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Rainbow Gradient
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using System; | |
using System.Drawing; | |
public class ColorUtil | |
{ | |
public static Color GetRainbowColor(float percentage) | |
{ | |
// The code below tries to mimick Matlab's color gradient. A naive implementation which | |
// linearly interpolates hue, ends up with a very large range mapped to greenish colors | |
// and we cannot distinguish different regions easily. | |
float h = 0.0f; | |
float s = 1.0f; | |
float v = 1.0f; | |
float p = Math.Max(Math.Min(percentage, 1.0f), 0.0f); | |
if (p < 0.125f) | |
{ | |
h = 0.0f; | |
s = 1.0f; | |
v = 0.5f + 0.5f * p / 0.125f; | |
} | |
else if (p >= 0.125f && p < 0.375f) | |
{ | |
h = 60.0f * (p - 0.125f) / (0.375f - 0.125f); | |
s = 1.0f; | |
v = 1.0f; | |
} | |
else if (p >= 0.375f && p < 0.5f) | |
{ | |
h = 60.0f + 60.0f * (p - 0.375f) / (0.5f - 0.375f); | |
s = 1.0f - 0.5f * (p - 0.375f) / (0.5f - 0.375f); | |
v = 1.0f; | |
} | |
else if (p >= 0.5f && p < 0.625f) | |
{ | |
h = 120.0f + 60.0f * (p - 0.5f) / (0.625f - 0.5f); | |
s = 0.5f + 0.5f * (p - 0.5f) / (0.625f - 0.5f); | |
v = 1.0f; | |
} | |
else if (p >= 0.625f && p < 0.875f) | |
{ | |
h = 180.0f + 60.0f * (p - 0.625f) / (0.875f - 0.625f); | |
s = 1.0f; | |
v = 1.0f; | |
} | |
else // p >= 0.875f && p <= 1.0f | |
{ | |
h = 240.0f; | |
s = 1.0f; | |
v = 1.0f - 0.5f * (p - 0.875f) / (1.0f - 0.875f); | |
} | |
return HSVColor(h, s, v); | |
} | |
public static Color HSVColor(double h, double S, double V) | |
{ | |
double H = h; | |
while (H < 0) { H += 360; }; | |
while (H >= 360) { H -= 360; }; | |
double R, G, B; | |
if (V <= 0) | |
{ | |
R = G = B = 0; | |
} | |
else if (S <= 0) | |
{ | |
R = G = B = V; | |
} | |
else | |
{ | |
double hf = H / 60.0; | |
int i = (int)Math.Floor(hf); | |
double f = hf - i; | |
double pv = V * (1 - S); | |
double qv = V * (1 - S * f); | |
double tv = V * (1 - S * (1 - f)); | |
switch (i) | |
{ | |
case 0: | |
R = V; | |
G = tv; | |
B = pv; | |
break; | |
case 1: | |
R = qv; | |
G = V; | |
B = pv; | |
break; | |
case 2: | |
R = pv; | |
G = V; | |
B = tv; | |
break; | |
case 3: | |
R = pv; | |
G = qv; | |
B = V; | |
break; | |
case 4: | |
R = tv; | |
G = pv; | |
B = V; | |
break; | |
case 5: | |
R = V; | |
G = pv; | |
B = qv; | |
break; | |
case 6: | |
R = V; | |
G = tv; | |
B = pv; | |
break; | |
case -1: | |
R = V; | |
G = pv; | |
B = qv; | |
break; | |
default: | |
R = G = B = V; | |
break; | |
} | |
} | |
return Color.FromArgb(255, Clamp((int)(R * 255.0), 0, 255), Clamp((int)(G * 255.0), 0, 255), Clamp((int)(B * 255.0), 0, 255)); | |
} | |
} |
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