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@vasanthk
vasanthk / System Design.md
Last active April 26, 2024 18:05
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
@PurpleBooth
PurpleBooth / README-Template.md
Last active April 26, 2024 17:22
A template to make good README.md

Project Title

One Paragraph of project description goes here

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

Prerequisites

@matthewjberger
matthewjberger / instructions.md
Last active April 25, 2024 08:15
Install a nerd font on ubuntu

1.) Download a Nerd Font

2.) Unzip and copy to ~/.fonts

3.) Run the command fc-cache -fv to manually rebuild the font cache

@twokul
twokul / hidden-classes-in-js-and-inline-caching.md
Last active April 23, 2024 22:02
Hidden classes in JavaScript and Inline Caching

Hidden classes in JavaScript and Inline Caching

Knowing how internals work is always a good. Pretty much for everything. Cars, trains, computers, you name it. It gives you an insight on what happens under the hood. You also act/react differently based on this knowledge.

As you might have guessed, it’s also true for web development. Knowledge of CSS transitions allows you to achieve better performance and not to use JavaScript in most cases. Knowledge of V8 internals allows you to write more performant JavaScript code. So let’s talk about V8 a little.

A little about V8

V8 is a JavaScript engine built by Google. Firefox built SpiderMonkey, Opera built Carakan and Microsoft built Chakra. One very important difference between V8 and other JavaScript engines is that V8 doesn’t generate any intermediate code. It compiles JavaScr

@paulmillr
paulmillr / active.md
Last active April 23, 2024 17:32
Most active GitHub users (by contributions). http://twitter.com/paulmillr

Most active GitHub users (git.io/top)

The count of contributions (summary of Pull Requests, opened issues and commits) to public repos at GitHub.com from Wed, 21 Sep 2022 till Thu, 21 Sep 2023.

Only first 1000 GitHub users according to the count of followers are taken. This is because of limitations of GitHub search. Sorting algo in pseudocode:

githubUsers
 .filter(user => user.followers > 1000)
@sagivo
sagivo / gist:3a4b2f2c7ac6e1b5267c2f1f59ac6c6b
Last active April 22, 2024 21:03
webRTC stun / turn server list
to check if the server works - https://webrtc.github.io/samples/src/content/peerconnection/trickle-ice
stun:
stun.l.google.com:19302,
stun1.l.google.com:19302,
stun2.l.google.com:19302,
stun3.l.google.com:19302,
stun4.l.google.com:19302,
stun.ekiga.net,
stun.ideasip.com,
@erichurst
erichurst / US Zip Codes from 2013 Government Data
Created December 9, 2013 23:00
All US zip codes with their corresponding latitude and longitude coordinates. Comma delimited for your database goodness. Source: http://www.census.gov/geo/maps-data/data/gazetteer.html
This file has been truncated, but you can view the full file.
ZIP,LAT,LNG
00601,18.180555, -66.749961
00602,18.361945, -67.175597
00603,18.455183, -67.119887
00606,18.158345, -66.932911
00610,18.295366, -67.125135
00612,18.402253, -66.711397
00616,18.420412, -66.671979
00617,18.445147, -66.559696
@conorbuck
conorbuck / angle-between-points.js
Created May 5, 2012 22:51
JavaScript: Find the angle between two points
var p1 = {
x: 20,
y: 20
};
var p2 = {
x: 40,
y: 40
};
@ef4
ef4 / examples.md
Last active April 2, 2024 17:38
Webpack 5 Node Polyfills Upgrade Cheatsheet

Webpack 5 Node Polyfills Upgrade Cheatsheet

Webpack 4 automatically polyfilled many Node APIs in the browser. This was not a great system, because it could lead to surprisingly giant libraries getting pulled into your app by accident, and it gave you no control over the exact versions of the polyfills you were using.

So Webpack 5 removed this functionality. That means you need to make changes if you were relying on those polyfills. This is a quick reference for how to replace the most common patterns.

List of polyfill packages that were used in webpack 4

For each automatically-polyfilled node package name on the left, this shows the name of the NPM package that was used to polyfill it on the right. Under webpack 5 you can manually install these packages and use them via resolve.fallback.

@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n