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jeffvella / ReorderableList.cs
Created March 24, 2021 22:58 — forked from EddieCameron/ReorderableList.cs
ReorderableList Property Drawer
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// In Unity pre 2020, each different type you want to make a list from needs its own subclass, like UnityEvents.
/// eg :
/// [Serializable] public class IntReorderableList : ReorderableList<int> {}
[Serializable]
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jeffvella / _GJK.md
Created February 27, 2019 15:17 — forked from vurtun/_GJK.md
3D Gilbert–Johnson–Keerthi (GJK) distance algorithm

Gilbert–Johnson–Keerthi (GJK) 3D distance algorithm

The Gilbert–Johnson–Keerthi (GJK) distance algorithm is a method of determining the minimum distance between two convex sets. The algorithm's stability, speed which operates in near-constant time, and small storage footprint make it popular for realtime collision detection.

Unlike many other distance algorithms, it has no requirments on geometry data to be stored in any specific format, but instead relies solely on a support function to iteratively generate closer simplices to the correct answer using the Minkowski sum (CSO) of two convex shapes.