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Just buying the most expensive item is a bad strategy. Things should be bought using cookies per cps; predictive, like Cookie Monster does. Or even more powerful, delta cps per second.
I prefer "delta cps per cookie". In the beginning buying a cursor gives you 0.1 cps for 15 cookies, that is, about 6.67 mcps/c, and hiring a grandma gives you 0.5 cps for 100 cookies, that is, 5 mcps/c, which makes cursor more effective. But as soon as you have 3 cursors, buying one more cursor costs you 22.8 cookies, which makes its efficiency below 5 mcps/c (4.38 mcps/c to be a bit more exact), which justifies waiting for 100 cookies in bank to hire a grandma rather than to spend all your income on cheap and ineffective labour force.
@iconmaster5326 & @ob-ivan great points! I look forward to your forks ;-)
https://gist.github.com/ob-ivan/6800011 -- something like that, I suppose.
Try this one. Made it recently in a contest against friends.
https://github.com/DevL0rd/Cookie-Clicker-Bot
Why not just
Game.RuinTheFun();
?