Renderer formula VRAY Version 01 $$Beauty = GI + Lighing + specular + reflection + background + refraction$$ Version 02 $$Beauty = (RawGI \times Diffuse) + (RawLight \times Diffuse) + specular + reflection + background + refraction$$ Version 03 $$Beauty = ((\frac {Diffuse} {GI}) \times Diffuse) + ((\frac {Diffuse} {Lighting}) \times Diffuse) + specular + reflection + background + refraction$$ Version 04 $$Beauty = ((\frac {Diffuse} {GI}) \times Diffuse) + ((\frac {Diffuse} {Lighting}) \times Diffuse) + specular + (Reflection Filter \times Raw Reflection) + background + (Refraction Filter \times Raw Refraction)$$ Less approximation with version 03 with Ambient occlusion $$Beauty = Diffuse \times (Raw Light \times Ambient Occlusion + Raw Global Illumination) + Raw Reflection \times Reflection Filter + Specular + Raw Refraction \times Refraction Filter + Self Illumination$$ Or $$Beauty = Diffuse \times (Raw Light + Raw Global Illumination \times Ambient Occlusion) + Raw Reflection \times Reflection Filter + Specular + Raw Refraction \times Refraction Filter + Self Illumination$$ with extra $$Beauty = Diffuse \times (Raw Light + Ambient Light Color \times Ambient Occlusion + Raw Global Illumination) + Raw Reflection \times Reflection Filter + Specular + Raw Refraction \times Refraction Filter + SubSurfaceScattering + Self Illumination$$ PRMAN $$Beauty = SpecularDirect - SpecularDirectShadow + SpecularIndirect + SpecularEnvironment + Ambient + DiffuseDirect + Translucence - DiffuseDirectShadow + DiffuseIndirect + DiffuseEnvironment + Backscattering + Subsurface + Rim + Refraction + Incandescence$$ CORONA $$Beauty = CShading_SourceColor \times (\frac{CESSENTIALIndirect}{CShadingSourceColor} + \frac{CESSENTIALDirect}{CShadingSourceColor}) + CESSENTIALReflect + CESSENTIALRefract + ...$$ ARNOLD $$Beauty = directDiffuse + indirectDiffuse + directSpecular + indirectSpecular + refraction + deepScatter + midScatter + shallowScatter + primarySpecular + secondarySpecular$$