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Launch your project on the Quest one time first (to generate all of the files).
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Place
ManifestRequirementsOverride.txt
in your project'sBuild/Android
folder. -
Launch your application on the Quest.
Created
August 13, 2019 09:23
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Save jeffrafter/3b0e798a757f76acefa88f0bcab15883 to your computer and use it in GitHub Desktop.
AndroidManifest.xml overrdies for Unreal 4.22 and OculusQuest
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<!-- Requirements --> | |
<uses-sdk android:minSdkVersion="25" android:targetSdkVersion="25" /> | |
<uses-feature android:glEsVersion="0x00020000" android:required="true" /> | |
<uses-permission android:name="android.permission.INTERNET" /> | |
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> | |
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> | |
<uses-permission android:name="android.permission.WAKE_LOCK" /> | |
<uses-permission android:name="com.android.vending.CHECK_LICENSE" /> | |
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> | |
<!-- Supported texture compression formats (cooked) --> | |
<supports-gl-texture android:name="GL_KHR_texture_compression_astc_ldr" /> | |
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> | |
<uses-feature android:name="android.hardware.usb.host" /> | |
<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" /> |
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