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Illegal include artifacts/MacStandalone/Accessibility/Mac64_dev_m_ut_d/AccessibilityBindings.gen.cpp -> Configuration/UnityConfigure.h | |
Illegal include artifacts/MacStandalone/Accessibility/Mac64_dev_m_ut_d/AccessibilityBindings.gen.cpp -> Projects/PrecompiledHeaders/UnityPrefix.h | |
Illegal include artifacts/MacStandalone/Accessibility/Mac64_dev_m_ut_d/AccessibilityBindings.gen.h -> Runtime/Scripting/BindingsDefs.h | |
Illegal include artifacts/MacStandalone/Accessibility/Mac64_dev_m_ut_d/AccessibilityBindings.gen.h -> Runtime/Scripting/Marshalling/Marshalling.h | |
Illegal include artifacts/MacStandalone/Accessibility/Mac64_dev_m_ut_d/AccessibilityBindings.gen.h -> Runtime/Scripting/ReadOnlyScriptingObjectOfType.h | |
Illegal include artifacts/MacStandalone/AI/Mac64_dev_m_ut_d/AIBindings.gen.cpp -> Configuration/UnityConfigure.h | |
Illegal include artifacts/MacStandalone/AI/Mac64_dev_m_ut_d/AIBindings.gen.cpp -> Projects/PrecompiledHeaders/UnityPrefix.h | |
Illegal include artifacts/MacStandalone/AI/Mac64_dev_m_ut_d/AIBindings.ge |
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Illegal include artifacts/MacStandalone/Accessibility/Mac64_dev_m_ut_d/AccessibilityBindings.gen.cpp -> Configuration/UnityConfigure.h | |
Illegal include artifacts/MacStandalone/Accessibility/Mac64_dev_m_ut_d/AccessibilityBindings.gen.cpp -> Projects/PrecompiledHeaders/UnityPrefix.h | |
Illegal include artifacts/MacStandalone/Accessibility/Mac64_dev_m_ut_d/AccessibilityBindings.gen.h -> Runtime/Scripting/BindingsDefs.h | |
Illegal include artifacts/MacStandalone/Accessibility/Mac64_dev_m_ut_d/AccessibilityBindings.gen.h -> Runtime/Scripting/Marshalling/Marshalling.h | |
Illegal include artifacts/MacStandalone/Accessibility/Mac64_dev_m_ut_d/AccessibilityBindings.gen.h -> Runtime/Scripting/ReadOnlyScriptingObjectOfType.h | |
Illegal include artifacts/MacStandalone/AI/Mac64_dev_m_ut_d/AIBindings.gen.cpp -> Configuration/UnityConfigure.h | |
Illegal include artifacts/MacStandalone/AI/Mac64_dev_m_ut_d/AIBindings.gen.cpp -> Projects/PrecompiledHeaders/UnityPrefix.h | |
Illegal include artifacts/MacStandalone/AI/Mac64_dev_m_ut_d/AIBindings.ge |
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`Illegal include External/baselib/builds/CSharp/BindingsUnity/Baselib_DynamicLibrary.gen.binding.h -> Projects/PrecompiledHeaders/UnityPrefix.h | |
Illegal include External/baselib/builds/CSharp/BindingsUnity/Baselib_DynamicLibrary.gen.binding.h -> Runtime/Scripting/ScriptingUtility.h | |
Illegal include External/baselib/builds/CSharp/BindingsUnity/Baselib_ErrorCode.gen.binding.h -> Projects/PrecompiledHeaders/UnityPrefix.h | |
Illegal include External/baselib/builds/CSharp/BindingsUnity/Baselib_ErrorCode.gen.binding.h -> Runtime/Scripting/ScriptingUtility.h | |
Illegal include External/baselib/builds/CSharp/BindingsUnity/Baselib_ErrorState.gen.binding.h -> Projects/PrecompiledHeaders/UnityPrefix.h | |
Illegal include External/baselib/builds/CSharp/BindingsUnity/Baselib_ErrorState.gen.binding.h -> Runtime/Scripting/ScriptingUtility.h | |
Illegal include External/baselib/builds/CSharp/BindingsUnity/Baselib_Memory.gen.binding.h -> Projects/PrecompiledHeaders/UnityPrefix.h | |
Illegal include External/baselib/builds/CSharp/BindingsUnity/Ba |
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using System; | |
using System.Diagnostics; | |
using System.Runtime; | |
/* | |
This little program is a stress test for GC performance we care about in Unity. | |
It will basically create a heap of managed memory with references between allocations | |
(just some linked list), and then randomly replace some memory every loop iteration - to | |
simulate a game which dirties some memory every frame. This allocation pattern may not be |