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@jesterswilde
Created January 26, 2019 10:24
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Poker
export const listenForPlayerAction = (game: Game): Promise<ActionValue> => {
return new Promise((res, rej) => {
const { sockets, currentPlayerIndex } = game;
const currentSocket = sockets[currentPlayerIndex];
currentSocket.once('action', async (action: ActionTypes, value: number) => {
if (!checkIfValidAction(game, action, value)) {
rej("Invalid Action");
} else {
res({ action, value });
}
})
})
}
const checkIfValidAction = (game: Game, action: ActionTypes, value: number): boolean => {
const { bets, currentPlayerIndex, maxBet, chips } = game;
switch (action) {
case ActionTypes.CHECK:
if (maxBet === 0) {
return true;
}
return false;
case ActionTypes.BET:
if (chips[currentPlayerIndex] >= value && value > game.maxBet) {
return true;
}
return false;
case ActionTypes.CALL:
return true;
case ActionTypes.FOLD:
return true;
}
return false;
}
export const handleAction = (game: Game, action: ActionTypes, value: number) => {
switch (action) {
case ActionTypes.CHECK:
handleCheck(game);
break;
case ActionTypes.BET:
handleBet(game, value);
break;
case ActionTypes.FOLD:
handleFold(game);
break;
case ActionTypes.CALL:
handleCall(game);
break;
}
}
export const getNextPlayerStillInHand = (game: Game) => {
const { currentPlayerIndex, numPlayers, folded } = game;
for (let i = 1; i < game.numPlayers; i++) {
const nextIndex = (i + currentPlayerIndex) % numPlayers;
if (folded[nextIndex] === false) {
return nextIndex;
}
}
return -1;
}
const handleCheck = (game: Game) => {
const nextIndex = getNextPlayerStillInHand(game);
const { dealerIndex } = game;
if (dealerIndex === nextIndex) {
game.phaseOver = true;
}
}
const handleBet = (game: Game, betAmount: number) => {
const { bets, currentPlayerIndex: player, chips } = game;
const betDiff = betAmount - bets[player];
chips[player] -= betDiff;
bets[player] = game.maxBet = betAmount;
game.pot += betDiff;
game.recentBetIndex = player;
}
const handleFold = (game: Game) => {
const { folded, currentPlayerIndex: player } = game;
folded[player] = true;
//if there is only one player who hasn't folded, the hand is over.
if (folded.filter((f) => f === false).length === 1) {
game.phaseOver = game.handOver = true;
game.winnerIndex = folded.indexOf(false);
}
}
const handleCall = (game: Game) => {
const { bets, chips, currentPlayerIndex: player, maxBet, recentBetIndex } = game;
const callAmount = Math.min(chips[player], maxBet);
bets[player] = callAmount;
const nextIndex = getNextPlayerStillInHand(game);
if (nextIndex === recentBetIndex) {
game.phaseOver = true;
}
}
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