740248, num=235920) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=2976168, num=239379) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=3215547, num=241539) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=3457086, num=201672) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=3658758, num=6) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=3658764, num=40116) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=3698880, num=130464) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=3829344, num=6) | |
\bgfx\src\bgfx_p.h (3265): BGFX update(0x0003, start=0, memSize=7658700) | |
\bgfx\src\bgfx_p.h (3281): BGFX WARN DynamidIndexBuffer::m_handle changed during resize. Old=0x0003, New=0x0004 | |
\bgfx\src\bgfx_p.h (3231): BGFX createDynamicIndexBuffer(num=1024, flags=0x0800) = 0x0003 | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=0, num=30) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=30, num=220701) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=220731, num=216483) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=437214, num=178803) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=616017, num=6) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=616023, num=50466) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=666489, num=84474) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=750963, num=6) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=750969, num=50328) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=801297, num=6) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=801303, num=20511) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=821814, num=6) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=821820, num=79170) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=900990, num=223488) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=1124478, num=223860) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=1348338, num=223539) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=1571877, num=58230) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=1630107, num=6) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=1630113, num=172494) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=1802607, num=232818) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=2035425, num=234702) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=2270127, num=233880) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=2504007, num=236241) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=2740248, num=235920) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=2976168, num=239379) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=3215547, num=241539) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=3457086, num=201672) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=3658758, num=6) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=3658764, num=40116) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=3698880, num=130464) | |
\bgfx\src\bgfx_p.h (2320): BGFX setIndexBuffer(0x0003, first=3829344, num=6) | |
\bgfx\src\bgfx_p.h (3265): BGFX update(0x0003, start=0, memSize=7658700) | |
\bgfx\src\bgfx_p.h (3281): BGFX WARN DynamidIndexBuffer::m_handle changed during resize. Old=0x0003, New=0x0005 | |
\bgfx\src\bgfx_p.h (3231): BGFX createDynamicIndexBuffer(num=1024, flags=0x0800) = 0x0003 | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(30, 0) | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 30) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 220731) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 437214) | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(6, 616017) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 616023) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 666489) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(6, 750963) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 750969) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(6, 801297) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 801303) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(6, 821814) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 821820) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 900990) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 1124478) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 1348338) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 1571877) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(6, 1630107) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 1630113) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 1802607) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 2035425) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 2270127) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 2504007) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 2740248) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 2976168) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 3215547) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 3457086) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(6, 3658758) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 3658764) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(1024, 3698880) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] | |
\bgfx\src\renderer_d3d11.cpp (5972): BGFX IASetIndexBuffer(0x0003) | |
\bgfx\src\renderer_d3d11.cpp (6080): BGFX DrawIndexed(6, 3829344) | |
D3D11 WARNING: ID3D11DeviceContext::DrawIndexed: Index buffer has not enough space! [ EXECUTION WARNING #359: DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL] |
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