Created
July 31, 2018 15:09
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extends KinematicBody | |
var FOWARD = 200 | |
var MOVEMENT = 200 | |
var JUMP = Vector3(0,100,0) | |
var RUN_SPEED = 300 | |
var mouse_threshold = 10 | |
var mouse_sens_dampened = 0.01 | |
var mouse_sens = 0.01 | |
var mouse_acceleration = 0.1 | |
var rot_vel = 0.0 | |
var mouse_motion = Vector2() | |
func _ready(): | |
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | |
set_process_input(true) | |
func _input(event): | |
if event is InputEventMouseMotion: | |
mouse_motion += event.relative | |
func _physics_process(delta): | |
#Close window/ end test. | |
if Input.is_key_pressed(KEY_ESCAPE): | |
get_tree().quit() | |
#Gravity and slope. | |
move_and_slide(Vector3(0,-6,0),Vector3(0,1,0)) | |
#Jump. | |
if is_on_floor() and Input.is_key_pressed(KEY_SPACE): | |
move_and_slide(JUMP) | |
#Get viewport. | |
var viewcoords = get_viewport().size.floor() | |
var center_x = viewcoords.x / 2 | |
var center_y = viewcoords.y / 2 | |
var center = viewcoords / 2 | |
var mouse_pos = get_viewport().get_mouse_position().floor() | |
#Warp mouse to center. | |
get_viewport().warp_mouse(center) | |
#Mouselook on X axis. | |
var vel = mouse_pos.floor() - center.floor() | |
if vel.length() > 0: | |
print(center, " | ", mouse_pos, " | ", vel) | |
if mouse_motion.x < 0: | |
$char.rotate_y(mouse_sens_dampened + delta) | |
if mouse_motion.x <= mouse_threshold: | |
$char.rotate_y(mouse_sens + delta) | |
if mouse_motion.x <= mouse_threshold * 2: | |
$char.rotate_y(mouse_acceleration + delta) | |
if mouse_motion.x > 0: | |
$char.rotate_y(-mouse_sens_dampened - delta) | |
if mouse_motion.x >= -mouse_threshold: | |
$char.rotate_y(-mouse_sens - delta) | |
if mouse_motion.x >= -mouse_threshold * 2: | |
$char.rotate_y(-mouse_acceleration - delta) | |
mouse_motion = Vector2() | |
#Local move and run. | |
if Input.is_key_pressed(KEY_SHIFT) and Input.is_key_pressed(KEY_W): | |
move_and_slide($char.transform.basis.z * delta * RUN_SPEED) | |
if Input.is_key_pressed(KEY_W): | |
move_and_slide(-$char.transform.basis.z * delta * FOWARD) | |
if Input.is_key_pressed(KEY_A): | |
move_and_slide($char.transform.basis.x * delta * MOVEMENT) | |
if Input.is_key_pressed(KEY_S): | |
move_and_slide($char.transform.basis.z * delta * MOVEMENT) | |
if Input.is_key_pressed(KEY_D): | |
move_and_slide($char.transform.basis.x * delta * -MOVEMENT) |
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