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import Foundation | |
class StateMachine<P:StateMachineDelegateProtocol>{ | |
private unowned let delegate:P | |
private var _state:P.StateType{ | |
didSet{ | |
delegate.didTransitionFrom(oldValue, to:_state) | |
} | |
} | |
var state:P.StateType{ | |
get{ return _state } | |
set{ | |
if delegate.shouldTransitionFrom(_state, to:newValue){ | |
_state = newValue | |
} | |
} | |
} | |
init(initialState:P.StateType, delegate:P){ | |
_state = initialState | |
self.delegate = delegate | |
} | |
} | |
protocol StateMachineDelegateProtocol: class{ | |
typealias StateType | |
func shouldTransitionFrom(from:StateType, to:StateType)->Bool | |
func didTransitionFrom(from:StateType, to:StateType) | |
} | |
class MyClass{ | |
private var machine:StateMachine<MyClass>! | |
enum AsyncNetworkState{ | |
case Ready, Fetching, Saving | |
case Success(NSDictionary) | |
case Failure(NSError) | |
} | |
init(){ | |
machine = StateMachine(initialState: .Ready, delegate: self) | |
} | |
} | |
extension MyClass:StateMachineDelegateProtocol{ | |
typealias StateType = AsyncNetworkState | |
func shouldTransitionFrom(from:StateType, to:StateType)->Bool{ | |
switch (from, to){ | |
case (.Ready, .Fetching), (.Ready, .Saving), | |
(.Fetching, .Success), (.Fetching, .Failure), | |
(.Saving, .Success), (.Saving, .Failure): | |
return true | |
case (_, .Ready): | |
return true | |
default: | |
return false | |
} | |
} | |
func didTransitionFrom(from:StateType, to:StateType){ | |
switch (from, to){ | |
case (.Ready, .Fetching): | |
MyAPI.fetchRequestWithCompletion(handleRequest) | |
case (.Ready, .Saving): | |
MyAPI.fetchRequestWithCompletion(handleRequest) | |
case (_, .Failure(let error)): | |
displayGeneralError(error) | |
machine.state = .Ready | |
case (.Fetching, .Success(let json)): | |
parseFetchSpecificJSON(json) | |
machine.state = .Ready | |
case (.Saving, .Success(let json)): | |
parseSaveSpecificJSON(json) | |
machine.state = .Ready | |
case (_, .Ready): | |
updateInterface() | |
default: | |
break | |
} | |
} | |
} | |
private extension MyClass{ | |
func handleRequest(json:NSDictionary, error:NSError?){ | |
if let someError = error{ | |
machine.state = .Failure(someError) | |
} else{ | |
machine.state = .Success(json) | |
} | |
} | |
} |
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Ha sorry its work
let myClass = MyClass()
myClass.machine.state
myClass.machine.state = .Fetching
myClass.machine.state = .Ready
print(myClass.machine.state)
// .Ready, .Fetching
// Fetching