Created
May 6, 2012 01:37
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This plugin patches Impact to use RequestAnimationFrame which improves the performance of Impact games running on Win8.
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ig.module( | |
'plugins.raf' | |
) | |
.requires( | |
'impact.system' | |
) | |
.defines(function(){ | |
(function () { | |
var lastTime = 0; | |
var vendors = ['ms', 'moz', 'webkit', 'o']; | |
for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { | |
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame']; | |
window.cancelAnimationFrame = | |
window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame']; | |
} | |
console.log("window.requestAnimationFrame", window.requestAnimationFrame); | |
if (!window.requestAnimationFrame) | |
window.requestAnimationFrame = function (callback, element) { | |
var currTime = new Date().getTime(); | |
var timeToCall = Math.max(0, 16 - (currTime - lastTime)); | |
var id = window.setTimeout(function () { callback(currTime + timeToCall); }, | |
timeToCall); | |
lastTime = currTime + timeToCall; | |
return id; | |
}; | |
if (!window.cancelAnimationFrame) | |
window.cancelAnimationFrame = function (id) { | |
clearTimeout(id); | |
}; | |
}()); | |
ig.System.inject({ | |
nextFrameRequested: false, | |
stopRunLoop: function () { | |
//~ clearInterval( this.intervalId ); | |
this.running = false; | |
}, | |
startRunLoop: function () { | |
//~ this.stopRunLoop(); | |
//~ this.intervalId = setInterval( this.run.bind(this), 1000 / this.fps ); | |
if (!this.nextFrameRequested) { | |
this.runBound = this.run.bind(this); | |
this.nextFrameRequested = true; | |
window.requestAnimationFrame(this.runBound); | |
} | |
this.running = true; | |
}, | |
run: function () { | |
if (this.running) { | |
this.nextFrameRequested = true; | |
window.requestAnimationFrame(this.runBound); | |
} | |
else { | |
this.nextFrameRequested = false; | |
return; | |
} | |
ig.Timer.step(); | |
this.tick = this.clock.tick(); | |
this.delegate.run(); | |
ig.input.clearPressed(); | |
if (this.newGameClass) { | |
this.setGameNow(this.newGameClass); | |
this.newGameClass = null; | |
} | |
} | |
}); | |
}); |
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