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These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
Knowing how internals work is always a good. Pretty much for everything. Cars, trains, computers, you name it. It gives you an insight on what happens under the hood. You also act/react differently based on this knowledge.
As you might have guessed, it’s also true for web development. Knowledge of CSS transitions allows you to achieve better performance and not to use JavaScript in most cases. Knowledge of V8 internals allows you to write more performant JavaScript code. So let’s talk about V8 a little.
A little about V8
V8 is a JavaScript engine built by Google. Firefox built SpiderMonkey, Opera built Carakan and Microsoft built Chakra. One very important difference between V8 and other JavaScript engines is that V8 doesn’t generate any intermediate code. It compiles JavaScr
The count of contributions (summary of Pull Requests, opened issues and commits) to public repos at GitHub.com from Wed, 21 Sep 2022 till Thu, 21 Sep 2023.
Only first 1000 GitHub users according to the count of followers are taken.
This is because of limitations of GitHub search. Sorting algo in pseudocode:
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Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Webpack 4 automatically polyfilled many Node APIs in the browser. This was not a great system, because it could lead to surprisingly giant libraries getting pulled into your app by accident, and it gave you no control over the exact versions of the polyfills you were using.
So Webpack 5 removed this functionality. That means you need to make changes if you were relying on those polyfills. This is a quick reference for how to replace the most common patterns.
List of polyfill packages that were used in webpack 4
For each automatically-polyfilled node package name on the left, this shows the name of the NPM package that was used to polyfill it on the right. Under webpack 5 you can manually install these packages and use them via resolve.fallback.
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].