Created
May 20, 2015 01:11
-
-
Save jeancarl/4e62dfe16f0a5a892850 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Maze bouncer | |
// By JeanCarl Bisson (@dothewww) | |
#include <Adafruit_NeoPixel.h> | |
#include <Adafruit_GFX.h> | |
#include <Adafruit_NeoMatrix.h> | |
#include "RGB.h" | |
#define PIN 1 | |
Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(8, 8, PIN, | |
NEO_MATRIX_TOP + NEO_MATRIX_LEFT + | |
NEO_MATRIX_ROWS + NEO_MATRIX_PROGRESSIVE, | |
NEO_GRB + NEO_KHZ800); | |
// 0 is a path, 1 is a wall, 2 is where the cursor starts/is | |
int grid[8][8] = { | |
{1, 1, 1, 1, 1, 1, 0, 1}, | |
{1, 0, 0, 0, 0, 0, 0, 1}, | |
{1, 0, 1, 1, 1, 1, 1, 1}, | |
{1, 0, 1, 0, 0, 0, 1, 2}, | |
{1, 0, 1, 0, 1, 0, 1, 0}, | |
{1, 0, 1, 0, 1, 0, 1, 0}, | |
{1, 0, 0, 0, 1, 0, 0, 0}, | |
{1, 1, 1, 1, 1, 1, 1, 1} | |
}; | |
void setup() { | |
matrix.begin(); | |
matrix.setBrightness(30); | |
matrix.setTextColor( matrix.Color(255, 255, 255) ); | |
matrix.setTextWrap(false); | |
} | |
void loop() { | |
drawMatrix(); | |
delay(50); | |
movePeg(); | |
} | |
void movePeg() { | |
// This 8x8 array represents the LED matrix pixels. | |
// A value of 1 means we’ll fade the pixel to white | |
for(int row = 0; row < 8; row++) { | |
for(int column = 0; column < 8; column++) { | |
if(grid[row][column] == 2) { | |
// Brute force for the win!!!!! Who needs to be efficient! | |
int randomDirection = rand()%4; | |
// Go down | |
if(randomDirection == 0 && row < 7 && grid[row+1][column] == 0) | |
{ | |
grid[row][column] = 0; | |
grid[row+1][column] = 2; | |
return; | |
} | |
// Go right | |
if(randomDirection == 1 && column < 7 && grid[row][column+1] == 0) | |
{ | |
grid[row][column] = 0; | |
grid[row][column+1] = 2; | |
return; | |
} | |
// Go left | |
if(randomDirection == 2 && column > 0 && grid[row][column-1] == 0) | |
{ | |
grid[row][column] = 0; | |
grid[row][column-1] = 2; | |
return; | |
} | |
// Go up | |
if(randomDirection == 3 && row > 0 && grid[row-1][column] == 0) | |
{ | |
grid[row][column] = 0; | |
grid[row-1][column] = 2; | |
return; | |
} | |
} | |
} | |
} | |
matrix.show(); | |
} | |
void drawMatrix() { | |
for(int row = 0; row < 8; row++) { | |
for(int column = 0; column < 8; column++) { | |
if(grid[row][column] == 0) { | |
matrix.drawPixel(column, row, matrix.Color(off.r, off.g, off.b)); | |
} | |
if(grid[row][column] == 1) { | |
matrix.drawPixel(column, row, matrix.Color(red.r, red.g, red.b)); | |
} | |
if(grid[row][column] == 2) { | |
matrix.drawPixel(column, row, matrix.Color(white.r, white.g, white.b)); | |
} | |
} | |
} | |
matrix.show(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment