Created
November 29, 2023 02:22
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Drop Bomb game
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import kotlin.random.Random | |
fun main() { | |
val gridSize = 10 | |
val numEnemies = 15 | |
val maxBombs = 20 | |
var bombsUsed = 0 | |
var enemiesHit = 0 | |
val board = Array(gridSize) { | |
Array(gridSize) { false } // False indicates no enemy | |
} | |
placeEnemies(board, numEnemies) | |
while (bombsUsed < maxBombs && enemiesHit < numEnemies) { | |
println("Enter bomb coordinates (row and column, 0-${gridSize - 1}): ") | |
val (row, col) = readln().split(' ').map(String::toInt) | |
val hit = dropBomb(board, row, col) | |
bombsUsed++ | |
if (hit) { | |
enemiesHit++ | |
println("Hit! Enemies hit: $enemiesHit") | |
} else { | |
println("Miss!") | |
} | |
if (enemiesHit == numEnemies) { | |
println("You win! All enemies have been eliminated.") | |
break | |
} | |
} | |
if (enemiesHit < numEnemies) { | |
println("Game over. You used all your bombs. Enemies left: ${numEnemies - enemiesHit}") | |
} | |
} | |
fun placeEnemies(board: Array<Array<Boolean>>, numEnemies: Int) { | |
var enemiesPlaced = 0 | |
while (enemiesPlaced < numEnemies) { | |
val row = Random.nextInt(board.size) | |
val col = Random.nextInt(board.size) | |
if (!board[row][col]) { | |
board[row][col] = true | |
enemiesPlaced++ | |
} | |
} | |
} | |
fun dropBomb(board: Array<Array<Boolean>>, row: Int, col: Int): Boolean { | |
if (board[row][col]) { | |
board[row][col] = false // Remove the enemy | |
return true | |
} | |
return false | |
} |
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