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C64 sprite initialization example
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* = $2000 ; we store data at $2000 (8192 decimal) | |
!bin my-sprite-data.spr | |
* = $c000 ; code starts at $c0000 | |
sprite_0_setup | |
lda #128 ; set A=128 | |
sta $07f8 ; store 128 in sprite #0 data pointer, data will be read by VIC-II from memory location 128*64 ($2000) | |
lda $d015 ; $d015 is the sprite-enable register | |
ora #%00000001 ; enable sprite #0 | |
sta $d015 | |
lda #3 ; set A=3 | |
sta $d027 ; set foreground color of sprite #0 to 3 | |
lda #130 ; set A=130 | |
sta $d000 ; sprite X position = 130 | |
lda #190 ; set A=190 | |
sta $d001 ; sprite Y position = 190 |
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