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package aze.motion.specials | |
{ | |
import aze.motion.*; | |
import aze.motion.specials.*; | |
/** | |
* A hex tween plug-in for use with Eaze animation engine | |
* For instructions on use visit: | |
* http://labs.makemachine.net/2010/10/gradient-tween-for-eaze/ | |
* |
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package makemachine.examples.audio.note_visualizer | |
{ | |
import com.bit101.components.*; | |
import flash.display.*; | |
import flash.events.*; | |
import flash.media.*; | |
import flash.utils.ByteArray; | |
/** |
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package makemachine.demos.audio.wavetables | |
{ | |
import com.bit101.components.*; | |
import flash.display.*; | |
import flash.events.*; | |
import flash.media.*; | |
import flash.utils.*; | |
[ SWF( width='620', height='225', frameRate='60', backgroundColor="0x222222" ) ] |
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package makemachine.demos.audio.wavetables | |
{ | |
import com.bit101.components.*; | |
import flash.display.*; | |
import flash.events.*; | |
import flash.media.*; | |
import flash.utils.*; | |
[SWF( width="620", height="260", backgroundColor="0x222222", frameRate="60" )] |
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package makemachine.examples.audio | |
{ | |
import com.bit101.components.*; | |
import flash.display.*; | |
import flash.events.*; | |
import flash.geom.Point; | |
import flash.media.*; | |
import flash.net.URLRequest; | |
import flash.utils.ByteArray; |
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package makemachine.display.demos | |
{ | |
import aze.motion.eaze; | |
import com.bit101.components.*; | |
import flash.display.*; | |
import flash.events.*; | |
import flash.geom.Point; | |
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#!/usr/bin/env python | |
import urllib | |
from xml.etree.ElementTree import Element, ElementTree, SubElement, dump | |
from BeautifulSoup import BeautifulSoup | |
import re | |
import sys | |
# create a root xml node | |
root = Element('data') |
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// | |
// PixelBounds.cpp | |
// Demonstrates calculating the actual pixel bounds ( non-transparent bounds ) for a texture in Cinder | |
// More information here: http://wp.me/pPFvc-42 | |
// | |
#include <cinder/app/AppBasic.h> | |
#include <cinder/Font.h> | |
#include <cinder/Text.h> | |
#include "cinder/gl/Texture.h" |
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import SceneKit | |
class IcoSphere : Geometry { | |
// Initialize the data to the Icosahedron | |
var faceIndices:[Int32] = Icosahedron.faceIndices | |
var vertices:[SCNVector3] = Icosahedron.vertices | |
var wireframeIndices:[Int32] = Icosahedron.wireframeIndices | |
required init(subdivisions:Int) { | |
// Map string representations to indices (used to avoid duplicate vertices) |
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import SceneKit | |
public func + (left:SCNVector3, right:SCNVector3) -> SCNVector3 { | |
return SCNVector3(left.x + right.x, left.y + right.y, left.z + right.z) | |
} | |
public func += (inout left:SCNVector3, right:SCNVector3) { | |
left = left + right | |
} |
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