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@jerryan999
Last active March 5, 2023 23:18
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Solve Sudoku in Golang
func findNextEmpty(board [][]byte) (byte, byte, error) {
for j := byte(0); j < 9; j++ {
for i := byte(0); i < 9; i++ {
if board[j][i] == '.' {
return j, i, nil
}
}
}
return byte(0), byte(0), errors.New("no empty cell to fill in")
}
func solveSudoku(board [][]byte) {
j, i, e := findNextEmpty(board)
if e != nil {
return
}
var backtracing func(byte, byte) bool
backtracing = func(j, i byte) bool {
// fill in avabilable choices
for k := byte(1); k <= 9; k++ {
board[j][i] = 48 + k
if ValidRule(board, j, i) {
j, i, e := findNextEmpty(board)
if e != nil {
return true
}
status := backtracing(j, i)
if status {
return true
}
}
board[j][i] = '.'
}
return false
}
// start backtracking
backtracing(j, i)
}
package main
import (
"errors"
"fmt"
)
// ValidRule checks if the current cell is valid
func ValidRule(board [][]byte, j, i byte) bool {
num := board[j][i]
// Check if the number is valid in the row
for k := byte(0); k < 9; k++ {
if board[j][k] == num && k != i {
return false
}
}
// Check if the number is valid in the column
for k := byte(0); k < 9; k++ {
if board[k][i] == num && k != j {
return false
}
}
// Check if the number is valid in the 3x3 grid
for k := byte(0); k < 3; k++ {
for l := byte(0); l < 3; l++ {
if board[j-j%3+k][i-i%3+l] == num && (j-j%3+k != j || i-i%3+l != i) {
return false
}
}
}
return true
}
// findNextEmpty returns the next empty cell.
func findNextEmpty(board [][]byte) (byte, byte, error) {
for j := byte(0); j < 9; j++ {
for i := byte(0); i < 9; i++ {
if board[j][i] == '.' {
return j, i, nil
}
}
}
return byte(0), byte(0), errors.New("no empty cell to fill in")
}
func solveSudoku(board [][]byte) {
j, i, e := findNextEmpty(board)
if e != nil {
return
}
var backtracing func(byte, byte) bool
backtracing = func(j, i byte) bool {
// fill in avabilable choices
for k := byte(1); k <= 9; k++ {
board[j][i] = 48 + k
if ValidRule(board, j, i) {
j, i, e := findNextEmpty(board)
if e != nil {
return true
}
status := backtracing(j, i)
if status {
return true
}
}
board[j][i] = '.'
}
return false
}
// start backtracking
backtracing(j, i)
}
// print board
func printBoard(board [][]byte) {
for _, row := range board {
for ix, col := range row {
if ix == 8 {
fmt.Printf("%c\n", col)
} else {
fmt.Printf("%c ", col)
}
}
}
}
func main() {
board := [][]byte{
{'5', '3', '.', '.', '7', '.', '.', '.', '.'},
{'6', '.', '.', '1', '9', '5', '.', '.', '.'},
{'.', '9', '8', '.', '.', '.', '.', '6', '.'},
{'8', '.', '.', '.', '6', '.', '.', '.', '3'},
{'4', '.', '.', '8', '.', '3', '.', '.', '1'},
{'7', '.', '.', '.', '2', '.', '.', '.', '6'},
{'.', '6', '.', '.', '.', '.', '2', '8', '.'},
{'.', '.', '.', '4', '1', '9', '.', '.', '5'},
{'.', '.', '.', '.', '8', '.', '.', '7', '9'},
}
solveSudoku(board)
printBoard(board)
}
func printBoard(board [][]byte) {
for _, row := range board {
for ix, col := range row {
if ix == 8 {
fmt.Printf("%c\n", col)
} else {
fmt.Printf("%c ", col)
}
}
}
}
func main() {
board := [][]byte{
{'6', '.', '.', '.', '.', '2', '5', '.', '.'},
{'.', '1', '7', '5', '.', '.', '.', '.', '.'},
{'4', '.', '.', '.', '.', '.', '.', '2', '.'},
{'.', '7', '.', '.', '2', '3', '.', '6', '.'},
{'.', '.', '.', '.', '1', '.', '3', '.', '.'},
{'.', '.', '2', '.', '.', '5', '7', '.', '.'},
{'.', '.', '.', '4', '.', '.', '.', '.', '.'},
{'.', '9', '5', '.', '.', '.', '.', '3', '.'},
{'1', '.', '8', '.', '.', '.', '9', '.', '.'},
}
solveSudoku(board)
printBoard(board)
}
func ValidRule(board [][]byte, j, i byte) bool {
num := board[j][i]
// Check if the number is valid in the row
for k := byte(0); k < 9; k++ {
if board[j][k] == num && k != i {
return false
}
}
// Check if the number is valid in the column
for k := byte(0); k < 9; k++ {
if board[k][i] == num && k != j {
return false
}
}
// Check if the number is valid in the 3x3 grid
for k := byte(0); k < 3; k++ {
for l := byte(0); l < 3; l++ {
if board[j-j%3+k][i-i%3+l] == num && (j-j%3+k != j || i-i%3+l != i) {
return false
}
}
}
return true
}
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