Created
January 2, 2019 21:22
-
-
Save jessb321/b1a0bb5ca5a93caf0ea5b168703726ba to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<meta http-equiv="X-UA-Compatible" content="ie=edge"> | |
<title>Terrain</title> | |
</head> | |
<body style='background: #000'> | |
<canvas id='display' width='1' height='1' /> | |
</body> | |
<script src="index.js"></script> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class Terrain { | |
constructor(detail) { | |
this.size = 2 ** detail + 1; | |
this.max = this.size - 1; | |
this.map = new Float32Array(this.size * this.size); | |
} | |
get(x, y) { | |
if (x < 0 || x > this.max || y < 0 || y > this.max) { | |
return -1; | |
} | |
return this.map[x + this.size * y]; | |
} | |
set(x, y, val) { | |
this.map[x + this.size * y] = val; | |
} | |
generate(roughness) { | |
this.set(0, 0, this.max); | |
this.set(this.max, 0, this.max / 2); | |
this.set(this.max, this.max, 0); | |
this.set(0, this.max, this.max / 2); | |
this.divide(roughness, this.max); | |
} | |
divide(roughness, size) { | |
let x; | |
let y; | |
const half = size / 2; | |
const scale = roughness * size; | |
if (half < 1) { | |
return; | |
} | |
for (y = half; y < this.max; y += size) { | |
for (x = half; x < this.max; x += size) { | |
this.square(x, y, half, Math.random() * scale * 2 - scale); | |
} | |
} | |
for (y = 0; y <= this.max; y += half) { | |
for (x = (y + half) % size; x <= this.max; x += size) { | |
this.diamond(x, y, half, Math.random() * scale * 2 - scale); | |
} | |
} | |
this.divide(roughness, size / 2, scale); | |
} | |
average(values) { | |
const valid = values.filter(val => val !== -1); | |
const total = valid.reduce((sum, val) => sum + val, 0); | |
return total / valid.length; | |
} | |
square(x, y, size, offset) { | |
const ave = this.average([ | |
this.get(x - size, y - size), // Upper left | |
this.get(x + size, y - size), // Upper right | |
this.get(x + size, y + size), // Lower right | |
this.get(x - size, y + size) // Lower left | |
]); | |
this.set(x, y, ave + offset); | |
} | |
diamond(x, y, size, offset) { | |
const ave = this.average([ | |
this.get(x, y - size), // Top | |
this.get(x + size, y), // Right | |
this.get(x, y + size), // Bottom | |
this.get(x - size, y) // Left | |
]); | |
this.set(x, y, ave + offset); | |
} | |
draw(ctx, width, height) { | |
const waterVal = this.size * 0.3; | |
for (let y = 0; y < this.size; y++) { | |
for (let x = 0; x < this.size; x++) { | |
const val = this.get(x, y); | |
const top = this.project(x, y, val); | |
const bottom = this.project(x + 1, y, 0); | |
const water = this.project(x, y, waterVal); | |
const style = this.brightness(x, y, this.get(x + 1, y) - val); | |
this.rect(ctx, top, bottom, style); | |
this.rect(ctx, water, bottom, 'rgba(50, 150, 200, 0.15)'); | |
} | |
} | |
} | |
rect(ctx, a, b, style) { | |
if (b.y < a.y) { | |
return; | |
} | |
ctx.fillStyle = style; | |
ctx.fillRect(a.x, a.y, b.x - a.x, b.y - a.y); | |
} | |
brightness(x, y, slope) { | |
if (y === this.max || x === this.max) { | |
return '#000'; | |
} | |
const b = ~~(slope * 50) + 128; | |
return ['rgba(', b, ',', b, ',', b, ',1)'].join(''); | |
} | |
iso(x, y) { | |
return { | |
x: 0.5 * (this.size + x - y), | |
y: 0.5 * (x + y) | |
}; | |
} | |
project(flatX, flatY, flatZ) { | |
const point = this.iso(flatX, flatY); | |
const x0 = width * 0.5; | |
const y0 = height * 0.2; | |
const z = this.size * 0.5 - flatZ + point.y * 0.75; | |
const x = (point.x - this.size * 0.5) * 6; | |
const y = (this.size - point.y) * 0.005 + 1; | |
return { | |
x: x0 + x / y, | |
y: y0 + z / y | |
}; | |
} | |
} | |
const display = document.getElementById('display'); | |
const ctx = display.getContext('2d'); | |
var width = (display.width = window.innerWidth); | |
var height = (display.height = window.innerHeight); | |
const terrain = new Terrain(9); | |
terrain.generate(0.7); | |
terrain.draw(ctx, width, height); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment