public class InputPlayer : IInput | |
{ | |
public bool ShouldPlay{get{ | |
return !GameSettings.PauseOnInaction || | |
( | |
Input.GetKey(KeyCode.W) || | |
Input.GetKey(KeyCode.A) || | |
Input.GetKey(KeyCode.S) || | |
Input.GetKey(KeyCode.D) || | |
Input.GetKey(KeyCode.E) || | |
Input.GetKey(KeyCode.Space) | |
); | |
}} | |
public void EndInput() | |
{ | |
ReleaseKeyboard(); | |
} | |
void ReleaseKeyboard() | |
{ | |
Player player = GameManager.CurrentPlayer; | |
if (player.MovingForward) | |
{ | |
GameManager.AddActionToTimeline(new Action(player, ActionEnum.ReleaseForward)); | |
} | |
//Repeat for the other 3 directions | |
} | |
public void GetInput() | |
{ | |
Movement(); | |
MakeNewPlayer(); | |
SwitchPlayers(); | |
SetSpawnPoint(); | |
Activate(); | |
} | |
public void SetSpawnPoint(){ | |
if(Input.GetKeyDown(KeyCode.Q)){ | |
GameManager.SetSpawnPoint(GameManager.CurrentPlayer.transform.position); | |
} | |
} | |
public void SwitchPlayers(){ | |
if(Input.GetKeyDown(KeyCode.Tab)){ | |
GameManager.SwitchPlayer(1); | |
} | |
} | |
void MakeNewPlayer(){ | |
if(Input.GetKeyDown(KeyCode.F)){ | |
GameManager.MakeNewPlayer(); | |
} | |
} | |
void Activate(){ | |
Player player = GameManager.CurrentPlayer; | |
if(Input.GetKeyDown(KeyCode.E)){ | |
GameManager.AddActionToTimeline(new Action(player, ActionEnum.Activate)); | |
} | |
} | |
void Movement() | |
{ | |
Player player = GameManager.CurrentPlayer; | |
if (Input.GetKeyDown(KeyCode.W)) | |
{ | |
GameManager.AddActionToTimeline(new Action(player, ActionEnum.PressForward)); | |
} | |
if (Input.GetKeyUp(KeyCode.W)) | |
{ | |
GameManager.AddActionToTimeline(new Action(player, ActionEnum.ReleaseForward)); | |
} | |
//Repeat for the other 3 directions | |
} | |
public void StartInput() | |
{ | |
Player player = GameManager.CurrentPlayer; | |
if (Input.GetKey(KeyCode.W)) | |
{ | |
if (!player.MovingForward) | |
{ | |
GameManager.AddActionToTimeline(new Action(player, ActionEnum.PressForward)); | |
} | |
} | |
else | |
{ | |
if (player.MovingForward) | |
{ | |
GameManager.AddActionToTimeline(new Action(player, ActionEnum.ReleaseForward)); | |
} | |
} | |
//Repeat for the other 3 directions | |
} | |
} |
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