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Generative Art - Sunflower - Seed System
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class SunflowerSeedSystem { | |
SunflowerSeed[] seeds = new SunflowerSeed[2800]; | |
PVector HeadPosition; | |
void toCreateInnerHead() { | |
int coreSeeds = 300; | |
int headSeeds = seeds.length - coreSeeds; | |
for(int i=0; i<seeds.length; i++) { | |
if(i < coreSeeds) { | |
seeds[i] = new SunflowerSeed(60, 55, 30, 1); | |
} else if(i > coreSeeds && i <= headSeeds) { | |
seeds[i] = new SunflowerSeed(1, 1, 1, 2); | |
} else { | |
seeds[i] = new SunflowerSeed(0.1, 1.7, 1.7, 5); | |
} | |
} | |
} | |
void toCreateOuterHead() { | |
for (int i = 0; i < seeds.length; i++) { | |
float c = 11; | |
float a = i * radians(137.5); | |
float r = c * sqrt(i); | |
HeadPosition = new PVector(r * cos(a), r * sin(a)); | |
// Updating Each Seed //<>// | |
seeds[i].toUpdateShape(HeadPosition.x, HeadPosition.y); | |
} | |
} | |
float getHeadPositionMag() { | |
return HeadPosition.mag() + 40; | |
} | |
void toAddStyle() { | |
float SatRange = random(0, 5); | |
float BrightRange = random(60, 90); | |
strokeWeight(0.07); | |
stroke(0, SatRange, BrightRange); | |
fill(0); | |
} | |
} |
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