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@jeffcatania
Created July 30, 2015 19:11
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Voronoi
<html>
<head>
</head>
<body>
<h2>Euclidean</h2>
<div id="euclidean"></div>
<h2>Manhattan</h2>
<div id="manhattan"></div>
<h2>Minkowski 3</h2>
<div id="minkowski_3"></div>
<script>
Voronoi = function(opts) {
var my = {
container: opts.container || "voronoi",
distance_function: opts.distance_function,
x: opts.x || 800,
y: opts.y || 600,
num_verticies: opts.num_vericies || 8,
voronoi_map: [],
verticies: [],
verbose: opts.verbose || 0,
};
var that = {};
var initRandomVerticies = function() {
for(var i = 0; i < my.num_verticies; i++) {
my.verticies.push({
x: Math.floor(Math.random()*my.x),
y: Math.floor(Math.random()*my.y),
r: Math.floor((Math.random()*255)+1),
g: Math.floor((Math.random()*255)+1),
b: Math.floor((Math.random()*255)+1),
});
}
if(my.verbose) { console.log(my.verticies);}
};
var voronoi = function(distance_function) {
for(var y = 0; y < my.y; y++) {
for(var x = 0; x < my.x; x++) {
var dmin = distance_function(my.x,my.y);
var j = -1;
for(var i = 0; i < my.verticies.length; i++ ) {
var cell = my.verticies[i];
var d = distance_function(cell.x -x, cell.y - y);
if(d < dmin) { dmin = d; j = i; }
my.voronoi_map[y] = my.voronoi_map[y] || [];
};
my.voronoi_map[y][x] = {
r: my.verticies[j].r,
g: my.verticies[j].g,
b: my.verticies[j].b,
};
if(my.verbose) { console.log(x + "," + y + " is closest to " + my.verticies[j].x + "," + my.verticies[j].y + " with a dmin of " + dmin);}
}
}
};
var draw = function() {
var content = "<table id='voronoi_table'>";
for(var y =0; y < my.y; y++) {
content += "<tr>";
for(var x = 0; x < my.x; x++) {
var cell = my.voronoi_map[y][x];
content += "<td style='background-color:rgb(" + cell.r + "," + cell.g + "," + cell.b + ")'</td>";
}
content += "</tr>";
}
content += "</table>";
document.getElementById(my.container).innerHTML = content;
};
// Creates random rgb data for testing draw method
var initRandom = function() {
for(var y = 0; y < my.y; y++) {
for(var x = 0; x < my.x; x++) {
var cell = {
r: Math.floor((Math.random()*255)+1),
g: Math.floor((Math.random()*255)+1),
b: Math.floor((Math.random()*255)+1),
};
my.voronoi_map[y] = my.voronoi_map[y] || [];
my.voronoi_map[y][x] = cell;
}
}
};
initRandomVerticies();
voronoi(my.distance_function);
draw();
};
// Set up various distance functions
distance_functions = {
euclidean: function(delta_x, delta_y) {
return Math.sqrt(delta_x * delta_x + delta_y * delta_y);
},
manhattan: function(delta_x,delta_y) {
return Math.abs(delta_x) + Math.abs(delta_y);
},
minkowski_3: function(delta_x, delta_y) {
return 0.33 * ( Math.pow(Math.abs(delta_x), 3) +
Math.pow(Math.abs(delta_y), 3));
},
};
euclidean = new Voronoi({
container: "euclidean",
x: 80,
y: 60,
distance_function: distance_functions.euclidean,
});
manhattan = new Voronoi({
container: "manhattan",
x: 80,
y: 60,
distance_function: distance_functions.manhattan,
});
minkowski_3 = new Voronoi({
container: "minkowski_3",
x: 80,
y: 60,
distance_function: distance_functions.minkowski_3,
});
</script>
</body>
</html>
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