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ImGui KeyboardInput() widget
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namespace ImGui | |
{ | |
bool KeyboardInput(const char* label, char* buf, unsigned int buf_size, const ImVec2& size_arg, bool is_editable) | |
{ | |
ImGuiWindow* window = GetCurrentWindow(); | |
if (window->SkipItems) { | |
return false; | |
} | |
ImGuiContext& g = *GImGui; | |
const ImGuiIO& io = g.IO; | |
const ImGuiStyle& style = g.Style; | |
const ImGuiID id = window->GetID(label); | |
const ImVec2 label_size = CalcTextSize(label, NULL, true); | |
ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), label_size.y + style.FramePadding.y * 2.0f); | |
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size); | |
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? (style.ItemInnerSpacing.x + label_size.x) : 0.0f, 0.0f)); | |
ImGuiWindow* draw_window = window; | |
ItemSize(total_bb, style.FramePadding.y); | |
if (!ItemAdd(total_bb, &id)) { | |
return false; | |
} | |
const bool focus_requested = FocusableItemRegister(window, g.ActiveId == id, false); | |
const bool hovered = IsHovered(frame_bb, id); | |
if (hovered) { | |
SetHoveredID(id); | |
g.MouseCursor = ImGuiMouseCursor_TextInput; | |
} | |
const bool user_clicked = hovered && io.MouseClicked[0]; | |
if (focus_requested || user_clicked) { | |
SetActiveID(id, window); | |
FocusWindow(window); | |
} else if (io.MouseClicked[0]) { | |
// Release focus when we click outside | |
if (g.ActiveId == id) { | |
ClearActiveID(); | |
} | |
} | |
bool value_changed = false; | |
if (g.ActiveId == id) { | |
unsigned int bufLen = (unsigned int)strlen(buf); | |
buf_size--; // Allow room for the final null char. | |
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget. | |
// Down the line we should have a cleaner library-wide concept of Selected vs Active. | |
g.ActiveIdAllowOverlap = !io.MouseDown[0]; | |
if (io.InputCharacters[0]) { | |
if (!(io.KeyCtrl && !io.KeyAlt) && is_editable) { | |
for (int n = 0; n < IM_ARRAYSIZE(io.InputCharacters) && io.InputCharacters[n]; n++) { | |
if (unsigned int c = (unsigned int)io.InputCharacters[n]) { | |
if (bufLen < buf_size) { | |
buf[bufLen++] = (char)c; | |
} | |
} | |
} | |
} | |
// Consume characters | |
memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters)); | |
} | |
// Handle various key-presses | |
if (is_editable) { | |
if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { | |
if (bufLen < buf_size) { | |
buf[bufLen++] = (char)1; | |
} | |
} else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { | |
if (bufLen < buf_size) { | |
buf[bufLen++] = (char)4; | |
} | |
} else if (IsKeyPressedMap(ImGuiKey_UpArrow)) { | |
// TODO: | |
} else if (IsKeyPressedMap(ImGuiKey_DownArrow)) { | |
// TODO: | |
} else if (IsKeyPressedMap(ImGuiKey_Home)) { | |
if (bufLen < buf_size) { | |
buf[bufLen++] = (char)2; | |
} | |
} else if (IsKeyPressedMap(ImGuiKey_End)) { | |
if (bufLen < buf_size) { | |
buf[bufLen++] = (char)3; | |
} | |
} else if (IsKeyPressedMap(ImGuiKey_Delete)) { | |
if (bufLen < buf_size) { | |
buf[bufLen++] = (char)127; | |
} | |
} else if (IsKeyPressedMap(ImGuiKey_Backspace)) { | |
if (bufLen < buf_size) { | |
buf[bufLen++] = (char)8; | |
} | |
} else if (IsKeyPressedMap(ImGuiKey_Enter)) { | |
if (bufLen < buf_size) { | |
buf[bufLen++] = '\n'; | |
} | |
} else if (IsKeyPressedMap(ImGuiKey_Tab)) { | |
if (bufLen < buf_size) { | |
buf[bufLen++] = '\t'; | |
} | |
} else if (IsKeyPressedMap(ImGuiKey_Escape)) { | |
if (bufLen < buf_size) { | |
buf[bufLen++] = (char)27; | |
} | |
} | |
buf[bufLen] = '\0'; | |
} | |
} | |
// Render | |
const ImVec2 textSize = CalcTextSize(buf); | |
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); | |
const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); | |
ImVec2 render_pos = frame_bb.Min + style.FramePadding; | |
const float frameInnerWidth = frame_bb.GetWidth() - style.FramePadding.x * 2.0f; | |
if (textSize.x > frameInnerWidth) { | |
render_pos.x = render_pos.x - (textSize.x - frameInnerWidth); | |
} | |
// Render text only | |
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, GetColorU32(ImGuiCol_Text), buf, NULL, 0.0f, &clip_rect); | |
if (g.ActiveId == id) { | |
g.InputTextState.CursorAnim += io.DeltaTime; | |
// Draw blinking cursor | |
bool cursor_is_visible = (g.InputTextState.CursorAnim <= 0.0f) || fmodf(g.InputTextState.CursorAnim, 1.20f) <= 0.80f; | |
ImVec2 cursor_screen_pos = render_pos + textSize; // Always at the end of text | |
ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f); | |
if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect)) { | |
draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text)); | |
} | |
} | |
if (label_size.x > 0) { | |
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); | |
} | |
return value_changed; | |
} | |
} |
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