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@jeweljames
Created December 17, 2018 17:26
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INFO:marlo.base_env_builder:Agent missed 1 observation(s).
INFO:marlo.base_env_builder:Agent missed 2 observation(s).
INFO:marlo.base_env_builder:Agent missed 1 observation(s).
INFO:marlo.base_env_builder:Agent missed 3 observation(s).
INFO:marlo.base_env_builder:Agent missed 2 observation(s).
INFO:marlo.base_env_builder:Agent missed 1 observation(s).
INFO:marlo.base_env_builder:Agent missed 1 observation(s).
INFO:marlo.base_env_builder:Agent missed 1 observation(s).
INFO:marlo.base_env_builder:Agent missed 2 observation(s).
INFO:marlo.base_env_builder:Agent missed 2 observation(s).
INFO:marlo.base_env_builder:Agent missed 1 observation(s).
INFO:marlo.base_env_builder:Agent missed 1 observation(s).
INFO:marlo.base_env_builder:Agent missed 1 observation(s).
INFO:marlo.base_env_builder:Agent missed 2 observation(s).
INFO:marlo.base_env_builder:Mission ended: MALMO_AGENT_NOT_RESPONDING
INFO:marlo.base_env_builder:Mission ended: MALMO_AGENT_NOT_RESPONDING
episode_num : 124
Generating join tokens locally...
INFO:marlo.base_env_builder:params.gameMode : Cannot force survival mode.
INFO:marlo.base_env_builder:params.gameMode : Cannot force survival mode.
INFO:marlo.base_env_builder:params.gameMode : Cannot force survival mode.
INFO:marlo.base_env_builder:Waiting for mission to start...
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Giving up on mission starting up
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: Failed to find the server for this mission - you must start the agent that has role 0 first.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: There are not enough clients available in the ClientPool to start this 2 agent mission.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: Failed to find the server for this mission - you must start the agent that has role 0 first.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: There are not enough clients available in the ClientPool to start this 2 agent mission.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: There are not enough clients available in the ClientPool to start this 2 agent mission.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: Failed to find the server for this mission - you must start the agent that has role 0 first.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: There are not enough clients available in the ClientPool to start this 2 agent mission.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: Failed to find the server for this mission - you must start the agent that has role 0 first.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: There are not enough clients available in the ClientPool to start this 2 agent mission.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: Failed to find the server for this mission - you must start the agent that has role 0 first.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: There are not enough clients available in the ClientPool to start this 2 agent mission.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: Failed to find the server for this mission - you must start the agent that has role 0 first.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: There are not enough clients available in the ClientPool to start this 2 agent mission.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: Failed to find the server for this mission - you must start the agent that has role 0 first.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: There are not enough clients available in the ClientPool to start this 2 agent mission.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: Failed to find the server for this mission - you must start the agent that has role 0 first.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: There are not enough clients available in the ClientPool to start this 2 agent mission.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: Failed to find the server for this mission - you must start the agent that has role 0 first.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: There are not enough clients available in the ClientPool to start this 2 agent mission.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: Failed to find the server for this mission - you must start the agent that has role 0 first.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : There are not enough clients available in the ClientPool to start this 2 agent mission.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: There are not enough clients available in the ClientPool to start this 2 agent mission.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Failed to find the server for this mission - you must start the agent that has role 0 first.
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
malmo.MalmoPython.MissionException: Failed to find the server for this mission - you must start the agent that has role 0 first.
Restart Malmo Minecraft clients for experiment 26c28483-859b-41ed-91b5-50c9edf83e9e
Stopping ClientInfo: 127.0.0.1:10000:0 ...
Stopping ClientInfo: 127.0.0.1:10001:0 ...
Pause for restarts ....
episode_num : 125
Generating join tokens locally...
INFO:marlo.base_env_builder:params.gameMode : Cannot force survival mode.
INFO:marlo.base_env_builder:params.gameMode : Cannot force survival mode.
INFO:marlo.base_env_builder:params.gameMode : Cannot force survival mode.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
RuntimeError: Caught std::exception: All ports in range were busy!
Exception in threaded function: Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
WARNING:marlo.base_env_builder:Error on attempting to start mission : Caught std::exception: All ports in range were busy!
WARNING:marlo.base_env_builder:Will attempt again after 3 seconds.
ERROR:marlo.base_env_builder:Error Starting Mission : Traceback (most recent call last):
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
RuntimeError: Caught std::exception: All ports in range were busy!
Exception in threaded function: Caught std::exception: All ports in range were busy!
Traceback (most recent call last):
File "run.py", line 462, in <module>
run_episode(join_tokens)
File "run.py", line 256, in run_episode
marlo.utils.join_all(thread_handlers)
File ".local/lib/python3.5/site-packages/marlo/utils.py", line 110, in join_all
marlo.utils.check_for_exceptions(thread_handlers)
File ".local/lib/python3.5/site-packages/marlo/utils.py", line 103, in check_for_exceptions
raise result.exception
File ".local/lib/python3.5/site-packages/marlo/utils.py", line 84, in wrap
queue.put(fn(*args, **kwargs))
File "run.py", line 194, in run_agent
observation = env.reset()
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 681, in reset
return self._reset()
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 756, in _reset
raise e
File ".local/lib/python3.5/site-packages/marlo/base_env_builder.py", line 725, in _reset
self.experiment_id
RuntimeError: Caught std::exception: All ports in range were busy!
2018-12-17 16:59:06
Full thread dump OpenJDK 64-Bit Server VM (25.191-b12 mixed mode):
"Attach Listener" #45 daemon prio=9 os_prio=0 tid=0x00007fb664001000 nid=0x50e2 waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"Forward streams with process: command '/usr/lib/jvm/java-8-openjdk-amd64/bin/java' Thread 3" #44 prio=5 os_prio=0 tid=0x00007fb61c004000 nid=0x3c85 runnable [0x00007fb674efc000]
java.lang.Thread.State: RUNNABLE
at java.io.FileInputStream.readBytes(Native Method)
at java.io.FileInputStream.read(FileInputStream.java:255)
at java.io.BufferedInputStream.fill(BufferedInputStream.java:246)
at java.io.BufferedInputStream.read1(BufferedInputStream.java:286)
at java.io.BufferedInputStream.read(BufferedInputStream.java:345)
- locked <0x000000068cc53878> (a java.lang.UNIXProcess$ProcessPipeInputStream)
at java.io.FilterInputStream.read(FilterInputStream.java:107)
at org.gradle.process.internal.streams.ExecOutputHandleRunner.run(ExecOutputHandleRunner.java:51)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x000000068cc72768> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"Forward streams with process: command '/usr/lib/jvm/java-8-openjdk-amd64/bin/java' Thread 2" #43 prio=5 os_prio=0 tid=0x00007fb61c003000 nid=0x3c84 runnable [0x00007fb674af8000]
java.lang.Thread.State: RUNNABLE
at java.io.FileInputStream.readBytes(Native Method)
at java.io.FileInputStream.read(FileInputStream.java:255)
at java.io.BufferedInputStream.fill(BufferedInputStream.java:246)
at java.io.BufferedInputStream.read1(BufferedInputStream.java:286)
at java.io.BufferedInputStream.read(BufferedInputStream.java:345)
- locked <0x000000068cc55938> (a java.lang.UNIXProcess$ProcessPipeInputStream)
at java.io.FilterInputStream.read(FilterInputStream.java:107)
at org.gradle.process.internal.streams.ExecOutputHandleRunner.run(ExecOutputHandleRunner.java:51)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x000000068cc72108> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"Run command '/usr/lib/jvm/java-8-openjdk-amd64/bin/java'" #39 prio=5 os_prio=0 tid=0x00007fb6d51ff800 nid=0x3c7f in Object.wait() [0x00007fb675401000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x000000068cc51478> (a java.lang.UNIXProcess)
at java.lang.Object.wait(Object.java:502)
at java.lang.UNIXProcess.waitFor(UNIXProcess.java:395)
- locked <0x000000068cc51478> (a java.lang.UNIXProcess)
at org.gradle.process.internal.ExecHandleRunner.run(ExecHandleRunner.java:81)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x000000068bee4718> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"File lock request listener" #12 prio=5 os_prio=0 tid=0x00007fb6d6001000 nid=0x3c61 runnable [0x00007fb6a0462000]
java.lang.Thread.State: RUNNABLE
at java.net.PlainDatagramSocketImpl.receive0(Native Method)
- locked <0x00000004109c8978> (a java.net.PlainDatagramSocketImpl)
at java.net.AbstractPlainDatagramSocketImpl.receive(AbstractPlainDatagramSocketImpl.java:143)
- locked <0x00000004109c8978> (a java.net.PlainDatagramSocketImpl)
at java.net.DatagramSocket.receive(DatagramSocket.java:812)
- locked <0x000000068d2ebf68> (a java.net.DatagramPacket)
- locked <0x00000004109c8938> (a java.net.DatagramSocket)
at org.gradle.cache.internal.FileLockCommunicator.receive(FileLockCommunicator.java:60)
at org.gradle.cache.internal.locklistener.DefaultFileLockContentionHandler$1.doRun(DefaultFileLockContentionHandler.java:67)
at org.gradle.cache.internal.locklistener.DefaultFileLockContentionHandler$1.run(DefaultFileLockContentionHandler.java:54)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x0000000410d96fd0> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"process reaper" #11 daemon prio=10 os_prio=0 tid=0x00007fb6d5f64000 nid=0x3c43 runnable [0x00007fb6a0713000]
java.lang.Thread.State: RUNNABLE
at java.lang.UNIXProcess.waitForProcessExit(Native Method)
at java.lang.UNIXProcess.lambda$initStreams$3(UNIXProcess.java:289)
at java.lang.UNIXProcess$$Lambda$7/1252820474.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x00000004114c40d0> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"Service Thread" #9 daemon prio=9 os_prio=0 tid=0x00007fb6d40d6800 nid=0x3c3f runnable [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C1 CompilerThread3" #8 daemon prio=9 os_prio=0 tid=0x00007fb6d40cb000 nid=0x3c3e waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C2 CompilerThread2" #7 daemon prio=9 os_prio=0 tid=0x00007fb6d40c9000 nid=0x3c3d waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C2 CompilerThread1" #6 daemon prio=9 os_prio=0 tid=0x00007fb6d40c7800 nid=0x3c3c waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C2 CompilerThread0" #5 daemon prio=9 os_prio=0 tid=0x00007fb6d40c4800 nid=0x3c3b waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"Signal Dispatcher" #4 daemon prio=9 os_prio=0 tid=0x00007fb6d40c3000 nid=0x3c3a runnable [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"Finalizer" #3 daemon prio=8 os_prio=0 tid=0x00007fb6d4090800 nid=0x3c39 in Object.wait() [0x00007fb6a2dec000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x000000041061ac38> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:144)
- locked <0x000000041061ac38> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:165)
at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:216)
Locked ownable synchronizers:
- None
"Reference Handler" #2 daemon prio=10 os_prio=0 tid=0x00007fb6d408e000 nid=0x3c38 in Object.wait() [0x00007fb6a2eed000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x00000004106228e0> (a java.lang.ref.Reference$Lock)
at java.lang.Object.wait(Object.java:502)
at java.lang.ref.Reference.tryHandlePending(Reference.java:191)
- locked <0x00000004106228e0> (a java.lang.ref.Reference$Lock)
at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:153)
Locked ownable synchronizers:
- None
"main" #1 prio=5 os_prio=0 tid=0x00007fb6d400a800 nid=0x3c2c waiting on condition [0x00007fb6de10d000]
java.lang.Thread.State: WAITING (parking)
at sun.misc.Unsafe.park(Native Method)
- parking to wait for <0x000000068be92e20> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject)
at java.util.concurrent.locks.LockSupport.park(LockSupport.java:175)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2039)
at org.gradle.process.internal.DefaultExecHandle.waitForFinish(DefaultExecHandle.java:276)
at org.gradle.process.internal.DefaultJavaExecAction.execute(DefaultJavaExecAction.java:29)
at org.gradle.api.tasks.JavaExec.exec(JavaExec.java:74)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.gradle.internal.reflect.JavaMethod.invoke(JavaMethod.java:75)
at org.gradle.api.internal.project.taskfactory.AnnotationProcessingTaskFactory$StandardTaskAction.doExecute(AnnotationProcessingTaskFactory.java:228)
at org.gradle.api.internal.project.taskfactory.AnnotationProcessingTaskFactory$StandardTaskAction.execute(AnnotationProcessingTaskFactory.java:221)
at org.gradle.api.internal.project.taskfactory.AnnotationProcessingTaskFactory$StandardTaskAction.execute(AnnotationProcessingTaskFactory.java:210)
at org.gradle.api.internal.AbstractTask$TaskActionWrapper.execute(AbstractTask.java:621)
at org.gradle.api.internal.AbstractTask$TaskActionWrapper.execute(AbstractTask.java:604)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.executeAction(ExecuteActionsTaskExecuter.java:80)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.executeActions(ExecuteActionsTaskExecuter.java:61)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.execute(ExecuteActionsTaskExecuter.java:46)
at org.gradle.api.internal.tasks.execution.PostExecutionAnalysisTaskExecuter.execute(PostExecutionAnalysisTaskExecuter.java:35)
at org.gradle.api.internal.tasks.execution.SkipUpToDateTaskExecuter.execute(SkipUpToDateTaskExecuter.java:66)
at org.gradle.api.internal.tasks.execution.ValidatingTaskExecuter.execute(ValidatingTaskExecuter.java:58)
at org.gradle.api.internal.tasks.execution.SkipEmptySourceFilesTaskExecuter.execute(SkipEmptySourceFilesTaskExecuter.java:52)
at org.gradle.api.internal.tasks.execution.SkipTaskWithNoActionsExecuter.execute(SkipTaskWithNoActionsExecuter.java:52)
at org.gradle.api.internal.tasks.execution.SkipOnlyIfTaskExecuter.execute(SkipOnlyIfTaskExecuter.java:53)
at org.gradle.api.internal.tasks.execution.ExecuteAtMostOnceTaskExecuter.execute(ExecuteAtMostOnceTaskExecuter.java:43)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter$EventFiringTaskWorker.execute(DefaultTaskGraphExecuter.java:203)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter$EventFiringTaskWorker.execute(DefaultTaskGraphExecuter.java:185)
at org.gradle.execution.taskgraph.AbstractTaskPlanExecutor$TaskExecutorWorker.processTask(AbstractTaskPlanExecutor.java:66)
at org.gradle.execution.taskgraph.AbstractTaskPlanExecutor$TaskExecutorWorker.run(AbstractTaskPlanExecutor.java:50)
at org.gradle.execution.taskgraph.DefaultTaskPlanExecutor.process(DefaultTaskPlanExecutor.java:25)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter.execute(DefaultTaskGraphExecuter.java:110)
at org.gradle.execution.SelectedTaskExecutionAction.execute(SelectedTaskExecutionAction.java:37)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:37)
at org.gradle.execution.DefaultBuildExecuter.access$000(DefaultBuildExecuter.java:23)
at org.gradle.execution.DefaultBuildExecuter$1.proceed(DefaultBuildExecuter.java:43)
at org.gradle.execution.DryRunBuildExecutionAction.execute(DryRunBuildExecutionAction.java:32)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:37)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:30)
at org.gradle.initialization.DefaultGradleLauncher$4.run(DefaultGradleLauncher.java:153)
at org.gradle.internal.Factories$1.create(Factories.java:22)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:53)
at org.gradle.initialization.DefaultGradleLauncher.doBuildStages(DefaultGradleLauncher.java:150)
at org.gradle.initialization.DefaultGradleLauncher.access$200(DefaultGradleLauncher.java:32)
at org.gradle.initialization.DefaultGradleLauncher$1.create(DefaultGradleLauncher.java:98)
at org.gradle.initialization.DefaultGradleLauncher$1.create(DefaultGradleLauncher.java:92)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:63)
at org.gradle.initialization.DefaultGradleLauncher.doBuild(DefaultGradleLauncher.java:92)
at org.gradle.initialization.DefaultGradleLauncher.run(DefaultGradleLauncher.java:83)
at org.gradle.launcher.exec.InProcessBuildActionExecuter$DefaultBuildController.run(InProcessBuildActionExecuter.java:99)
at org.gradle.tooling.internal.provider.ExecuteBuildActionRunner.run(ExecuteBuildActionRunner.java:28)
at org.gradle.launcher.exec.ChainingBuildActionRunner.run(ChainingBuildActionRunner.java:35)
at org.gradle.launcher.exec.InProcessBuildActionExecuter.execute(InProcessBuildActionExecuter.java:48)
at org.gradle.launcher.exec.InProcessBuildActionExecuter.execute(InProcessBuildActionExecuter.java:30)
at org.gradle.launcher.exec.ContinuousBuildActionExecuter.execute(ContinuousBuildActionExecuter.java:81)
at org.gradle.launcher.exec.ContinuousBuildActionExecuter.execute(ContinuousBuildActionExecuter.java:46)
at org.gradle.launcher.exec.DaemonUsageSuggestingBuildActionExecuter.execute(DaemonUsageSuggestingBuildActionExecuter.java:51)
at org.gradle.launcher.exec.DaemonUsageSuggestingBuildActionExecuter.execute(DaemonUsageSuggestingBuildActionExecuter.java:28)
at org.gradle.launcher.cli.RunBuildAction.run(RunBuildAction.java:43)
at org.gradle.internal.Actions$RunnableActionAdapter.execute(Actions.java:173)
at org.gradle.launcher.cli.CommandLineActionFactory$ParseAndBuildAction.execute(CommandLineActionFactory.java:239)
at org.gradle.launcher.cli.CommandLineActionFactory$ParseAndBuildAction.execute(CommandLineActionFactory.java:212)
at org.gradle.launcher.cli.JavaRuntimeValidationAction.execute(JavaRuntimeValidationAction.java:35)
at org.gradle.launcher.cli.JavaRuntimeValidationAction.execute(JavaRuntimeValidationAction.java:24)
at org.gradle.launcher.cli.ExceptionReportingAction.execute(ExceptionReportingAction.java:33)
at org.gradle.launcher.cli.ExceptionReportingAction.execute(ExceptionReportingAction.java:22)
at org.gradle.launcher.cli.CommandLineActionFactory$WithLogging.execute(CommandLineActionFactory.java:205)
at org.gradle.launcher.cli.CommandLineActionFactory$WithLogging.execute(CommandLineActionFactory.java:169)
at org.gradle.launcher.Main.doAction(Main.java:33)
at org.gradle.launcher.bootstrap.EntryPoint.run(EntryPoint.java:45)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.gradle.launcher.bootstrap.ProcessBootstrap.runNoExit(ProcessBootstrap.java:55)
at org.gradle.launcher.bootstrap.ProcessBootstrap.run(ProcessBootstrap.java:36)
at org.gradle.launcher.GradleMain.main(GradleMain.java:23)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.gradle.wrapper.BootstrapMainStarter.start(BootstrapMainStarter.java:30)
at org.gradle.wrapper.WrapperExecutor.execute(WrapperExecutor.java:127)
at org.gradle.wrapper.GradleWrapperMain.main(GradleWrapperMain.java:61)
Locked ownable synchronizers:
- None
"VM Thread" os_prio=0 tid=0x00007fb6d4084800 nid=0x3c37 runnable
"GC task thread#0 (ParallelGC)" os_prio=0 tid=0x00007fb6d4020000 nid=0x3c2d runnable
"GC task thread#1 (ParallelGC)" os_prio=0 tid=0x00007fb6d4021800 nid=0x3c2e runnable
"GC task thread#2 (ParallelGC)" os_prio=0 tid=0x00007fb6d4023800 nid=0x3c2f runnable
"GC task thread#3 (ParallelGC)" os_prio=0 tid=0x00007fb6d4025000 nid=0x3c30 runnable
"GC task thread#4 (ParallelGC)" os_prio=0 tid=0x00007fb6d4027000 nid=0x3c31 runnable
"GC task thread#5 (ParallelGC)" os_prio=0 tid=0x00007fb6d4028800 nid=0x3c32 runnable
"GC task thread#6 (ParallelGC)" os_prio=0 tid=0x00007fb6d402a800 nid=0x3c33 runnable
"GC task thread#7 (ParallelGC)" os_prio=0 tid=0x00007fb6d402c000 nid=0x3c34 runnable
"GC task thread#8 (ParallelGC)" os_prio=0 tid=0x00007fb6d402e000 nid=0x3c35 runnable
"GC task thread#9 (ParallelGC)" os_prio=0 tid=0x00007fb6d402f800 nid=0x3c36 runnable
"VM Periodic Task Thread" os_prio=0 tid=0x00007fb6d40d9000 nid=0x3c40 waiting on condition
JNI global references: 243
2018-12-17 17:01:55
Full thread dump OpenJDK 64-Bit Server VM (25.191-b12 mixed mode):
"Attach Listener" #45 daemon prio=9 os_prio=0 tid=0x00007fb664001000 nid=0x50e2 waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"Forward streams with process: command '/usr/lib/jvm/java-8-openjdk-amd64/bin/java' Thread 3" #44 prio=5 os_prio=0 tid=0x00007fb61c004000 nid=0x3c85 runnable [0x00007fb674efc000]
java.lang.Thread.State: RUNNABLE
at java.io.FileInputStream.readBytes(Native Method)
at java.io.FileInputStream.read(FileInputStream.java:255)
at java.io.BufferedInputStream.fill(BufferedInputStream.java:246)
at java.io.BufferedInputStream.read1(BufferedInputStream.java:286)
at java.io.BufferedInputStream.read(BufferedInputStream.java:345)
- locked <0x000000068cc53878> (a java.lang.UNIXProcess$ProcessPipeInputStream)
at java.io.FilterInputStream.read(FilterInputStream.java:107)
at org.gradle.process.internal.streams.ExecOutputHandleRunner.run(ExecOutputHandleRunner.java:51)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x000000068cc72768> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"Forward streams with process: command '/usr/lib/jvm/java-8-openjdk-amd64/bin/java' Thread 2" #43 prio=5 os_prio=0 tid=0x00007fb61c003000 nid=0x3c84 runnable [0x00007fb674af8000]
java.lang.Thread.State: RUNNABLE
at java.io.FileInputStream.readBytes(Native Method)
at java.io.FileInputStream.read(FileInputStream.java:255)
at java.io.BufferedInputStream.fill(BufferedInputStream.java:246)
at java.io.BufferedInputStream.read1(BufferedInputStream.java:286)
at java.io.BufferedInputStream.read(BufferedInputStream.java:345)
- locked <0x000000068cc55938> (a java.lang.UNIXProcess$ProcessPipeInputStream)
at java.io.FilterInputStream.read(FilterInputStream.java:107)
at org.gradle.process.internal.streams.ExecOutputHandleRunner.run(ExecOutputHandleRunner.java:51)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x000000068cc72108> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"Run command '/usr/lib/jvm/java-8-openjdk-amd64/bin/java'" #39 prio=5 os_prio=0 tid=0x00007fb6d51ff800 nid=0x3c7f in Object.wait() [0x00007fb675401000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x000000068cc51478> (a java.lang.UNIXProcess)
at java.lang.Object.wait(Object.java:502)
at java.lang.UNIXProcess.waitFor(UNIXProcess.java:395)
- locked <0x000000068cc51478> (a java.lang.UNIXProcess)
at org.gradle.process.internal.ExecHandleRunner.run(ExecHandleRunner.java:81)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x000000068bee4718> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"File lock request listener" #12 prio=5 os_prio=0 tid=0x00007fb6d6001000 nid=0x3c61 runnable [0x00007fb6a0462000]
java.lang.Thread.State: RUNNABLE
at java.net.PlainDatagramSocketImpl.receive0(Native Method)
- locked <0x00000004109c8978> (a java.net.PlainDatagramSocketImpl)
at java.net.AbstractPlainDatagramSocketImpl.receive(AbstractPlainDatagramSocketImpl.java:143)
- locked <0x00000004109c8978> (a java.net.PlainDatagramSocketImpl)
at java.net.DatagramSocket.receive(DatagramSocket.java:812)
- locked <0x000000068d2ebf68> (a java.net.DatagramPacket)
- locked <0x00000004109c8938> (a java.net.DatagramSocket)
at org.gradle.cache.internal.FileLockCommunicator.receive(FileLockCommunicator.java:60)
at org.gradle.cache.internal.locklistener.DefaultFileLockContentionHandler$1.doRun(DefaultFileLockContentionHandler.java:67)
at org.gradle.cache.internal.locklistener.DefaultFileLockContentionHandler$1.run(DefaultFileLockContentionHandler.java:54)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x0000000410d96fd0> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"process reaper" #11 daemon prio=10 os_prio=0 tid=0x00007fb6d5f64000 nid=0x3c43 runnable [0x00007fb6a0713000]
java.lang.Thread.State: RUNNABLE
at java.lang.UNIXProcess.waitForProcessExit(Native Method)
at java.lang.UNIXProcess.lambda$initStreams$3(UNIXProcess.java:289)
at java.lang.UNIXProcess$$Lambda$7/1252820474.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x00000004114c40d0> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"Service Thread" #9 daemon prio=9 os_prio=0 tid=0x00007fb6d40d6800 nid=0x3c3f runnable [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C1 CompilerThread3" #8 daemon prio=9 os_prio=0 tid=0x00007fb6d40cb000 nid=0x3c3e waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C2 CompilerThread2" #7 daemon prio=9 os_prio=0 tid=0x00007fb6d40c9000 nid=0x3c3d waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C2 CompilerThread1" #6 daemon prio=9 os_prio=0 tid=0x00007fb6d40c7800 nid=0x3c3c waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C2 CompilerThread0" #5 daemon prio=9 os_prio=0 tid=0x00007fb6d40c4800 nid=0x3c3b waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"Signal Dispatcher" #4 daemon prio=9 os_prio=0 tid=0x00007fb6d40c3000 nid=0x3c3a runnable [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"Finalizer" #3 daemon prio=8 os_prio=0 tid=0x00007fb6d4090800 nid=0x3c39 in Object.wait() [0x00007fb6a2dec000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x000000041061ac38> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:144)
- locked <0x000000041061ac38> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:165)
at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:216)
Locked ownable synchronizers:
- None
"Reference Handler" #2 daemon prio=10 os_prio=0 tid=0x00007fb6d408e000 nid=0x3c38 in Object.wait() [0x00007fb6a2eed000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x00000004106228e0> (a java.lang.ref.Reference$Lock)
at java.lang.Object.wait(Object.java:502)
at java.lang.ref.Reference.tryHandlePending(Reference.java:191)
- locked <0x00000004106228e0> (a java.lang.ref.Reference$Lock)
at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:153)
Locked ownable synchronizers:
- None
"main" #1 prio=5 os_prio=0 tid=0x00007fb6d400a800 nid=0x3c2c waiting on condition [0x00007fb6de10d000]
java.lang.Thread.State: WAITING (parking)
at sun.misc.Unsafe.park(Native Method)
- parking to wait for <0x000000068be92e20> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject)
at java.util.concurrent.locks.LockSupport.park(LockSupport.java:175)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2039)
at org.gradle.process.internal.DefaultExecHandle.waitForFinish(DefaultExecHandle.java:276)
at org.gradle.process.internal.DefaultJavaExecAction.execute(DefaultJavaExecAction.java:29)
at org.gradle.api.tasks.JavaExec.exec(JavaExec.java:74)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.gradle.internal.reflect.JavaMethod.invoke(JavaMethod.java:75)
at org.gradle.api.internal.project.taskfactory.AnnotationProcessingTaskFactory$StandardTaskAction.doExecute(AnnotationProcessingTaskFactory.java:228)
at org.gradle.api.internal.project.taskfactory.AnnotationProcessingTaskFactory$StandardTaskAction.execute(AnnotationProcessingTaskFactory.java:221)
at org.gradle.api.internal.project.taskfactory.AnnotationProcessingTaskFactory$StandardTaskAction.execute(AnnotationProcessingTaskFactory.java:210)
at org.gradle.api.internal.AbstractTask$TaskActionWrapper.execute(AbstractTask.java:621)
at org.gradle.api.internal.AbstractTask$TaskActionWrapper.execute(AbstractTask.java:604)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.executeAction(ExecuteActionsTaskExecuter.java:80)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.executeActions(ExecuteActionsTaskExecuter.java:61)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.execute(ExecuteActionsTaskExecuter.java:46)
at org.gradle.api.internal.tasks.execution.PostExecutionAnalysisTaskExecuter.execute(PostExecutionAnalysisTaskExecuter.java:35)
at org.gradle.api.internal.tasks.execution.SkipUpToDateTaskExecuter.execute(SkipUpToDateTaskExecuter.java:66)
at org.gradle.api.internal.tasks.execution.ValidatingTaskExecuter.execute(ValidatingTaskExecuter.java:58)
at org.gradle.api.internal.tasks.execution.SkipEmptySourceFilesTaskExecuter.execute(SkipEmptySourceFilesTaskExecuter.java:52)
at org.gradle.api.internal.tasks.execution.SkipTaskWithNoActionsExecuter.execute(SkipTaskWithNoActionsExecuter.java:52)
at org.gradle.api.internal.tasks.execution.SkipOnlyIfTaskExecuter.execute(SkipOnlyIfTaskExecuter.java:53)
at org.gradle.api.internal.tasks.execution.ExecuteAtMostOnceTaskExecuter.execute(ExecuteAtMostOnceTaskExecuter.java:43)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter$EventFiringTaskWorker.execute(DefaultTaskGraphExecuter.java:203)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter$EventFiringTaskWorker.execute(DefaultTaskGraphExecuter.java:185)
at org.gradle.execution.taskgraph.AbstractTaskPlanExecutor$TaskExecutorWorker.processTask(AbstractTaskPlanExecutor.java:66)
at org.gradle.execution.taskgraph.AbstractTaskPlanExecutor$TaskExecutorWorker.run(AbstractTaskPlanExecutor.java:50)
at org.gradle.execution.taskgraph.DefaultTaskPlanExecutor.process(DefaultTaskPlanExecutor.java:25)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter.execute(DefaultTaskGraphExecuter.java:110)
at org.gradle.execution.SelectedTaskExecutionAction.execute(SelectedTaskExecutionAction.java:37)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:37)
at org.gradle.execution.DefaultBuildExecuter.access$000(DefaultBuildExecuter.java:23)
at org.gradle.execution.DefaultBuildExecuter$1.proceed(DefaultBuildExecuter.java:43)
at org.gradle.execution.DryRunBuildExecutionAction.execute(DryRunBuildExecutionAction.java:32)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:37)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:30)
at org.gradle.initialization.DefaultGradleLauncher$4.run(DefaultGradleLauncher.java:153)
at org.gradle.internal.Factories$1.create(Factories.java:22)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:53)
at org.gradle.initialization.DefaultGradleLauncher.doBuildStages(DefaultGradleLauncher.java:150)
at org.gradle.initialization.DefaultGradleLauncher.access$200(DefaultGradleLauncher.java:32)
at org.gradle.initialization.DefaultGradleLauncher$1.create(DefaultGradleLauncher.java:98)
at org.gradle.initialization.DefaultGradleLauncher$1.create(DefaultGradleLauncher.java:92)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:63)
at org.gradle.initialization.DefaultGradleLauncher.doBuild(DefaultGradleLauncher.java:92)
at org.gradle.initialization.DefaultGradleLauncher.run(DefaultGradleLauncher.java:83)
at org.gradle.launcher.exec.InProcessBuildActionExecuter$DefaultBuildController.run(InProcessBuildActionExecuter.java:99)
at org.gradle.tooling.internal.provider.ExecuteBuildActionRunner.run(ExecuteBuildActionRunner.java:28)
at org.gradle.launcher.exec.ChainingBuildActionRunner.run(ChainingBuildActionRunner.java:35)
at org.gradle.launcher.exec.InProcessBuildActionExecuter.execute(InProcessBuildActionExecuter.java:48)
at org.gradle.launcher.exec.InProcessBuildActionExecuter.execute(InProcessBuildActionExecuter.java:30)
at org.gradle.launcher.exec.ContinuousBuildActionExecuter.execute(ContinuousBuildActionExecuter.java:81)
at org.gradle.launcher.exec.ContinuousBuildActionExecuter.execute(ContinuousBuildActionExecuter.java:46)
at org.gradle.launcher.exec.DaemonUsageSuggestingBuildActionExecuter.execute(DaemonUsageSuggestingBuildActionExecuter.java:51)
at org.gradle.launcher.exec.DaemonUsageSuggestingBuildActionExecuter.execute(DaemonUsageSuggestingBuildActionExecuter.java:28)
at org.gradle.launcher.cli.RunBuildAction.run(RunBuildAction.java:43)
at org.gradle.internal.Actions$RunnableActionAdapter.execute(Actions.java:173)
at org.gradle.launcher.cli.CommandLineActionFactory$ParseAndBuildAction.execute(CommandLineActionFactory.java:239)
at org.gradle.launcher.cli.CommandLineActionFactory$ParseAndBuildAction.execute(CommandLineActionFactory.java:212)
at org.gradle.launcher.cli.JavaRuntimeValidationAction.execute(JavaRuntimeValidationAction.java:35)
at org.gradle.launcher.cli.JavaRuntimeValidationAction.execute(JavaRuntimeValidationAction.java:24)
at org.gradle.launcher.cli.ExceptionReportingAction.execute(ExceptionReportingAction.java:33)
at org.gradle.launcher.cli.ExceptionReportingAction.execute(ExceptionReportingAction.java:22)
at org.gradle.launcher.cli.CommandLineActionFactory$WithLogging.execute(CommandLineActionFactory.java:205)
at org.gradle.launcher.cli.CommandLineActionFactory$WithLogging.execute(CommandLineActionFactory.java:169)
at org.gradle.launcher.Main.doAction(Main.java:33)
at org.gradle.launcher.bootstrap.EntryPoint.run(EntryPoint.java:45)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.gradle.launcher.bootstrap.ProcessBootstrap.runNoExit(ProcessBootstrap.java:55)
at org.gradle.launcher.bootstrap.ProcessBootstrap.run(ProcessBootstrap.java:36)
at org.gradle.launcher.GradleMain.main(GradleMain.java:23)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.gradle.wrapper.BootstrapMainStarter.start(BootstrapMainStarter.java:30)
at org.gradle.wrapper.WrapperExecutor.execute(WrapperExecutor.java:127)
at org.gradle.wrapper.GradleWrapperMain.main(GradleWrapperMain.java:61)
Locked ownable synchronizers:
- None
"VM Thread" os_prio=0 tid=0x00007fb6d4084800 nid=0x3c37 runnable
"GC task thread#0 (ParallelGC)" os_prio=0 tid=0x00007fb6d4020000 nid=0x3c2d runnable
"GC task thread#1 (ParallelGC)" os_prio=0 tid=0x00007fb6d4021800 nid=0x3c2e runnable
"GC task thread#2 (ParallelGC)" os_prio=0 tid=0x00007fb6d4023800 nid=0x3c2f runnable
"GC task thread#3 (ParallelGC)" os_prio=0 tid=0x00007fb6d4025000 nid=0x3c30 runnable
"GC task thread#4 (ParallelGC)" os_prio=0 tid=0x00007fb6d4027000 nid=0x3c31 runnable
"GC task thread#5 (ParallelGC)" os_prio=0 tid=0x00007fb6d4028800 nid=0x3c32 runnable
"GC task thread#6 (ParallelGC)" os_prio=0 tid=0x00007fb6d402a800 nid=0x3c33 runnable
"GC task thread#7 (ParallelGC)" os_prio=0 tid=0x00007fb6d402c000 nid=0x3c34 runnable
"GC task thread#8 (ParallelGC)" os_prio=0 tid=0x00007fb6d402e000 nid=0x3c35 runnable
"GC task thread#9 (ParallelGC)" os_prio=0 tid=0x00007fb6d402f800 nid=0x3c36 runnable
"VM Periodic Task Thread" os_prio=0 tid=0x00007fb6d40d9000 nid=0x3c40 waiting on condition
JNI global references: 243
2018-12-17 16:59:17
Full thread dump OpenJDK 64-Bit Server VM (25.191-b12 mixed mode):
"Attach Listener" #45 daemon prio=9 os_prio=0 tid=0x00007fec48001000 nid=0x512a waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"Forward streams with process: command '/usr/lib/jvm/java-8-openjdk-amd64/bin/java' Thread 3" #44 prio=5 os_prio=0 tid=0x00007febd0002800 nid=0x3cba runnable [0x00007feca563c000]
java.lang.Thread.State: RUNNABLE
at java.io.FileInputStream.readBytes(Native Method)
at java.io.FileInputStream.read(FileInputStream.java:255)
at java.io.BufferedInputStream.fill(BufferedInputStream.java:246)
at java.io.BufferedInputStream.read1(BufferedInputStream.java:286)
at java.io.BufferedInputStream.read(BufferedInputStream.java:345)
- locked <0x00000006925ab808> (a java.lang.UNIXProcess$ProcessPipeInputStream)
at java.io.FilterInputStream.read(FilterInputStream.java:107)
at org.gradle.process.internal.streams.ExecOutputHandleRunner.run(ExecOutputHandleRunner.java:51)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x00000006925ca758> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"Forward streams with process: command '/usr/lib/jvm/java-8-openjdk-amd64/bin/java' Thread 2" #43 prio=5 os_prio=0 tid=0x00007febd0001800 nid=0x3cb8 runnable [0x00007feca5137000]
java.lang.Thread.State: RUNNABLE
at java.io.FileInputStream.readBytes(Native Method)
at java.io.FileInputStream.read(FileInputStream.java:255)
at java.io.BufferedInputStream.fill(BufferedInputStream.java:246)
at java.io.BufferedInputStream.read1(BufferedInputStream.java:286)
at java.io.BufferedInputStream.read(BufferedInputStream.java:345)
- locked <0x00000006925ad8c8> (a java.lang.UNIXProcess$ProcessPipeInputStream)
at java.io.FilterInputStream.read(FilterInputStream.java:107)
at org.gradle.process.internal.streams.ExecOutputHandleRunner.run(ExecOutputHandleRunner.java:51)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x00000006925ca0f8> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"Run command '/usr/lib/jvm/java-8-openjdk-amd64/bin/java'" #39 prio=5 os_prio=0 tid=0x00007fecd03d8000 nid=0x3cb4 in Object.wait() [0x00007feca4127000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x00000006925a9400> (a java.lang.UNIXProcess)
at java.lang.Object.wait(Object.java:502)
at java.lang.UNIXProcess.waitFor(UNIXProcess.java:395)
- locked <0x00000006925a9400> (a java.lang.UNIXProcess)
at org.gradle.process.internal.ExecHandleRunner.run(ExecHandleRunner.java:81)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x000000069186a9e0> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"File lock request listener" #12 prio=5 os_prio=0 tid=0x00007fecd1f08800 nid=0x3c64 runnable [0x00007feca7550000]
java.lang.Thread.State: RUNNABLE
at java.net.PlainDatagramSocketImpl.receive0(Native Method)
- locked <0x00000004109ee640> (a java.net.PlainDatagramSocketImpl)
at java.net.AbstractPlainDatagramSocketImpl.receive(AbstractPlainDatagramSocketImpl.java:143)
- locked <0x00000004109ee640> (a java.net.PlainDatagramSocketImpl)
at java.net.DatagramSocket.receive(DatagramSocket.java:812)
- locked <0x0000000412692de8> (a java.net.DatagramPacket)
- locked <0x00000004109ee600> (a java.net.DatagramSocket)
at org.gradle.cache.internal.FileLockCommunicator.receive(FileLockCommunicator.java:60)
at org.gradle.cache.internal.locklistener.DefaultFileLockContentionHandler$1.doRun(DefaultFileLockContentionHandler.java:67)
at org.gradle.cache.internal.locklistener.DefaultFileLockContentionHandler$1.run(DefaultFileLockContentionHandler.java:54)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x0000000410ef00b0> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"process reaper" #11 daemon prio=10 os_prio=0 tid=0x00007fecd1e6c000 nid=0x3c63 runnable [0x00007fecac08c000]
java.lang.Thread.State: RUNNABLE
at java.lang.UNIXProcess.waitForProcessExit(Native Method)
at java.lang.UNIXProcess.lambda$initStreams$3(UNIXProcess.java:289)
at java.lang.UNIXProcess$$Lambda$7/1252820474.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x0000000410ef0558> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"Service Thread" #9 daemon prio=9 os_prio=0 tid=0x00007fecd00ce000 nid=0x3c5f runnable [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C1 CompilerThread3" #8 daemon prio=9 os_prio=0 tid=0x00007fecd00cb000 nid=0x3c5e waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C2 CompilerThread2" #7 daemon prio=9 os_prio=0 tid=0x00007fecd00c9000 nid=0x3c5d waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C2 CompilerThread1" #6 daemon prio=9 os_prio=0 tid=0x00007fecd00c7800 nid=0x3c5c waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C2 CompilerThread0" #5 daemon prio=9 os_prio=0 tid=0x00007fecd00c4800 nid=0x3c5b waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"Signal Dispatcher" #4 daemon prio=9 os_prio=0 tid=0x00007fecd00c3000 nid=0x3c5a runnable [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"Finalizer" #3 daemon prio=8 os_prio=0 tid=0x00007fecd0090800 nid=0x3c59 in Object.wait() [0x00007fecb4f6e000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x000000041061ada0> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:144)
- locked <0x000000041061ada0> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:165)
at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:216)
Locked ownable synchronizers:
- None
"Reference Handler" #2 daemon prio=10 os_prio=0 tid=0x00007fecd008e000 nid=0x3c58 in Object.wait() [0x00007fecb506f000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x000000041062a9a8> (a java.lang.ref.Reference$Lock)
at java.lang.Object.wait(Object.java:502)
at java.lang.ref.Reference.tryHandlePending(Reference.java:191)
- locked <0x000000041062a9a8> (a java.lang.ref.Reference$Lock)
at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:153)
Locked ownable synchronizers:
- None
"main" #1 prio=5 os_prio=0 tid=0x00007fecd000a800 nid=0x3c4c waiting on condition [0x00007fecd8287000]
java.lang.Thread.State: WAITING (parking)
at sun.misc.Unsafe.park(Native Method)
- parking to wait for <0x0000000691819040> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject)
at java.util.concurrent.locks.LockSupport.park(LockSupport.java:175)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2039)
at org.gradle.process.internal.DefaultExecHandle.waitForFinish(DefaultExecHandle.java:276)
at org.gradle.process.internal.DefaultJavaExecAction.execute(DefaultJavaExecAction.java:29)
at org.gradle.api.tasks.JavaExec.exec(JavaExec.java:74)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.gradle.internal.reflect.JavaMethod.invoke(JavaMethod.java:75)
at org.gradle.api.internal.project.taskfactory.AnnotationProcessingTaskFactory$StandardTaskAction.doExecute(AnnotationProcessingTaskFactory.java:228)
at org.gradle.api.internal.project.taskfactory.AnnotationProcessingTaskFactory$StandardTaskAction.execute(AnnotationProcessingTaskFactory.java:221)
at org.gradle.api.internal.project.taskfactory.AnnotationProcessingTaskFactory$StandardTaskAction.execute(AnnotationProcessingTaskFactory.java:210)
at org.gradle.api.internal.AbstractTask$TaskActionWrapper.execute(AbstractTask.java:621)
at org.gradle.api.internal.AbstractTask$TaskActionWrapper.execute(AbstractTask.java:604)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.executeAction(ExecuteActionsTaskExecuter.java:80)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.executeActions(ExecuteActionsTaskExecuter.java:61)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.execute(ExecuteActionsTaskExecuter.java:46)
at org.gradle.api.internal.tasks.execution.PostExecutionAnalysisTaskExecuter.execute(PostExecutionAnalysisTaskExecuter.java:35)
at org.gradle.api.internal.tasks.execution.SkipUpToDateTaskExecuter.execute(SkipUpToDateTaskExecuter.java:66)
at org.gradle.api.internal.tasks.execution.ValidatingTaskExecuter.execute(ValidatingTaskExecuter.java:58)
at org.gradle.api.internal.tasks.execution.SkipEmptySourceFilesTaskExecuter.execute(SkipEmptySourceFilesTaskExecuter.java:52)
at org.gradle.api.internal.tasks.execution.SkipTaskWithNoActionsExecuter.execute(SkipTaskWithNoActionsExecuter.java:52)
at org.gradle.api.internal.tasks.execution.SkipOnlyIfTaskExecuter.execute(SkipOnlyIfTaskExecuter.java:53)
at org.gradle.api.internal.tasks.execution.ExecuteAtMostOnceTaskExecuter.execute(ExecuteAtMostOnceTaskExecuter.java:43)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter$EventFiringTaskWorker.execute(DefaultTaskGraphExecuter.java:203)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter$EventFiringTaskWorker.execute(DefaultTaskGraphExecuter.java:185)
at org.gradle.execution.taskgraph.AbstractTaskPlanExecutor$TaskExecutorWorker.processTask(AbstractTaskPlanExecutor.java:66)
at org.gradle.execution.taskgraph.AbstractTaskPlanExecutor$TaskExecutorWorker.run(AbstractTaskPlanExecutor.java:50)
at org.gradle.execution.taskgraph.DefaultTaskPlanExecutor.process(DefaultTaskPlanExecutor.java:25)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter.execute(DefaultTaskGraphExecuter.java:110)
at org.gradle.execution.SelectedTaskExecutionAction.execute(SelectedTaskExecutionAction.java:37)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:37)
at org.gradle.execution.DefaultBuildExecuter.access$000(DefaultBuildExecuter.java:23)
at org.gradle.execution.DefaultBuildExecuter$1.proceed(DefaultBuildExecuter.java:43)
at org.gradle.execution.DryRunBuildExecutionAction.execute(DryRunBuildExecutionAction.java:32)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:37)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:30)
at org.gradle.initialization.DefaultGradleLauncher$4.run(DefaultGradleLauncher.java:153)
at org.gradle.internal.Factories$1.create(Factories.java:22)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:53)
at org.gradle.initialization.DefaultGradleLauncher.doBuildStages(DefaultGradleLauncher.java:150)
at org.gradle.initialization.DefaultGradleLauncher.access$200(DefaultGradleLauncher.java:32)
at org.gradle.initialization.DefaultGradleLauncher$1.create(DefaultGradleLauncher.java:98)
at org.gradle.initialization.DefaultGradleLauncher$1.create(DefaultGradleLauncher.java:92)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:63)
at org.gradle.initialization.DefaultGradleLauncher.doBuild(DefaultGradleLauncher.java:92)
at org.gradle.initialization.DefaultGradleLauncher.run(DefaultGradleLauncher.java:83)
at org.gradle.launcher.exec.InProcessBuildActionExecuter$DefaultBuildController.run(InProcessBuildActionExecuter.java:99)
at org.gradle.tooling.internal.provider.ExecuteBuildActionRunner.run(ExecuteBuildActionRunner.java:28)
at org.gradle.launcher.exec.ChainingBuildActionRunner.run(ChainingBuildActionRunner.java:35)
at org.gradle.launcher.exec.InProcessBuildActionExecuter.execute(InProcessBuildActionExecuter.java:48)
at org.gradle.launcher.exec.InProcessBuildActionExecuter.execute(InProcessBuildActionExecuter.java:30)
at org.gradle.launcher.exec.ContinuousBuildActionExecuter.execute(ContinuousBuildActionExecuter.java:81)
at org.gradle.launcher.exec.ContinuousBuildActionExecuter.execute(ContinuousBuildActionExecuter.java:46)
at org.gradle.launcher.exec.DaemonUsageSuggestingBuildActionExecuter.execute(DaemonUsageSuggestingBuildActionExecuter.java:51)
at org.gradle.launcher.exec.DaemonUsageSuggestingBuildActionExecuter.execute(DaemonUsageSuggestingBuildActionExecuter.java:28)
at org.gradle.launcher.cli.RunBuildAction.run(RunBuildAction.java:43)
at org.gradle.internal.Actions$RunnableActionAdapter.execute(Actions.java:173)
at org.gradle.launcher.cli.CommandLineActionFactory$ParseAndBuildAction.execute(CommandLineActionFactory.java:239)
at org.gradle.launcher.cli.CommandLineActionFactory$ParseAndBuildAction.execute(CommandLineActionFactory.java:212)
at org.gradle.launcher.cli.JavaRuntimeValidationAction.execute(JavaRuntimeValidationAction.java:35)
at org.gradle.launcher.cli.JavaRuntimeValidationAction.execute(JavaRuntimeValidationAction.java:24)
at org.gradle.launcher.cli.ExceptionReportingAction.execute(ExceptionReportingAction.java:33)
at org.gradle.launcher.cli.ExceptionReportingAction.execute(ExceptionReportingAction.java:22)
at org.gradle.launcher.cli.CommandLineActionFactory$WithLogging.execute(CommandLineActionFactory.java:205)
at org.gradle.launcher.cli.CommandLineActionFactory$WithLogging.execute(CommandLineActionFactory.java:169)
at org.gradle.launcher.Main.doAction(Main.java:33)
at org.gradle.launcher.bootstrap.EntryPoint.run(EntryPoint.java:45)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.gradle.launcher.bootstrap.ProcessBootstrap.runNoExit(ProcessBootstrap.java:55)
at org.gradle.launcher.bootstrap.ProcessBootstrap.run(ProcessBootstrap.java:36)
at org.gradle.launcher.GradleMain.main(GradleMain.java:23)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.gradle.wrapper.BootstrapMainStarter.start(BootstrapMainStarter.java:30)
at org.gradle.wrapper.WrapperExecutor.execute(WrapperExecutor.java:127)
at org.gradle.wrapper.GradleWrapperMain.main(GradleWrapperMain.java:61)
Locked ownable synchronizers:
- None
"VM Thread" os_prio=0 tid=0x00007fecd0084800 nid=0x3c57 runnable
"GC task thread#0 (ParallelGC)" os_prio=0 tid=0x00007fecd0020000 nid=0x3c4d runnable
"GC task thread#1 (ParallelGC)" os_prio=0 tid=0x00007fecd0021800 nid=0x3c4e runnable
"GC task thread#2 (ParallelGC)" os_prio=0 tid=0x00007fecd0023800 nid=0x3c4f runnable
"GC task thread#3 (ParallelGC)" os_prio=0 tid=0x00007fecd0025000 nid=0x3c50 runnable
"GC task thread#4 (ParallelGC)" os_prio=0 tid=0x00007fecd0027000 nid=0x3c51 runnable
"GC task thread#5 (ParallelGC)" os_prio=0 tid=0x00007fecd0028800 nid=0x3c52 runnable
"GC task thread#6 (ParallelGC)" os_prio=0 tid=0x00007fecd002a800 nid=0x3c53 runnable
"GC task thread#7 (ParallelGC)" os_prio=0 tid=0x00007fecd002c000 nid=0x3c54 runnable
"GC task thread#8 (ParallelGC)" os_prio=0 tid=0x00007fecd002e000 nid=0x3c55 runnable
"GC task thread#9 (ParallelGC)" os_prio=0 tid=0x00007fecd002f800 nid=0x3c56 runnable
"VM Periodic Task Thread" os_prio=0 tid=0x00007fecd00d0800 nid=0x3c60 waiting on condition
JNI global references: 243
2018-12-17 17:02:01
Full thread dump OpenJDK 64-Bit Server VM (25.191-b12 mixed mode):
"Attach Listener" #45 daemon prio=9 os_prio=0 tid=0x00007fec48001000 nid=0x512a waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"Forward streams with process: command '/usr/lib/jvm/java-8-openjdk-amd64/bin/java' Thread 3" #44 prio=5 os_prio=0 tid=0x00007febd0002800 nid=0x3cba runnable [0x00007feca563c000]
java.lang.Thread.State: RUNNABLE
at java.io.FileInputStream.readBytes(Native Method)
at java.io.FileInputStream.read(FileInputStream.java:255)
at java.io.BufferedInputStream.fill(BufferedInputStream.java:246)
at java.io.BufferedInputStream.read1(BufferedInputStream.java:286)
at java.io.BufferedInputStream.read(BufferedInputStream.java:345)
- locked <0x00000006925ab808> (a java.lang.UNIXProcess$ProcessPipeInputStream)
at java.io.FilterInputStream.read(FilterInputStream.java:107)
at org.gradle.process.internal.streams.ExecOutputHandleRunner.run(ExecOutputHandleRunner.java:51)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x00000006925ca758> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"Forward streams with process: command '/usr/lib/jvm/java-8-openjdk-amd64/bin/java' Thread 2" #43 prio=5 os_prio=0 tid=0x00007febd0001800 nid=0x3cb8 runnable [0x00007feca5137000]
java.lang.Thread.State: RUNNABLE
at java.io.FileInputStream.readBytes(Native Method)
at java.io.FileInputStream.read(FileInputStream.java:255)
at java.io.BufferedInputStream.fill(BufferedInputStream.java:246)
at java.io.BufferedInputStream.read1(BufferedInputStream.java:286)
at java.io.BufferedInputStream.read(BufferedInputStream.java:345)
- locked <0x00000006925ad8c8> (a java.lang.UNIXProcess$ProcessPipeInputStream)
at java.io.FilterInputStream.read(FilterInputStream.java:107)
at org.gradle.process.internal.streams.ExecOutputHandleRunner.run(ExecOutputHandleRunner.java:51)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x00000006925ca0f8> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"Run command '/usr/lib/jvm/java-8-openjdk-amd64/bin/java'" #39 prio=5 os_prio=0 tid=0x00007fecd03d8000 nid=0x3cb4 in Object.wait() [0x00007feca4127000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x00000006925a9400> (a java.lang.UNIXProcess)
at java.lang.Object.wait(Object.java:502)
at java.lang.UNIXProcess.waitFor(UNIXProcess.java:395)
- locked <0x00000006925a9400> (a java.lang.UNIXProcess)
at org.gradle.process.internal.ExecHandleRunner.run(ExecHandleRunner.java:81)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x000000069186a9e0> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"File lock request listener" #12 prio=5 os_prio=0 tid=0x00007fecd1f08800 nid=0x3c64 runnable [0x00007feca7550000]
java.lang.Thread.State: RUNNABLE
at java.net.PlainDatagramSocketImpl.receive0(Native Method)
- locked <0x00000004109ee640> (a java.net.PlainDatagramSocketImpl)
at java.net.AbstractPlainDatagramSocketImpl.receive(AbstractPlainDatagramSocketImpl.java:143)
- locked <0x00000004109ee640> (a java.net.PlainDatagramSocketImpl)
at java.net.DatagramSocket.receive(DatagramSocket.java:812)
- locked <0x0000000412692de8> (a java.net.DatagramPacket)
- locked <0x00000004109ee600> (a java.net.DatagramSocket)
at org.gradle.cache.internal.FileLockCommunicator.receive(FileLockCommunicator.java:60)
at org.gradle.cache.internal.locklistener.DefaultFileLockContentionHandler$1.doRun(DefaultFileLockContentionHandler.java:67)
at org.gradle.cache.internal.locklistener.DefaultFileLockContentionHandler$1.run(DefaultFileLockContentionHandler.java:54)
at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:54)
at org.gradle.internal.concurrent.StoppableExecutorImpl$1.run(StoppableExecutorImpl.java:40)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x0000000410ef00b0> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"process reaper" #11 daemon prio=10 os_prio=0 tid=0x00007fecd1e6c000 nid=0x3c63 runnable [0x00007fecac08c000]
java.lang.Thread.State: RUNNABLE
at java.lang.UNIXProcess.waitForProcessExit(Native Method)
at java.lang.UNIXProcess.lambda$initStreams$3(UNIXProcess.java:289)
at java.lang.UNIXProcess$$Lambda$7/1252820474.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Locked ownable synchronizers:
- <0x0000000410ef0558> (a java.util.concurrent.ThreadPoolExecutor$Worker)
"Service Thread" #9 daemon prio=9 os_prio=0 tid=0x00007fecd00ce000 nid=0x3c5f runnable [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C1 CompilerThread3" #8 daemon prio=9 os_prio=0 tid=0x00007fecd00cb000 nid=0x3c5e waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C2 CompilerThread2" #7 daemon prio=9 os_prio=0 tid=0x00007fecd00c9000 nid=0x3c5d waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C2 CompilerThread1" #6 daemon prio=9 os_prio=0 tid=0x00007fecd00c7800 nid=0x3c5c waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"C2 CompilerThread0" #5 daemon prio=9 os_prio=0 tid=0x00007fecd00c4800 nid=0x3c5b waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"Signal Dispatcher" #4 daemon prio=9 os_prio=0 tid=0x00007fecd00c3000 nid=0x3c5a runnable [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
Locked ownable synchronizers:
- None
"Finalizer" #3 daemon prio=8 os_prio=0 tid=0x00007fecd0090800 nid=0x3c59 in Object.wait() [0x00007fecb4f6e000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x000000041061ada0> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:144)
- locked <0x000000041061ada0> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:165)
at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:216)
Locked ownable synchronizers:
- None
"Reference Handler" #2 daemon prio=10 os_prio=0 tid=0x00007fecd008e000 nid=0x3c58 in Object.wait() [0x00007fecb506f000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x000000041062a9a8> (a java.lang.ref.Reference$Lock)
at java.lang.Object.wait(Object.java:502)
at java.lang.ref.Reference.tryHandlePending(Reference.java:191)
- locked <0x000000041062a9a8> (a java.lang.ref.Reference$Lock)
at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:153)
Locked ownable synchronizers:
- None
"main" #1 prio=5 os_prio=0 tid=0x00007fecd000a800 nid=0x3c4c waiting on condition [0x00007fecd8287000]
java.lang.Thread.State: WAITING (parking)
at sun.misc.Unsafe.park(Native Method)
- parking to wait for <0x0000000691819040> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject)
at java.util.concurrent.locks.LockSupport.park(LockSupport.java:175)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2039)
at org.gradle.process.internal.DefaultExecHandle.waitForFinish(DefaultExecHandle.java:276)
at org.gradle.process.internal.DefaultJavaExecAction.execute(DefaultJavaExecAction.java:29)
at org.gradle.api.tasks.JavaExec.exec(JavaExec.java:74)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.gradle.internal.reflect.JavaMethod.invoke(JavaMethod.java:75)
at org.gradle.api.internal.project.taskfactory.AnnotationProcessingTaskFactory$StandardTaskAction.doExecute(AnnotationProcessingTaskFactory.java:228)
at org.gradle.api.internal.project.taskfactory.AnnotationProcessingTaskFactory$StandardTaskAction.execute(AnnotationProcessingTaskFactory.java:221)
at org.gradle.api.internal.project.taskfactory.AnnotationProcessingTaskFactory$StandardTaskAction.execute(AnnotationProcessingTaskFactory.java:210)
at org.gradle.api.internal.AbstractTask$TaskActionWrapper.execute(AbstractTask.java:621)
at org.gradle.api.internal.AbstractTask$TaskActionWrapper.execute(AbstractTask.java:604)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.executeAction(ExecuteActionsTaskExecuter.java:80)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.executeActions(ExecuteActionsTaskExecuter.java:61)
at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.execute(ExecuteActionsTaskExecuter.java:46)
at org.gradle.api.internal.tasks.execution.PostExecutionAnalysisTaskExecuter.execute(PostExecutionAnalysisTaskExecuter.java:35)
at org.gradle.api.internal.tasks.execution.SkipUpToDateTaskExecuter.execute(SkipUpToDateTaskExecuter.java:66)
at org.gradle.api.internal.tasks.execution.ValidatingTaskExecuter.execute(ValidatingTaskExecuter.java:58)
at org.gradle.api.internal.tasks.execution.SkipEmptySourceFilesTaskExecuter.execute(SkipEmptySourceFilesTaskExecuter.java:52)
at org.gradle.api.internal.tasks.execution.SkipTaskWithNoActionsExecuter.execute(SkipTaskWithNoActionsExecuter.java:52)
at org.gradle.api.internal.tasks.execution.SkipOnlyIfTaskExecuter.execute(SkipOnlyIfTaskExecuter.java:53)
at org.gradle.api.internal.tasks.execution.ExecuteAtMostOnceTaskExecuter.execute(ExecuteAtMostOnceTaskExecuter.java:43)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter$EventFiringTaskWorker.execute(DefaultTaskGraphExecuter.java:203)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter$EventFiringTaskWorker.execute(DefaultTaskGraphExecuter.java:185)
at org.gradle.execution.taskgraph.AbstractTaskPlanExecutor$TaskExecutorWorker.processTask(AbstractTaskPlanExecutor.java:66)
at org.gradle.execution.taskgraph.AbstractTaskPlanExecutor$TaskExecutorWorker.run(AbstractTaskPlanExecutor.java:50)
at org.gradle.execution.taskgraph.DefaultTaskPlanExecutor.process(DefaultTaskPlanExecutor.java:25)
at org.gradle.execution.taskgraph.DefaultTaskGraphExecuter.execute(DefaultTaskGraphExecuter.java:110)
at org.gradle.execution.SelectedTaskExecutionAction.execute(SelectedTaskExecutionAction.java:37)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:37)
at org.gradle.execution.DefaultBuildExecuter.access$000(DefaultBuildExecuter.java:23)
at org.gradle.execution.DefaultBuildExecuter$1.proceed(DefaultBuildExecuter.java:43)
at org.gradle.execution.DryRunBuildExecutionAction.execute(DryRunBuildExecutionAction.java:32)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:37)
at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:30)
at org.gradle.initialization.DefaultGradleLauncher$4.run(DefaultGradleLauncher.java:153)
at org.gradle.internal.Factories$1.create(Factories.java:22)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:53)
at org.gradle.initialization.DefaultGradleLauncher.doBuildStages(DefaultGradleLauncher.java:150)
at org.gradle.initialization.DefaultGradleLauncher.access$200(DefaultGradleLauncher.java:32)
at org.gradle.initialization.DefaultGradleLauncher$1.create(DefaultGradleLauncher.java:98)
at org.gradle.initialization.DefaultGradleLauncher$1.create(DefaultGradleLauncher.java:92)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
at org.gradle.internal.progress.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:63)
at org.gradle.initialization.DefaultGradleLauncher.doBuild(DefaultGradleLauncher.java:92)
at org.gradle.initialization.DefaultGradleLauncher.run(DefaultGradleLauncher.java:83)
at org.gradle.launcher.exec.InProcessBuildActionExecuter$DefaultBuildController.run(InProcessBuildActionExecuter.java:99)
at org.gradle.tooling.internal.provider.ExecuteBuildActionRunner.run(ExecuteBuildActionRunner.java:28)
at org.gradle.launcher.exec.ChainingBuildActionRunner.run(ChainingBuildActionRunner.java:35)
at org.gradle.launcher.exec.InProcessBuildActionExecuter.execute(InProcessBuildActionExecuter.java:48)
at org.gradle.launcher.exec.InProcessBuildActionExecuter.execute(InProcessBuildActionExecuter.java:30)
at org.gradle.launcher.exec.ContinuousBuildActionExecuter.execute(ContinuousBuildActionExecuter.java:81)
at org.gradle.launcher.exec.ContinuousBuildActionExecuter.execute(ContinuousBuildActionExecuter.java:46)
at org.gradle.launcher.exec.DaemonUsageSuggestingBuildActionExecuter.execute(DaemonUsageSuggestingBuildActionExecuter.java:51)
at org.gradle.launcher.exec.DaemonUsageSuggestingBuildActionExecuter.execute(DaemonUsageSuggestingBuildActionExecuter.java:28)
at org.gradle.launcher.cli.RunBuildAction.run(RunBuildAction.java:43)
at org.gradle.internal.Actions$RunnableActionAdapter.execute(Actions.java:173)
at org.gradle.launcher.cli.CommandLineActionFactory$ParseAndBuildAction.execute(CommandLineActionFactory.java:239)
at org.gradle.launcher.cli.CommandLineActionFactory$ParseAndBuildAction.execute(CommandLineActionFactory.java:212)
at org.gradle.launcher.cli.JavaRuntimeValidationAction.execute(JavaRuntimeValidationAction.java:35)
at org.gradle.launcher.cli.JavaRuntimeValidationAction.execute(JavaRuntimeValidationAction.java:24)
at org.gradle.launcher.cli.ExceptionReportingAction.execute(ExceptionReportingAction.java:33)
at org.gradle.launcher.cli.ExceptionReportingAction.execute(ExceptionReportingAction.java:22)
at org.gradle.launcher.cli.CommandLineActionFactory$WithLogging.execute(CommandLineActionFactory.java:205)
at org.gradle.launcher.cli.CommandLineActionFactory$WithLogging.execute(CommandLineActionFactory.java:169)
at org.gradle.launcher.Main.doAction(Main.java:33)
at org.gradle.launcher.bootstrap.EntryPoint.run(EntryPoint.java:45)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.gradle.launcher.bootstrap.ProcessBootstrap.runNoExit(ProcessBootstrap.java:55)
at org.gradle.launcher.bootstrap.ProcessBootstrap.run(ProcessBootstrap.java:36)
at org.gradle.launcher.GradleMain.main(GradleMain.java:23)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.gradle.wrapper.BootstrapMainStarter.start(BootstrapMainStarter.java:30)
at org.gradle.wrapper.WrapperExecutor.execute(WrapperExecutor.java:127)
at org.gradle.wrapper.GradleWrapperMain.main(GradleWrapperMain.java:61)
Locked ownable synchronizers:
- None
"VM Thread" os_prio=0 tid=0x00007fecd0084800 nid=0x3c57 runnable
"GC task thread#0 (ParallelGC)" os_prio=0 tid=0x00007fecd0020000 nid=0x3c4d runnable
"GC task thread#1 (ParallelGC)" os_prio=0 tid=0x00007fecd0021800 nid=0x3c4e runnable
"GC task thread#2 (ParallelGC)" os_prio=0 tid=0x00007fecd0023800 nid=0x3c4f runnable
"GC task thread#3 (ParallelGC)" os_prio=0 tid=0x00007fecd0025000 nid=0x3c50 runnable
"GC task thread#4 (ParallelGC)" os_prio=0 tid=0x00007fecd0027000 nid=0x3c51 runnable
"GC task thread#5 (ParallelGC)" os_prio=0 tid=0x00007fecd0028800 nid=0x3c52 runnable
"GC task thread#6 (ParallelGC)" os_prio=0 tid=0x00007fecd002a800 nid=0x3c53 runnable
"GC task thread#7 (ParallelGC)" os_prio=0 tid=0x00007fecd002c000 nid=0x3c54 runnable
"GC task thread#8 (ParallelGC)" os_prio=0 tid=0x00007fecd002e000 nid=0x3c55 runnable
"GC task thread#9 (ParallelGC)" os_prio=0 tid=0x00007fecd002f800 nid=0x3c56 runnable
"VM Periodic Task Thread" os_prio=0 tid=0x00007fecd00d0800 nid=0x3c60 waiting on condition
JNI global references: 243
This file has been truncated, but you can view the full file.
[15:24:56] [Thread-2989/INFO]: [STDOUT]: Received from localhost:
[15:24:56] [Thread-2989/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:4928d316-e555-4a45-9081-312058d35ca6
[15:24:56] [Thread-2989/INFO]: [STDOUT]: ==== RES: - -169352017
[15:24:56] [Thread-2989/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:24:56] [Thread-2992/INFO]: [STDOUT]: Received from localhost:
[15:24:56] [Thread-2992/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:24:56] [Thread-2992/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:24:56] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:24:56] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:24:56] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:24:56] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:24:56] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:24:56] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:24:56] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:24:56] [Server thread/INFO]: Saving and pausing game...
[15:24:56] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_14238dc9-dab1-4b6c-98f0-bd35532163cf'/Overworld
[15:24:56] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_14238dc9-dab1-4b6c-98f0-bd35532163cf'/Nether
[15:24:56] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_14238dc9-dab1-4b6c-98f0-bd35532163cf'/The End
[15:24:56] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:24:56] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:24:56] [Server thread/INFO]: Stopping server
[15:24:56] [Server thread/INFO]: Saving players
[15:24:56] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:24:56] [Server thread/INFO]: Agent0 left the game
[15:24:56] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:24:56] [Server thread/INFO]: Saving worlds
[15:24:56] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_14238dc9-dab1-4b6c-98f0-bd35532163cf'/Overworld
[15:24:56] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_14238dc9-dab1-4b6c-98f0-bd35532163cf'/Nether
[15:24:56] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_14238dc9-dab1-4b6c-98f0-bd35532163cf'/The End
[15:24:56] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:24:56] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:24:57] [Thread-2994/INFO]: [STDOUT]: Received from localhost:
[15:24:57] [Thread-2994/INFO]: [STDOUT]: MALMO_FIND_SERVER4928d316-e555-4a45-9081-312058d35ca6
[15:24:57] [Thread-2994/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:24:57] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:24:57] [Server thread/INFO]: Generating keypair
[15:24:57] [Server thread/INFO]: Preparing start region for level 0
[15:24:58] [Server thread/INFO]: Changing view distance to 6, from 10
[15:24:58] [Client thread/INFO]: Deleting level TEMP_10000_14238dc9-dab1-4b6c-98f0-bd35532163cf
[15:24:58] [Client thread/INFO]: Attempt 1...
[15:24:58] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:24:58] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:24:58] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:24:58] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:24:58] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:24:58] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:24:58] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:24:58] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:24:58] [Server thread/INFO]: Source: §alocalhost
[15:24:58] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:24:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:24:58] [Server thread/INFO]: Agent0[local:E:cd72b54f] logged in with entity id 1377 at (-759.5, 1.0, -533.5)
[15:24:58] [Server thread/INFO]: Agent0 joined the game
[15:24:58] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:24:58] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:24:58] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:24:58] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:24:58] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:24:58] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:24:58] [Client thread/INFO]: Using default channel type
[15:24:58] [Client thread/INFO]: Started on 44375
[15:24:58] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:24:58] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:24:58] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:24:59] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:24:59] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:24:59] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:00] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:00] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:00] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:01] [Thread-2997/INFO]: [STDOUT]: Received from localhost:
[15:25:01] [Thread-2997/INFO]: [STDOUT]: MALMO_FIND_SERVER4928d316-e555-4a45-9081-312058d35ca6
[15:25:01] [Thread-2997/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:44375
[15:25:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:01] [Server thread/INFO]: Agent1[/127.0.0.1:48916] logged in with entity id 1379 at (-755.5, 1.0, -537.5)
[15:25:01] [Server thread/INFO]: Agent1 joined the game
[15:25:01] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:25:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:02] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:25:02] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:25:03] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:25:03] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:25:03] [Client thread/INFO]: [CHAT] §l520...
[15:25:03] [Client thread/INFO]: [CHAT] §l519...
[15:25:04] [Client thread/INFO]: [CHAT] §l518...
[15:25:04] [Server thread/INFO]: [STDOUT]: Warning: managed 46/200 ticks this second.
[15:25:04] [Client thread/INFO]: [CHAT] §l517...
[15:25:05] [Client thread/INFO]: [CHAT] §l516...
[15:25:05] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:25:05] [Client thread/INFO]: [CHAT] §l515...
[15:25:06] [Client thread/INFO]: [CHAT] §l514...
[15:25:06] [Server thread/INFO]: [STDOUT]: Warning: managed 45/200 ticks this second.
[15:25:06] [Client thread/INFO]: [CHAT] §l513...
[15:25:06] [Client thread/INFO]: [CHAT] §l512...
[15:25:07] [Server thread/INFO]: [STDOUT]: Warning: managed 43/200 ticks this second.
[15:25:07] [Client thread/INFO]: [CHAT] §l511...
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:25:07] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:25:07] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:25:07] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10464.
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:25:07] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3405ms behind, skipping 68 tick(s)
[15:25:07] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:25:07] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:25:07] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:25:07] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:25:07] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:25:07] [Thread-3001/INFO]: [STDOUT]: Received from localhost:
[15:25:07] [Thread-3001/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:72863efc-d2ea-4692-a8e1-2eb77265cfdd
[15:25:07] [Thread-3001/INFO]: [STDOUT]: ==== RES: - 8306
[15:25:07] [Thread-3001/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:25:07] [Thread-3003/INFO]: [STDOUT]: Received from localhost:
[15:25:07] [Thread-3003/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:25:07] [Thread-3003/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:25:07] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:25:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:25:07] [Server thread/INFO]: Saving and pausing game...
[15:25:07] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_4e1911c3-7a63-497a-a3d9-c233ee1dd5c5'/Overworld
[15:25:07] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_4e1911c3-7a63-497a-a3d9-c233ee1dd5c5'/Nether
[15:25:07] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_4e1911c3-7a63-497a-a3d9-c233ee1dd5c5'/The End
[15:25:08] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:25:08] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:25:08] [Server thread/INFO]: Stopping server
[15:25:08] [Server thread/INFO]: Saving players
[15:25:08] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:25:08] [Server thread/INFO]: Agent0 left the game
[15:25:08] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:25:08] [Server thread/INFO]: Saving worlds
[15:25:08] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_4e1911c3-7a63-497a-a3d9-c233ee1dd5c5'/Overworld
[15:25:08] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_4e1911c3-7a63-497a-a3d9-c233ee1dd5c5'/Nether
[15:25:08] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_4e1911c3-7a63-497a-a3d9-c233ee1dd5c5'/The End
[15:25:08] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:25:08] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:25:08] [Thread-3005/INFO]: [STDOUT]: Received from localhost:
[15:25:08] [Thread-3005/INFO]: [STDOUT]: MALMO_FIND_SERVER72863efc-d2ea-4692-a8e1-2eb77265cfdd
[15:25:08] [Thread-3005/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:25:08] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:25:08] [Server thread/INFO]: Generating keypair
[15:25:09] [Server thread/INFO]: Preparing start region for level 0
[15:25:09] [Server thread/INFO]: Changing view distance to 6, from 10
[15:25:09] [Client thread/INFO]: Deleting level TEMP_10000_4e1911c3-7a63-497a-a3d9-c233ee1dd5c5
[15:25:09] [Client thread/INFO]: Attempt 1...
[15:25:09] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:25:09] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:25:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:25:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:25:09] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:25:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:25:09] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:25:09] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:09] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:09] [Server thread/INFO]: Source: §alocalhost
[15:25:09] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:25:09] [Server thread/INFO]: Agent0[local:E:94a77e2f] logged in with entity id 1382 at (-128.5, 1.0, -1621.5)
[15:25:09] [Server thread/INFO]: Agent0 joined the game
[15:25:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:25:09] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:25:10] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:25:10] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:25:10] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:25:10] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:25:10] [Client thread/INFO]: Using default channel type
[15:25:10] [Client thread/INFO]: Started on 34293
[15:25:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:12] [Thread-3008/INFO]: [STDOUT]: Received from localhost:
[15:25:12] [Thread-3008/INFO]: [STDOUT]: MALMO_FIND_SERVER72863efc-d2ea-4692-a8e1-2eb77265cfdd
[15:25:12] [Thread-3008/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:34293
[15:25:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:13] [Server thread/INFO]: Agent1[/127.0.0.1:56660] logged in with entity id 1384 at (-125.5, 1.0, -1619.5)
[15:25:13] [Server thread/INFO]: Agent1 joined the game
[15:25:13] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:25:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:25:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:25:13] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:25:13] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:25:13] [Client thread/INFO]: [CHAT] §l520...
[15:25:14] [Client thread/INFO]: [CHAT] §l519...
[15:25:14] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:25:14] [Client thread/INFO]: [CHAT] §l518...
[15:25:15] [Client thread/INFO]: [CHAT] §l517...
[15:25:15] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:25:15] [Client thread/INFO]: [CHAT] §l516...
[15:25:16] [Client thread/INFO]: [CHAT] §l515...
[15:25:16] [Client thread/INFO]: [CHAT] §l514...
[15:25:16] [Server thread/INFO]: [STDOUT]: Warning: managed 46/200 ticks this second.
[15:25:17] [Client thread/INFO]: [CHAT] §l513...
[15:25:17] [Client thread/INFO]: [CHAT] §l512...
[15:25:17] [Server thread/INFO]: [STDOUT]: Warning: managed 43/200 ticks this second.
[15:25:17] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:25:17] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:25:17] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:25:17] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:25:17] [Client thread/INFO]: [CHAT] §l511...
[15:25:17] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:25:17] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:25:17] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10270.
[15:25:17] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:25:17] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:25:17] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:25:17] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:25:17] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:25:17] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:25:17] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:25:18] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3219ms behind, skipping 64 tick(s)
[15:25:18] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:25:18] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:25:18] [Thread-3012/INFO]: [STDOUT]: Received from localhost:
[15:25:18] [Thread-3012/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:7ac26ec9-9ccc-4e36-a11d-fdf20d3efed9
[15:25:18] [Thread-3012/INFO]: [STDOUT]: ==== RES: - 9648
[15:25:18] [Thread-3012/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:25:18] [Thread-3014/INFO]: [STDOUT]: Received from localhost:
[15:25:18] [Thread-3014/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:25:18] [Thread-3014/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:25:18] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:18] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:25:18] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:25:18] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:25:18] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:25:18] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:25:18] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:25:18] [Server thread/INFO]: Saving and pausing game...
[15:25:18] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0bd12bc0-506a-4183-9e60-82d9f209b581'/Overworld
[15:25:18] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0bd12bc0-506a-4183-9e60-82d9f209b581'/Nether
[15:25:18] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0bd12bc0-506a-4183-9e60-82d9f209b581'/The End
[15:25:18] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:25:18] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:25:18] [Server thread/INFO]: Stopping server
[15:25:18] [Server thread/INFO]: Saving players
[15:25:18] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:25:18] [Server thread/INFO]: Agent0 left the game
[15:25:18] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:25:18] [Server thread/INFO]: Saving worlds
[15:25:18] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0bd12bc0-506a-4183-9e60-82d9f209b581'/Overworld
[15:25:18] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0bd12bc0-506a-4183-9e60-82d9f209b581'/Nether
[15:25:18] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0bd12bc0-506a-4183-9e60-82d9f209b581'/The End
[15:25:18] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:25:18] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:25:19] [Thread-3016/INFO]: [STDOUT]: Received from localhost:
[15:25:19] [Thread-3016/INFO]: [STDOUT]: MALMO_FIND_SERVER7ac26ec9-9ccc-4e36-a11d-fdf20d3efed9
[15:25:19] [Thread-3016/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:25:19] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:25:19] [Server thread/INFO]: Generating keypair
[15:25:19] [Server thread/INFO]: Preparing start region for level 0
[15:25:20] [Server thread/INFO]: Changing view distance to 6, from 10
[15:25:20] [Client thread/INFO]: Deleting level TEMP_10000_0bd12bc0-506a-4183-9e60-82d9f209b581
[15:25:20] [Client thread/INFO]: Attempt 1...
[15:25:20] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:25:20] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:25:20] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:25:20] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:25:20] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:25:20] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:25:20] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:20] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:20] [Server thread/INFO]: Source: §alocalhost
[15:25:20] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:25:20] [Server thread/INFO]: Agent0[local:E:81aa1ed8] logged in with entity id 1387 at (-1689.5, 1.0, 321.5)
[15:25:20] [Server thread/INFO]: Agent0 joined the game
[15:25:20] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:25:20] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:25:20] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:25:20] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:25:20] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:25:20] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:25:20] [Server thread/INFO]: Saving and pausing game...
[15:25:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_97c59128-abb7-4056-8663-dfff0c372fea'/Overworld
[15:25:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:25:20] [Client thread/INFO]: Using default channel type
[15:25:20] [Client thread/INFO]: Started on 46181
[15:25:20] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:20] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_97c59128-abb7-4056-8663-dfff0c372fea'/Nether
[15:25:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_97c59128-abb7-4056-8663-dfff0c372fea'/The End
[15:25:20] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:23] [Thread-3019/INFO]: [STDOUT]: Received from localhost:
[15:25:23] [Thread-3019/INFO]: [STDOUT]: MALMO_FIND_SERVER7ac26ec9-9ccc-4e36-a11d-fdf20d3efed9
[15:25:23] [Thread-3019/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:46181
[15:25:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:23] [Server thread/INFO]: Agent1[/127.0.0.1:60800] logged in with entity id 1389 at (-1692.5, 1.0, 325.5)
[15:25:23] [Server thread/INFO]: Agent1 joined the game
[15:25:23] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:25:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:25:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:25:24] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:25:24] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:25:25] [Client thread/INFO]: [CHAT] §l520...
[15:25:25] [Client thread/INFO]: [CHAT] §l519...
[15:25:25] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:25:26] [Client thread/INFO]: [CHAT] §l518...
[15:25:26] [Client thread/INFO]: [CHAT] §l517...
[15:25:27] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:25:27] [Client thread/INFO]: [CHAT] §l516...
[15:25:27] [Client thread/INFO]: [CHAT] §l515...
[15:25:28] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:25:28] [Client thread/INFO]: [CHAT] §l514...
[15:25:28] [Client thread/INFO]: [CHAT] §l513...
[15:25:28] [Client thread/INFO]: [CHAT] §l512...
[15:25:29] [Server thread/INFO]: [STDOUT]: Warning: managed 45/200 ticks this second.
[15:25:29] [Client thread/INFO]: [CHAT] §l511...
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:25:29] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:25:29] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:25:29] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10442.
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:25:29] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:25:29] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:25:29] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:25:29] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:25:29] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:25:29] [Thread-3023/INFO]: [STDOUT]: Received from localhost:
[15:25:29] [Thread-3023/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:93547ada-3fc6-4455-93a0-e0dbb34d3e82
[15:25:29] [Thread-3023/INFO]: [STDOUT]: ==== RES: - 8476
[15:25:29] [Thread-3023/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:25:29] [Thread-3025/INFO]: [STDOUT]: Received from localhost:
[15:25:29] [Thread-3025/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:25:29] [Thread-3025/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:25:29] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:25:29] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3076ms behind, skipping 61 tick(s)
[15:25:29] [Server thread/INFO]: Saving and pausing game...
[15:25:29] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_97c59128-abb7-4056-8663-dfff0c372fea'/Overworld
[15:25:29] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_97c59128-abb7-4056-8663-dfff0c372fea'/Nether
[15:25:29] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_97c59128-abb7-4056-8663-dfff0c372fea'/The End
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:25:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:25:30] [Server thread/INFO]: Stopping server
[15:25:30] [Server thread/INFO]: Saving players
[15:25:30] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:25:30] [Server thread/INFO]: Agent0 left the game
[15:25:30] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:25:30] [Server thread/INFO]: Saving worlds
[15:25:30] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_97c59128-abb7-4056-8663-dfff0c372fea'/Overworld
[15:25:30] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_97c59128-abb7-4056-8663-dfff0c372fea'/Nether
[15:25:30] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_97c59128-abb7-4056-8663-dfff0c372fea'/The End
[15:25:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:25:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:25:30] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:25:30] [Server thread/INFO]: Generating keypair
[15:25:30] [Thread-3028/INFO]: [STDOUT]: Received from localhost:
[15:25:30] [Thread-3028/INFO]: [STDOUT]: MALMO_FIND_SERVER93547ada-3fc6-4455-93a0-e0dbb34d3e82
[15:25:30] [Thread-3028/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:25:31] [Server thread/INFO]: Preparing start region for level 0
[15:25:31] [Server thread/INFO]: Changing view distance to 6, from 10
[15:25:31] [Client thread/INFO]: Deleting level TEMP_10000_97c59128-abb7-4056-8663-dfff0c372fea
[15:25:31] [Client thread/INFO]: Attempt 1...
[15:25:31] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:25:31] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:25:31] [Server thread/INFO]: Agent0[local:E:1c5f1e42] logged in with entity id 1392 at (669.5, 1.0, 1159.5)
[15:25:31] [Server thread/INFO]: Agent0 joined the game
[15:25:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:25:31] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:25:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:25:31] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:25:31] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:31] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:31] [Server thread/INFO]: Source: §alocalhost
[15:25:31] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:25:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:25:31] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:25:31] [Server thread/INFO]: Saving and pausing game...
[15:25:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:25:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0c82a142-f173-4f75-a34f-f17f6edf9d89'/Overworld
[15:25:31] [Client thread/INFO]: Using default channel type
[15:25:31] [Client thread/INFO]: Started on 40409
[15:25:31] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:31] [Client thread/INFO]: [CHAT] Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:31] [Client thread/INFO]: [CHAT] Source: §alocalhost
[15:25:31] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0c82a142-f173-4f75-a34f-f17f6edf9d89'/Nether
[15:25:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0c82a142-f173-4f75-a34f-f17f6edf9d89'/The End
[15:25:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:25:31] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:25:31] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:25:31] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:25:32] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:32] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:32] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:34] [Thread-3030/INFO]: [STDOUT]: Received from localhost:
[15:25:34] [Thread-3030/INFO]: [STDOUT]: MALMO_FIND_SERVER93547ada-3fc6-4455-93a0-e0dbb34d3e82
[15:25:34] [Thread-3030/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:40409
[15:25:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:34] [Server thread/INFO]: Agent1[/127.0.0.1:60950] logged in with entity id 1394 at (668.5, 1.0, 1158.5)
[15:25:34] [Server thread/INFO]: Agent1 joined the game
[15:25:34] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:25:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:35] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:25:35] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:25:35] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:25:35] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:25:35] [Client thread/INFO]: [CHAT] §l520...
[15:25:35] [Client thread/INFO]: [CHAT] §l519...
[15:25:36] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:25:36] [Client thread/INFO]: [CHAT] §l518...
[15:25:36] [Client thread/INFO]: [CHAT] §l517...
[15:25:37] [Server thread/INFO]: [STDOUT]: Warning: managed 43/200 ticks this second.
[15:25:37] [Client thread/INFO]: [CHAT] §l516...
[15:25:37] [Client thread/INFO]: [CHAT] §l515...
[15:25:38] [Client thread/INFO]: [CHAT] §l514...
[15:25:38] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:25:38] [Client thread/INFO]: [CHAT] §l513...
[15:25:39] [Client thread/INFO]: [CHAT] §l512...
[15:25:39] [Server thread/INFO]: [STDOUT]: Warning: managed 46/200 ticks this second.
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:25:39] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:25:39] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:25:39] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10579.
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:25:39] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:25:39] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:25:39] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:25:39] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:25:39] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:25:39] [Thread-3034/INFO]: [STDOUT]: Received from localhost:
[15:25:39] [Thread-3034/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:ac3d94b2-bc1d-4a1d-9c0a-e15201113596
[15:25:39] [Thread-3034/INFO]: [STDOUT]: ==== RES: - 9885
[15:25:39] [Thread-3034/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:25:39] [Thread-3036/INFO]: [STDOUT]: Received from localhost:
[15:25:39] [Thread-3036/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:25:39] [Thread-3036/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:25:39] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:25:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:25:39] [Server thread/INFO]: Saving and pausing game...
[15:25:39] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0c82a142-f173-4f75-a34f-f17f6edf9d89'/Overworld
[15:25:39] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0c82a142-f173-4f75-a34f-f17f6edf9d89'/Nether
[15:25:39] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0c82a142-f173-4f75-a34f-f17f6edf9d89'/The End
[15:25:39] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2610ms behind, skipping 52 tick(s)
[15:25:40] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:25:40] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:25:40] [Server thread/INFO]: Stopping server
[15:25:40] [Server thread/INFO]: Saving players
[15:25:40] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:25:40] [Server thread/INFO]: Agent0 left the game
[15:25:40] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:25:40] [Server thread/INFO]: Saving worlds
[15:25:40] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0c82a142-f173-4f75-a34f-f17f6edf9d89'/Overworld
[15:25:40] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0c82a142-f173-4f75-a34f-f17f6edf9d89'/Nether
[15:25:40] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0c82a142-f173-4f75-a34f-f17f6edf9d89'/The End
[15:25:40] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:25:40] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:25:40] [Thread-3038/INFO]: [STDOUT]: Received from localhost:
[15:25:40] [Thread-3038/INFO]: [STDOUT]: MALMO_FIND_SERVERac3d94b2-bc1d-4a1d-9c0a-e15201113596
[15:25:40] [Thread-3038/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:25:40] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:25:40] [Server thread/INFO]: Generating keypair
[15:25:41] [Server thread/INFO]: Preparing start region for level 0
[15:25:41] [Server thread/INFO]: Changing view distance to 6, from 10
[15:25:41] [Client thread/INFO]: Deleting level TEMP_10000_0c82a142-f173-4f75-a34f-f17f6edf9d89
[15:25:41] [Client thread/INFO]: Attempt 1...
[15:25:41] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:25:41] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:25:41] [Server thread/INFO]: Agent0[local:E:29d6c594] logged in with entity id 1397 at (178.5, 1.0, 1187.5)
[15:25:41] [Server thread/INFO]: Agent0 joined the game
[15:25:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:25:41] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:25:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:25:41] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:25:41] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:41] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:41] [Server thread/INFO]: Source: §alocalhost
[15:25:41] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:25:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:25:41] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:25:41] [Server thread/INFO]: Saving and pausing game...
[15:25:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:25:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b15fa0a1-667f-4448-92e7-22eab1770e85'/Overworld
[15:25:41] [Client thread/INFO]: Using default channel type
[15:25:41] [Client thread/INFO]: Started on 35393
[15:25:41] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:41] [Client thread/INFO]: [CHAT] Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:41] [Client thread/INFO]: [CHAT] Source: §alocalhost
[15:25:41] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b15fa0a1-667f-4448-92e7-22eab1770e85'/Nether
[15:25:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b15fa0a1-667f-4448-92e7-22eab1770e85'/The End
[15:25:42] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:25:42] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:25:42] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:25:42] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:25:42] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:42] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:42] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:43] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:43] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:43] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:44] [Thread-3041/INFO]: [STDOUT]: Received from localhost:
[15:25:44] [Thread-3041/INFO]: [STDOUT]: MALMO_FIND_SERVERac3d94b2-bc1d-4a1d-9c0a-e15201113596
[15:25:44] [Thread-3041/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:35393
[15:25:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:44] [Server thread/INFO]: Agent1[/127.0.0.1:47282] logged in with entity id 1399 at (181.5, 1.0, 1185.5)
[15:25:44] [Server thread/INFO]: Agent1 joined the game
[15:25:44] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:25:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:25:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:25:45] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:25:45] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:25:45] [Client thread/INFO]: [CHAT] §l520...
[15:25:45] [Client thread/INFO]: [CHAT] §l519...
[15:25:46] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:25:46] [Client thread/INFO]: [CHAT] §l518...
[15:25:46] [Client thread/INFO]: [CHAT] §l517...
[15:25:47] [Client thread/INFO]: [CHAT] §l516...
[15:25:47] [Server thread/INFO]: [STDOUT]: Warning: managed 43/200 ticks this second.
[15:25:47] [Client thread/INFO]: [CHAT] §l515...
[15:25:48] [Client thread/INFO]: [CHAT] §l514...
[15:25:48] [Server thread/INFO]: [STDOUT]: Warning: managed 51/200 ticks this second.
[15:25:48] [Client thread/INFO]: [CHAT] §l513...
[15:25:48] [Client thread/INFO]: [CHAT] §l512...
[15:25:49] [Client thread/INFO]: [CHAT] §l511...
[15:25:49] [Server thread/INFO]: [STDOUT]: Warning: managed 48/200 ticks this second.
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:25:49] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:25:49] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:25:49] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10630.
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:25:49] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:25:49] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:25:49] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:25:49] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:25:49] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:25:49] [Thread-3045/INFO]: [STDOUT]: Received from localhost:
[15:25:49] [Thread-3045/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:dc972173-f9b1-4a86-bffb-d53158293862
[15:25:49] [Thread-3045/INFO]: [STDOUT]: ==== RES: - 10001
[15:25:49] [Thread-3045/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:25:49] [Thread-3047/INFO]: [STDOUT]: Received from localhost:
[15:25:49] [Thread-3047/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:25:49] [Thread-3047/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:25:49] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:25:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:25:49] [Server thread/INFO]: Saving and pausing game...
[15:25:49] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b15fa0a1-667f-4448-92e7-22eab1770e85'/Overworld
[15:25:49] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b15fa0a1-667f-4448-92e7-22eab1770e85'/Nether
[15:25:49] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b15fa0a1-667f-4448-92e7-22eab1770e85'/The End
[15:25:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2758ms behind, skipping 55 tick(s)
[15:25:50] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:25:50] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:25:50] [Server thread/INFO]: Stopping server
[15:25:50] [Server thread/INFO]: Saving players
[15:25:50] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:25:50] [Server thread/INFO]: Agent0 left the game
[15:25:50] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:25:50] [Server thread/INFO]: Saving worlds
[15:25:50] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b15fa0a1-667f-4448-92e7-22eab1770e85'/Overworld
[15:25:50] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b15fa0a1-667f-4448-92e7-22eab1770e85'/Nether
[15:25:50] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b15fa0a1-667f-4448-92e7-22eab1770e85'/The End
[15:25:50] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:25:50] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:25:50] [Thread-3049/INFO]: [STDOUT]: Received from localhost:
[15:25:50] [Thread-3049/INFO]: [STDOUT]: MALMO_FIND_SERVERdc972173-f9b1-4a86-bffb-d53158293862
[15:25:50] [Thread-3049/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:25:50] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:25:50] [Server thread/INFO]: Generating keypair
[15:25:51] [Server thread/INFO]: Preparing start region for level 0
[15:25:51] [Server thread/INFO]: Changing view distance to 6, from 10
[15:25:51] [Client thread/INFO]: Deleting level TEMP_10000_b15fa0a1-667f-4448-92e7-22eab1770e85
[15:25:51] [Client thread/INFO]: Attempt 1...
[15:25:51] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:25:51] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:25:51] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:25:51] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:25:51] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:25:51] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:25:51] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:25:51] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:51] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:25:51] [Server thread/INFO]: Source: §alocalhost
[15:25:51] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:25:51] [Server thread/INFO]: Agent0[local:E:54be1f45] logged in with entity id 1402 at (384.5, 1.0, -260.5)
[15:25:51] [Server thread/INFO]: Agent0 joined the game
[15:25:51] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:25:51] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:25:51] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:25:51] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:25:51] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:25:51] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:25:51] [Client thread/INFO]: Using default channel type
[15:25:51] [Client thread/INFO]: Started on 40881
[15:25:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:53] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:53] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:53] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:53] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:54] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:54] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:54] [Thread-3052/INFO]: [STDOUT]: Received from localhost:
[15:25:54] [Thread-3052/INFO]: [STDOUT]: MALMO_FIND_SERVERdc972173-f9b1-4a86-bffb-d53158293862
[15:25:54] [Thread-3052/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:40881
[15:25:54] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:54] [Server thread/INFO]: Agent1[/127.0.0.1:60534] logged in with entity id 1404 at (386.5, 1.0, -256.5)
[15:25:54] [Server thread/INFO]: Agent1 joined the game
[15:25:54] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:25:55] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:25:55] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:25:55] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:25:55] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:25:55] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:25:55] [Client thread/INFO]: [CHAT] §l520...
[15:25:55] [Client thread/INFO]: [CHAT] §l519...
[15:25:56] [Client thread/INFO]: [CHAT] §l518...
[15:25:56] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:25:56] [Client thread/INFO]: [CHAT] §l517...
[15:25:57] [Client thread/INFO]: [CHAT] §l516...
[15:25:57] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:25:57] [Client thread/INFO]: [CHAT] §l515...
[15:25:58] [Client thread/INFO]: [CHAT] §l514...
[15:25:58] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:25:58] [Client thread/INFO]: [CHAT] §l513...
[15:25:59] [Client thread/INFO]: [CHAT] §l512...
[15:25:59] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:25:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:25:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:25:59] [Client thread/INFO]: [CHAT] §l511...
[15:25:59] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:25:59] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:25:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:25:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:25:59] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10687.
[15:25:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:25:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:25:59] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:25:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:25:59] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:25:59] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:25:59] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:26:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:26:00] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:26:00] [Thread-3056/INFO]: [STDOUT]: Received from localhost:
[15:26:00] [Thread-3056/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:035dfbc2-b1b2-46d3-b19b-92f957e0f69f
[15:26:00] [Thread-3056/INFO]: [STDOUT]: ==== RES: - 9549
[15:26:00] [Thread-3056/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:26:00] [Thread-3058/INFO]: [STDOUT]: Received from localhost:
[15:26:00] [Thread-3058/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:26:00] [Thread-3058/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:26:00] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:00] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:26:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:26:00] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:26:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:26:00] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:26:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:26:00] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3565ms behind, skipping 71 tick(s)
[15:26:00] [Server thread/INFO]: Saving and pausing game...
[15:26:00] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_aa68b545-d030-43d3-ba59-b7164fc0d3d2'/Overworld
[15:26:00] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_aa68b545-d030-43d3-ba59-b7164fc0d3d2'/Nether
[15:26:00] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_aa68b545-d030-43d3-ba59-b7164fc0d3d2'/The End
[15:26:00] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:26:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:26:00] [Server thread/INFO]: Stopping server
[15:26:00] [Server thread/INFO]: Saving players
[15:26:00] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:26:00] [Server thread/INFO]: Agent0 left the game
[15:26:00] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:26:00] [Server thread/INFO]: Saving worlds
[15:26:00] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_aa68b545-d030-43d3-ba59-b7164fc0d3d2'/Overworld
[15:26:00] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_aa68b545-d030-43d3-ba59-b7164fc0d3d2'/Nether
[15:26:00] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_aa68b545-d030-43d3-ba59-b7164fc0d3d2'/The End
[15:26:01] [Thread-3060/INFO]: [STDOUT]: Received from localhost:
[15:26:01] [Thread-3060/INFO]: [STDOUT]: MALMO_FIND_SERVER035dfbc2-b1b2-46d3-b19b-92f957e0f69f
[15:26:01] [Thread-3060/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:26:01] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:26:01] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:26:01] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:26:01] [Server thread/INFO]: Generating keypair
[15:26:01] [Server thread/INFO]: Preparing start region for level 0
[15:26:02] [Server thread/INFO]: Changing view distance to 6, from 10
[15:26:02] [Client thread/INFO]: Deleting level TEMP_10000_aa68b545-d030-43d3-ba59-b7164fc0d3d2
[15:26:02] [Client thread/INFO]: Attempt 1...
[15:26:02] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:26:02] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:26:02] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:26:02] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:26:02] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:26:02] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:26:02] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:02] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:02] [Server thread/INFO]: Source: §alocalhost
[15:26:02] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:26:02] [Server thread/INFO]: Agent0[local:E:04587848] logged in with entity id 1407 at (-649.5, 1.0, -846.5)
[15:26:02] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:26:02] [Server thread/INFO]: Agent0 joined the game
[15:26:02] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:26:02] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:26:02] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:26:02] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:26:02] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:26:02] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:26:02] [Client thread/INFO]: Using default channel type
[15:26:02] [Client thread/INFO]: Started on 34041
[15:26:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:04] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:04] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:04] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:05] [Thread-3063/INFO]: [STDOUT]: Received from localhost:
[15:26:05] [Thread-3063/INFO]: [STDOUT]: MALMO_FIND_SERVER035dfbc2-b1b2-46d3-b19b-92f957e0f69f
[15:26:05] [Thread-3063/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:34041
[15:26:05] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:05] [Server thread/INFO]: Agent1[/127.0.0.1:42600] logged in with entity id 1409 at (-652.5, 1.0, -846.5)
[15:26:05] [Server thread/INFO]: Agent1 joined the game
[15:26:05] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:26:05] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:05] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:26:05] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:26:05] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:26:05] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:26:05] [Client thread/INFO]: [CHAT] §l520...
[15:26:06] [Client thread/INFO]: [CHAT] §l519...
[15:26:06] [Client thread/INFO]: [CHAT] §l518...
[15:26:06] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:26:07] [Client thread/INFO]: [CHAT] §l517...
[15:26:07] [Client thread/INFO]: [CHAT] §l516...
[15:26:07] [Server thread/INFO]: [STDOUT]: Warning: managed 46/200 ticks this second.
[15:26:08] [Client thread/INFO]: [CHAT] §l515...
[15:26:08] [Client thread/INFO]: [CHAT] §l514...
[15:26:08] [Server thread/INFO]: [STDOUT]: Warning: managed 43/200 ticks this second.
[15:26:09] [Client thread/INFO]: [CHAT] §l513...
[15:26:09] [Client thread/INFO]: [CHAT] §l512...
[15:26:09] [Server thread/INFO]: [STDOUT]: Warning: managed 43/200 ticks this second.
[15:26:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:26:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:26:09] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:26:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:26:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:26:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:26:09] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10093.
[15:26:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:26:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:26:09] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:26:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:26:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:26:09] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:26:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:26:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:26:10] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:26:10] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3201ms behind, skipping 64 tick(s)
[15:26:10] [Thread-3067/INFO]: [STDOUT]: Received from localhost:
[15:26:10] [Thread-3067/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:91db651a-7850-4a91-82a6-94cd5c155f94
[15:26:10] [Thread-3067/INFO]: [STDOUT]: ==== RES: - 10056
[15:26:10] [Thread-3067/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:26:10] [Thread-3069/INFO]: [STDOUT]: Received from localhost:
[15:26:10] [Thread-3069/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:26:10] [Thread-3069/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:26:10] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:26:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:26:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:26:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:26:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:26:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:26:10] [Server thread/INFO]: Saving and pausing game...
[15:26:10] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_54ad0632-b29d-452a-b88a-ab1ddb9b3729'/Overworld
[15:26:10] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_54ad0632-b29d-452a-b88a-ab1ddb9b3729'/Nether
[15:26:10] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_54ad0632-b29d-452a-b88a-ab1ddb9b3729'/The End
[15:26:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:26:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:26:10] [Server thread/INFO]: Stopping server
[15:26:10] [Server thread/INFO]: Saving players
[15:26:10] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:26:10] [Server thread/INFO]: Agent0 left the game
[15:26:10] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:26:10] [Server thread/INFO]: Saving worlds
[15:26:10] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_54ad0632-b29d-452a-b88a-ab1ddb9b3729'/Overworld
[15:26:10] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_54ad0632-b29d-452a-b88a-ab1ddb9b3729'/Nether
[15:26:10] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_54ad0632-b29d-452a-b88a-ab1ddb9b3729'/The End
[15:26:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:26:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:26:11] [Thread-3071/INFO]: [STDOUT]: Received from localhost:
[15:26:11] [Thread-3071/INFO]: [STDOUT]: MALMO_FIND_SERVER91db651a-7850-4a91-82a6-94cd5c155f94
[15:26:11] [Thread-3071/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:26:11] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:26:11] [Server thread/INFO]: Generating keypair
[15:26:11] [Server thread/INFO]: Preparing start region for level 0
[15:26:12] [Server thread/INFO]: Changing view distance to 6, from 10
[15:26:12] [Client thread/INFO]: Deleting level TEMP_10000_54ad0632-b29d-452a-b88a-ab1ddb9b3729
[15:26:12] [Client thread/INFO]: Attempt 1...
[15:26:12] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:26:12] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:26:12] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:26:12] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:26:12] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:26:12] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:26:12] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:26:12] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:12] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:12] [Server thread/INFO]: Source: §alocalhost
[15:26:12] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:26:12] [Server thread/INFO]: Agent0[local:E:40f17ac3] logged in with entity id 1412 at (346.5, 1.0, -607.5)
[15:26:12] [Server thread/INFO]: Agent0 joined the game
[15:26:12] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:26:12] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:26:12] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:26:12] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:26:12] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:26:12] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:26:12] [Client thread/INFO]: Using default channel type
[15:26:12] [Client thread/INFO]: Started on 43735
[15:26:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:15] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:15] [Thread-3074/INFO]: [STDOUT]: Received from localhost:
[15:26:15] [Thread-3074/INFO]: [STDOUT]: MALMO_FIND_SERVER91db651a-7850-4a91-82a6-94cd5c155f94
[15:26:15] [Thread-3074/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:43735
[15:26:15] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:15] [Server thread/INFO]: Agent1[/127.0.0.1:53744] logged in with entity id 1414 at (345.5, 1.0, -607.5)
[15:26:15] [Server thread/INFO]: Agent1 joined the game
[15:26:15] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:26:15] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:15] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:26:15] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:26:15] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:26:15] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:26:16] [Client thread/INFO]: [CHAT] §l520...
[15:26:16] [Client thread/INFO]: [CHAT] §l519...
[15:26:16] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:26:17] [Client thread/INFO]: [CHAT] §l518...
[15:26:17] [Client thread/INFO]: [CHAT] §l517...
[15:26:17] [Client thread/INFO]: [CHAT] §l516...
[15:26:18] [Server thread/INFO]: [STDOUT]: Warning: managed 43/200 ticks this second.
[15:26:18] [Client thread/INFO]: [CHAT] §l515...
[15:26:18] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2228ms behind, skipping 445 tick(s)
[15:26:18] [Client thread/INFO]: [CHAT] §l514...
[15:26:19] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:26:19] [Client thread/INFO]: [CHAT] §l513...
[15:26:19] [Client thread/INFO]: [CHAT] §l512...
[15:26:20] [Server thread/INFO]: [STDOUT]: Warning: managed 45/200 ticks this second.
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:26:20] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:26:20] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:26:20] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10437.
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:26:20] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:26:20] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:26:20] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:26:20] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:26:20] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:26:20] [Thread-3078/INFO]: [STDOUT]: Received from localhost:
[15:26:20] [Thread-3078/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:52b5680d-9f97-4622-81b7-db8fddbe7beb
[15:26:20] [Thread-3078/INFO]: [STDOUT]: ==== RES: - 9830
[15:26:20] [Thread-3078/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:26:20] [Thread-3080/INFO]: [STDOUT]: Received from localhost:
[15:26:20] [Thread-3080/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:26:20] [Thread-3080/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:26:20] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:26:20] [Server thread/INFO]: Saving and pausing game...
[15:26:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e7f7ac3e-990a-4927-88a5-f3379a474205'/Overworld
[15:26:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e7f7ac3e-990a-4927-88a5-f3379a474205'/Nether
[15:26:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e7f7ac3e-990a-4927-88a5-f3379a474205'/The End
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:26:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:26:20] [Server thread/INFO]: Stopping server
[15:26:20] [Server thread/INFO]: Saving players
[15:26:20] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:26:20] [Server thread/INFO]: Agent0 left the game
[15:26:20] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:26:20] [Server thread/INFO]: Saving worlds
[15:26:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e7f7ac3e-990a-4927-88a5-f3379a474205'/Overworld
[15:26:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e7f7ac3e-990a-4927-88a5-f3379a474205'/Nether
[15:26:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e7f7ac3e-990a-4927-88a5-f3379a474205'/The End
[15:26:21] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:26:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:26:21] [Thread-3082/INFO]: [STDOUT]: Received from localhost:
[15:26:21] [Thread-3082/INFO]: [STDOUT]: MALMO_FIND_SERVER52b5680d-9f97-4622-81b7-db8fddbe7beb
[15:26:21] [Thread-3082/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:26:21] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:26:21] [Server thread/INFO]: Generating keypair
[15:26:21] [Server thread/INFO]: Preparing start region for level 0
[15:26:22] [Server thread/INFO]: Changing view distance to 6, from 10
[15:26:22] [Client thread/INFO]: Deleting level TEMP_10000_e7f7ac3e-990a-4927-88a5-f3379a474205
[15:26:22] [Client thread/INFO]: Attempt 1...
[15:26:22] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:26:22] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:26:22] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:26:22] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:26:22] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:26:22] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:26:22] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:26:22] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:22] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:22] [Server thread/INFO]: Source: §alocalhost
[15:26:22] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:26:22] [Server thread/INFO]: Agent0[local:E:95d5fe0d] logged in with entity id 1417 at (-964.5, 1.0, -1348.5)
[15:26:22] [Server thread/INFO]: Agent0 joined the game
[15:26:22] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:26:22] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:26:22] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:26:22] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:26:22] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:26:22] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:26:22] [Client thread/INFO]: Using default channel type
[15:26:22] [Client thread/INFO]: Started on 33319
[15:26:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:25] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:25] [Thread-3085/INFO]: [STDOUT]: Received from localhost:
[15:26:25] [Thread-3085/INFO]: [STDOUT]: MALMO_FIND_SERVER52b5680d-9f97-4622-81b7-db8fddbe7beb
[15:26:25] [Thread-3085/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:33319
[15:26:25] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:25] [Server thread/INFO]: Agent1[/127.0.0.1:48192] logged in with entity id 1419 at (-964.5, 1.0, -1348.5)
[15:26:25] [Server thread/INFO]: Agent1 joined the game
[15:26:25] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:26:25] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:26] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:26:26] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:26:26] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:26:26] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:26:26] [Client thread/INFO]: [CHAT] §l520...
[15:26:26] [Client thread/INFO]: [CHAT] §l519...
[15:26:27] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:26:27] [Client thread/INFO]: [CHAT] §l518...
[15:26:27] [Client thread/INFO]: [CHAT] §l517...
[15:26:28] [Client thread/INFO]: [CHAT] §l516...
[15:26:28] [Server thread/INFO]: [STDOUT]: Warning: managed 47/200 ticks this second.
[15:26:28] [Client thread/INFO]: [CHAT] §l515...
[15:26:29] [Client thread/INFO]: [CHAT] §l514...
[15:26:29] [Server thread/INFO]: [STDOUT]: Warning: managed 43/200 ticks this second.
[15:26:29] [Client thread/INFO]: [CHAT] §l513...
[15:26:30] [Client thread/INFO]: [CHAT] §l512...
[15:26:30] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:26:30] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3471ms behind, skipping 694 tick(s)
[15:26:30] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:26:30] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:26:30] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10415.
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:26:30] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:26:30] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:26:30] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:26:30] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:26:30] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:26:30] [Thread-3089/INFO]: [STDOUT]: Received from localhost:
[15:26:30] [Thread-3089/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:9cefe69e-66c3-413b-8bb0-28769abb51d3
[15:26:30] [Thread-3089/INFO]: [STDOUT]: ==== RES: - 9652
[15:26:30] [Thread-3089/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:26:30] [Thread-3091/INFO]: [STDOUT]: Received from localhost:
[15:26:30] [Thread-3091/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:26:30] [Thread-3091/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:26:30] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:26:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:26:30] [Server thread/INFO]: Saving and pausing game...
[15:26:30] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c9c663ea-a7c3-49d7-9048-dda95ba89536'/Overworld
[15:26:30] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c9c663ea-a7c3-49d7-9048-dda95ba89536'/Nether
[15:26:30] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c9c663ea-a7c3-49d7-9048-dda95ba89536'/The End
[15:26:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:26:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:26:31] [Server thread/INFO]: Stopping server
[15:26:31] [Server thread/INFO]: Saving players
[15:26:31] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:26:31] [Server thread/INFO]: Agent0 left the game
[15:26:31] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:26:31] [Server thread/INFO]: Saving worlds
[15:26:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c9c663ea-a7c3-49d7-9048-dda95ba89536'/Overworld
[15:26:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c9c663ea-a7c3-49d7-9048-dda95ba89536'/Nether
[15:26:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c9c663ea-a7c3-49d7-9048-dda95ba89536'/The End
[15:26:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:26:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:26:31] [Thread-3093/INFO]: [STDOUT]: Received from localhost:
[15:26:31] [Thread-3093/INFO]: [STDOUT]: MALMO_FIND_SERVER9cefe69e-66c3-413b-8bb0-28769abb51d3
[15:26:31] [Thread-3093/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:26:31] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:26:31] [Server thread/INFO]: Generating keypair
[15:26:32] [Server thread/INFO]: Preparing start region for level 0
[15:26:32] [Server thread/INFO]: Changing view distance to 6, from 10
[15:26:32] [Client thread/INFO]: Deleting level TEMP_10000_c9c663ea-a7c3-49d7-9048-dda95ba89536
[15:26:32] [Client thread/INFO]: Attempt 1...
[15:26:32] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:26:32] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:26:32] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:26:32] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:26:32] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:26:32] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:26:32] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:32] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:32] [Server thread/INFO]: Source: §alocalhost
[15:26:32] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:26:32] [Server thread/INFO]: Agent0[local:E:121989db] logged in with entity id 1422 at (-866.5, 1.0, -427.5)
[15:26:32] [Server thread/INFO]: Agent0 joined the game
[15:26:32] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:26:32] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:26:32] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:26:32] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:26:32] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:26:32] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:26:33] [Server thread/INFO]: Saving and pausing game...
[15:26:33] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:26:33] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f4a70894-80ee-4cde-8d2f-536b1b985238'/Overworld
[15:26:33] [Client thread/INFO]: Using default channel type
[15:26:33] [Client thread/INFO]: Started on 41789
[15:26:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:33] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f4a70894-80ee-4cde-8d2f-536b1b985238'/Nether
[15:26:33] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f4a70894-80ee-4cde-8d2f-536b1b985238'/The End
[15:26:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:35] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:35] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:35] [Thread-3096/INFO]: [STDOUT]: Received from localhost:
[15:26:35] [Thread-3096/INFO]: [STDOUT]: MALMO_FIND_SERVER9cefe69e-66c3-413b-8bb0-28769abb51d3
[15:26:35] [Thread-3096/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:41789
[15:26:35] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:36] [Server thread/INFO]: Agent1[/127.0.0.1:41346] logged in with entity id 1424 at (-865.5, 1.0, -427.5)
[15:26:36] [Server thread/INFO]: Agent1 joined the game
[15:26:36] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:26:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:26:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:26:37] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:26:37] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:26:37] [Client thread/INFO]: [CHAT] §l520...
[15:26:38] [Client thread/INFO]: [CHAT] §l519...
[15:26:38] [Client thread/INFO]: [CHAT] §l518...
[15:26:38] [Server thread/INFO]: [STDOUT]: Warning: managed 43/200 ticks this second.
[15:26:38] [Client thread/INFO]: [CHAT] §l517...
[15:26:39] [Client thread/INFO]: [CHAT] §l516...
[15:26:39] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:26:39] [Client thread/INFO]: [CHAT] §l515...
[15:26:40] [Client thread/INFO]: [CHAT] §l514...
[15:26:40] [Server thread/INFO]: [STDOUT]: Warning: managed 49/200 ticks this second.
[15:26:40] [Client thread/INFO]: [CHAT] §l513...
[15:26:41] [Client thread/INFO]: [CHAT] §l512...
[15:26:41] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:26:41] [Client thread/INFO]: [CHAT] §l511...
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:26:41] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:26:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:26:41] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10455.
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:26:41] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:26:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:26:41] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:26:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:26:41] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:26:41] [Thread-3100/INFO]: [STDOUT]: Received from localhost:
[15:26:41] [Thread-3100/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:8fc77cf0-0f0c-41de-9138-8ae2991808ea
[15:26:41] [Thread-3100/INFO]: [STDOUT]: ==== RES: - 8807
[15:26:41] [Thread-3100/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:26:41] [Thread-3102/INFO]: [STDOUT]: Received from localhost:
[15:26:41] [Thread-3102/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:26:41] [Thread-3102/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:26:41] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:26:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:26:41] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3118ms behind, skipping 62 tick(s)
[15:26:41] [Server thread/INFO]: Saving and pausing game...
[15:26:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f4a70894-80ee-4cde-8d2f-536b1b985238'/Overworld
[15:26:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f4a70894-80ee-4cde-8d2f-536b1b985238'/Nether
[15:26:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f4a70894-80ee-4cde-8d2f-536b1b985238'/The End
[15:26:42] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:26:42] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:26:42] [Server thread/INFO]: Stopping server
[15:26:42] [Server thread/INFO]: Saving players
[15:26:42] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:26:42] [Server thread/INFO]: Agent0 left the game
[15:26:42] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:26:42] [Server thread/INFO]: Saving worlds
[15:26:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f4a70894-80ee-4cde-8d2f-536b1b985238'/Overworld
[15:26:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f4a70894-80ee-4cde-8d2f-536b1b985238'/Nether
[15:26:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f4a70894-80ee-4cde-8d2f-536b1b985238'/The End
[15:26:42] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:26:42] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:26:42] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:26:42] [Server thread/INFO]: Generating keypair
[15:26:42] [Thread-3105/INFO]: [STDOUT]: Received from localhost:
[15:26:42] [Thread-3105/INFO]: [STDOUT]: MALMO_FIND_SERVER8fc77cf0-0f0c-41de-9138-8ae2991808ea
[15:26:42] [Thread-3105/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:26:43] [Server thread/INFO]: Preparing start region for level 0
[15:26:43] [Server thread/INFO]: Changing view distance to 6, from 10
[15:26:43] [Client thread/INFO]: Deleting level TEMP_10000_f4a70894-80ee-4cde-8d2f-536b1b985238
[15:26:43] [Client thread/INFO]: Attempt 1...
[15:26:43] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:26:43] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:26:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:26:43] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:26:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:26:43] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:26:43] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:43] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:43] [Server thread/INFO]: Source: §alocalhost
[15:26:43] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:26:43] [Server thread/INFO]: Agent0[local:E:21a15ae5] logged in with entity id 1427 at (-769.5, 1.0, -1093.5)
[15:26:43] [Server thread/INFO]: Agent0 joined the game
[15:26:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:26:43] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:26:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:26:43] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:26:43] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:26:43] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:26:43] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:26:43] [Client thread/INFO]: Using default channel type
[15:26:43] [Client thread/INFO]: Started on 37173
[15:26:43] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:46] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:46] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:46] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:46] [Thread-3107/INFO]: [STDOUT]: Received from localhost:
[15:26:46] [Thread-3107/INFO]: [STDOUT]: MALMO_FIND_SERVER8fc77cf0-0f0c-41de-9138-8ae2991808ea
[15:26:46] [Thread-3107/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:37173
[15:26:47] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:47] [Server thread/INFO]: Agent1[/127.0.0.1:47218] logged in with entity id 1429 at (-769.5, 1.0, -1093.5)
[15:26:47] [Server thread/INFO]: Agent1 joined the game
[15:26:47] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:26:47] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:26:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:26:47] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:26:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:26:47] [Client thread/INFO]: [CHAT] §l520...
[15:26:48] [Client thread/INFO]: [CHAT] §l519...
[15:26:48] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:26:48] [Client thread/INFO]: [CHAT] §l518...
[15:26:49] [Client thread/INFO]: [CHAT] §l517...
[15:26:49] [Client thread/INFO]: [CHAT] §l516...
[15:26:49] [Server thread/INFO]: [STDOUT]: Warning: managed 46/200 ticks this second.
[15:26:49] [Client thread/INFO]: [CHAT] §l515...
[15:26:50] [Client thread/INFO]: [CHAT] §l514...
[15:26:50] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:26:50] [Client thread/INFO]: [CHAT] §l513...
[15:26:51] [Client thread/INFO]: [CHAT] §l512...
[15:26:51] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:26:51] [Client thread/INFO]: [CHAT] §l511...
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:26:52] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:26:52] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:26:52] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10191.
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:26:52] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:26:52] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:26:52] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:26:52] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:26:52] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:26:52] [Thread-3111/INFO]: [STDOUT]: Received from localhost:
[15:26:52] [Thread-3111/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:27402f11-5b82-4186-bea8-b2c907d7b1e8
[15:26:52] [Thread-3111/INFO]: [STDOUT]: ==== RES: - 9663
[15:26:52] [Thread-3111/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:26:52] [Thread-3113/INFO]: [STDOUT]: Received from localhost:
[15:26:52] [Thread-3113/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:26:52] [Thread-3113/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:26:52] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:26:52] [Server thread/INFO]: Saving and pausing game...
[15:26:52] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_270c95ac-1bea-4449-a763-0026864bff0a'/Overworld
[15:26:52] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_270c95ac-1bea-4449-a763-0026864bff0a'/Nether
[15:26:52] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_270c95ac-1bea-4449-a763-0026864bff0a'/The End
[15:26:52] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3112ms behind, skipping 62 tick(s)
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:26:52] [Server thread/INFO]: Stopping server
[15:26:52] [Server thread/INFO]: Saving players
[15:26:52] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:26:52] [Server thread/INFO]: Agent0 left the game
[15:26:52] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:26:52] [Server thread/INFO]: Saving worlds
[15:26:52] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_270c95ac-1bea-4449-a763-0026864bff0a'/Overworld
[15:26:52] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_270c95ac-1bea-4449-a763-0026864bff0a'/Nether
[15:26:52] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_270c95ac-1bea-4449-a763-0026864bff0a'/The End
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:26:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:26:53] [Thread-3115/INFO]: [STDOUT]: Received from localhost:
[15:26:53] [Thread-3115/INFO]: [STDOUT]: MALMO_FIND_SERVER27402f11-5b82-4186-bea8-b2c907d7b1e8
[15:26:53] [Thread-3115/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:26:53] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:26:53] [Server thread/INFO]: Generating keypair
[15:26:53] [Server thread/INFO]: Preparing start region for level 0
[15:26:54] [Server thread/INFO]: Changing view distance to 6, from 10
[15:26:54] [Client thread/INFO]: Deleting level TEMP_10000_270c95ac-1bea-4449-a763-0026864bff0a
[15:26:54] [Client thread/INFO]: Attempt 1...
[15:26:54] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:26:54] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:26:54] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:26:54] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:26:54] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:26:54] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:26:54] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:26:54] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:54] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:26:54] [Server thread/INFO]: Source: §alocalhost
[15:26:54] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:26:54] [Server thread/INFO]: Agent0[local:E:49740570] logged in with entity id 1432 at (648.5, 1.0, 1374.5)
[15:26:54] [Server thread/INFO]: Agent0 joined the game
[15:26:54] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:26:54] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:26:54] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:26:54] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:26:54] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:26:54] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:26:54] [Client thread/INFO]: Using default channel type
[15:26:54] [Client thread/INFO]: Started on 43921
[15:26:54] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:54] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:54] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:55] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:55] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:55] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:57] [Thread-3118/INFO]: [STDOUT]: Received from localhost:
[15:26:57] [Thread-3118/INFO]: [STDOUT]: MALMO_FIND_SERVER27402f11-5b82-4186-bea8-b2c907d7b1e8
[15:26:57] [Thread-3118/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:43921
[15:26:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:57] [Server thread/INFO]: Agent1[/127.0.0.1:40892] logged in with entity id 1434 at (646.5, 1.0, 1373.5)
[15:26:57] [Server thread/INFO]: Agent1 joined the game
[15:26:57] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:26:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:26:57] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:26:57] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:26:57] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:26:57] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:26:58] [Client thread/INFO]: [CHAT] §l520...
[15:26:58] [Client thread/INFO]: [CHAT] §l519...
[15:26:58] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:26:59] [Client thread/INFO]: [CHAT] §l518...
[15:26:59] [Client thread/INFO]: [CHAT] §l517...
[15:26:59] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:27:00] [Client thread/INFO]: [CHAT] §l516...
[15:27:00] [Client thread/INFO]: [CHAT] §l515...
[15:27:00] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:27:01] [Client thread/INFO]: [CHAT] §l514...
[15:27:01] [Client thread/INFO]: [CHAT] §l513...
[15:27:02] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:27:02] [Client thread/INFO]: [CHAT] §l512...
[15:27:02] [Client thread/INFO]: [CHAT] §l511...
[15:27:02] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:27:02] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:27:02] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:27:02] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:27:02] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:27:02] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:27:02] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10213.
[15:27:02] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:27:02] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:27:02] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:27:02] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:27:02] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:27:02] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:27:02] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3760ms behind, skipping 75 tick(s)
[15:27:02] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:27:02] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:27:02] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:27:03] [Thread-3122/INFO]: [STDOUT]: Received from localhost:
[15:27:03] [Thread-3122/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:e15f90b4-e36a-471a-86f8-35714e72069f
[15:27:03] [Thread-3122/INFO]: [STDOUT]: ==== RES: - 9202
[15:27:03] [Thread-3122/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:27:03] [Thread-3124/INFO]: [STDOUT]: Received from localhost:
[15:27:03] [Thread-3124/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:27:03] [Thread-3124/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:27:03] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:27:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:27:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:27:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:27:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:27:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:27:03] [Server thread/INFO]: Saving and pausing game...
[15:27:03] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_bdc394cb-9776-41aa-8d2f-3649a956a2ef'/Overworld
[15:27:03] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_bdc394cb-9776-41aa-8d2f-3649a956a2ef'/Nether
[15:27:03] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_bdc394cb-9776-41aa-8d2f-3649a956a2ef'/The End
[15:27:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:27:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:27:03] [Server thread/INFO]: Stopping server
[15:27:03] [Server thread/INFO]: Saving players
[15:27:03] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:27:03] [Server thread/INFO]: Agent0 left the game
[15:27:03] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:27:03] [Server thread/INFO]: Saving worlds
[15:27:03] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_bdc394cb-9776-41aa-8d2f-3649a956a2ef'/Overworld
[15:27:03] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_bdc394cb-9776-41aa-8d2f-3649a956a2ef'/Nether
[15:27:03] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_bdc394cb-9776-41aa-8d2f-3649a956a2ef'/The End
[15:27:03] [Thread-3126/INFO]: [STDOUT]: Received from localhost:
[15:27:03] [Thread-3126/INFO]: [STDOUT]: MALMO_FIND_SERVERe15f90b4-e36a-471a-86f8-35714e72069f
[15:27:03] [Thread-3126/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:27:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:27:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:27:04] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:27:04] [Server thread/INFO]: Generating keypair
[15:27:04] [Server thread/INFO]: Preparing start region for level 0
[15:27:04] [Server thread/INFO]: Changing view distance to 6, from 10
[15:27:05] [Client thread/INFO]: Deleting level TEMP_10000_bdc394cb-9776-41aa-8d2f-3649a956a2ef
[15:27:05] [Client thread/INFO]: Attempt 1...
[15:27:05] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:27:05] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:27:05] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:27:05] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:27:05] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:27:05] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:27:05] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:05] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:05] [Server thread/INFO]: Source: §alocalhost
[15:27:05] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:27:05] [Server thread/INFO]: Agent0[local:E:cb3aae7e] logged in with entity id 1437 at (-220.5, 1.0, -1039.5)
[15:27:05] [Server thread/INFO]: Agent0 joined the game
[15:27:05] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:27:05] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:27:05] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:27:05] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:27:05] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:27:05] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:27:05] [Server thread/INFO]: Saving and pausing game...
[15:27:05] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:27:05] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5092a262-1cea-40d8-acfe-b433d9227eb8'/Overworld
[15:27:05] [Client thread/INFO]: Using default channel type
[15:27:05] [Client thread/INFO]: Started on 38457
[15:27:05] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:05] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:05] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5092a262-1cea-40d8-acfe-b433d9227eb8'/Nether
[15:27:05] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5092a262-1cea-40d8-acfe-b433d9227eb8'/The End
[15:27:05] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:06] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:06] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:06] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:07] [Thread-3129/INFO]: [STDOUT]: Received from localhost:
[15:27:07] [Thread-3129/INFO]: [STDOUT]: MALMO_FIND_SERVERe15f90b4-e36a-471a-86f8-35714e72069f
[15:27:07] [Thread-3129/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:38457
[15:27:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:08] [Server thread/INFO]: Agent1[/127.0.0.1:38078] logged in with entity id 1439 at (-217.5, 1.0, -1042.5)
[15:27:08] [Server thread/INFO]: Agent1 joined the game
[15:27:08] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:27:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:08] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:27:08] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:27:08] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:27:08] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:27:08] [Client thread/INFO]: [CHAT] §l520...
[15:27:09] [Client thread/INFO]: [CHAT] §l519...
[15:27:09] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:27:09] [Client thread/INFO]: [CHAT] §l518...
[15:27:10] [Client thread/INFO]: [CHAT] §l517...
[15:27:10] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:27:10] [Client thread/INFO]: [CHAT] §l516...
[15:27:11] [Client thread/INFO]: [CHAT] §l515...
[15:27:11] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:27:11] [Client thread/INFO]: [CHAT] §l514...
[15:27:12] [Client thread/INFO]: [CHAT] §l513...
[15:27:12] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:27:12] [Client thread/INFO]: [CHAT] §l512...
[15:27:13] [Client thread/INFO]: [CHAT] §l511...
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:27:13] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:27:13] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:27:13] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10922.
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:27:13] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:27:13] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:27:13] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:27:13] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:27:13] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:27:13] [Thread-3133/INFO]: [STDOUT]: Received from localhost:
[15:27:13] [Thread-3133/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:3735c6c6-620a-4454-9be0-31b89bb41a52
[15:27:13] [Thread-3133/INFO]: [STDOUT]: ==== RES: - 9584
[15:27:13] [Thread-3133/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:27:13] [Thread-3135/INFO]: [STDOUT]: Received from localhost:
[15:27:13] [Thread-3135/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:27:13] [Thread-3135/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:27:13] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:27:13] [Server thread/INFO]: Saving and pausing game...
[15:27:13] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5092a262-1cea-40d8-acfe-b433d9227eb8'/Overworld
[15:27:13] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5092a262-1cea-40d8-acfe-b433d9227eb8'/Nether
[15:27:13] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5092a262-1cea-40d8-acfe-b433d9227eb8'/The End
[15:27:13] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2852ms behind, skipping 57 tick(s)
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:27:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:27:13] [Server thread/INFO]: Stopping server
[15:27:13] [Server thread/INFO]: Saving players
[15:27:13] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:27:13] [Server thread/INFO]: Agent0 left the game
[15:27:13] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:27:13] [Server thread/INFO]: Saving worlds
[15:27:13] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5092a262-1cea-40d8-acfe-b433d9227eb8'/Overworld
[15:27:13] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5092a262-1cea-40d8-acfe-b433d9227eb8'/Nether
[15:27:13] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5092a262-1cea-40d8-acfe-b433d9227eb8'/The End
[15:27:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:27:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:27:14] [Thread-3137/INFO]: [STDOUT]: Received from localhost:
[15:27:14] [Thread-3137/INFO]: [STDOUT]: MALMO_FIND_SERVER3735c6c6-620a-4454-9be0-31b89bb41a52
[15:27:14] [Thread-3137/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:27:14] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:27:14] [Server thread/INFO]: Generating keypair
[15:27:14] [Server thread/INFO]: Preparing start region for level 0
[15:27:15] [Server thread/INFO]: Changing view distance to 6, from 10
[15:27:15] [Client thread/INFO]: Deleting level TEMP_10000_5092a262-1cea-40d8-acfe-b433d9227eb8
[15:27:15] [Client thread/INFO]: Attempt 1...
[15:27:15] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:27:15] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:27:15] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:27:15] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:27:15] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:27:15] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:27:15] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:27:15] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:15] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:15] [Server thread/INFO]: Source: §alocalhost
[15:27:15] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:27:15] [Server thread/INFO]: Agent0[local:E:0c29ce92] logged in with entity id 1442 at (349.5, 1.0, -105.5)
[15:27:15] [Server thread/INFO]: Agent0 joined the game
[15:27:15] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:27:15] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:27:15] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:27:15] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:27:15] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:27:15] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:27:15] [Client thread/INFO]: Using default channel type
[15:27:15] [Client thread/INFO]: Started on 39553
[15:27:15] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:15] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:18] [Thread-3140/INFO]: [STDOUT]: Received from localhost:
[15:27:18] [Thread-3140/INFO]: [STDOUT]: MALMO_FIND_SERVER3735c6c6-620a-4454-9be0-31b89bb41a52
[15:27:18] [Thread-3140/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:39553
[15:27:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:18] [Server thread/INFO]: Agent1[/127.0.0.1:41434] logged in with entity id 1444 at (347.5, 1.0, -107.5)
[15:27:18] [Server thread/INFO]: Agent1 joined the game
[15:27:18] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:27:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:18] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:27:18] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:27:18] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:27:19] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:27:19] [Client thread/INFO]: [CHAT] §l520...
[15:27:19] [Client thread/INFO]: [CHAT] §l519...
[15:27:20] [Client thread/INFO]: [CHAT] §l518...
[15:27:20] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:27:20] [Client thread/INFO]: [CHAT] §l517...
[15:27:20] [Client thread/INFO]: [CHAT] §l516...
[15:27:21] [Server thread/INFO]: [STDOUT]: Warning: managed 45/200 ticks this second.
[15:27:21] [Client thread/INFO]: [CHAT] §l515...
[15:27:21] [Client thread/INFO]: [CHAT] §l514...
[15:27:22] [Server thread/INFO]: [STDOUT]: Warning: managed 46/200 ticks this second.
[15:27:22] [Client thread/INFO]: [CHAT] §l513...
[15:27:22] [Client thread/INFO]: [CHAT] §l512...
[15:27:23] [Server thread/INFO]: [STDOUT]: Warning: managed 46/200 ticks this second.
[15:27:23] [Client thread/INFO]: [CHAT] §l511...
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:27:23] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:27:23] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:27:23] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10311.
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:27:23] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:27:23] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:27:23] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:27:23] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:27:23] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3089ms behind, skipping 61 tick(s)
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:27:23] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:27:23] [Thread-3144/INFO]: [STDOUT]: Received from localhost:
[15:27:23] [Thread-3144/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:9f4621a1-b8ab-482b-a16f-23f3fcb38f06
[15:27:23] [Thread-3144/INFO]: [STDOUT]: ==== RES: - 10037
[15:27:23] [Thread-3144/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:27:23] [Thread-3146/INFO]: [STDOUT]: Received from localhost:
[15:27:23] [Thread-3146/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:27:23] [Thread-3146/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:27:23] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:27:23] [Server thread/INFO]: Saving and pausing game...
[15:27:23] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fc23cad1-b0f9-4bd7-a542-cd23741015bb'/Overworld
[15:27:23] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fc23cad1-b0f9-4bd7-a542-cd23741015bb'/Nether
[15:27:23] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fc23cad1-b0f9-4bd7-a542-cd23741015bb'/The End
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:27:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:27:23] [Server thread/INFO]: Stopping server
[15:27:23] [Server thread/INFO]: Saving players
[15:27:23] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:27:23] [Server thread/INFO]: Agent0 left the game
[15:27:23] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:27:23] [Server thread/INFO]: Saving worlds
[15:27:23] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fc23cad1-b0f9-4bd7-a542-cd23741015bb'/Overworld
[15:27:23] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fc23cad1-b0f9-4bd7-a542-cd23741015bb'/Nether
[15:27:23] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fc23cad1-b0f9-4bd7-a542-cd23741015bb'/The End
[15:27:24] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:27:24] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:27:24] [Thread-3148/INFO]: [STDOUT]: Received from localhost:
[15:27:24] [Thread-3148/INFO]: [STDOUT]: MALMO_FIND_SERVER9f4621a1-b8ab-482b-a16f-23f3fcb38f06
[15:27:24] [Thread-3148/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:27:24] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:27:24] [Server thread/INFO]: Generating keypair
[15:27:24] [Server thread/INFO]: Preparing start region for level 0
[15:27:25] [Server thread/INFO]: Changing view distance to 6, from 10
[15:27:25] [Client thread/INFO]: Deleting level TEMP_10000_fc23cad1-b0f9-4bd7-a542-cd23741015bb
[15:27:25] [Client thread/INFO]: Attempt 1...
[15:27:25] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:27:25] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:27:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:27:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:27:25] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:27:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:27:25] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:27:25] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:25] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:25] [Server thread/INFO]: Source: §alocalhost
[15:27:25] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:27:25] [Server thread/INFO]: Agent0[local:E:b2029946] logged in with entity id 1447 at (-6.5, 1.0, 327.5)
[15:27:25] [Server thread/INFO]: Agent0 joined the game
[15:27:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:27:25] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:27:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:27:25] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:27:25] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:27:25] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:27:25] [Client thread/INFO]: Using default channel type
[15:27:25] [Client thread/INFO]: Started on 38609
[15:27:25] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:25] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:26] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:26] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:26] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:26] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:28] [Thread-3151/INFO]: [STDOUT]: Received from localhost:
[15:27:28] [Thread-3151/INFO]: [STDOUT]: MALMO_FIND_SERVER9f4621a1-b8ab-482b-a16f-23f3fcb38f06
[15:27:28] [Thread-3151/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:38609
[15:27:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:28] [Server thread/INFO]: Agent1[/127.0.0.1:58618] logged in with entity id 1449 at (-8.5, 1.0, 331.5)
[15:27:28] [Server thread/INFO]: Agent1 joined the game
[15:27:28] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:27:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:28] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:27:28] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:27:30] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:27:30] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:27:30] [Client thread/INFO]: [CHAT] §l520...
[15:27:30] [Client thread/INFO]: [CHAT] §l519...
[15:27:31] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:27:31] [Client thread/INFO]: [CHAT] §l518...
[15:27:31] [Client thread/INFO]: [CHAT] §l517...
[15:27:32] [Client thread/INFO]: [CHAT] §l516...
[15:27:32] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:27:32] [Client thread/INFO]: [CHAT] §l515...
[15:27:33] [Client thread/INFO]: [CHAT] §l514...
[15:27:33] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:27:33] [Client thread/INFO]: [CHAT] §l513...
[15:27:34] [Client thread/INFO]: [CHAT] §l512...
[15:27:34] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:27:34] [Client thread/INFO]: [CHAT] §l511...
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:27:34] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:27:34] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:27:34] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10239.
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:27:34] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:27:34] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:27:34] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:27:34] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:27:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3157ms behind, skipping 63 tick(s)
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:27:34] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:27:34] [Thread-3155/INFO]: [STDOUT]: Received from localhost:
[15:27:34] [Thread-3155/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:1f9bc44e-8d18-44c7-8a15-fc08c709693c
[15:27:34] [Thread-3155/INFO]: [STDOUT]: ==== RES: - 8607
[15:27:34] [Thread-3155/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:27:34] [Thread-3157/INFO]: [STDOUT]: Received from localhost:
[15:27:34] [Thread-3157/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:27:34] [Thread-3157/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:27:34] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:27:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:27:34] [Server thread/INFO]: Saving and pausing game...
[15:27:34] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0861238f-ce97-4729-97db-f57f1154a658'/Overworld
[15:27:35] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0861238f-ce97-4729-97db-f57f1154a658'/Nether
[15:27:35] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0861238f-ce97-4729-97db-f57f1154a658'/The End
[15:27:35] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:27:35] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:27:35] [Server thread/INFO]: Stopping server
[15:27:35] [Server thread/INFO]: Saving players
[15:27:35] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:27:35] [Server thread/INFO]: Agent0 left the game
[15:27:35] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:27:35] [Server thread/INFO]: Saving worlds
[15:27:35] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0861238f-ce97-4729-97db-f57f1154a658'/Overworld
[15:27:35] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0861238f-ce97-4729-97db-f57f1154a658'/Nether
[15:27:35] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_0861238f-ce97-4729-97db-f57f1154a658'/The End
[15:27:35] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:27:35] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:27:35] [Thread-3159/INFO]: [STDOUT]: Received from localhost:
[15:27:35] [Thread-3159/INFO]: [STDOUT]: MALMO_FIND_SERVER1f9bc44e-8d18-44c7-8a15-fc08c709693c
[15:27:35] [Thread-3159/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:27:35] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:27:35] [Server thread/INFO]: Generating keypair
[15:27:36] [Server thread/INFO]: Preparing start region for level 0
[15:27:36] [Server thread/INFO]: Changing view distance to 6, from 10
[15:27:36] [Client thread/INFO]: Deleting level TEMP_10000_0861238f-ce97-4729-97db-f57f1154a658
[15:27:36] [Client thread/INFO]: Attempt 1...
[15:27:36] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:27:36] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:27:36] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:27:36] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:27:36] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:27:36] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:27:36] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:36] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:36] [Server thread/INFO]: Source: §alocalhost
[15:27:36] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:27:36] [Server thread/INFO]: Agent0[local:E:d82a0b2c] logged in with entity id 1452 at (-34.5, 1.0, 496.5)
[15:27:36] [Server thread/INFO]: Agent0 joined the game
[15:27:36] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:27:37] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:27:37] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:27:37] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:27:37] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:27:37] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:27:37] [Server thread/INFO]: Saving and pausing game...
[15:27:37] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_81f7ee01-f031-4034-bc35-5009e3ed5e49'/Overworld
[15:27:37] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:27:37] [Client thread/INFO]: Using default channel type
[15:27:37] [Client thread/INFO]: Started on 41243
[15:27:37] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:37] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:37] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_81f7ee01-f031-4034-bc35-5009e3ed5e49'/Nether
[15:27:37] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_81f7ee01-f031-4034-bc35-5009e3ed5e49'/The End
[15:27:37] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:37] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:39] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:39] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:39] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:39] [Thread-3162/INFO]: [STDOUT]: Received from localhost:
[15:27:39] [Thread-3162/INFO]: [STDOUT]: MALMO_FIND_SERVER1f9bc44e-8d18-44c7-8a15-fc08c709693c
[15:27:39] [Thread-3162/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:41243
[15:27:40] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:40] [Server thread/INFO]: Agent1[/127.0.0.1:43528] logged in with entity id 1454 at (-32.5, 1.0, 498.5)
[15:27:40] [Server thread/INFO]: Agent1 joined the game
[15:27:40] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:27:40] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:40] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:27:40] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:27:40] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:27:40] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:27:40] [Client thread/INFO]: [CHAT] §l520...
[15:27:41] [Client thread/INFO]: [CHAT] §l519...
[15:27:41] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:27:41] [Client thread/INFO]: [CHAT] §l518...
[15:27:42] [Client thread/INFO]: [CHAT] §l517...
[15:27:42] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:27:42] [Client thread/INFO]: [CHAT] §l516...
[15:27:43] [Client thread/INFO]: [CHAT] §l515...
[15:27:43] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:27:43] [Client thread/INFO]: [CHAT] §l514...
[15:27:44] [Client thread/INFO]: [CHAT] §l513...
[15:27:44] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:27:44] [Client thread/INFO]: [CHAT] §l512...
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:27:45] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:27:45] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:27:45] [Client thread/INFO]: [CHAT] §l511...
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:27:45] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10816.
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:27:45] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:27:45] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:27:45] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:27:45] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:27:45] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:27:45] [Thread-3166/INFO]: [STDOUT]: Received from localhost:
[15:27:45] [Thread-3166/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:33a81945-d919-4e61-9566-9f8f02d0f058
[15:27:45] [Thread-3166/INFO]: [STDOUT]: ==== RES: - 9382
[15:27:45] [Thread-3166/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:27:45] [Thread-3168/INFO]: [STDOUT]: Received from localhost:
[15:27:45] [Thread-3168/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:27:45] [Thread-3168/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:27:45] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:27:45] [Server thread/INFO]: Saving and pausing game...
[15:27:45] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_81f7ee01-f031-4034-bc35-5009e3ed5e49'/Overworld
[15:27:45] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_81f7ee01-f031-4034-bc35-5009e3ed5e49'/Nether
[15:27:45] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_81f7ee01-f031-4034-bc35-5009e3ed5e49'/The End
[15:27:45] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3350ms behind, skipping 67 tick(s)
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:27:45] [Server thread/INFO]: Stopping server
[15:27:45] [Server thread/INFO]: Saving players
[15:27:45] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:27:45] [Server thread/INFO]: Agent0 left the game
[15:27:45] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:27:45] [Server thread/INFO]: Saving worlds
[15:27:45] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_81f7ee01-f031-4034-bc35-5009e3ed5e49'/Overworld
[15:27:45] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_81f7ee01-f031-4034-bc35-5009e3ed5e49'/Nether
[15:27:45] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_81f7ee01-f031-4034-bc35-5009e3ed5e49'/The End
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:27:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:27:46] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:27:46] [Server thread/INFO]: Generating keypair
[15:27:46] [Thread-3171/INFO]: [STDOUT]: Received from localhost:
[15:27:46] [Thread-3171/INFO]: [STDOUT]: MALMO_FIND_SERVER33a81945-d919-4e61-9566-9f8f02d0f058
[15:27:46] [Thread-3171/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:27:46] [Server thread/INFO]: Preparing start region for level 0
[15:27:47] [Server thread/INFO]: Changing view distance to 6, from 10
[15:27:47] [Client thread/INFO]: Deleting level TEMP_10000_81f7ee01-f031-4034-bc35-5009e3ed5e49
[15:27:47] [Client thread/INFO]: Attempt 1...
[15:27:47] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:27:47] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:27:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:27:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:27:47] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:27:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:27:47] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:27:47] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:47] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:47] [Server thread/INFO]: Source: §alocalhost
[15:27:47] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:27:47] [Server thread/INFO]: Agent0[local:E:eb1953b0] logged in with entity id 1457 at (-710.5, 1.0, 1977.5)
[15:27:47] [Server thread/INFO]: Agent0 joined the game
[15:27:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:27:47] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:27:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:27:47] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:27:47] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:27:47] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:27:47] [Client thread/INFO]: Using default channel type
[15:27:47] [Client thread/INFO]: Started on 42723
[15:27:47] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:47] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:47] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:48] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:48] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:48] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:49] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:49] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:49] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:50] [Thread-3173/INFO]: [STDOUT]: Received from localhost:
[15:27:50] [Thread-3173/INFO]: [STDOUT]: MALMO_FIND_SERVER33a81945-d919-4e61-9566-9f8f02d0f058
[15:27:50] [Thread-3173/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:42723
[15:27:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:50] [Server thread/INFO]: Agent1[/127.0.0.1:55070] logged in with entity id 1459 at (-709.5, 1.0, 1978.5)
[15:27:50] [Server thread/INFO]: Agent1 joined the game
[15:27:50] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:27:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:50] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:27:50] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:27:50] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:27:50] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:27:51] [Client thread/INFO]: [CHAT] §l520...
[15:27:51] [Client thread/INFO]: [CHAT] §l519...
[15:27:51] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:27:52] [Client thread/INFO]: [CHAT] §l518...
[15:27:52] [Client thread/INFO]: [CHAT] §l517...
[15:27:52] [Client thread/INFO]: [CHAT] §l516...
[15:27:52] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:27:53] [Client thread/INFO]: [CHAT] §l515...
[15:27:53] [Client thread/INFO]: [CHAT] §l514...
[15:27:54] [Server thread/INFO]: [STDOUT]: Warning: managed 43/200 ticks this second.
[15:27:54] [Client thread/INFO]: [CHAT] §l513...
[15:27:54] [Client thread/INFO]: [CHAT] §l512...
[15:27:55] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:27:55] [Client thread/INFO]: [CHAT] §l511...
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:27:55] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:27:55] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:27:55] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10194.
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:27:55] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:27:55] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:27:55] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:27:55] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:27:55] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:27:55] [Thread-3177/INFO]: [STDOUT]: Received from localhost:
[15:27:55] [Thread-3177/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:2e3eed8b-120e-4d98-96a3-89f11e102a31
[15:27:55] [Thread-3177/INFO]: [STDOUT]: ==== RES: - 9607
[15:27:55] [Thread-3177/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:27:55] [Thread-3179/INFO]: [STDOUT]: Received from localhost:
[15:27:55] [Thread-3179/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:27:55] [Thread-3179/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:27:55] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:27:55] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:27:55] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3596ms behind, skipping 71 tick(s)
[15:27:55] [Server thread/INFO]: Saving and pausing game...
[15:27:55] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_9823a97d-4e27-4aed-bb31-364e34973f34'/Overworld
[15:27:55] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_9823a97d-4e27-4aed-bb31-364e34973f34'/Nether
[15:27:55] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_9823a97d-4e27-4aed-bb31-364e34973f34'/The End
[15:27:56] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:27:56] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:27:56] [Server thread/INFO]: Stopping server
[15:27:56] [Server thread/INFO]: Saving players
[15:27:56] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:27:56] [Server thread/INFO]: Agent0 left the game
[15:27:56] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:27:56] [Server thread/INFO]: Saving worlds
[15:27:56] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_9823a97d-4e27-4aed-bb31-364e34973f34'/Overworld
[15:27:56] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_9823a97d-4e27-4aed-bb31-364e34973f34'/Nether
[15:27:56] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_9823a97d-4e27-4aed-bb31-364e34973f34'/The End
[15:27:56] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:27:56] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:27:56] [Thread-3181/INFO]: [STDOUT]: Received from localhost:
[15:27:56] [Thread-3181/INFO]: [STDOUT]: MALMO_FIND_SERVER2e3eed8b-120e-4d98-96a3-89f11e102a31
[15:27:56] [Thread-3181/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:27:56] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:27:56] [Server thread/INFO]: Generating keypair
[15:27:57] [Server thread/INFO]: Preparing start region for level 0
[15:27:57] [Server thread/INFO]: Changing view distance to 6, from 10
[15:27:57] [Client thread/INFO]: Deleting level TEMP_10000_9823a97d-4e27-4aed-bb31-364e34973f34
[15:27:57] [Client thread/INFO]: Attempt 1...
[15:27:57] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:27:57] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:27:57] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:27:57] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:27:57] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:27:57] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:27:57] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:27:57] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:57] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:27:57] [Server thread/INFO]: Source: §alocalhost
[15:27:57] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:27:57] [Server thread/INFO]: Agent0[local:E:0f0662ef] logged in with entity id 1462 at (25.5, 1.0, -625.5)
[15:27:57] [Server thread/INFO]: Agent0 joined the game
[15:27:57] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:27:57] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:27:58] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:27:58] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:27:58] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:27:58] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:27:58] [Client thread/INFO]: Using default channel type
[15:27:58] [Client thread/INFO]: Started on 43325
[15:27:58] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:58] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:58] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:58] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:59] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:59] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:27:59] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:00] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:00] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:00] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:00] [Thread-3184/INFO]: [STDOUT]: Received from localhost:
[15:28:00] [Thread-3184/INFO]: [STDOUT]: MALMO_FIND_SERVER2e3eed8b-120e-4d98-96a3-89f11e102a31
[15:28:00] [Thread-3184/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:43325
[15:28:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:01] [Server thread/INFO]: Agent1[/127.0.0.1:37370] logged in with entity id 1464 at (26.5, 1.0, -624.5)
[15:28:01] [Server thread/INFO]: Agent1 joined the game
[15:28:01] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:28:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:01] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:28:01] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:28:01] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:28:01] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:28:01] [Client thread/INFO]: [CHAT] §l520...
[15:28:02] [Client thread/INFO]: [CHAT] §l519...
[15:28:02] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:28:02] [Client thread/INFO]: [CHAT] §l518...
[15:28:03] [Client thread/INFO]: [CHAT] §l517...
[15:28:03] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:28:03] [Client thread/INFO]: [CHAT] §l516...
[15:28:04] [Client thread/INFO]: [CHAT] §l515...
[15:28:04] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:28:04] [Client thread/INFO]: [CHAT] §l514...
[15:28:05] [Client thread/INFO]: [CHAT] §l513...
[15:28:05] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:28:05] [Client thread/INFO]: [CHAT] §l512...
[15:28:05] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3639ms behind, skipping 727 tick(s)
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:28:06] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:28:06] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:28:06] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10760.
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:28:06] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:28:06] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:28:06] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:28:06] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:28:06] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:28:06] [Thread-3188/INFO]: [STDOUT]: Received from localhost:
[15:28:06] [Thread-3188/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:1dde24c7-b400-425f-a220-b7aaf7e1a65a
[15:28:06] [Thread-3188/INFO]: [STDOUT]: ==== RES: - 9552
[15:28:06] [Thread-3188/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:28:06] [Thread-3190/INFO]: [STDOUT]: Received from localhost:
[15:28:06] [Thread-3190/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:28:06] [Thread-3190/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:28:06] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:28:06] [Server thread/INFO]: Saving and pausing game...
[15:28:06] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_dff7c8be-1498-477d-8144-1d971833341f'/Overworld
[15:28:06] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_dff7c8be-1498-477d-8144-1d971833341f'/Nether
[15:28:06] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_dff7c8be-1498-477d-8144-1d971833341f'/The End
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:28:06] [Server thread/INFO]: Stopping server
[15:28:06] [Server thread/INFO]: Saving players
[15:28:06] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:28:06] [Server thread/INFO]: Agent0 left the game
[15:28:06] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:28:06] [Server thread/INFO]: Saving worlds
[15:28:06] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_dff7c8be-1498-477d-8144-1d971833341f'/Overworld
[15:28:06] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_dff7c8be-1498-477d-8144-1d971833341f'/Nether
[15:28:06] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_dff7c8be-1498-477d-8144-1d971833341f'/The End
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:28:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:28:07] [Thread-3192/INFO]: [STDOUT]: Received from localhost:
[15:28:07] [Thread-3192/INFO]: [STDOUT]: MALMO_FIND_SERVER1dde24c7-b400-425f-a220-b7aaf7e1a65a
[15:28:07] [Thread-3192/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:28:07] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:28:07] [Server thread/INFO]: Generating keypair
[15:28:07] [Server thread/INFO]: Preparing start region for level 0
[15:28:08] [Server thread/INFO]: Changing view distance to 6, from 10
[15:28:08] [Client thread/INFO]: Deleting level TEMP_10000_dff7c8be-1498-477d-8144-1d971833341f
[15:28:08] [Client thread/INFO]: Attempt 1...
[15:28:08] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:28:08] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:28:08] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:28:08] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:28:08] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:28:08] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:28:08] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:08] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:08] [Server thread/INFO]: Source: §alocalhost
[15:28:08] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:28:08] [Server thread/INFO]: Agent0[local:E:509fe3c5] logged in with entity id 1467 at (-795.5, 1.0, 262.5)
[15:28:08] [Server thread/INFO]: Agent0 joined the game
[15:28:08] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:28:08] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:28:08] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:28:08] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:28:08] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:28:08] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:28:08] [Server thread/INFO]: Saving and pausing game...
[15:28:08] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_86803357-7db2-470c-997b-86b499f1c885'/Overworld
[15:28:08] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:28:08] [Client thread/INFO]: Using default channel type
[15:28:08] [Client thread/INFO]: Started on 40283
[15:28:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:08] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_86803357-7db2-470c-997b-86b499f1c885'/Nether
[15:28:08] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_86803357-7db2-470c-997b-86b499f1c885'/The End
[15:28:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:09] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:09] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:09] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:11] [Thread-3195/INFO]: [STDOUT]: Received from localhost:
[15:28:11] [Thread-3195/INFO]: [STDOUT]: MALMO_FIND_SERVER1dde24c7-b400-425f-a220-b7aaf7e1a65a
[15:28:11] [Thread-3195/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:40283
[15:28:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:11] [Server thread/INFO]: Agent1[/127.0.0.1:57826] logged in with entity id 1469 at (-796.5, 1.0, 263.5)
[15:28:11] [Server thread/INFO]: Agent1 joined the game
[15:28:11] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:28:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:11] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:28:11] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:28:11] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:28:11] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:28:11] [Client thread/INFO]: [CHAT] §l520...
[15:28:12] [Client thread/INFO]: [CHAT] §l519...
[15:28:12] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:28:13] [Client thread/INFO]: [CHAT] §l518...
[15:28:13] [Client thread/INFO]: [CHAT] §l517...
[15:28:13] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:28:14] [Client thread/INFO]: [CHAT] §l516...
[15:28:14] [Client thread/INFO]: [CHAT] §l515...
[15:28:14] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:28:14] [Client thread/INFO]: [CHAT] §l514...
[15:28:15] [Client thread/INFO]: [CHAT] §l513...
[15:28:15] [Server thread/INFO]: [STDOUT]: Warning: managed 45/200 ticks this second.
[15:28:15] [Client thread/INFO]: [CHAT] §l512...
[15:28:16] [Client thread/INFO]: [CHAT] §l511...
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:28:16] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:28:16] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:28:16] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10458.
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:28:16] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:28:16] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:28:16] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:28:16] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:28:16] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:28:16] [Thread-3199/INFO]: [STDOUT]: Received from localhost:
[15:28:16] [Thread-3199/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:8e7737c3-9f94-45d0-9700-603fac560f42
[15:28:16] [Thread-3199/INFO]: [STDOUT]: ==== RES: - 9638
[15:28:16] [Thread-3199/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:28:16] [Thread-3201/INFO]: [STDOUT]: Received from localhost:
[15:28:16] [Thread-3201/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:28:16] [Thread-3201/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:28:16] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:28:16] [Server thread/INFO]: Saving and pausing game...
[15:28:16] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_86803357-7db2-470c-997b-86b499f1c885'/Overworld
[15:28:16] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_86803357-7db2-470c-997b-86b499f1c885'/Nether
[15:28:16] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_86803357-7db2-470c-997b-86b499f1c885'/The End
[15:28:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2745ms behind, skipping 54 tick(s)
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:28:16] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:28:16] [Server thread/INFO]: Stopping server
[15:28:16] [Server thread/INFO]: Saving players
[15:28:16] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:28:16] [Server thread/INFO]: Agent0 left the game
[15:28:16] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:28:16] [Server thread/INFO]: Saving worlds
[15:28:16] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_86803357-7db2-470c-997b-86b499f1c885'/Overworld
[15:28:16] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_86803357-7db2-470c-997b-86b499f1c885'/Nether
[15:28:16] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_86803357-7db2-470c-997b-86b499f1c885'/The End
[15:28:17] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:28:17] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:28:17] [Thread-3203/INFO]: [STDOUT]: Received from localhost:
[15:28:17] [Thread-3203/INFO]: [STDOUT]: MALMO_FIND_SERVER8e7737c3-9f94-45d0-9700-603fac560f42
[15:28:17] [Thread-3203/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:28:17] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:28:17] [Server thread/INFO]: Generating keypair
[15:28:17] [Server thread/INFO]: Preparing start region for level 0
[15:28:18] [Server thread/INFO]: Changing view distance to 6, from 10
[15:28:18] [Client thread/INFO]: Deleting level TEMP_10000_86803357-7db2-470c-997b-86b499f1c885
[15:28:18] [Client thread/INFO]: Attempt 1...
[15:28:18] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:28:18] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:28:18] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:28:18] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:28:18] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:28:18] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:28:18] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:28:18] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:18] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:18] [Server thread/INFO]: Source: §alocalhost
[15:28:18] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:28:18] [Server thread/INFO]: Agent0[local:E:6f3a687e] logged in with entity id 1472 at (-1487.5, 1.0, -1236.5)
[15:28:18] [Server thread/INFO]: Agent0 joined the game
[15:28:18] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:28:18] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:28:18] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:28:18] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:28:18] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:28:18] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:28:18] [Client thread/INFO]: Using default channel type
[15:28:18] [Client thread/INFO]: Started on 37649
[15:28:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:19] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:19] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:19] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:20] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:20] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:20] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:20] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:21] [Thread-3206/INFO]: [STDOUT]: Received from localhost:
[15:28:21] [Thread-3206/INFO]: [STDOUT]: MALMO_FIND_SERVER8e7737c3-9f94-45d0-9700-603fac560f42
[15:28:21] [Thread-3206/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:37649
[15:28:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:21] [Server thread/INFO]: Agent1[/127.0.0.1:56460] logged in with entity id 1474 at (-1489.5, 1.0, -1235.5)
[15:28:21] [Server thread/INFO]: Agent1 joined the game
[15:28:21] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:28:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:22] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:28:22] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:28:22] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:28:23] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:28:23] [Client thread/INFO]: [CHAT] §l520...
[15:28:23] [Client thread/INFO]: [CHAT] §l519...
[15:28:23] [Client thread/INFO]: [CHAT] §l518...
[15:28:24] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:28:24] [Client thread/INFO]: [CHAT] §l517...
[15:28:24] [Client thread/INFO]: [CHAT] §l516...
[15:28:25] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:28:25] [Client thread/INFO]: [CHAT] §l515...
[15:28:26] [Client thread/INFO]: [CHAT] §l514...
[15:28:26] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:28:26] [Client thread/INFO]: [CHAT] §l513...
[15:28:26] [Client thread/INFO]: [CHAT] §l512...
[15:28:27] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:28:27] [Client thread/INFO]: [CHAT] §l511...
[15:28:27] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3661ms behind, skipping 732 tick(s)
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:28:27] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:28:27] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:28:27] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10940.
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:28:27] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:28:27] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:28:27] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:28:27] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:28:27] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:28:27] [Thread-3210/INFO]: [STDOUT]: Received from localhost:
[15:28:27] [Thread-3210/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:3710c29d-1c99-443a-8fe2-83d563422d23
[15:28:27] [Thread-3210/INFO]: [STDOUT]: ==== RES: - 8757
[15:28:27] [Thread-3210/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:28:27] [Thread-3212/INFO]: [STDOUT]: Received from localhost:
[15:28:27] [Thread-3212/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:28:27] [Thread-3212/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:28:27] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:28:27] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:28:27] [Server thread/INFO]: Saving and pausing game...
[15:28:27] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b156ab5f-199d-49cf-bcac-ad41ddea8f01'/Overworld
[15:28:28] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b156ab5f-199d-49cf-bcac-ad41ddea8f01'/Nether
[15:28:28] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b156ab5f-199d-49cf-bcac-ad41ddea8f01'/The End
[15:28:28] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:28:28] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:28:28] [Server thread/INFO]: Stopping server
[15:28:28] [Server thread/INFO]: Saving players
[15:28:28] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:28:28] [Server thread/INFO]: Agent0 left the game
[15:28:28] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:28:28] [Server thread/INFO]: Saving worlds
[15:28:28] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b156ab5f-199d-49cf-bcac-ad41ddea8f01'/Overworld
[15:28:28] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b156ab5f-199d-49cf-bcac-ad41ddea8f01'/Nether
[15:28:28] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b156ab5f-199d-49cf-bcac-ad41ddea8f01'/The End
[15:28:28] [Thread-3214/INFO]: [STDOUT]: Received from localhost:
[15:28:28] [Thread-3214/INFO]: [STDOUT]: MALMO_FIND_SERVER3710c29d-1c99-443a-8fe2-83d563422d23
[15:28:28] [Thread-3214/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:28:28] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:28:28] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:28:28] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:28:28] [Server thread/INFO]: Generating keypair
[15:28:29] [Server thread/INFO]: Preparing start region for level 0
[15:28:29] [Server thread/INFO]: Changing view distance to 6, from 10
[15:28:29] [Client thread/INFO]: Deleting level TEMP_10000_b156ab5f-199d-49cf-bcac-ad41ddea8f01
[15:28:29] [Client thread/INFO]: Attempt 1...
[15:28:29] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:28:29] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:28:29] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:28:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:28:29] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:28:29] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:28:29] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:28:29] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:29] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:29] [Server thread/INFO]: Source: §alocalhost
[15:28:29] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:28:29] [Server thread/INFO]: Agent0[local:E:7f551cee] logged in with entity id 1477 at (31.5, 1.0, -303.5)
[15:28:29] [Server thread/INFO]: Agent0 joined the game
[15:28:29] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:28:29] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:28:29] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:28:29] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:28:29] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:28:29] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:28:30] [Client thread/INFO]: Using default channel type
[15:28:30] [Client thread/INFO]: Started on 46833
[15:28:30] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:30] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:30] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:30] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:31] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:31] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:31] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:32] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:32] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:32] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:32] [Thread-3217/INFO]: [STDOUT]: Received from localhost:
[15:28:32] [Thread-3217/INFO]: [STDOUT]: MALMO_FIND_SERVER3710c29d-1c99-443a-8fe2-83d563422d23
[15:28:32] [Thread-3217/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:46833
[15:28:32] [Server thread/INFO]: Agent1[/127.0.0.1:58016] logged in with entity id 1479 at (30.5, 1.0, -302.5)
[15:28:32] [Server thread/INFO]: Agent1 joined the game
[15:28:32] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:28:32] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:33] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:28:33] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:28:33] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:28:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:28:33] [Client thread/INFO]: [CHAT] §l520...
[15:28:34] [Client thread/INFO]: [CHAT] §l519...
[15:28:34] [Server thread/INFO]: [STDOUT]: Warning: managed 33/200 ticks this second.
[15:28:35] [Client thread/INFO]: [CHAT] §l518...
[15:28:35] [Client thread/INFO]: [CHAT] §l517...
[15:28:35] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:28:36] [Client thread/INFO]: [CHAT] §l516...
[15:28:36] [Client thread/INFO]: [CHAT] §l515...
[15:28:36] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:28:37] [Client thread/INFO]: [CHAT] §l514...
[15:28:37] [Client thread/INFO]: [CHAT] §l513...
[15:28:37] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:28:38] [Client thread/INFO]: [CHAT] §l512...
[15:28:38] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:28:38] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:28:38] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:28:38] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:28:38] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:28:38] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:28:38] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10971.
[15:28:38] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:28:38] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:28:38] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:28:38] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:28:38] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:28:38] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:28:38] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:28:38] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:28:38] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:28:38] [Thread-3221/INFO]: [STDOUT]: Received from localhost:
[15:28:38] [Thread-3221/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:ec392328-9f6d-4627-98db-5fe47651b61b
[15:28:38] [Thread-3221/INFO]: [STDOUT]: ==== RES: - 8914
[15:28:38] [Thread-3221/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:28:39] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3685ms behind, skipping 73 tick(s)
[15:28:39] [Thread-3223/INFO]: [STDOUT]: Received from localhost:
[15:28:39] [Thread-3223/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:28:39] [Thread-3223/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:28:39] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:28:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:28:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:28:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:28:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:28:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:28:39] [Server thread/INFO]: Saving and pausing game...
[15:28:39] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_38ec6781-99fc-44eb-a02e-12792abd9728'/Overworld
[15:28:39] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_38ec6781-99fc-44eb-a02e-12792abd9728'/Nether
[15:28:39] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_38ec6781-99fc-44eb-a02e-12792abd9728'/The End
[15:28:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:28:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:28:39] [Server thread/INFO]: Stopping server
[15:28:39] [Server thread/INFO]: Saving players
[15:28:39] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:28:39] [Server thread/INFO]: Agent0 left the game
[15:28:39] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:28:39] [Server thread/INFO]: Saving worlds
[15:28:39] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_38ec6781-99fc-44eb-a02e-12792abd9728'/Overworld
[15:28:39] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_38ec6781-99fc-44eb-a02e-12792abd9728'/Nether
[15:28:39] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_38ec6781-99fc-44eb-a02e-12792abd9728'/The End
[15:28:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:28:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:28:40] [Thread-3225/INFO]: [STDOUT]: Received from localhost:
[15:28:40] [Thread-3225/INFO]: [STDOUT]: MALMO_FIND_SERVERec392328-9f6d-4627-98db-5fe47651b61b
[15:28:40] [Thread-3225/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:28:40] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:28:40] [Server thread/INFO]: Generating keypair
[15:28:40] [Server thread/INFO]: Preparing start region for level 0
[15:28:40] [Server thread/INFO]: Changing view distance to 6, from 10
[15:28:41] [Client thread/INFO]: Deleting level TEMP_10000_38ec6781-99fc-44eb-a02e-12792abd9728
[15:28:41] [Client thread/INFO]: Attempt 1...
[15:28:41] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:28:41] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:28:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:28:41] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:28:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:28:41] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:28:41] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:41] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:41] [Server thread/INFO]: Source: §alocalhost
[15:28:41] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:28:41] [Server thread/INFO]: Agent0[local:E:f1ea7adb] logged in with entity id 1482 at (515.5, 1.0, 291.5)
[15:28:41] [Server thread/INFO]: Agent0 joined the game
[15:28:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:28:41] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:28:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:28:41] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:28:41] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:28:41] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:28:41] [Server thread/INFO]: Saving and pausing game...
[15:28:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_704bab75-21cc-47f3-b412-be6aacf45f7a'/Overworld
[15:28:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:28:41] [Client thread/INFO]: Using default channel type
[15:28:41] [Client thread/INFO]: Started on 33175
[15:28:41] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:41] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_704bab75-21cc-47f3-b412-be6aacf45f7a'/Nether
[15:28:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_704bab75-21cc-47f3-b412-be6aacf45f7a'/The End
[15:28:41] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:42] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:42] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:42] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:42] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:43] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:43] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:43] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:44] [Thread-3228/INFO]: [STDOUT]: Received from localhost:
[15:28:44] [Thread-3228/INFO]: [STDOUT]: MALMO_FIND_SERVERec392328-9f6d-4627-98db-5fe47651b61b
[15:28:44] [Thread-3228/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:33175
[15:28:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:44] [Server thread/INFO]: Agent1[/127.0.0.1:41842] logged in with entity id 1484 at (515.5, 1.0, 290.5)
[15:28:44] [Server thread/INFO]: Agent1 joined the game
[15:28:44] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:28:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:44] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:28:44] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:28:44] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:28:44] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:28:44] [Client thread/INFO]: [CHAT] §l520...
[15:28:45] [Client thread/INFO]: [CHAT] §l519...
[15:28:45] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:28:45] [Client thread/INFO]: [CHAT] §l518...
[15:28:46] [Client thread/INFO]: [CHAT] §l517...
[15:28:46] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:28:46] [Client thread/INFO]: [CHAT] §l516...
[15:28:47] [Client thread/INFO]: [CHAT] §l515...
[15:28:47] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:28:47] [Client thread/INFO]: [CHAT] §l514...
[15:28:48] [Client thread/INFO]: [CHAT] §l513...
[15:28:48] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:28:48] [Client thread/INFO]: [CHAT] §l512...
[15:28:49] [Client thread/INFO]: [CHAT] §l511...
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:28:49] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:28:49] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:28:49] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10809.
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:28:49] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:28:49] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:28:49] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:28:49] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:28:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3609ms behind, skipping 72 tick(s)
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:28:49] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:28:49] [Thread-3232/INFO]: [STDOUT]: Received from localhost:
[15:28:49] [Thread-3232/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:c6967cd3-57b3-4457-9501-193fbae95491
[15:28:49] [Thread-3232/INFO]: [STDOUT]: ==== RES: - 9356
[15:28:49] [Thread-3232/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:28:49] [Thread-3234/INFO]: [STDOUT]: Received from localhost:
[15:28:49] [Thread-3234/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:28:49] [Thread-3234/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:28:49] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:28:49] [Server thread/INFO]: Saving and pausing game...
[15:28:49] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_704bab75-21cc-47f3-b412-be6aacf45f7a'/Overworld
[15:28:49] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_704bab75-21cc-47f3-b412-be6aacf45f7a'/Nether
[15:28:49] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_704bab75-21cc-47f3-b412-be6aacf45f7a'/The End
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:28:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:28:49] [Server thread/INFO]: Stopping server
[15:28:49] [Server thread/INFO]: Saving players
[15:28:49] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:28:49] [Server thread/INFO]: Agent0 left the game
[15:28:49] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:28:49] [Server thread/INFO]: Saving worlds
[15:28:49] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_704bab75-21cc-47f3-b412-be6aacf45f7a'/Overworld
[15:28:49] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_704bab75-21cc-47f3-b412-be6aacf45f7a'/Nether
[15:28:49] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_704bab75-21cc-47f3-b412-be6aacf45f7a'/The End
[15:28:50] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:28:50] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:28:50] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:28:50] [Server thread/INFO]: Generating keypair
[15:28:50] [Thread-3237/INFO]: [STDOUT]: Received from localhost:
[15:28:50] [Thread-3237/INFO]: [STDOUT]: MALMO_FIND_SERVERc6967cd3-57b3-4457-9501-193fbae95491
[15:28:50] [Thread-3237/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:28:50] [Server thread/INFO]: Preparing start region for level 0
[15:28:51] [Server thread/INFO]: Changing view distance to 6, from 10
[15:28:51] [Client thread/INFO]: Deleting level TEMP_10000_704bab75-21cc-47f3-b412-be6aacf45f7a
[15:28:51] [Client thread/INFO]: Attempt 1...
[15:28:51] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:28:51] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:28:51] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:28:51] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:28:51] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:28:51] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:28:51] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:28:51] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:51] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:28:51] [Server thread/INFO]: Source: §alocalhost
[15:28:51] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:28:51] [Server thread/INFO]: Agent0[local:E:86185600] logged in with entity id 1487 at (403.5, 1.0, 176.5)
[15:28:51] [Server thread/INFO]: Agent0 joined the game
[15:28:51] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:28:51] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:28:51] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:28:51] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:28:51] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:28:51] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:28:51] [Client thread/INFO]: Using default channel type
[15:28:51] [Client thread/INFO]: Started on 37801
[15:28:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:53] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:53] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:53] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:53] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:54] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:54] [Thread-3239/INFO]: [STDOUT]: Received from localhost:
[15:28:54] [Thread-3239/INFO]: [STDOUT]: MALMO_FIND_SERVERc6967cd3-57b3-4457-9501-193fbae95491
[15:28:54] [Thread-3239/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:37801
[15:28:54] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:54] [Server thread/INFO]: Agent1[/127.0.0.1:35636] logged in with entity id 1489 at (402.5, 1.0, 180.5)
[15:28:54] [Server thread/INFO]: Agent1 joined the game
[15:28:54] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:28:54] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:28:54] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:28:54] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:28:56] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:28:56] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:28:56] [Client thread/INFO]: [CHAT] §l520...
[15:28:56] [Client thread/INFO]: [CHAT] §l519...
[15:28:57] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:28:57] [Client thread/INFO]: [CHAT] §l518...
[15:28:57] [Client thread/INFO]: [CHAT] §l517...
[15:28:58] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:28:58] [Client thread/INFO]: [CHAT] §l516...
[15:28:58] [Client thread/INFO]: [CHAT] §l515...
[15:28:59] [Client thread/INFO]: [CHAT] §l514...
[15:28:59] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:28:59] [Client thread/INFO]: [CHAT] §l513...
[15:29:00] [Client thread/INFO]: [CHAT] §l512...
[15:29:00] [Server thread/INFO]: [STDOUT]: Warning: managed 45/200 ticks this second.
[15:29:00] [Client thread/INFO]: [CHAT] §l511...
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:29:00] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:29:00] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:29:00] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10332.
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:29:00] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:29:00] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:29:00] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:29:00] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:29:00] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:29:00] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3644ms behind, skipping 72 tick(s)
[15:29:00] [Thread-3243/INFO]: [STDOUT]: Received from localhost:
[15:29:00] [Thread-3243/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:3ce9afc6-4b06-4393-a5db-e43ccf7f9421
[15:29:00] [Thread-3243/INFO]: [STDOUT]: ==== RES: - 8678
[15:29:00] [Thread-3243/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:29:00] [Thread-3245/INFO]: [STDOUT]: Received from localhost:
[15:29:00] [Thread-3245/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:29:00] [Thread-3245/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:29:00] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:29:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:29:00] [Server thread/INFO]: Saving and pausing game...
[15:29:00] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_10c37e3a-664f-4958-9106-416d8ffb534f'/Overworld
[15:29:01] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_10c37e3a-664f-4958-9106-416d8ffb534f'/Nether
[15:29:01] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_10c37e3a-664f-4958-9106-416d8ffb534f'/The End
[15:29:01] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:29:01] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:29:01] [Server thread/INFO]: Stopping server
[15:29:01] [Server thread/INFO]: Saving players
[15:29:01] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:29:01] [Server thread/INFO]: Agent0 left the game
[15:29:01] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:29:01] [Server thread/INFO]: Saving worlds
[15:29:01] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_10c37e3a-664f-4958-9106-416d8ffb534f'/Overworld
[15:29:01] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_10c37e3a-664f-4958-9106-416d8ffb534f'/Nether
[15:29:01] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_10c37e3a-664f-4958-9106-416d8ffb534f'/The End
[15:29:01] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:29:01] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:29:01] [Thread-3247/INFO]: [STDOUT]: Received from localhost:
[15:29:01] [Thread-3247/INFO]: [STDOUT]: MALMO_FIND_SERVER3ce9afc6-4b06-4393-a5db-e43ccf7f9421
[15:29:01] [Thread-3247/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:29:01] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:29:01] [Server thread/INFO]: Generating keypair
[15:29:02] [Server thread/INFO]: Preparing start region for level 0
[15:29:02] [Server thread/INFO]: Changing view distance to 6, from 10
[15:29:02] [Client thread/INFO]: Deleting level TEMP_10000_10c37e3a-664f-4958-9106-416d8ffb534f
[15:29:02] [Client thread/INFO]: Attempt 1...
[15:29:02] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:29:02] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:29:02] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:29:02] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:29:02] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:29:02] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:29:02] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:02] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:02] [Server thread/INFO]: Source: §alocalhost
[15:29:02] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:29:02] [Server thread/INFO]: Agent0[local:E:4334ab11] logged in with entity id 1492 at (-438.5, 1.0, 56.5)
[15:29:02] [Server thread/INFO]: Agent0 joined the game
[15:29:02] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:29:02] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:29:03] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:29:03] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:29:03] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:29:03] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:29:03] [Server thread/INFO]: Saving and pausing game...
[15:29:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:29:03] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_46dade10-2d56-4874-b9e2-13a7ed960e53'/Overworld
[15:29:03] [Client thread/INFO]: Using default channel type
[15:29:03] [Client thread/INFO]: Started on 33493
[15:29:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:03] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_46dade10-2d56-4874-b9e2-13a7ed960e53'/Nether
[15:29:03] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_46dade10-2d56-4874-b9e2-13a7ed960e53'/The End
[15:29:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:04] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:04] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:04] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:05] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:05] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:05] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:05] [Thread-3250/INFO]: [STDOUT]: Received from localhost:
[15:29:05] [Thread-3250/INFO]: [STDOUT]: MALMO_FIND_SERVER3ce9afc6-4b06-4393-a5db-e43ccf7f9421
[15:29:05] [Thread-3250/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:33493
[15:29:05] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:06] [Server thread/INFO]: Agent1[/127.0.0.1:45372] logged in with entity id 1494 at (-442.5, 1.0, 57.5)
[15:29:06] [Server thread/INFO]: Agent1 joined the game
[15:29:06] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:29:06] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:06] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:29:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:29:07] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:29:07] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:29:07] [Client thread/INFO]: [CHAT] §l520...
[15:29:08] [Client thread/INFO]: [CHAT] §l519...
[15:29:08] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:29:08] [Client thread/INFO]: [CHAT] §l518...
[15:29:09] [Client thread/INFO]: [CHAT] §l517...
[15:29:09] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:29:09] [Client thread/INFO]: [CHAT] §l516...
[15:29:10] [Client thread/INFO]: [CHAT] §l515...
[15:29:10] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:29:10] [Client thread/INFO]: [CHAT] §l514...
[15:29:11] [Client thread/INFO]: [CHAT] §l513...
[15:29:11] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:29:11] [Client thread/INFO]: [CHAT] §l512...
[15:29:11] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3470ms behind, skipping 694 tick(s)
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:29:12] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:29:12] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:29:12] [Client thread/INFO]: [CHAT] §l511...
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:29:12] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10379.
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:29:12] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:29:12] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:29:12] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:29:12] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:29:12] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:29:12] [Thread-3254/INFO]: [STDOUT]: Received from localhost:
[15:29:12] [Thread-3254/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:ac44950f-74db-4e0b-a243-376d0c362271
[15:29:12] [Thread-3254/INFO]: [STDOUT]: ==== RES: - 8442
[15:29:12] [Thread-3254/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:29:12] [Thread-3256/INFO]: [STDOUT]: Received from localhost:
[15:29:12] [Thread-3256/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:29:12] [Thread-3256/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:29:12] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:29:12] [Server thread/INFO]: Saving and pausing game...
[15:29:12] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_46dade10-2d56-4874-b9e2-13a7ed960e53'/Overworld
[15:29:12] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_46dade10-2d56-4874-b9e2-13a7ed960e53'/Nether
[15:29:12] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_46dade10-2d56-4874-b9e2-13a7ed960e53'/The End
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:29:12] [Server thread/INFO]: Stopping server
[15:29:12] [Server thread/INFO]: Saving players
[15:29:12] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:29:12] [Server thread/INFO]: Agent0 left the game
[15:29:12] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:29:12] [Server thread/INFO]: Saving worlds
[15:29:12] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_46dade10-2d56-4874-b9e2-13a7ed960e53'/Overworld
[15:29:12] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_46dade10-2d56-4874-b9e2-13a7ed960e53'/Nether
[15:29:12] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_46dade10-2d56-4874-b9e2-13a7ed960e53'/The End
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:29:12] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:29:13] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:29:13] [Server thread/INFO]: Generating keypair
[15:29:13] [Thread-3259/INFO]: [STDOUT]: Received from localhost:
[15:29:13] [Thread-3259/INFO]: [STDOUT]: MALMO_FIND_SERVERac44950f-74db-4e0b-a243-376d0c362271
[15:29:13] [Thread-3259/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:29:13] [Server thread/INFO]: Preparing start region for level 0
[15:29:14] [Server thread/INFO]: Changing view distance to 6, from 10
[15:29:14] [Client thread/INFO]: Deleting level TEMP_10000_46dade10-2d56-4874-b9e2-13a7ed960e53
[15:29:14] [Client thread/INFO]: Attempt 1...
[15:29:14] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:29:14] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:29:14] [Server thread/INFO]: Agent0[local:E:24780189] logged in with entity id 1497 at (852.5, 1.0, 365.5)
[15:29:14] [Server thread/INFO]: Agent0 joined the game
[15:29:14] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:29:14] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:29:14] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:29:14] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:29:14] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:14] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:14] [Server thread/INFO]: Source: §alocalhost
[15:29:14] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:29:14] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:29:14] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:29:14] [Server thread/INFO]: Saving and pausing game...
[15:29:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:29:14] [Client thread/INFO]: Using default channel type
[15:29:14] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1bf2223b-eeea-43e4-99ac-66cd00ef3f11'/Overworld
[15:29:14] [Client thread/INFO]: Started on 45487
[15:29:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:14] [Client thread/INFO]: [CHAT] Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:14] [Client thread/INFO]: [CHAT] Source: §alocalhost
[15:29:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:14] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1bf2223b-eeea-43e4-99ac-66cd00ef3f11'/Nether
[15:29:14] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1bf2223b-eeea-43e4-99ac-66cd00ef3f11'/The End
[15:29:14] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:29:14] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:29:14] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:29:14] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:29:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:15] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:15] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:15] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:17] [Thread-3261/INFO]: [STDOUT]: Received from localhost:
[15:29:17] [Thread-3261/INFO]: [STDOUT]: MALMO_FIND_SERVERac44950f-74db-4e0b-a243-376d0c362271
[15:29:17] [Thread-3261/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:45487
[15:29:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:17] [Server thread/INFO]: Agent1[/127.0.0.1:58500] logged in with entity id 1499 at (854.5, 1.0, 367.5)
[15:29:17] [Server thread/INFO]: Agent1 joined the game
[15:29:17] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:29:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:17] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:29:17] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:29:18] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:29:18] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:29:18] [Client thread/INFO]: [CHAT] §l520...
[15:29:18] [Client thread/INFO]: [CHAT] §l519...
[15:29:19] [Server thread/INFO]: [STDOUT]: Warning: managed 32/200 ticks this second.
[15:29:19] [Client thread/INFO]: [CHAT] §l518...
[15:29:19] [Client thread/INFO]: [CHAT] §l517...
[15:29:20] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:29:20] [Client thread/INFO]: [CHAT] §l516...
[15:29:20] [Client thread/INFO]: [CHAT] §l515...
[15:29:21] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:29:21] [Client thread/INFO]: [CHAT] §l514...
[15:29:22] [Client thread/INFO]: [CHAT] §l513...
[15:29:22] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:29:22] [Client thread/INFO]: [CHAT] §l512...
[15:29:23] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:29:23] [Client thread/INFO]: [CHAT] §l511...
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:29:23] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:29:23] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:29:23] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10543.
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:29:23] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:29:23] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:29:23] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:29:23] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:29:23] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:29:23] [Thread-3265/INFO]: [STDOUT]: Received from localhost:
[15:29:23] [Thread-3265/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:f61c13ad-e778-407f-9ec0-e1f41316c79e
[15:29:23] [Thread-3265/INFO]: [STDOUT]: ==== RES: - 8899
[15:29:23] [Thread-3265/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:29:23] [Thread-3267/INFO]: [STDOUT]: Received from localhost:
[15:29:23] [Thread-3267/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:29:23] [Thread-3267/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:29:23] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:29:23] [Server thread/INFO]: Saving and pausing game...
[15:29:23] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1bf2223b-eeea-43e4-99ac-66cd00ef3f11'/Overworld
[15:29:23] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1bf2223b-eeea-43e4-99ac-66cd00ef3f11'/Nether
[15:29:23] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1bf2223b-eeea-43e4-99ac-66cd00ef3f11'/The End
[15:29:23] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3259ms behind, skipping 65 tick(s)
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:29:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:29:23] [Server thread/INFO]: Stopping server
[15:29:23] [Server thread/INFO]: Saving players
[15:29:23] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:29:23] [Server thread/INFO]: Agent0 left the game
[15:29:23] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:29:23] [Server thread/INFO]: Saving worlds
[15:29:23] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1bf2223b-eeea-43e4-99ac-66cd00ef3f11'/Overworld
[15:29:23] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1bf2223b-eeea-43e4-99ac-66cd00ef3f11'/Nether
[15:29:23] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1bf2223b-eeea-43e4-99ac-66cd00ef3f11'/The End
[15:29:24] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:29:24] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:29:24] [Thread-3269/INFO]: [STDOUT]: Received from localhost:
[15:29:24] [Thread-3269/INFO]: [STDOUT]: MALMO_FIND_SERVERf61c13ad-e778-407f-9ec0-e1f41316c79e
[15:29:24] [Thread-3269/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:29:24] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:29:24] [Server thread/INFO]: Generating keypair
[15:29:24] [Server thread/INFO]: Preparing start region for level 0
[15:29:25] [Server thread/INFO]: Changing view distance to 6, from 10
[15:29:25] [Client thread/INFO]: Deleting level TEMP_10000_1bf2223b-eeea-43e4-99ac-66cd00ef3f11
[15:29:25] [Client thread/INFO]: Attempt 1...
[15:29:25] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:29:25] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:29:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:29:25] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:29:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:29:25] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:29:25] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:25] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:25] [Server thread/INFO]: Source: §alocalhost
[15:29:25] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:29:25] [Server thread/INFO]: Agent0[local:E:61e87224] logged in with entity id 1502 at (-1252.5, 1.0, -110.5)
[15:29:25] [Server thread/INFO]: Agent0 joined the game
[15:29:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:29:25] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:29:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:29:25] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:29:25] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:29:25] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:29:25] [Server thread/INFO]: Saving and pausing game...
[15:29:25] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c66dc693-9f5f-4868-9423-98bde2765a4e'/Overworld
[15:29:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:29:25] [Client thread/INFO]: Using default channel type
[15:29:25] [Client thread/INFO]: Started on 39829
[15:29:25] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:25] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:25] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c66dc693-9f5f-4868-9423-98bde2765a4e'/Nether
[15:29:25] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c66dc693-9f5f-4868-9423-98bde2765a4e'/The End
[15:29:26] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:26] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:26] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:28] [Thread-3272/INFO]: [STDOUT]: Received from localhost:
[15:29:28] [Thread-3272/INFO]: [STDOUT]: MALMO_FIND_SERVERf61c13ad-e778-407f-9ec0-e1f41316c79e
[15:29:28] [Thread-3272/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:39829
[15:29:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:28] [Server thread/INFO]: Agent1[/127.0.0.1:56538] logged in with entity id 1504 at (-1248.5, 1.0, -108.5)
[15:29:28] [Server thread/INFO]: Agent1 joined the game
[15:29:28] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:29:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:29:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:29:29] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:29:29] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:29:29] [Client thread/INFO]: [CHAT] §l520...
[15:29:29] [Client thread/INFO]: [CHAT] §l519...
[15:29:30] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:29:30] [Client thread/INFO]: [CHAT] §l518...
[15:29:30] [Client thread/INFO]: [CHAT] §l517...
[15:29:31] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:29:31] [Client thread/INFO]: [CHAT] §l516...
[15:29:31] [Client thread/INFO]: [CHAT] §l515...
[15:29:31] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2287ms behind, skipping 457 tick(s)
[15:29:32] [Server thread/INFO]: [STDOUT]: Warning: managed 45/200 ticks this second.
[15:29:32] [Client thread/INFO]: [CHAT] §l514...
[15:29:32] [Client thread/INFO]: [CHAT] §l513...
[15:29:33] [Client thread/INFO]: [CHAT] §l512...
[15:29:33] [Server thread/INFO]: [STDOUT]: Warning: managed 45/200 ticks this second.
[15:29:33] [Client thread/INFO]: [CHAT] §l511...
[15:29:33] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:29:33] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:29:33] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:29:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:29:33] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:29:33] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:29:33] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10712.
[15:29:33] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:29:33] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:29:33] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:29:33] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:29:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:29:33] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:29:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:29:33] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:29:33] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:29:34] [Thread-3276/INFO]: [STDOUT]: Received from localhost:
[15:29:34] [Thread-3276/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:020e5bea-fe1d-430f-9afa-15db547ea97a
[15:29:34] [Thread-3276/INFO]: [STDOUT]: ==== RES: - 9565
[15:29:34] [Thread-3276/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:29:34] [Thread-3278/INFO]: [STDOUT]: Received from localhost:
[15:29:34] [Thread-3278/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:29:34] [Thread-3278/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:29:34] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:29:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:29:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:29:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:29:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:29:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:29:34] [Server thread/INFO]: Saving and pausing game...
[15:29:34] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c66dc693-9f5f-4868-9423-98bde2765a4e'/Overworld
[15:29:34] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c66dc693-9f5f-4868-9423-98bde2765a4e'/Nether
[15:29:34] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c66dc693-9f5f-4868-9423-98bde2765a4e'/The End
[15:29:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:29:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:29:34] [Server thread/INFO]: Stopping server
[15:29:34] [Server thread/INFO]: Saving players
[15:29:34] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:29:34] [Server thread/INFO]: Agent0 left the game
[15:29:34] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:29:34] [Server thread/INFO]: Saving worlds
[15:29:34] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c66dc693-9f5f-4868-9423-98bde2765a4e'/Overworld
[15:29:34] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c66dc693-9f5f-4868-9423-98bde2765a4e'/Nether
[15:29:34] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c66dc693-9f5f-4868-9423-98bde2765a4e'/The End
[15:29:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:29:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:29:34] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:29:34] [Server thread/INFO]: Generating keypair
[15:29:34] [Thread-3281/INFO]: [STDOUT]: Received from localhost:
[15:29:34] [Thread-3281/INFO]: [STDOUT]: MALMO_FIND_SERVER020e5bea-fe1d-430f-9afa-15db547ea97a
[15:29:34] [Thread-3281/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:29:35] [Server thread/INFO]: Preparing start region for level 0
[15:29:35] [Server thread/INFO]: Changing view distance to 6, from 10
[15:29:35] [Client thread/INFO]: Deleting level TEMP_10000_c66dc693-9f5f-4868-9423-98bde2765a4e
[15:29:35] [Client thread/INFO]: Attempt 1...
[15:29:35] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:29:35] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:29:35] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:29:35] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:29:35] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:29:35] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:29:35] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:29:35] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:35] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:35] [Server thread/INFO]: Source: §alocalhost
[15:29:35] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:29:35] [Server thread/INFO]: Agent0[local:E:905a945a] logged in with entity id 1507 at (1670.5, 1.0, -203.5)
[15:29:35] [Server thread/INFO]: Agent0 joined the game
[15:29:35] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:29:35] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:29:35] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:29:35] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:29:35] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:29:35] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:29:36] [Client thread/INFO]: Using default channel type
[15:29:36] [Client thread/INFO]: Started on 39485
[15:29:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:37] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:37] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:37] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:38] [Thread-3283/INFO]: [STDOUT]: Received from localhost:
[15:29:38] [Thread-3283/INFO]: [STDOUT]: MALMO_FIND_SERVER020e5bea-fe1d-430f-9afa-15db547ea97a
[15:29:38] [Thread-3283/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:39485
[15:29:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:39] [Server thread/INFO]: Agent1[/127.0.0.1:49494] logged in with entity id 1509 at (1669.5, 1.0, -204.5)
[15:29:39] [Server thread/INFO]: Agent1 joined the game
[15:29:39] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:29:39] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:39] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:29:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:29:40] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:29:40] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:29:40] [Client thread/INFO]: [CHAT] §l520...
[15:29:40] [Client thread/INFO]: [CHAT] §l519...
[15:29:41] [Client thread/INFO]: [CHAT] §l518...
[15:29:41] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:29:41] [Client thread/INFO]: [CHAT] §l517...
[15:29:42] [Client thread/INFO]: [CHAT] §l516...
[15:29:42] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:29:42] [Client thread/INFO]: [CHAT] §l515...
[15:29:43] [Client thread/INFO]: [CHAT] §l514...
[15:29:43] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:29:43] [Client thread/INFO]: [CHAT] §l513...
[15:29:44] [Client thread/INFO]: [CHAT] §l512...
[15:29:44] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:29:44] [Client thread/INFO]: [CHAT] §l511...
[15:29:44] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:29:44] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:29:44] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:29:44] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:29:44] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:29:44] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:29:44] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10475.
[15:29:44] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:29:44] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:29:45] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3895ms behind, skipping 77 tick(s)
[15:29:45] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:29:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:29:45] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:29:45] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:29:45] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:29:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:29:45] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:29:45] [Thread-3287/INFO]: [STDOUT]: Received from localhost:
[15:29:45] [Thread-3287/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:70339f84-78f6-4714-9e03-ec29655ad31d
[15:29:45] [Thread-3287/INFO]: [STDOUT]: ==== RES: - 8763
[15:29:45] [Thread-3287/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:29:45] [Thread-3289/INFO]: [STDOUT]: Received from localhost:
[15:29:45] [Thread-3289/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:29:45] [Thread-3289/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:29:45] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:29:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:29:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:29:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:29:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:29:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:29:45] [Server thread/INFO]: Saving and pausing game...
[15:29:45] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_590c2366-5cb9-4a2a-a81b-a52c8903fca5'/Overworld
[15:29:45] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_590c2366-5cb9-4a2a-a81b-a52c8903fca5'/Nether
[15:29:45] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_590c2366-5cb9-4a2a-a81b-a52c8903fca5'/The End
[15:29:45] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:29:45] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:29:45] [Server thread/INFO]: Stopping server
[15:29:45] [Server thread/INFO]: Saving players
[15:29:45] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:29:45] [Server thread/INFO]: Agent0 left the game
[15:29:45] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:29:45] [Server thread/INFO]: Saving worlds
[15:29:45] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_590c2366-5cb9-4a2a-a81b-a52c8903fca5'/Overworld
[15:29:45] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_590c2366-5cb9-4a2a-a81b-a52c8903fca5'/Nether
[15:29:45] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_590c2366-5cb9-4a2a-a81b-a52c8903fca5'/The End
[15:29:46] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:29:46] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:29:46] [Thread-3291/INFO]: [STDOUT]: Received from localhost:
[15:29:46] [Thread-3291/INFO]: [STDOUT]: MALMO_FIND_SERVER70339f84-78f6-4714-9e03-ec29655ad31d
[15:29:46] [Thread-3291/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:29:46] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:29:46] [Server thread/INFO]: Generating keypair
[15:29:46] [Server thread/INFO]: Preparing start region for level 0
[15:29:47] [Server thread/INFO]: Changing view distance to 6, from 10
[15:29:47] [Client thread/INFO]: Deleting level TEMP_10000_590c2366-5cb9-4a2a-a81b-a52c8903fca5
[15:29:47] [Client thread/INFO]: Attempt 1...
[15:29:47] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:29:47] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:29:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:29:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:29:47] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:29:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:29:47] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:29:47] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:47] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:47] [Server thread/INFO]: Source: §alocalhost
[15:29:47] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:29:47] [Server thread/INFO]: Agent0[local:E:e1204336] logged in with entity id 1512 at (1198.5, 1.0, 265.5)
[15:29:47] [Server thread/INFO]: Agent0 joined the game
[15:29:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:29:47] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:29:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:29:47] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:29:47] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:29:47] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:29:47] [Client thread/INFO]: Using default channel type
[15:29:47] [Client thread/INFO]: Started on 36407
[15:29:47] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:47] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:48] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:48] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:48] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:48] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:49] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:49] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:49] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:50] [Thread-3294/INFO]: [STDOUT]: Received from localhost:
[15:29:50] [Thread-3294/INFO]: [STDOUT]: MALMO_FIND_SERVER70339f84-78f6-4714-9e03-ec29655ad31d
[15:29:50] [Thread-3294/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:36407
[15:29:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:50] [Server thread/INFO]: Agent1[/127.0.0.1:43864] logged in with entity id 1514 at (1195.5, 1.0, 264.5)
[15:29:50] [Server thread/INFO]: Agent1 joined the game
[15:29:50] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:29:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:50] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:29:50] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:29:52] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:29:52] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:29:52] [Client thread/INFO]: [CHAT] §l520...
[15:29:52] [Client thread/INFO]: [CHAT] §l519...
[15:29:53] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:29:53] [Client thread/INFO]: [CHAT] §l518...
[15:29:53] [Client thread/INFO]: [CHAT] §l517...
[15:29:54] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:29:54] [Client thread/INFO]: [CHAT] §l516...
[15:29:54] [Client thread/INFO]: [CHAT] §l515...
[15:29:55] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:29:55] [Client thread/INFO]: [CHAT] §l514...
[15:29:55] [Client thread/INFO]: [CHAT] §l513...
[15:29:56] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:29:56] [Client thread/INFO]: [CHAT] §l512...
[15:29:56] [Client thread/INFO]: [CHAT] §l511...
[15:29:56] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:29:56] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:29:56] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:29:56] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:29:57] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10036.
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:29:57] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:29:57] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:29:57] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:29:57] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:29:57] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3868ms behind, skipping 77 tick(s)
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:29:57] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:29:57] [Thread-3298/INFO]: [STDOUT]: Received from localhost:
[15:29:57] [Thread-3298/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:7347fd4d-1882-4e37-892c-aeefc158305e
[15:29:57] [Thread-3298/INFO]: [STDOUT]: ==== RES: - 8025
[15:29:57] [Thread-3298/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:29:57] [Thread-3300/INFO]: [STDOUT]: Received from localhost:
[15:29:57] [Thread-3300/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:29:57] [Thread-3300/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:29:57] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:29:57] [Server thread/INFO]: Saving and pausing game...
[15:29:57] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5b53df73-c50b-40d5-8db6-c2b3cf7ccbb6'/Overworld
[15:29:57] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5b53df73-c50b-40d5-8db6-c2b3cf7ccbb6'/Nether
[15:29:57] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5b53df73-c50b-40d5-8db6-c2b3cf7ccbb6'/The End
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:29:57] [Server thread/INFO]: Stopping server
[15:29:57] [Server thread/INFO]: Saving players
[15:29:57] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:29:57] [Server thread/INFO]: Agent0 left the game
[15:29:57] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:29:57] [Server thread/INFO]: Saving worlds
[15:29:57] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5b53df73-c50b-40d5-8db6-c2b3cf7ccbb6'/Overworld
[15:29:57] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5b53df73-c50b-40d5-8db6-c2b3cf7ccbb6'/Nether
[15:29:57] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5b53df73-c50b-40d5-8db6-c2b3cf7ccbb6'/The End
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:29:57] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:29:58] [Thread-3302/INFO]: [STDOUT]: Received from localhost:
[15:29:58] [Thread-3302/INFO]: [STDOUT]: MALMO_FIND_SERVER7347fd4d-1882-4e37-892c-aeefc158305e
[15:29:58] [Thread-3302/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:29:58] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:29:58] [Server thread/INFO]: Generating keypair
[15:29:58] [Server thread/INFO]: Preparing start region for level 0
[15:29:59] [Server thread/INFO]: Changing view distance to 6, from 10
[15:29:59] [Client thread/INFO]: Deleting level TEMP_10000_5b53df73-c50b-40d5-8db6-c2b3cf7ccbb6
[15:29:59] [Client thread/INFO]: Attempt 1...
[15:29:59] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:29:59] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:29:59] [Server thread/INFO]: Agent0[local:E:95446655] logged in with entity id 1517 at (1731.5, 1.0, -659.5)
[15:29:59] [Server thread/INFO]: Agent0 joined the game
[15:29:59] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:29:59] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:29:59] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:29:59] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:29:59] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:59] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:59] [Server thread/INFO]: Source: §alocalhost
[15:29:59] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:29:59] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:29:59] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:29:59] [Server thread/INFO]: Saving and pausing game...
[15:29:59] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23a8e97f-9dc5-4b5e-b41b-f71907663c35'/Overworld
[15:29:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:29:59] [Client thread/INFO]: Using default channel type
[15:29:59] [Client thread/INFO]: Started on 42971
[15:29:59] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:59] [Client thread/INFO]: [CHAT] Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:29:59] [Client thread/INFO]: [CHAT] Source: §alocalhost
[15:29:59] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:29:59] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23a8e97f-9dc5-4b5e-b41b-f71907663c35'/Nether
[15:29:59] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23a8e97f-9dc5-4b5e-b41b-f71907663c35'/The End
[15:29:59] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:29:59] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:29:59] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:29:59] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:29:59] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:00] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:00] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:00] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:02] [Thread-3305/INFO]: [STDOUT]: Received from localhost:
[15:30:02] [Thread-3305/INFO]: [STDOUT]: MALMO_FIND_SERVER7347fd4d-1882-4e37-892c-aeefc158305e
[15:30:02] [Thread-3305/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:42971
[15:30:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:02] [Server thread/INFO]: Agent1[/127.0.0.1:37952] logged in with entity id 1519 at (1733.5, 1.0, -657.5)
[15:30:02] [Server thread/INFO]: Agent1 joined the game
[15:30:02] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:30:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:02] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:30:02] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:30:02] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:30:02] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:30:03] [Client thread/INFO]: [CHAT] §l520...
[15:30:03] [Client thread/INFO]: [CHAT] §l519...
[15:30:04] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:30:04] [Client thread/INFO]: [CHAT] §l518...
[15:30:04] [Client thread/INFO]: [CHAT] §l517...
[15:30:05] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:30:05] [Client thread/INFO]: [CHAT] §l516...
[15:30:05] [Client thread/INFO]: [CHAT] §l515...
[15:30:06] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:30:06] [Client thread/INFO]: [CHAT] §l514...
[15:30:06] [Client thread/INFO]: [CHAT] §l513...
[15:30:06] [Client thread/INFO]: [CHAT] §l512...
[15:30:07] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:30:07] [Client thread/INFO]: [CHAT] §l511...
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:30:07] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:30:07] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:30:07] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10022.
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:30:07] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:30:07] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:30:07] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:30:07] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:30:07] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:30:07] [Thread-3309/INFO]: [STDOUT]: Received from localhost:
[15:30:07] [Thread-3309/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:539446fd-b5d9-4525-a371-8329e1c8526f
[15:30:07] [Thread-3309/INFO]: [STDOUT]: ==== RES: - 9369
[15:30:07] [Thread-3309/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:30:07] [Thread-3311/INFO]: [STDOUT]: Received from localhost:
[15:30:07] [Thread-3311/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:30:07] [Thread-3311/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:30:07] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:30:07] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:30:07] [Server thread/INFO]: Saving and pausing game...
[15:30:07] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23a8e97f-9dc5-4b5e-b41b-f71907663c35'/Overworld
[15:30:07] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23a8e97f-9dc5-4b5e-b41b-f71907663c35'/Nether
[15:30:07] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23a8e97f-9dc5-4b5e-b41b-f71907663c35'/The End
[15:30:07] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2876ms behind, skipping 57 tick(s)
[15:30:08] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:30:08] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:30:08] [Server thread/INFO]: Stopping server
[15:30:08] [Server thread/INFO]: Saving players
[15:30:08] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:30:08] [Server thread/INFO]: Agent0 left the game
[15:30:08] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:30:08] [Server thread/INFO]: Saving worlds
[15:30:08] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23a8e97f-9dc5-4b5e-b41b-f71907663c35'/Overworld
[15:30:08] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23a8e97f-9dc5-4b5e-b41b-f71907663c35'/Nether
[15:30:08] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23a8e97f-9dc5-4b5e-b41b-f71907663c35'/The End
[15:30:08] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:30:08] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:30:08] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:30:08] [Server thread/INFO]: Generating keypair
[15:30:08] [Thread-3314/INFO]: [STDOUT]: Received from localhost:
[15:30:08] [Thread-3314/INFO]: [STDOUT]: MALMO_FIND_SERVER539446fd-b5d9-4525-a371-8329e1c8526f
[15:30:08] [Thread-3314/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:30:09] [Server thread/INFO]: Preparing start region for level 0
[15:30:09] [Server thread/INFO]: Changing view distance to 6, from 10
[15:30:09] [Client thread/INFO]: Deleting level TEMP_10000_23a8e97f-9dc5-4b5e-b41b-f71907663c35
[15:30:09] [Client thread/INFO]: Attempt 1...
[15:30:09] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:30:09] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:30:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:30:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:30:09] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:30:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:30:09] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:30:09] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:09] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:09] [Server thread/INFO]: Source: §alocalhost
[15:30:09] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:30:09] [Server thread/INFO]: Agent0[local:E:d70a45fb] logged in with entity id 1522 at (358.5, 1.0, -154.5)
[15:30:09] [Server thread/INFO]: Agent0 joined the game
[15:30:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:30:09] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:30:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:30:09] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:30:09] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:30:09] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:30:10] [Client thread/INFO]: Using default channel type
[15:30:10] [Client thread/INFO]: Started on 39881
[15:30:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:12] [Thread-3316/INFO]: [STDOUT]: Received from localhost:
[15:30:12] [Thread-3316/INFO]: [STDOUT]: MALMO_FIND_SERVER539446fd-b5d9-4525-a371-8329e1c8526f
[15:30:12] [Thread-3316/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:39881
[15:30:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:12] [Server thread/INFO]: Agent1[/127.0.0.1:56998] logged in with entity id 1524 at (354.5, 1.0, -153.5)
[15:30:12] [Server thread/INFO]: Agent1 joined the game
[15:30:12] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:30:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:30:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:30:13] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:30:13] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:30:13] [Client thread/INFO]: [CHAT] §l520...
[15:30:14] [Client thread/INFO]: [CHAT] §l519...
[15:30:14] [Server thread/INFO]: [STDOUT]: Warning: managed 32/200 ticks this second.
[15:30:14] [Client thread/INFO]: [CHAT] §l518...
[15:30:15] [Client thread/INFO]: [CHAT] §l517...
[15:30:15] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:30:15] [Client thread/INFO]: [CHAT] §l516...
[15:30:16] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:30:16] [Client thread/INFO]: [CHAT] §l515...
[15:30:17] [Client thread/INFO]: [CHAT] §l514...
[15:30:17] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:30:17] [Client thread/INFO]: [CHAT] §l513...
[15:30:18] [Client thread/INFO]: [CHAT] §l512...
[15:30:18] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:30:18] [Client thread/INFO]: [CHAT] §l511...
[15:30:18] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:30:18] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:30:18] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:30:18] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:30:18] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:30:18] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:30:18] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10423.
[15:30:18] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:30:18] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:30:18] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:30:18] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:30:18] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:30:18] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:30:18] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:30:18] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:30:18] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:30:19] [Thread-3320/INFO]: [STDOUT]: Received from localhost:
[15:30:19] [Thread-3320/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:49a0746a-7f25-4ded-be24-8aa910bf627b
[15:30:19] [Thread-3320/INFO]: [STDOUT]: ==== RES: - 8747
[15:30:19] [Thread-3320/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:30:19] [Thread-3322/INFO]: [STDOUT]: Received from localhost:
[15:30:19] [Thread-3322/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:30:19] [Thread-3322/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:30:19] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:30:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:30:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:30:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:30:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:30:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:30:19] [Server thread/INFO]: Saving and pausing game...
[15:30:19] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1627185f-0acb-4105-9fa1-3b31efc6e8d7'/Overworld
[15:30:19] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1627185f-0acb-4105-9fa1-3b31efc6e8d7'/Nether
[15:30:19] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1627185f-0acb-4105-9fa1-3b31efc6e8d7'/The End
[15:30:19] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4074ms behind, skipping 81 tick(s)
[15:30:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:30:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:30:19] [Server thread/INFO]: Stopping server
[15:30:19] [Server thread/INFO]: Saving players
[15:30:19] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:30:19] [Server thread/INFO]: Agent0 left the game
[15:30:19] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:30:19] [Server thread/INFO]: Saving worlds
[15:30:19] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1627185f-0acb-4105-9fa1-3b31efc6e8d7'/Overworld
[15:30:19] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1627185f-0acb-4105-9fa1-3b31efc6e8d7'/Nether
[15:30:19] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_1627185f-0acb-4105-9fa1-3b31efc6e8d7'/The End
[15:30:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:30:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:30:20] [Thread-3324/INFO]: [STDOUT]: Received from localhost:
[15:30:20] [Thread-3324/INFO]: [STDOUT]: MALMO_FIND_SERVER49a0746a-7f25-4ded-be24-8aa910bf627b
[15:30:20] [Thread-3324/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:30:20] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:30:20] [Server thread/INFO]: Generating keypair
[15:30:20] [Server thread/INFO]: Preparing start region for level 0
[15:30:20] [Server thread/INFO]: Changing view distance to 6, from 10
[15:30:20] [Client thread/INFO]: Deleting level TEMP_10000_1627185f-0acb-4105-9fa1-3b31efc6e8d7
[15:30:20] [Client thread/INFO]: Attempt 1...
[15:30:20] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:30:20] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:30:20] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:30:20] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:30:20] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:30:20] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:30:20] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:20] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:20] [Server thread/INFO]: Source: §alocalhost
[15:30:20] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:30:20] [Server thread/INFO]: Agent0[local:E:23fd7979] logged in with entity id 1527 at (-332.5, 1.0, -320.5)
[15:30:20] [Server thread/INFO]: Agent0 joined the game
[15:30:20] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:30:21] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:30:21] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:30:21] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:30:21] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:30:21] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:30:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:30:21] [Client thread/INFO]: Using default channel type
[15:30:21] [Client thread/INFO]: Started on 41967
[15:30:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:24] [Thread-3327/INFO]: [STDOUT]: Received from localhost:
[15:30:24] [Thread-3327/INFO]: [STDOUT]: MALMO_FIND_SERVER49a0746a-7f25-4ded-be24-8aa910bf627b
[15:30:24] [Thread-3327/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:41967
[15:30:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:24] [Server thread/INFO]: Agent1[/127.0.0.1:36736] logged in with entity id 1529 at (-336.5, 1.0, -319.5)
[15:30:24] [Server thread/INFO]: Agent1 joined the game
[15:30:24] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:30:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:24] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:30:24] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:30:24] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:30:24] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:30:24] [Client thread/INFO]: [CHAT] §l520...
[15:30:25] [Client thread/INFO]: [CHAT] §l519...
[15:30:25] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:30:25] [Client thread/INFO]: [CHAT] §l518...
[15:30:26] [Client thread/INFO]: [CHAT] §l517...
[15:30:26] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:30:26] [Client thread/INFO]: [CHAT] §l516...
[15:30:27] [Client thread/INFO]: [CHAT] §l515...
[15:30:27] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:30:27] [Client thread/INFO]: [CHAT] §l514...
[15:30:28] [Client thread/INFO]: [CHAT] §l513...
[15:30:28] [Client thread/INFO]: [CHAT] §l512...
[15:30:28] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:30:29] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:30:29] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:30:29] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10004.
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:30:29] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:30:29] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:30:29] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:30:29] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:30:29] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:30:29] [Thread-3331/INFO]: [STDOUT]: Received from localhost:
[15:30:29] [Thread-3331/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:86fd9fdf-1549-4837-9468-571306894aa1
[15:30:29] [Thread-3331/INFO]: [STDOUT]: ==== RES: - 9757
[15:30:29] [Thread-3331/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:30:29] [Thread-3333/INFO]: [STDOUT]: Received from localhost:
[15:30:29] [Thread-3333/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:30:29] [Thread-3333/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:30:29] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:30:29] [Server thread/INFO]: Saving and pausing game...
[15:30:29] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_9d7516c9-f2b0-41be-b416-6f7867861893'/Overworld
[15:30:29] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_9d7516c9-f2b0-41be-b416-6f7867861893'/Nether
[15:30:29] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_9d7516c9-f2b0-41be-b416-6f7867861893'/The End
[15:30:29] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2980ms behind, skipping 59 tick(s)
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:30:29] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:30:29] [Server thread/INFO]: Stopping server
[15:30:29] [Server thread/INFO]: Saving players
[15:30:29] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:30:29] [Server thread/INFO]: Agent0 left the game
[15:30:29] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:30:29] [Server thread/INFO]: Saving worlds
[15:30:29] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_9d7516c9-f2b0-41be-b416-6f7867861893'/Overworld
[15:30:29] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_9d7516c9-f2b0-41be-b416-6f7867861893'/Nether
[15:30:29] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_9d7516c9-f2b0-41be-b416-6f7867861893'/The End
[15:30:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:30:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:30:30] [Thread-3335/INFO]: [STDOUT]: Received from localhost:
[15:30:30] [Thread-3335/INFO]: [STDOUT]: MALMO_FIND_SERVER86fd9fdf-1549-4837-9468-571306894aa1
[15:30:30] [Thread-3335/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:30:30] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:30:30] [Server thread/INFO]: Generating keypair
[15:30:30] [Server thread/INFO]: Preparing start region for level 0
[15:30:31] [Server thread/INFO]: Changing view distance to 6, from 10
[15:30:31] [Client thread/INFO]: Deleting level TEMP_10000_9d7516c9-f2b0-41be-b416-6f7867861893
[15:30:31] [Client thread/INFO]: Attempt 1...
[15:30:31] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:30:31] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:30:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:30:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:30:31] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:30:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:30:31] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:30:31] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:31] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:31] [Server thread/INFO]: Source: §alocalhost
[15:30:31] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:30:31] [Server thread/INFO]: Agent0[local:E:106bc55f] logged in with entity id 1532 at (-30.5, 1.0, -52.5)
[15:30:31] [Server thread/INFO]: Agent0 joined the game
[15:30:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:30:31] [Client thread/INFO]: Using default channel type
[15:30:31] [Client thread/INFO]: Started on 36885
[15:30:31] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:31] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:31] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:30:31] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:30:31] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:30:31] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:30:31] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:30:32] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:32] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:32] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:34] [Thread-3338/INFO]: [STDOUT]: Received from localhost:
[15:30:34] [Thread-3338/INFO]: [STDOUT]: MALMO_FIND_SERVER86fd9fdf-1549-4837-9468-571306894aa1
[15:30:34] [Thread-3338/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:36885
[15:30:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:34] [Server thread/INFO]: Agent1[/127.0.0.1:54496] logged in with entity id 1534 at (-32.5, 1.0, -53.5)
[15:30:34] [Server thread/INFO]: Agent1 joined the game
[15:30:34] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:30:34] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:30:34] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:30:34] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:30:34] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:30:34] [Client thread/INFO]: [CHAT] §l520...
[15:30:35] [Client thread/INFO]: [CHAT] §l519...
[15:30:35] [Server thread/INFO]: [STDOUT]: Warning: managed 28/200 ticks this second.
[15:30:36] [Client thread/INFO]: [CHAT] §l518...
[15:30:36] [Server thread/INFO]: [STDOUT]: Warning: managed 25/200 ticks this second.
[15:30:37] [Client thread/INFO]: [CHAT] §l517...
[15:30:37] [Client thread/INFO]: [CHAT] §l516...
[15:30:37] [Server thread/INFO]: [STDOUT]: Warning: managed 29/200 ticks this second.
[15:30:38] [Client thread/INFO]: [CHAT] §l515...
[15:30:38] [Server thread/INFO]: [STDOUT]: Warning: managed 28/200 ticks this second.
[15:30:39] [Client thread/INFO]: [CHAT] §l514...
[15:30:39] [Server thread/INFO]: [STDOUT]: Warning: managed 24/200 ticks this second.
[15:30:40] [Client thread/INFO]: [CHAT] §l513...
[15:30:40] [Client thread/INFO]: [CHAT] §l512...
[15:30:41] [Server thread/INFO]: [STDOUT]: Warning: managed 29/200 ticks this second.
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:30:41] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:30:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:30:41] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10011.
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:30:41] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:30:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:30:41] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:30:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:30:41] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:30:41] [Thread-3342/INFO]: [STDOUT]: Received from localhost:
[15:30:41] [Thread-3342/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:2345f086-9278-41fb-97f0-ac187e5fae48
[15:30:41] [Thread-3342/INFO]: [STDOUT]: ==== RES: - 7592
[15:30:41] [Thread-3342/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:30:41] [Thread-3344/INFO]: [STDOUT]: Received from localhost:
[15:30:41] [Thread-3344/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:30:41] [Thread-3344/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:30:41] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:30:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:30:41] [Server thread/INFO]: Saving and pausing game...
[15:30:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ed3a5a79-bdbe-43e9-9c3b-fe955ea5afb9'/Overworld
[15:30:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ed3a5a79-bdbe-43e9-9c3b-fe955ea5afb9'/Nether
[15:30:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ed3a5a79-bdbe-43e9-9c3b-fe955ea5afb9'/The End
[15:30:41] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5403ms behind, skipping 108 tick(s)
[15:30:42] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:30:42] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:30:42] [Server thread/INFO]: Stopping server
[15:30:42] [Server thread/INFO]: Saving players
[15:30:42] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:30:42] [Server thread/INFO]: Agent0 left the game
[15:30:42] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:30:42] [Server thread/INFO]: Saving worlds
[15:30:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ed3a5a79-bdbe-43e9-9c3b-fe955ea5afb9'/Overworld
[15:30:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ed3a5a79-bdbe-43e9-9c3b-fe955ea5afb9'/Nether
[15:30:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ed3a5a79-bdbe-43e9-9c3b-fe955ea5afb9'/The End
[15:30:42] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:30:42] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:30:42] [Thread-3346/INFO]: [STDOUT]: Received from localhost:
[15:30:42] [Thread-3346/INFO]: [STDOUT]: MALMO_FIND_SERVER2345f086-9278-41fb-97f0-ac187e5fae48
[15:30:42] [Thread-3346/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:30:42] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:30:42] [Server thread/INFO]: Generating keypair
[15:30:43] [Server thread/INFO]: Preparing start region for level 0
[15:30:43] [Server thread/INFO]: Changing view distance to 6, from 10
[15:30:43] [Client thread/INFO]: Deleting level TEMP_10000_ed3a5a79-bdbe-43e9-9c3b-fe955ea5afb9
[15:30:43] [Client thread/INFO]: Attempt 1...
[15:30:43] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:30:43] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:30:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:30:43] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:30:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:30:43] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:30:43] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:43] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:43] [Server thread/INFO]: Source: §alocalhost
[15:30:43] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:30:43] [Server thread/INFO]: Agent0[local:E:ada6532b] logged in with entity id 1537 at (613.5, 1.0, 1182.5)
[15:30:43] [Server thread/INFO]: Agent0 joined the game
[15:30:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:30:43] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:30:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:30:43] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:30:43] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:30:43] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:30:44] [Server thread/INFO]: Saving and pausing game...
[15:30:44] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fcc82f81-c0fe-4b7e-9061-251dcb1de1ff'/Overworld
[15:30:44] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:30:44] [Client thread/INFO]: Using default channel type
[15:30:44] [Client thread/INFO]: Started on 42503
[15:30:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:44] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fcc82f81-c0fe-4b7e-9061-251dcb1de1ff'/Nether
[15:30:44] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fcc82f81-c0fe-4b7e-9061-251dcb1de1ff'/The End
[15:30:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:46] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:46] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:46] [Thread-3349/INFO]: [STDOUT]: Received from localhost:
[15:30:46] [Thread-3349/INFO]: [STDOUT]: MALMO_FIND_SERVER2345f086-9278-41fb-97f0-ac187e5fae48
[15:30:46] [Thread-3349/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:42503
[15:30:46] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:46] [Server thread/INFO]: Agent1[/127.0.0.1:45934] logged in with entity id 1539 at (612.5, 1.0, 1179.5)
[15:30:46] [Server thread/INFO]: Agent1 joined the game
[15:30:46] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:30:47] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:30:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:30:47] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:30:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:30:47] [Client thread/INFO]: [CHAT] §l520...
[15:30:48] [Client thread/INFO]: [CHAT] §l519...
[15:30:48] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:30:48] [Client thread/INFO]: [CHAT] §l518...
[15:30:49] [Client thread/INFO]: [CHAT] §l517...
[15:30:49] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:30:49] [Client thread/INFO]: [CHAT] §l516...
[15:30:50] [Client thread/INFO]: [CHAT] §l515...
[15:30:50] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2278ms behind, skipping 455 tick(s)
[15:30:50] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:30:50] [Client thread/INFO]: [CHAT] §l514...
[15:30:51] [Client thread/INFO]: [CHAT] §l513...
[15:30:51] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:30:51] [Client thread/INFO]: [CHAT] §l512...
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:30:52] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:30:52] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:30:52] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10532.
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:30:52] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:30:52] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:30:52] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:30:52] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:30:52] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:30:52] [Thread-3353/INFO]: [STDOUT]: Received from localhost:
[15:30:52] [Thread-3353/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:bd1011ae-adc0-4dc2-a8e5-8ad42dc02e34
[15:30:52] [Thread-3353/INFO]: [STDOUT]: ==== RES: - 9240
[15:30:52] [Thread-3353/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:30:52] [Thread-3355/INFO]: [STDOUT]: Received from localhost:
[15:30:52] [Thread-3355/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:30:52] [Thread-3355/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:30:52] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:30:52] [Server thread/INFO]: Saving and pausing game...
[15:30:52] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fcc82f81-c0fe-4b7e-9061-251dcb1de1ff'/Overworld
[15:30:52] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fcc82f81-c0fe-4b7e-9061-251dcb1de1ff'/Nether
[15:30:52] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fcc82f81-c0fe-4b7e-9061-251dcb1de1ff'/The End
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:30:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:30:52] [Server thread/INFO]: Stopping server
[15:30:52] [Server thread/INFO]: Saving players
[15:30:52] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:30:52] [Server thread/INFO]: Agent0 left the game
[15:30:52] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:30:52] [Server thread/INFO]: Saving worlds
[15:30:52] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fcc82f81-c0fe-4b7e-9061-251dcb1de1ff'/Overworld
[15:30:52] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fcc82f81-c0fe-4b7e-9061-251dcb1de1ff'/Nether
[15:30:52] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_fcc82f81-c0fe-4b7e-9061-251dcb1de1ff'/The End
[15:30:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:30:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:30:53] [Thread-3357/INFO]: [STDOUT]: Received from localhost:
[15:30:53] [Thread-3357/INFO]: [STDOUT]: MALMO_FIND_SERVERbd1011ae-adc0-4dc2-a8e5-8ad42dc02e34
[15:30:53] [Thread-3357/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:30:53] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:30:53] [Server thread/INFO]: Generating keypair
[15:30:53] [Server thread/INFO]: Preparing start region for level 0
[15:30:54] [Server thread/INFO]: Changing view distance to 6, from 10
[15:30:54] [Client thread/INFO]: Deleting level TEMP_10000_fcc82f81-c0fe-4b7e-9061-251dcb1de1ff
[15:30:54] [Client thread/INFO]: Attempt 1...
[15:30:54] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:30:54] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:30:54] [Server thread/INFO]: Agent0[local:E:8c551e75] logged in with entity id 1542 at (147.5, 1.0, 1423.5)
[15:30:54] [Server thread/INFO]: Agent0 joined the game
[15:30:54] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:30:54] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:30:54] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:30:54] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:30:54] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:54] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:54] [Server thread/INFO]: Source: §alocalhost
[15:30:54] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:30:54] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:30:54] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:30:54] [Server thread/INFO]: Saving and pausing game...
[15:30:54] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:30:54] [Client thread/INFO]: Using default channel type
[15:30:54] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_44923bc6-25e7-4ec3-8945-945eb25e1046'/Overworld
[15:30:54] [Client thread/INFO]: Started on 37797
[15:30:54] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:54] [Client thread/INFO]: [CHAT] Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:30:54] [Client thread/INFO]: [CHAT] Source: §alocalhost
[15:30:54] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:54] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_44923bc6-25e7-4ec3-8945-945eb25e1046'/Nether
[15:30:54] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_44923bc6-25e7-4ec3-8945-945eb25e1046'/The End
[15:30:54] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:30:54] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:30:54] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:30:54] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:30:54] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:55] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:55] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:55] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:57] [Thread-3360/INFO]: [STDOUT]: Received from localhost:
[15:30:57] [Thread-3360/INFO]: [STDOUT]: MALMO_FIND_SERVERbd1011ae-adc0-4dc2-a8e5-8ad42dc02e34
[15:30:57] [Thread-3360/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:37797
[15:30:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:57] [Server thread/INFO]: Agent1[/127.0.0.1:40048] logged in with entity id 1544 at (144.5, 1.0, 1422.5)
[15:30:57] [Server thread/INFO]: Agent1 joined the game
[15:30:57] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:30:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:30:57] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:30:57] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:30:59] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:30:59] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:30:59] [Client thread/INFO]: [CHAT] §l520...
[15:30:59] [Client thread/INFO]: [CHAT] §l519...
[15:31:00] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:31:00] [Client thread/INFO]: [CHAT] §l518...
[15:31:00] [Client thread/INFO]: [CHAT] §l517...
[15:31:01] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:31:01] [Client thread/INFO]: [CHAT] §l516...
[15:31:01] [Client thread/INFO]: [CHAT] §l515...
[15:31:02] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:31:02] [Client thread/INFO]: [CHAT] §l514...
[15:31:02] [Client thread/INFO]: [CHAT] §l513...
[15:31:03] [Client thread/INFO]: [CHAT] §l512...
[15:31:03] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:31:03] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:31:03] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:31:03] [Client thread/INFO]: [CHAT] §l511...
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:31:03] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10366.
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:31:03] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3525ms behind, skipping 70 tick(s)
[15:31:03] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:31:03] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:31:03] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:31:03] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:31:03] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:31:03] [Thread-3364/INFO]: [STDOUT]: Received from localhost:
[15:31:03] [Thread-3364/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:d8448f2a-d2b6-4971-84a9-47d3d3ce6179
[15:31:03] [Thread-3364/INFO]: [STDOUT]: ==== RES: - 8611
[15:31:03] [Thread-3364/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:31:03] [Thread-3366/INFO]: [STDOUT]: Received from localhost:
[15:31:03] [Thread-3366/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:31:03] [Thread-3366/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:31:03] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:31:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:31:03] [Server thread/INFO]: Saving and pausing game...
[15:31:03] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_44923bc6-25e7-4ec3-8945-945eb25e1046'/Overworld
[15:31:03] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_44923bc6-25e7-4ec3-8945-945eb25e1046'/Nether
[15:31:03] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_44923bc6-25e7-4ec3-8945-945eb25e1046'/The End
[15:31:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:31:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:31:04] [Server thread/INFO]: Stopping server
[15:31:04] [Server thread/INFO]: Saving players
[15:31:04] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:31:04] [Server thread/INFO]: Agent0 left the game
[15:31:04] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:31:04] [Server thread/INFO]: Saving worlds
[15:31:04] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_44923bc6-25e7-4ec3-8945-945eb25e1046'/Overworld
[15:31:04] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_44923bc6-25e7-4ec3-8945-945eb25e1046'/Nether
[15:31:04] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_44923bc6-25e7-4ec3-8945-945eb25e1046'/The End
[15:31:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:31:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:31:04] [Thread-3368/INFO]: [STDOUT]: Received from localhost:
[15:31:04] [Thread-3368/INFO]: [STDOUT]: MALMO_FIND_SERVERd8448f2a-d2b6-4971-84a9-47d3d3ce6179
[15:31:04] [Thread-3368/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:31:04] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:31:04] [Server thread/INFO]: Generating keypair
[15:31:05] [Server thread/INFO]: Preparing start region for level 0
[15:31:05] [Server thread/INFO]: Changing view distance to 6, from 10
[15:31:05] [Client thread/INFO]: Deleting level TEMP_10000_44923bc6-25e7-4ec3-8945-945eb25e1046
[15:31:05] [Client thread/INFO]: Attempt 1...
[15:31:05] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:31:05] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:31:05] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:31:05] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:31:05] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:31:05] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:31:05] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:05] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:05] [Server thread/INFO]: Source: §alocalhost
[15:31:05] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:31:05] [Server thread/INFO]: Agent0[local:E:abe353c7] logged in with entity id 1547 at (512.5, 1.0, -286.5)
[15:31:05] [Server thread/INFO]: Agent0 joined the game
[15:31:05] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:31:05] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:31:05] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:31:05] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:31:05] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:31:05] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:31:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:31:06] [Server thread/INFO]: Saving and pausing game...
[15:31:06] [Client thread/INFO]: Using default channel type
[15:31:06] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af3b7635-f504-48c8-bec3-f94799dce6dd'/Overworld
[15:31:06] [Client thread/INFO]: Started on 38703
[15:31:06] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:06] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:06] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af3b7635-f504-48c8-bec3-f94799dce6dd'/Nether
[15:31:06] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af3b7635-f504-48c8-bec3-f94799dce6dd'/The End
[15:31:06] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:06] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:06] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:08] [Thread-3371/INFO]: [STDOUT]: Received from localhost:
[15:31:08] [Thread-3371/INFO]: [STDOUT]: MALMO_FIND_SERVERd8448f2a-d2b6-4971-84a9-47d3d3ce6179
[15:31:08] [Thread-3371/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:38703
[15:31:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:08] [Server thread/INFO]: Agent1[/127.0.0.1:44848] logged in with entity id 1549 at (509.5, 1.0, -285.5)
[15:31:08] [Server thread/INFO]: Agent1 joined the game
[15:31:08] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:31:09] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:31:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:31:09] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:31:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:31:09] [Client thread/INFO]: [CHAT] §l520...
[15:31:10] [Client thread/INFO]: [CHAT] §l519...
[15:31:10] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:31:10] [Client thread/INFO]: [CHAT] §l518...
[15:31:11] [Client thread/INFO]: [CHAT] §l517...
[15:31:11] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:31:11] [Client thread/INFO]: [CHAT] §l516...
[15:31:12] [Client thread/INFO]: [CHAT] §l515...
[15:31:12] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:31:12] [Client thread/INFO]: [CHAT] §l514...
[15:31:12] [Client thread/INFO]: [CHAT] §l513...
[15:31:13] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:31:13] [Client thread/INFO]: [CHAT] §l512...
[15:31:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:31:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:31:13] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:31:13] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:31:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:31:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:31:13] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10126.
[15:31:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:31:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:31:13] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:31:13] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:31:13] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:31:13] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:31:13] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:31:13] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:31:13] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:31:14] [Thread-3375/INFO]: [STDOUT]: Received from localhost:
[15:31:14] [Thread-3375/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:95c8939a-52a7-4e57-a11c-58e22f599054
[15:31:14] [Thread-3375/INFO]: [STDOUT]: ==== RES: - 9803
[15:31:14] [Thread-3375/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:31:14] [Thread-3377/INFO]: [STDOUT]: Received from localhost:
[15:31:14] [Thread-3377/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:31:14] [Thread-3377/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:31:14] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:31:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:31:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:31:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:31:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:31:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:31:14] [Server thread/INFO]: Saving and pausing game...
[15:31:14] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af3b7635-f504-48c8-bec3-f94799dce6dd'/Overworld
[15:31:14] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af3b7635-f504-48c8-bec3-f94799dce6dd'/Nether
[15:31:14] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af3b7635-f504-48c8-bec3-f94799dce6dd'/The End
[15:31:14] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2754ms behind, skipping 55 tick(s)
[15:31:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:31:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:31:14] [Server thread/INFO]: Stopping server
[15:31:14] [Server thread/INFO]: Saving players
[15:31:14] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:31:14] [Server thread/INFO]: Agent0 left the game
[15:31:14] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:31:14] [Server thread/INFO]: Saving worlds
[15:31:14] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af3b7635-f504-48c8-bec3-f94799dce6dd'/Overworld
[15:31:14] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af3b7635-f504-48c8-bec3-f94799dce6dd'/Nether
[15:31:14] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af3b7635-f504-48c8-bec3-f94799dce6dd'/The End
[15:31:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:31:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:31:14] [Thread-3379/INFO]: [STDOUT]: Received from localhost:
[15:31:14] [Thread-3379/INFO]: [STDOUT]: MALMO_FIND_SERVER95c8939a-52a7-4e57-a11c-58e22f599054
[15:31:14] [Thread-3379/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:31:14] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:31:14] [Server thread/INFO]: Generating keypair
[15:31:15] [Server thread/INFO]: Preparing start region for level 0
[15:31:15] [Server thread/INFO]: Changing view distance to 6, from 10
[15:31:15] [Client thread/INFO]: Deleting level TEMP_10000_af3b7635-f504-48c8-bec3-f94799dce6dd
[15:31:15] [Client thread/INFO]: Attempt 1...
[15:31:16] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:31:16] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:31:16] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:31:16] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:31:16] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:31:16] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:31:16] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:31:16] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:16] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:16] [Server thread/INFO]: Source: §alocalhost
[15:31:16] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:31:16] [Server thread/INFO]: Agent0[local:E:3f523ba3] logged in with entity id 1552 at (144.5, 1.0, -496.5)
[15:31:16] [Server thread/INFO]: Agent0 joined the game
[15:31:16] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:31:16] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:31:16] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:31:16] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:31:16] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:31:16] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:31:16] [Client thread/INFO]: Using default channel type
[15:31:16] [Client thread/INFO]: Started on 39147
[15:31:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:18] [Thread-3382/INFO]: [STDOUT]: Received from localhost:
[15:31:18] [Thread-3382/INFO]: [STDOUT]: MALMO_FIND_SERVER95c8939a-52a7-4e57-a11c-58e22f599054
[15:31:18] [Thread-3382/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:39147
[15:31:19] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:19] [Server thread/INFO]: Agent1[/127.0.0.1:59428] logged in with entity id 1554 at (145.5, 1.0, -494.5)
[15:31:19] [Server thread/INFO]: Agent1 joined the game
[15:31:19] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:31:19] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:31:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:31:19] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:31:19] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:31:19] [Client thread/INFO]: [CHAT] §l520...
[15:31:20] [Client thread/INFO]: [CHAT] §l519...
[15:31:20] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:31:20] [Client thread/INFO]: [CHAT] §l518...
[15:31:21] [Client thread/INFO]: [CHAT] §l517...
[15:31:21] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:31:21] [Client thread/INFO]: [CHAT] §l516...
[15:31:22] [Client thread/INFO]: [CHAT] §l515...
[15:31:22] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:31:22] [Client thread/INFO]: [CHAT] §l514...
[15:31:23] [Client thread/INFO]: [CHAT] §l513...
[15:31:23] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:31:23] [Client thread/INFO]: [CHAT] §l512...
[15:31:24] [Client thread/INFO]: [CHAT] §l511...
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:31:24] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:31:24] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:31:24] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10299.
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:31:24] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:31:24] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:31:24] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:31:24] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:31:24] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:31:24] [Thread-3386/INFO]: [STDOUT]: Received from localhost:
[15:31:24] [Thread-3386/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:379549b7-5d7a-4f7c-8e20-b7f417673b9f
[15:31:24] [Thread-3386/INFO]: [STDOUT]: ==== RES: - 9467
[15:31:24] [Thread-3386/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:31:24] [Thread-3388/INFO]: [STDOUT]: Received from localhost:
[15:31:24] [Thread-3388/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:31:24] [Thread-3388/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:31:24] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:31:24] [Server thread/INFO]: Saving and pausing game...
[15:31:24] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_80fa9181-4368-44be-bb7e-6a661568e2ef'/Overworld
[15:31:24] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_80fa9181-4368-44be-bb7e-6a661568e2ef'/Nether
[15:31:24] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_80fa9181-4368-44be-bb7e-6a661568e2ef'/The End
[15:31:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3452ms behind, skipping 69 tick(s)
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:31:24] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:31:25] [Server thread/INFO]: Stopping server
[15:31:25] [Server thread/INFO]: Saving players
[15:31:25] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:31:25] [Server thread/INFO]: Agent0 left the game
[15:31:25] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:31:25] [Server thread/INFO]: Saving worlds
[15:31:25] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_80fa9181-4368-44be-bb7e-6a661568e2ef'/Overworld
[15:31:25] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_80fa9181-4368-44be-bb7e-6a661568e2ef'/Nether
[15:31:25] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_80fa9181-4368-44be-bb7e-6a661568e2ef'/The End
[15:31:25] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:31:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:31:25] [Thread-3390/INFO]: [STDOUT]: Received from localhost:
[15:31:25] [Thread-3390/INFO]: [STDOUT]: MALMO_FIND_SERVER379549b7-5d7a-4f7c-8e20-b7f417673b9f
[15:31:25] [Thread-3390/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:31:25] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:31:25] [Server thread/INFO]: Generating keypair
[15:31:26] [Server thread/INFO]: Preparing start region for level 0
[15:31:26] [Server thread/INFO]: Changing view distance to 6, from 10
[15:31:26] [Client thread/INFO]: Deleting level TEMP_10000_80fa9181-4368-44be-bb7e-6a661568e2ef
[15:31:26] [Client thread/INFO]: Attempt 1...
[15:31:26] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:31:26] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:31:26] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:31:26] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:31:26] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:31:26] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:31:26] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:26] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:26] [Server thread/INFO]: Source: §alocalhost
[15:31:26] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:31:26] [Server thread/INFO]: Agent0[local:E:aeea3868] logged in with entity id 1557 at (-140.5, 1.0, -257.5)
[15:31:26] [Server thread/INFO]: Agent0 joined the game
[15:31:26] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:31:26] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:31:26] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:31:26] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:31:26] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:31:26] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:31:26] [Server thread/INFO]: Saving and pausing game...
[15:31:26] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c29e712c-eb8c-4c38-a6e2-7e3630357082'/Overworld
[15:31:26] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:31:26] [Client thread/INFO]: Using default channel type
[15:31:26] [Client thread/INFO]: Started on 46199
[15:31:26] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:27] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c29e712c-eb8c-4c38-a6e2-7e3630357082'/Nether
[15:31:27] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c29e712c-eb8c-4c38-a6e2-7e3630357082'/The End
[15:31:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:29] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:29] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:29] [Thread-3393/INFO]: [STDOUT]: Received from localhost:
[15:31:29] [Thread-3393/INFO]: [STDOUT]: MALMO_FIND_SERVER379549b7-5d7a-4f7c-8e20-b7f417673b9f
[15:31:29] [Thread-3393/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:46199
[15:31:29] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:29] [Server thread/INFO]: Agent1[/127.0.0.1:60170] logged in with entity id 1559 at (-141.5, 1.0, -255.5)
[15:31:29] [Server thread/INFO]: Agent1 joined the game
[15:31:29] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:31:30] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:31:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:31:31] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:31:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:31:31] [Client thread/INFO]: [CHAT] §l520...
[15:31:31] [Client thread/INFO]: [CHAT] §l519...
[15:31:32] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:31:32] [Client thread/INFO]: [CHAT] §l518...
[15:31:32] [Client thread/INFO]: [CHAT] §l517...
[15:31:33] [Client thread/INFO]: [CHAT] §l516...
[15:31:33] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:31:33] [Client thread/INFO]: [CHAT] §l515...
[15:31:34] [Client thread/INFO]: [CHAT] §l514...
[15:31:34] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:31:34] [Client thread/INFO]: [CHAT] §l513...
[15:31:35] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:31:35] [Client thread/INFO]: [CHAT] §l512...
[15:31:35] [Client thread/INFO]: [CHAT] §l511...
[15:31:35] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:31:35] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:31:35] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:31:35] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:31:35] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:31:35] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:31:35] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10659.
[15:31:35] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:31:35] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:31:36] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3873ms behind, skipping 77 tick(s)
[15:31:36] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:31:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:31:36] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:31:36] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:31:36] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:31:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:31:36] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:31:36] [Thread-3397/INFO]: [STDOUT]: Received from localhost:
[15:31:36] [Thread-3397/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:6117e5d0-4264-4b31-b577-35f5d5154a5b
[15:31:36] [Thread-3397/INFO]: [STDOUT]: ==== RES: - 8444
[15:31:36] [Thread-3397/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:31:36] [Thread-3399/INFO]: [STDOUT]: Received from localhost:
[15:31:36] [Thread-3399/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:31:36] [Thread-3399/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:31:36] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:31:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:31:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:31:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:31:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:31:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:31:36] [Server thread/INFO]: Saving and pausing game...
[15:31:36] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c29e712c-eb8c-4c38-a6e2-7e3630357082'/Overworld
[15:31:36] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c29e712c-eb8c-4c38-a6e2-7e3630357082'/Nether
[15:31:36] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c29e712c-eb8c-4c38-a6e2-7e3630357082'/The End
[15:31:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:31:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:31:36] [Server thread/INFO]: Stopping server
[15:31:36] [Server thread/INFO]: Saving players
[15:31:36] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:31:36] [Server thread/INFO]: Agent0 left the game
[15:31:36] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:31:36] [Server thread/INFO]: Saving worlds
[15:31:36] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c29e712c-eb8c-4c38-a6e2-7e3630357082'/Overworld
[15:31:36] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c29e712c-eb8c-4c38-a6e2-7e3630357082'/Nether
[15:31:36] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c29e712c-eb8c-4c38-a6e2-7e3630357082'/The End
[15:31:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:31:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:31:36] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:31:36] [Server thread/INFO]: Generating keypair
[15:31:37] [Thread-3402/INFO]: [STDOUT]: Received from localhost:
[15:31:37] [Thread-3402/INFO]: [STDOUT]: MALMO_FIND_SERVER6117e5d0-4264-4b31-b577-35f5d5154a5b
[15:31:37] [Thread-3402/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:31:37] [Server thread/INFO]: Preparing start region for level 0
[15:31:37] [Server thread/INFO]: Changing view distance to 6, from 10
[15:31:37] [Client thread/INFO]: Deleting level TEMP_10000_c29e712c-eb8c-4c38-a6e2-7e3630357082
[15:31:37] [Client thread/INFO]: Attempt 1...
[15:31:38] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:31:38] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:31:38] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:31:38] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:31:38] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:31:38] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:31:38] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:31:38] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:38] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:38] [Server thread/INFO]: Source: §alocalhost
[15:31:38] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:31:38] [Server thread/INFO]: Agent0[local:E:6565e80d] logged in with entity id 1562 at (-103.5, 1.0, 87.5)
[15:31:38] [Server thread/INFO]: Agent0 joined the game
[15:31:38] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:31:38] [Client thread/INFO]: Using default channel type
[15:31:38] [Client thread/INFO]: Started on 34305
[15:31:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:38] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:31:38] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:31:38] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:31:38] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:31:38] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:31:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:39] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:39] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:39] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:40] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:40] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:40] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:41] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:41] [Thread-3404/INFO]: [STDOUT]: Received from localhost:
[15:31:41] [Thread-3404/INFO]: [STDOUT]: MALMO_FIND_SERVER6117e5d0-4264-4b31-b577-35f5d5154a5b
[15:31:41] [Thread-3404/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:34305
[15:31:41] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:41] [Server thread/INFO]: Agent1[/127.0.0.1:35782] logged in with entity id 1564 at (-105.5, 1.0, 86.5)
[15:31:41] [Server thread/INFO]: Agent1 joined the game
[15:31:41] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:31:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:31:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:31:41] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:31:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:31:41] [Client thread/INFO]: [CHAT] §l520...
[15:31:42] [Client thread/INFO]: [CHAT] §l519...
[15:31:42] [Server thread/INFO]: [STDOUT]: Warning: managed 28/200 ticks this second.
[15:31:43] [Client thread/INFO]: [CHAT] §l518...
[15:31:43] [Server thread/INFO]: [STDOUT]: Warning: managed 33/200 ticks this second.
[15:31:43] [Client thread/INFO]: [CHAT] §l517...
[15:31:44] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2324ms behind, skipping 464 tick(s)
[15:31:44] [Client thread/INFO]: [CHAT] §l516...
[15:31:44] [Server thread/INFO]: [STDOUT]: Warning: managed 30/200 ticks this second.
[15:31:45] [Client thread/INFO]: [CHAT] §l515...
[15:31:45] [Client thread/INFO]: [CHAT] §l514...
[15:31:45] [Server thread/INFO]: [STDOUT]: Warning: managed 32/200 ticks this second.
[15:31:46] [Client thread/INFO]: [CHAT] §l513...
[15:31:46] [Server thread/INFO]: [STDOUT]: Warning: managed 32/200 ticks this second.
[15:31:47] [Client thread/INFO]: [CHAT] §l512...
[15:31:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:31:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:31:47] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:31:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:31:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:31:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:31:47] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10743.
[15:31:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:31:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:31:47] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:31:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:31:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:31:47] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:31:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:31:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:31:47] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:31:47] [Thread-3408/INFO]: [STDOUT]: Received from localhost:
[15:31:47] [Thread-3408/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:392b0d8f-33c2-45f8-ab70-cd6a9abca115
[15:31:47] [Thread-3408/INFO]: [STDOUT]: ==== RES: - 8251
[15:31:47] [Thread-3408/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:31:47] [Thread-3410/INFO]: [STDOUT]: Received from localhost:
[15:31:47] [Thread-3410/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:31:47] [Thread-3410/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:31:48] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:48] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:31:48] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:31:48] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:31:48] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:31:48] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:31:48] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:31:48] [Server thread/INFO]: Saving and pausing game...
[15:31:48] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5917e20f-f812-4c3e-8beb-6374bf26ffa4'/Overworld
[15:31:48] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5917e20f-f812-4c3e-8beb-6374bf26ffa4'/Nether
[15:31:48] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5917e20f-f812-4c3e-8beb-6374bf26ffa4'/The End
[15:31:48] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:31:48] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:31:48] [Server thread/INFO]: Stopping server
[15:31:48] [Server thread/INFO]: Saving players
[15:31:48] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:31:48] [Server thread/INFO]: Agent0 left the game
[15:31:48] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:31:48] [Server thread/INFO]: Saving worlds
[15:31:48] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5917e20f-f812-4c3e-8beb-6374bf26ffa4'/Overworld
[15:31:48] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5917e20f-f812-4c3e-8beb-6374bf26ffa4'/Nether
[15:31:48] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_5917e20f-f812-4c3e-8beb-6374bf26ffa4'/The End
[15:31:48] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:31:48] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:31:48] [Thread-3412/INFO]: [STDOUT]: Received from localhost:
[15:31:48] [Thread-3412/INFO]: [STDOUT]: MALMO_FIND_SERVER392b0d8f-33c2-45f8-ab70-cd6a9abca115
[15:31:48] [Thread-3412/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:31:48] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:31:48] [Server thread/INFO]: Generating keypair
[15:31:49] [Server thread/INFO]: Preparing start region for level 0
[15:31:49] [Server thread/INFO]: Changing view distance to 6, from 10
[15:31:49] [Client thread/INFO]: Deleting level TEMP_10000_5917e20f-f812-4c3e-8beb-6374bf26ffa4
[15:31:49] [Client thread/INFO]: Attempt 1...
[15:31:49] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:31:49] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:31:49] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:31:50] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:31:50] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:31:50] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:31:50] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:31:50] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:50] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:50] [Server thread/INFO]: Source: §alocalhost
[15:31:50] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:31:50] [Server thread/INFO]: Agent0[local:E:0c2db2f3] logged in with entity id 1567 at (275.5, 1.0, -633.5)
[15:31:50] [Server thread/INFO]: Agent0 joined the game
[15:31:50] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:31:50] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:31:50] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:31:50] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:31:50] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:31:50] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:31:50] [Client thread/INFO]: Using default channel type
[15:31:50] [Client thread/INFO]: Started on 37413
[15:31:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:52] [Thread-3415/INFO]: [STDOUT]: Received from localhost:
[15:31:52] [Thread-3415/INFO]: [STDOUT]: MALMO_FIND_SERVER392b0d8f-33c2-45f8-ab70-cd6a9abca115
[15:31:52] [Thread-3415/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:37413
[15:31:53] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:53] [Server thread/INFO]: Agent1[/127.0.0.1:43324] logged in with entity id 1569 at (275.5, 1.0, -629.5)
[15:31:53] [Server thread/INFO]: Agent1 joined the game
[15:31:53] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:31:53] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:31:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:31:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:31:53] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:31:53] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:31:53] [Client thread/INFO]: [CHAT] §l520...
[15:31:54] [Client thread/INFO]: [CHAT] §l519...
[15:31:54] [Server thread/INFO]: [STDOUT]: Warning: managed 31/200 ticks this second.
[15:31:54] [Client thread/INFO]: [CHAT] §l518...
[15:31:55] [Client thread/INFO]: [CHAT] §l517...
[15:31:55] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:31:56] [Client thread/INFO]: [CHAT] §l516...
[15:31:56] [Client thread/INFO]: [CHAT] §l515...
[15:31:56] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2528ms behind, skipping 505 tick(s)
[15:31:56] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:31:56] [Client thread/INFO]: [CHAT] §l514...
[15:31:57] [Client thread/INFO]: [CHAT] §l513...
[15:31:57] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:31:57] [Client thread/INFO]: [CHAT] §l512...
[15:31:58] [Client thread/INFO]: [CHAT] §l511...
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:31:58] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:31:58] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:31:58] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10357.
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:31:58] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:31:58] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:31:58] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:31:58] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:31:58] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:31:58] [Thread-3419/INFO]: [STDOUT]: Received from localhost:
[15:31:58] [Thread-3419/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:19e6464c-1b7d-47ce-990b-b4cddcaa62b0
[15:31:58] [Thread-3419/INFO]: [STDOUT]: ==== RES: - 9137
[15:31:58] [Thread-3419/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:31:58] [Thread-3421/INFO]: [STDOUT]: Received from localhost:
[15:31:58] [Thread-3421/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:31:58] [Thread-3421/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:31:58] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:31:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:31:58] [Server thread/INFO]: Saving and pausing game...
[15:31:58] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af219cc5-d77d-45bc-a82d-ca06aff78ebe'/Overworld
[15:31:58] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af219cc5-d77d-45bc-a82d-ca06aff78ebe'/Nether
[15:31:58] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af219cc5-d77d-45bc-a82d-ca06aff78ebe'/The End
[15:31:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:31:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:31:59] [Server thread/INFO]: Stopping server
[15:31:59] [Server thread/INFO]: Saving players
[15:31:59] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:31:59] [Server thread/INFO]: Agent0 left the game
[15:31:59] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:31:59] [Server thread/INFO]: Saving worlds
[15:31:59] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af219cc5-d77d-45bc-a82d-ca06aff78ebe'/Overworld
[15:31:59] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af219cc5-d77d-45bc-a82d-ca06aff78ebe'/Nether
[15:31:59] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af219cc5-d77d-45bc-a82d-ca06aff78ebe'/The End
[15:31:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:31:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:31:59] [Thread-3423/INFO]: [STDOUT]: Received from localhost:
[15:31:59] [Thread-3423/INFO]: [STDOUT]: MALMO_FIND_SERVER19e6464c-1b7d-47ce-990b-b4cddcaa62b0
[15:31:59] [Thread-3423/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:31:59] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:31:59] [Server thread/INFO]: Generating keypair
[15:32:00] [Server thread/INFO]: Preparing start region for level 0
[15:32:00] [Server thread/INFO]: Changing view distance to 6, from 10
[15:32:00] [Client thread/INFO]: Deleting level TEMP_10000_af219cc5-d77d-45bc-a82d-ca06aff78ebe
[15:32:00] [Client thread/INFO]: Attempt 1...
[15:32:00] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:32:00] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:32:00] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:32:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:32:00] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:32:00] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:32:00] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:32:00] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:00] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:00] [Server thread/INFO]: Source: §alocalhost
[15:32:00] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:32:00] [Server thread/INFO]: Agent0[local:E:468c873f] logged in with entity id 1572 at (430.5, 1.0, -438.5)
[15:32:00] [Server thread/INFO]: Agent0 joined the game
[15:32:00] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:32:00] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:32:00] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:32:00] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:32:00] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:32:00] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:32:00] [Client thread/INFO]: Using default channel type
[15:32:00] [Client thread/INFO]: Started on 45565
[15:32:00] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:03] [Thread-3426/INFO]: [STDOUT]: Received from localhost:
[15:32:03] [Thread-3426/INFO]: [STDOUT]: MALMO_FIND_SERVER19e6464c-1b7d-47ce-990b-b4cddcaa62b0
[15:32:03] [Thread-3426/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:45565
[15:32:04] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:04] [Server thread/INFO]: Agent1[/127.0.0.1:36434] logged in with entity id 1574 at (432.5, 1.0, -437.5)
[15:32:04] [Server thread/INFO]: Agent1 joined the game
[15:32:04] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:32:04] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:32:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:32:04] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:32:04] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:32:04] [Client thread/INFO]: [CHAT] §l520...
[15:32:05] [Client thread/INFO]: [CHAT] §l519...
[15:32:05] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:32:05] [Client thread/INFO]: [CHAT] §l518...
[15:32:06] [Client thread/INFO]: [CHAT] §l517...
[15:32:06] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:32:06] [Client thread/INFO]: [CHAT] §l516...
[15:32:07] [Client thread/INFO]: [CHAT] §l515...
[15:32:07] [Server thread/INFO]: [STDOUT]: Warning: managed 45/200 ticks this second.
[15:32:07] [Client thread/INFO]: [CHAT] §l514...
[15:32:08] [Client thread/INFO]: [CHAT] §l513...
[15:32:08] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:32:08] [Client thread/INFO]: [CHAT] §l512...
[15:32:09] [Client thread/INFO]: [CHAT] §l511...
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:32:09] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:32:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:32:09] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10593.
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:32:09] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:32:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:32:09] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:32:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:32:09] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:32:09] [Thread-3430/INFO]: [STDOUT]: Received from localhost:
[15:32:09] [Thread-3430/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:58358e98-1e1a-4620-a755-de44d81ae1e1
[15:32:09] [Thread-3430/INFO]: [STDOUT]: ==== RES: - 9419
[15:32:09] [Thread-3430/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:32:09] [Thread-3432/INFO]: [STDOUT]: Received from localhost:
[15:32:09] [Thread-3432/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:32:09] [Thread-3432/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:32:09] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:32:09] [Server thread/INFO]: Saving and pausing game...
[15:32:09] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af34e1a4-2859-4715-b688-8c29f443a76a'/Overworld
[15:32:09] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af34e1a4-2859-4715-b688-8c29f443a76a'/Nether
[15:32:09] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af34e1a4-2859-4715-b688-8c29f443a76a'/The End
[15:32:09] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2962ms behind, skipping 59 tick(s)
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:32:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:32:09] [Server thread/INFO]: Stopping server
[15:32:09] [Server thread/INFO]: Saving players
[15:32:09] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:32:09] [Server thread/INFO]: Agent0 left the game
[15:32:09] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:32:09] [Server thread/INFO]: Saving worlds
[15:32:09] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af34e1a4-2859-4715-b688-8c29f443a76a'/Overworld
[15:32:09] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af34e1a4-2859-4715-b688-8c29f443a76a'/Nether
[15:32:09] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_af34e1a4-2859-4715-b688-8c29f443a76a'/The End
[15:32:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:32:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:32:10] [Thread-3434/INFO]: [STDOUT]: Received from localhost:
[15:32:10] [Thread-3434/INFO]: [STDOUT]: MALMO_FIND_SERVER58358e98-1e1a-4620-a755-de44d81ae1e1
[15:32:10] [Thread-3434/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:32:10] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:32:10] [Server thread/INFO]: Generating keypair
[15:32:10] [Server thread/INFO]: Preparing start region for level 0
[15:32:11] [Server thread/INFO]: Changing view distance to 6, from 10
[15:32:11] [Client thread/INFO]: Deleting level TEMP_10000_af34e1a4-2859-4715-b688-8c29f443a76a
[15:32:11] [Client thread/INFO]: Attempt 1...
[15:32:11] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:32:11] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:32:11] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:32:11] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:32:11] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:32:11] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:32:11] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:11] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:11] [Server thread/INFO]: Source: §alocalhost
[15:32:11] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:32:11] [Server thread/INFO]: Agent0[local:E:9b5f446a] logged in with entity id 1577 at (361.5, 1.0, -884.5)
[15:32:11] [Server thread/INFO]: Agent0 joined the game
[15:32:11] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:32:11] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:32:11] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:32:11] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:32:11] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:32:11] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:32:11] [Server thread/INFO]: Saving and pausing game...
[15:32:11] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_399485e8-8ce0-4d97-8c39-6bbfeee77f99'/Overworld
[15:32:11] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:32:11] [Client thread/INFO]: Using default channel type
[15:32:11] [Client thread/INFO]: Started on 39491
[15:32:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:11] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_399485e8-8ce0-4d97-8c39-6bbfeee77f99'/Nether
[15:32:11] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_399485e8-8ce0-4d97-8c39-6bbfeee77f99'/The End
[15:32:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:14] [Thread-3437/INFO]: [STDOUT]: Received from localhost:
[15:32:14] [Thread-3437/INFO]: [STDOUT]: MALMO_FIND_SERVER58358e98-1e1a-4620-a755-de44d81ae1e1
[15:32:14] [Thread-3437/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:39491
[15:32:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:14] [Server thread/INFO]: Agent1[/127.0.0.1:38772] logged in with entity id 1579 at (364.5, 1.0, -884.5)
[15:32:14] [Server thread/INFO]: Agent1 joined the game
[15:32:14] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:32:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:32:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:32:14] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:32:15] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:32:15] [Client thread/INFO]: [CHAT] §l520...
[15:32:15] [Client thread/INFO]: [CHAT] §l519...
[15:32:16] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:32:16] [Client thread/INFO]: [CHAT] §l518...
[15:32:16] [Client thread/INFO]: [CHAT] §l517...
[15:32:17] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:32:17] [Client thread/INFO]: [CHAT] §l516...
[15:32:17] [Client thread/INFO]: [CHAT] §l515...
[15:32:18] [Server thread/INFO]: [STDOUT]: Warning: managed 42/200 ticks this second.
[15:32:18] [Client thread/INFO]: [CHAT] §l514...
[15:32:18] [Client thread/INFO]: [CHAT] §l513...
[15:32:19] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:32:19] [Client thread/INFO]: [CHAT] §l512...
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:32:19] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:32:19] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:32:19] [Client thread/INFO]: [CHAT] §l511...
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:32:19] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10247.
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:32:19] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:32:19] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:32:19] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:32:19] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:32:19] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:32:19] [Thread-3441/INFO]: [STDOUT]: Received from localhost:
[15:32:19] [Thread-3441/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:f23c579e-92ee-477c-84dc-d398d3b39582
[15:32:19] [Thread-3441/INFO]: [STDOUT]: ==== RES: - 9525
[15:32:19] [Thread-3441/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:32:19] [Thread-3443/INFO]: [STDOUT]: Received from localhost:
[15:32:19] [Thread-3443/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:32:19] [Thread-3443/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:32:19] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:32:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:32:19] [Server thread/INFO]: Saving and pausing game...
[15:32:19] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_399485e8-8ce0-4d97-8c39-6bbfeee77f99'/Overworld
[15:32:19] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_399485e8-8ce0-4d97-8c39-6bbfeee77f99'/Nether
[15:32:19] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_399485e8-8ce0-4d97-8c39-6bbfeee77f99'/The End
[15:32:19] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3231ms behind, skipping 64 tick(s)
[15:32:20] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:32:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:32:20] [Server thread/INFO]: Stopping server
[15:32:20] [Server thread/INFO]: Saving players
[15:32:20] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:32:20] [Server thread/INFO]: Agent0 left the game
[15:32:20] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:32:20] [Server thread/INFO]: Saving worlds
[15:32:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_399485e8-8ce0-4d97-8c39-6bbfeee77f99'/Overworld
[15:32:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_399485e8-8ce0-4d97-8c39-6bbfeee77f99'/Nether
[15:32:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_399485e8-8ce0-4d97-8c39-6bbfeee77f99'/The End
[15:32:20] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:32:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:32:20] [Thread-3445/INFO]: [STDOUT]: Received from localhost:
[15:32:20] [Thread-3445/INFO]: [STDOUT]: MALMO_FIND_SERVERf23c579e-92ee-477c-84dc-d398d3b39582
[15:32:20] [Thread-3445/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:32:20] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:32:20] [Server thread/INFO]: Generating keypair
[15:32:21] [Server thread/INFO]: Preparing start region for level 0
[15:32:21] [Server thread/INFO]: Changing view distance to 6, from 10
[15:32:21] [Client thread/INFO]: Deleting level TEMP_10000_399485e8-8ce0-4d97-8c39-6bbfeee77f99
[15:32:21] [Client thread/INFO]: Attempt 1...
[15:32:21] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:32:21] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:32:21] [Server thread/INFO]: Agent0[local:E:d69cfd1e] logged in with entity id 1582 at (74.5, 1.0, 186.5)
[15:32:21] [Server thread/INFO]: Agent0 joined the game
[15:32:21] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:32:21] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:32:21] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:32:21] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:32:21] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:21] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:21] [Server thread/INFO]: Source: §alocalhost
[15:32:21] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:32:21] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:32:21] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:32:21] [Server thread/INFO]: Saving and pausing game...
[15:32:21] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c74ccf79-aaa6-4963-aea2-4beb19b3f40c'/Overworld
[15:32:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:32:21] [Client thread/INFO]: Using default channel type
[15:32:21] [Client thread/INFO]: Started on 36317
[15:32:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:21] [Client thread/INFO]: [CHAT] Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:21] [Client thread/INFO]: [CHAT] Source: §alocalhost
[15:32:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:22] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c74ccf79-aaa6-4963-aea2-4beb19b3f40c'/Nether
[15:32:22] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c74ccf79-aaa6-4963-aea2-4beb19b3f40c'/The End
[15:32:22] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:32:22] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:32:22] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:32:22] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:32:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:24] [Thread-3448/INFO]: [STDOUT]: Received from localhost:
[15:32:24] [Thread-3448/INFO]: [STDOUT]: MALMO_FIND_SERVERf23c579e-92ee-477c-84dc-d398d3b39582
[15:32:24] [Thread-3448/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:36317
[15:32:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:24] [Server thread/INFO]: Agent1[/127.0.0.1:46682] logged in with entity id 1584 at (75.5, 1.0, 187.5)
[15:32:24] [Server thread/INFO]: Agent1 joined the game
[15:32:24] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:32:25] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:25] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:32:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:32:25] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:32:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:32:25] [Client thread/INFO]: [CHAT] §l520...
[15:32:26] [Client thread/INFO]: [CHAT] §l519...
[15:32:26] [Server thread/INFO]: [STDOUT]: Warning: managed 30/200 ticks this second.
[15:32:26] [Client thread/INFO]: [CHAT] §l518...
[15:32:27] [Client thread/INFO]: [CHAT] §l517...
[15:32:27] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:32:27] [Client thread/INFO]: [CHAT] §l516...
[15:32:28] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2515ms behind, skipping 503 tick(s)
[15:32:28] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:32:28] [Client thread/INFO]: [CHAT] §l515...
[15:32:29] [Client thread/INFO]: [CHAT] §l514...
[15:32:29] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:32:29] [Client thread/INFO]: [CHAT] §l513...
[15:32:30] [Client thread/INFO]: [CHAT] §l512...
[15:32:30] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:32:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:32:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:32:30] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:32:30] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:32:30] [Client thread/INFO]: [CHAT] §l511...
[15:32:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:32:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:32:30] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10820.
[15:32:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:32:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:32:30] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:32:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:32:30] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:32:30] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:32:30] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:32:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:32:30] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:32:31] [Thread-3452/INFO]: [STDOUT]: Received from localhost:
[15:32:31] [Thread-3452/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:4dbe07b0-ad9f-4793-972b-bbc50456fbf1
[15:32:31] [Thread-3452/INFO]: [STDOUT]: ==== RES: - 8781
[15:32:31] [Thread-3452/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:32:31] [Thread-3454/INFO]: [STDOUT]: Received from localhost:
[15:32:31] [Thread-3454/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:32:31] [Thread-3454/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:32:31] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:32:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:32:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:32:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:32:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:32:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:32:31] [Server thread/INFO]: Saving and pausing game...
[15:32:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c74ccf79-aaa6-4963-aea2-4beb19b3f40c'/Overworld
[15:32:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c74ccf79-aaa6-4963-aea2-4beb19b3f40c'/Nether
[15:32:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c74ccf79-aaa6-4963-aea2-4beb19b3f40c'/The End
[15:32:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:32:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:32:31] [Server thread/INFO]: Stopping server
[15:32:31] [Server thread/INFO]: Saving players
[15:32:31] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:32:31] [Server thread/INFO]: Agent0 left the game
[15:32:31] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:32:31] [Server thread/INFO]: Saving worlds
[15:32:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c74ccf79-aaa6-4963-aea2-4beb19b3f40c'/Overworld
[15:32:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c74ccf79-aaa6-4963-aea2-4beb19b3f40c'/Nether
[15:32:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_c74ccf79-aaa6-4963-aea2-4beb19b3f40c'/The End
[15:32:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:32:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:32:31] [Thread-3456/INFO]: [STDOUT]: Received from localhost:
[15:32:31] [Thread-3456/INFO]: [STDOUT]: MALMO_FIND_SERVER4dbe07b0-ad9f-4793-972b-bbc50456fbf1
[15:32:31] [Thread-3456/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:32:31] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:32:31] [Server thread/INFO]: Generating keypair
[15:32:32] [Server thread/INFO]: Preparing start region for level 0
[15:32:32] [Server thread/INFO]: Changing view distance to 6, from 10
[15:32:32] [Client thread/INFO]: Deleting level TEMP_10000_c74ccf79-aaa6-4963-aea2-4beb19b3f40c
[15:32:32] [Client thread/INFO]: Attempt 1...
[15:32:32] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:32:32] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:32:32] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:32:32] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:32:33] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:32:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:32:33] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:32:33] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:33] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:33] [Server thread/INFO]: Source: §alocalhost
[15:32:33] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:32:33] [Server thread/INFO]: Agent0[local:E:c5c7c570] logged in with entity id 1587 at (-1443.5, 1.0, 380.5)
[15:32:33] [Server thread/INFO]: Agent0 joined the game
[15:32:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:32:33] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:32:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:32:33] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:32:33] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:32:33] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:32:33] [Client thread/INFO]: Using default channel type
[15:32:33] [Client thread/INFO]: Started on 45777
[15:32:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:35] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:35] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:35] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:35] [Thread-3459/INFO]: [STDOUT]: Received from localhost:
[15:32:35] [Thread-3459/INFO]: [STDOUT]: MALMO_FIND_SERVER4dbe07b0-ad9f-4793-972b-bbc50456fbf1
[15:32:35] [Thread-3459/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:45777
[15:32:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:36] [Server thread/INFO]: Agent1[/127.0.0.1:44034] logged in with entity id 1589 at (-1443.5, 1.0, 380.5)
[15:32:36] [Server thread/INFO]: Agent1 joined the game
[15:32:36] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:32:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:32:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:32:36] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:32:36] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:32:36] [Client thread/INFO]: [CHAT] §l520...
[15:32:37] [Client thread/INFO]: [CHAT] §l519...
[15:32:37] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:32:37] [Client thread/INFO]: [CHAT] §l518...
[15:32:38] [Client thread/INFO]: [CHAT] §l517...
[15:32:38] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:32:38] [Client thread/INFO]: [CHAT] §l516...
[15:32:39] [Client thread/INFO]: [CHAT] §l515...
[15:32:39] [Server thread/INFO]: [STDOUT]: Warning: managed 43/200 ticks this second.
[15:32:39] [Client thread/INFO]: [CHAT] §l514...
[15:32:40] [Client thread/INFO]: [CHAT] §l513...
[15:32:40] [Client thread/INFO]: [CHAT] §l512...
[15:32:40] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:32:41] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:32:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:32:41] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10744.
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:32:41] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:32:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:32:41] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:32:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:32:41] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:32:41] [Thread-3463/INFO]: [STDOUT]: Received from localhost:
[15:32:41] [Thread-3463/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:b687238a-0756-4b15-823d-806de6350a6d
[15:32:41] [Thread-3463/INFO]: [STDOUT]: ==== RES: - 9801
[15:32:41] [Thread-3463/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:32:41] [Thread-3465/INFO]: [STDOUT]: Received from localhost:
[15:32:41] [Thread-3465/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:32:41] [Thread-3465/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:32:41] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:32:41] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3290ms behind, skipping 65 tick(s)
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:32:41] [Server thread/INFO]: Saving and pausing game...
[15:32:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_523f769c-6b42-4e76-9232-bbbb3c7ab8b8'/Overworld
[15:32:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_523f769c-6b42-4e76-9232-bbbb3c7ab8b8'/Nether
[15:32:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_523f769c-6b42-4e76-9232-bbbb3c7ab8b8'/The End
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:32:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:32:41] [Server thread/INFO]: Stopping server
[15:32:41] [Server thread/INFO]: Saving players
[15:32:41] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:32:41] [Server thread/INFO]: Agent0 left the game
[15:32:41] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:32:41] [Server thread/INFO]: Saving worlds
[15:32:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_523f769c-6b42-4e76-9232-bbbb3c7ab8b8'/Overworld
[15:32:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_523f769c-6b42-4e76-9232-bbbb3c7ab8b8'/Nether
[15:32:41] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_523f769c-6b42-4e76-9232-bbbb3c7ab8b8'/The End
[15:32:42] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:32:42] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:32:42] [Thread-3467/INFO]: [STDOUT]: Received from localhost:
[15:32:42] [Thread-3467/INFO]: [STDOUT]: MALMO_FIND_SERVERb687238a-0756-4b15-823d-806de6350a6d
[15:32:42] [Thread-3467/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:32:42] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:32:42] [Server thread/INFO]: Generating keypair
[15:32:42] [Server thread/INFO]: Preparing start region for level 0
[15:32:43] [Server thread/INFO]: Changing view distance to 6, from 10
[15:32:43] [Client thread/INFO]: Deleting level TEMP_10000_523f769c-6b42-4e76-9232-bbbb3c7ab8b8
[15:32:43] [Client thread/INFO]: Attempt 1...
[15:32:43] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:32:43] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:32:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:32:43] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:32:43] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:32:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:32:43] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:32:43] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:43] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:43] [Server thread/INFO]: Source: §alocalhost
[15:32:43] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:32:43] [Server thread/INFO]: Agent0[local:E:6764d211] logged in with entity id 1592 at (1133.5, 1.0, 350.5)
[15:32:43] [Server thread/INFO]: Agent0 joined the game
[15:32:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:32:43] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:32:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:32:43] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:32:43] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:32:43] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:32:43] [Client thread/INFO]: Using default channel type
[15:32:43] [Client thread/INFO]: Started on 36111
[15:32:43] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:43] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:46] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:46] [Thread-3470/INFO]: [STDOUT]: Received from localhost:
[15:32:46] [Thread-3470/INFO]: [STDOUT]: MALMO_FIND_SERVERb687238a-0756-4b15-823d-806de6350a6d
[15:32:46] [Thread-3470/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:36111
[15:32:46] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:46] [Server thread/INFO]: Agent1[/127.0.0.1:59126] logged in with entity id 1594 at (1132.5, 1.0, 350.5)
[15:32:46] [Server thread/INFO]: Agent1 joined the game
[15:32:46] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:32:46] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:46] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:32:46] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:32:48] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:32:48] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:32:48] [Client thread/INFO]: [CHAT] §l520...
[15:32:48] [Client thread/INFO]: [CHAT] §l519...
[15:32:49] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:32:49] [Client thread/INFO]: [CHAT] §l518...
[15:32:49] [Client thread/INFO]: [CHAT] §l517...
[15:32:50] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:32:50] [Client thread/INFO]: [CHAT] §l516...
[15:32:50] [Client thread/INFO]: [CHAT] §l515...
[15:32:51] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:32:51] [Client thread/INFO]: [CHAT] §l514...
[15:32:51] [Client thread/INFO]: [CHAT] §l513...
[15:32:52] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:32:52] [Client thread/INFO]: [CHAT] §l512...
[15:32:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:32:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:32:52] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:32:52] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:32:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:32:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:32:52] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10394.
[15:32:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:32:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:32:52] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:32:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:32:52] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:32:52] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:32:52] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:32:52] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3568ms behind, skipping 71 tick(s)
[15:32:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:32:52] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:32:53] [Thread-3474/INFO]: [STDOUT]: Received from localhost:
[15:32:53] [Thread-3474/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:f5b21a42-4082-4cea-b22e-04de1d6ebda7
[15:32:53] [Thread-3474/INFO]: [STDOUT]: ==== RES: - 8319
[15:32:53] [Thread-3474/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:32:53] [Thread-3476/INFO]: [STDOUT]: Received from localhost:
[15:32:53] [Thread-3476/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:32:53] [Thread-3476/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:32:53] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:32:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:32:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:32:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:32:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:32:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:32:53] [Server thread/INFO]: Saving and pausing game...
[15:32:53] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_76f706b8-4293-4c1b-97b3-21cf8de97c6e'/Overworld
[15:32:53] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_76f706b8-4293-4c1b-97b3-21cf8de97c6e'/Nether
[15:32:53] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_76f706b8-4293-4c1b-97b3-21cf8de97c6e'/The End
[15:32:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:32:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:32:53] [Server thread/INFO]: Stopping server
[15:32:53] [Server thread/INFO]: Saving players
[15:32:53] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:32:53] [Server thread/INFO]: Agent0 left the game
[15:32:53] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:32:53] [Server thread/INFO]: Saving worlds
[15:32:53] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_76f706b8-4293-4c1b-97b3-21cf8de97c6e'/Overworld
[15:32:53] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_76f706b8-4293-4c1b-97b3-21cf8de97c6e'/Nether
[15:32:53] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_76f706b8-4293-4c1b-97b3-21cf8de97c6e'/The End
[15:32:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:32:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:32:53] [Thread-3478/INFO]: [STDOUT]: Received from localhost:
[15:32:53] [Thread-3478/INFO]: [STDOUT]: MALMO_FIND_SERVERf5b21a42-4082-4cea-b22e-04de1d6ebda7
[15:32:53] [Thread-3478/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:32:53] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:32:53] [Server thread/INFO]: Generating keypair
[15:32:54] [Server thread/INFO]: Preparing start region for level 0
[15:32:54] [Server thread/INFO]: Changing view distance to 6, from 10
[15:32:54] [Client thread/INFO]: Deleting level TEMP_10000_76f706b8-4293-4c1b-97b3-21cf8de97c6e
[15:32:54] [Client thread/INFO]: Attempt 1...
[15:32:54] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:32:54] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:32:54] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:32:54] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:32:54] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:32:54] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:32:54] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:32:54] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:54] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:32:54] [Server thread/INFO]: Source: §alocalhost
[15:32:54] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:32:54] [Server thread/INFO]: Agent0[local:E:e3cb4918] logged in with entity id 1597 at (-557.5, 1.0, -505.5)
[15:32:54] [Server thread/INFO]: Agent0 joined the game
[15:32:54] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:32:54] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:32:54] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:32:54] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:32:54] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:32:54] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:32:55] [Client thread/INFO]: Using default channel type
[15:32:55] [Client thread/INFO]: Started on 40601
[15:32:55] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:55] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:55] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:55] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:57] [Thread-3481/INFO]: [STDOUT]: Received from localhost:
[15:32:57] [Thread-3481/INFO]: [STDOUT]: MALMO_FIND_SERVERf5b21a42-4082-4cea-b22e-04de1d6ebda7
[15:32:57] [Thread-3481/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:40601
[15:32:58] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:32:58] [Server thread/INFO]: Agent1[/127.0.0.1:39030] logged in with entity id 1599 at (-553.5, 1.0, -507.5)
[15:32:58] [Server thread/INFO]: Agent1 joined the game
[15:32:58] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:32:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:32:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:32:58] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:32:58] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:32:58] [Client thread/INFO]: [CHAT] §l520...
[15:32:59] [Client thread/INFO]: [CHAT] §l519...
[15:32:59] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:32:59] [Client thread/INFO]: [CHAT] §l518...
[15:33:00] [Client thread/INFO]: [CHAT] §l517...
[15:33:00] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:33:01] [Client thread/INFO]: [CHAT] §l516...
[15:33:01] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2067ms behind, skipping 413 tick(s)
[15:33:01] [Client thread/INFO]: [CHAT] §l515...
[15:33:01] [Server thread/INFO]: [STDOUT]: Warning: managed 33/200 ticks this second.
[15:33:02] [Client thread/INFO]: [CHAT] §l514...
[15:33:02] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:33:02] [Client thread/INFO]: [CHAT] §l513...
[15:33:03] [Client thread/INFO]: [CHAT] §l512...
[15:33:03] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:33:03] [Client thread/INFO]: [CHAT] §l511...
[15:33:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:33:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:33:03] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:33:03] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:33:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:33:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:33:03] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10707.
[15:33:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:33:03] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:33:03] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:33:03] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:33:03] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:33:03] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:33:03] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:33:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:33:04] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:33:04] [Thread-3485/INFO]: [STDOUT]: Received from localhost:
[15:33:04] [Thread-3485/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:84875d40-7d85-4a98-acf3-7ddc98f05a97
[15:33:04] [Thread-3485/INFO]: [STDOUT]: ==== RES: - 8747
[15:33:04] [Thread-3485/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:33:04] [Thread-3487/INFO]: [STDOUT]: Received from localhost:
[15:33:04] [Thread-3487/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:33:04] [Thread-3487/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:33:04] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:33:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:33:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:33:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:33:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:33:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:33:04] [Server thread/INFO]: Saving and pausing game...
[15:33:04] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_597f62e6-569e-4762-8e82-8c2cad819a8e'/Overworld
[15:33:04] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_597f62e6-569e-4762-8e82-8c2cad819a8e'/Nether
[15:33:04] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_597f62e6-569e-4762-8e82-8c2cad819a8e'/The End
[15:33:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:33:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:33:04] [Server thread/INFO]: Stopping server
[15:33:04] [Server thread/INFO]: Saving players
[15:33:04] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:33:04] [Server thread/INFO]: Agent0 left the game
[15:33:04] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:33:04] [Server thread/INFO]: Saving worlds
[15:33:04] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_597f62e6-569e-4762-8e82-8c2cad819a8e'/Overworld
[15:33:04] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_597f62e6-569e-4762-8e82-8c2cad819a8e'/Nether
[15:33:04] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_597f62e6-569e-4762-8e82-8c2cad819a8e'/The End
[15:33:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:33:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:33:05] [Thread-3489/INFO]: [STDOUT]: Received from localhost:
[15:33:05] [Thread-3489/INFO]: [STDOUT]: MALMO_FIND_SERVER84875d40-7d85-4a98-acf3-7ddc98f05a97
[15:33:05] [Thread-3489/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:33:05] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:33:05] [Server thread/INFO]: Generating keypair
[15:33:05] [Server thread/INFO]: Preparing start region for level 0
[15:33:06] [Server thread/INFO]: Changing view distance to 6, from 10
[15:33:06] [Client thread/INFO]: Deleting level TEMP_10000_597f62e6-569e-4762-8e82-8c2cad819a8e
[15:33:06] [Client thread/INFO]: Attempt 1...
[15:33:06] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:33:06] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:33:06] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:33:06] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:33:06] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:33:06] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:33:06] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:06] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:06] [Server thread/INFO]: Source: §alocalhost
[15:33:06] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:33:06] [Server thread/INFO]: Agent0[local:E:270edf6b] logged in with entity id 1602 at (2402.5, 1.0, -315.5)
[15:33:06] [Server thread/INFO]: Agent0 joined the game
[15:33:06] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:33:06] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:33:06] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:33:06] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:33:06] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:33:06] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:33:06] [Server thread/INFO]: Saving and pausing game...
[15:33:06] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e5a38689-86b1-4c5b-b38d-545a1bfe7680'/Overworld
[15:33:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:33:06] [Client thread/INFO]: Using default channel type
[15:33:06] [Client thread/INFO]: Started on 45933
[15:33:06] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:06] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:06] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e5a38689-86b1-4c5b-b38d-545a1bfe7680'/Nether
[15:33:06] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e5a38689-86b1-4c5b-b38d-545a1bfe7680'/The End
[15:33:06] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:09] [Thread-3492/INFO]: [STDOUT]: Received from localhost:
[15:33:09] [Thread-3492/INFO]: [STDOUT]: MALMO_FIND_SERVER84875d40-7d85-4a98-acf3-7ddc98f05a97
[15:33:09] [Thread-3492/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:45933
[15:33:09] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:09] [Server thread/INFO]: Agent1[/127.0.0.1:48002] logged in with entity id 1604 at (2404.5, 1.0, -316.5)
[15:33:09] [Server thread/INFO]: Agent1 joined the game
[15:33:09] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:33:09] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:33:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:33:09] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:33:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:33:09] [Client thread/INFO]: [CHAT] §l520...
[15:33:10] [Client thread/INFO]: [CHAT] §l519...
[15:33:10] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:33:11] [Client thread/INFO]: [CHAT] §l518...
[15:33:11] [Client thread/INFO]: [CHAT] §l517...
[15:33:11] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:33:12] [Client thread/INFO]: [CHAT] §l516...
[15:33:12] [Client thread/INFO]: [CHAT] §l515...
[15:33:12] [Server thread/INFO]: [STDOUT]: Warning: managed 43/200 ticks this second.
[15:33:13] [Client thread/INFO]: [CHAT] §l514...
[15:33:13] [Client thread/INFO]: [CHAT] §l513...
[15:33:13] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:33:14] [Client thread/INFO]: [CHAT] §l512...
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:33:14] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:33:14] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:33:14] [Client thread/INFO]: [CHAT] §l511...
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:33:14] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10187.
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:33:14] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:33:14] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:33:14] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:33:14] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:33:14] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:33:14] [Thread-3496/INFO]: [STDOUT]: Received from localhost:
[15:33:14] [Thread-3496/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:f3e92c8a-778e-406d-8c46-2ccd70bfc043
[15:33:14] [Thread-3496/INFO]: [STDOUT]: ==== RES: - 9476
[15:33:14] [Thread-3496/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:33:14] [Thread-3498/INFO]: [STDOUT]: Received from localhost:
[15:33:14] [Thread-3498/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:33:14] [Thread-3498/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:33:14] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:33:14] [Server thread/INFO]: Saving and pausing game...
[15:33:14] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e5a38689-86b1-4c5b-b38d-545a1bfe7680'/Overworld
[15:33:14] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e5a38689-86b1-4c5b-b38d-545a1bfe7680'/Nether
[15:33:14] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e5a38689-86b1-4c5b-b38d-545a1bfe7680'/The End
[15:33:14] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3305ms behind, skipping 66 tick(s)
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:33:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:33:15] [Server thread/INFO]: Stopping server
[15:33:15] [Server thread/INFO]: Saving players
[15:33:15] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:33:15] [Server thread/INFO]: Agent0 left the game
[15:33:15] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:33:15] [Server thread/INFO]: Saving worlds
[15:33:15] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e5a38689-86b1-4c5b-b38d-545a1bfe7680'/Overworld
[15:33:15] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e5a38689-86b1-4c5b-b38d-545a1bfe7680'/Nether
[15:33:15] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_e5a38689-86b1-4c5b-b38d-545a1bfe7680'/The End
[15:33:15] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:33:15] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:33:15] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:33:15] [Server thread/INFO]: Generating keypair
[15:33:15] [Thread-3501/INFO]: [STDOUT]: Received from localhost:
[15:33:15] [Thread-3501/INFO]: [STDOUT]: MALMO_FIND_SERVERf3e92c8a-778e-406d-8c46-2ccd70bfc043
[15:33:15] [Thread-3501/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:33:16] [Server thread/INFO]: Preparing start region for level 0
[15:33:16] [Server thread/INFO]: Changing view distance to 6, from 10
[15:33:16] [Client thread/INFO]: Deleting level TEMP_10000_e5a38689-86b1-4c5b-b38d-545a1bfe7680
[15:33:16] [Client thread/INFO]: Attempt 1...
[15:33:16] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:33:16] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:33:16] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:33:16] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:33:16] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:33:16] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:33:16] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:33:16] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:16] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:16] [Server thread/INFO]: Source: §alocalhost
[15:33:16] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:33:16] [Server thread/INFO]: Agent0[local:E:880d45f3] logged in with entity id 1607 at (36.5, 1.0, 780.5)
[15:33:16] [Server thread/INFO]: Agent0 joined the game
[15:33:16] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:33:16] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:33:16] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:33:16] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:33:16] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:33:16] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:33:16] [Client thread/INFO]: Using default channel type
[15:33:16] [Client thread/INFO]: Started on 33091
[15:33:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:16] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:17] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:19] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:19] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:19] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:19] [Thread-3503/INFO]: [STDOUT]: Received from localhost:
[15:33:19] [Thread-3503/INFO]: [STDOUT]: MALMO_FIND_SERVERf3e92c8a-778e-406d-8c46-2ccd70bfc043
[15:33:19] [Thread-3503/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:33091
[15:33:19] [Server thread/INFO]: Agent1[/127.0.0.1:44042] logged in with entity id 1609 at (33.5, 1.0, 779.5)
[15:33:19] [Server thread/INFO]: Agent1 joined the game
[15:33:19] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:33:19] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:20] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:33:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:33:20] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:33:20] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:33:20] [Client thread/INFO]: [CHAT] §l520...
[15:33:20] [Client thread/INFO]: [CHAT] §l519...
[15:33:21] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:33:21] [Client thread/INFO]: [CHAT] §l518...
[15:33:22] [Client thread/INFO]: [CHAT] §l517...
[15:33:22] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:33:22] [Client thread/INFO]: [CHAT] §l516...
[15:33:23] [Client thread/INFO]: [CHAT] §l515...
[15:33:23] [Server thread/INFO]: [STDOUT]: Warning: managed 44/200 ticks this second.
[15:33:23] [Client thread/INFO]: [CHAT] §l514...
[15:33:24] [Client thread/INFO]: [CHAT] §l513...
[15:33:24] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:33:24] [Client thread/INFO]: [CHAT] §l512...
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:33:25] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:33:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:33:25] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10435.
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:33:25] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:33:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:33:25] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:33:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:33:25] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:33:25] [Thread-3507/INFO]: [STDOUT]: Received from localhost:
[15:33:25] [Thread-3507/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:dec59783-44ef-44a7-9678-2c090040b9da
[15:33:25] [Thread-3507/INFO]: [STDOUT]: ==== RES: - 9449
[15:33:25] [Thread-3507/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:33:25] [Thread-3509/INFO]: [STDOUT]: Received from localhost:
[15:33:25] [Thread-3509/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:33:25] [Thread-3509/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:33:25] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3758ms behind, skipping 75 tick(s)
[15:33:25] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:33:25] [Server thread/INFO]: Saving and pausing game...
[15:33:25] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b0715b9e-8eab-443f-a1d6-708328d0761f'/Overworld
[15:33:25] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b0715b9e-8eab-443f-a1d6-708328d0761f'/Nether
[15:33:25] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b0715b9e-8eab-443f-a1d6-708328d0761f'/The End
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:33:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:33:25] [Server thread/INFO]: Stopping server
[15:33:25] [Server thread/INFO]: Saving players
[15:33:25] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:33:25] [Server thread/INFO]: Agent0 left the game
[15:33:25] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:33:25] [Server thread/INFO]: Saving worlds
[15:33:25] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b0715b9e-8eab-443f-a1d6-708328d0761f'/Overworld
[15:33:25] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b0715b9e-8eab-443f-a1d6-708328d0761f'/Nether
[15:33:25] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_b0715b9e-8eab-443f-a1d6-708328d0761f'/The End
[15:33:26] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:33:26] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:33:26] [Thread-3511/INFO]: [STDOUT]: Received from localhost:
[15:33:26] [Thread-3511/INFO]: [STDOUT]: MALMO_FIND_SERVERdec59783-44ef-44a7-9678-2c090040b9da
[15:33:26] [Thread-3511/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:33:26] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:33:26] [Server thread/INFO]: Generating keypair
[15:33:26] [Server thread/INFO]: Preparing start region for level 0
[15:33:27] [Server thread/INFO]: Changing view distance to 6, from 10
[15:33:27] [Client thread/INFO]: Deleting level TEMP_10000_b0715b9e-8eab-443f-a1d6-708328d0761f
[15:33:27] [Client thread/INFO]: Attempt 1...
[15:33:27] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:33:27] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:33:27] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:33:27] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:33:27] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:33:27] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:33:27] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:27] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:27] [Server thread/INFO]: Source: §alocalhost
[15:33:27] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:33:27] [Server thread/INFO]: Agent0[local:E:1582101d] logged in with entity id 1612 at (-289.5, 1.0, 2336.5)
[15:33:27] [Server thread/INFO]: Agent0 joined the game
[15:33:27] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:33:27] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:33:27] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:33:27] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:33:27] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:33:27] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:33:27] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:33:27] [Server thread/INFO]: Saving and pausing game...
[15:33:27] [Client thread/INFO]: Using default channel type
[15:33:27] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_a9676eb5-1cee-4709-88ee-9b6b689d75be'/Overworld
[15:33:27] [Client thread/INFO]: Started on 42135
[15:33:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:27] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_a9676eb5-1cee-4709-88ee-9b6b689d75be'/Nether
[15:33:27] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_a9676eb5-1cee-4709-88ee-9b6b689d75be'/The End
[15:33:27] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:29] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:29] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:29] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:30] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:30] [Thread-3514/INFO]: [STDOUT]: Received from localhost:
[15:33:30] [Thread-3514/INFO]: [STDOUT]: MALMO_FIND_SERVERdec59783-44ef-44a7-9678-2c090040b9da
[15:33:30] [Thread-3514/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:42135
[15:33:30] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:30] [Server thread/INFO]: Agent1[/127.0.0.1:54982] logged in with entity id 1614 at (-285.5, 1.0, 2336.5)
[15:33:30] [Server thread/INFO]: Agent1 joined the game
[15:33:30] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:33:30] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:33:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:33:30] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:33:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:33:31] [Client thread/INFO]: [CHAT] §l520...
[15:33:31] [Client thread/INFO]: [CHAT] §l519...
[15:33:32] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:33:32] [Client thread/INFO]: [CHAT] §l518...
[15:33:32] [Client thread/INFO]: [CHAT] §l517...
[15:33:33] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:33:33] [Client thread/INFO]: [CHAT] §l516...
[15:33:33] [Client thread/INFO]: [CHAT] §l515...
[15:33:34] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:33:34] [Client thread/INFO]: [CHAT] §l514...
[15:33:34] [Client thread/INFO]: [CHAT] §l513...
[15:33:35] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:33:35] [Client thread/INFO]: [CHAT] §l512...
[15:33:35] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:33:35] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:33:35] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:33:35] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:33:35] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:33:35] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:33:35] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10434.
[15:33:35] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:33:35] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:33:35] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:33:35] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:33:35] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:33:35] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:33:35] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:33:35] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:33:35] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:33:36] [Thread-3518/INFO]: [STDOUT]: Received from localhost:
[15:33:36] [Thread-3518/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:f9ca0105-1fdd-4751-b448-17ff4523f612
[15:33:36] [Thread-3518/INFO]: [STDOUT]: ==== RES: - 9281
[15:33:36] [Thread-3518/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:33:36] [Thread-3520/INFO]: [STDOUT]: Received from localhost:
[15:33:36] [Thread-3520/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:33:36] [Thread-3520/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:33:36] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:33:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:33:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:33:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:33:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:33:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:33:36] [Server thread/INFO]: Saving and pausing game...
[15:33:36] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_a9676eb5-1cee-4709-88ee-9b6b689d75be'/Overworld
[15:33:36] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_a9676eb5-1cee-4709-88ee-9b6b689d75be'/Nether
[15:33:36] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_a9676eb5-1cee-4709-88ee-9b6b689d75be'/The End
[15:33:36] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2869ms behind, skipping 57 tick(s)
[15:33:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:33:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:33:36] [Server thread/INFO]: Stopping server
[15:33:36] [Server thread/INFO]: Saving players
[15:33:36] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:33:36] [Server thread/INFO]: Agent0 left the game
[15:33:36] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:33:36] [Server thread/INFO]: Saving worlds
[15:33:36] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_a9676eb5-1cee-4709-88ee-9b6b689d75be'/Overworld
[15:33:36] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_a9676eb5-1cee-4709-88ee-9b6b689d75be'/Nether
[15:33:36] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_a9676eb5-1cee-4709-88ee-9b6b689d75be'/The End
[15:33:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:33:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:33:36] [Thread-3522/INFO]: [STDOUT]: Received from localhost:
[15:33:36] [Thread-3522/INFO]: [STDOUT]: MALMO_FIND_SERVERf9ca0105-1fdd-4751-b448-17ff4523f612
[15:33:36] [Thread-3522/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:33:36] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:33:36] [Server thread/INFO]: Generating keypair
[15:33:37] [Server thread/INFO]: Preparing start region for level 0
[15:33:37] [Server thread/INFO]: Changing view distance to 6, from 10
[15:33:37] [Client thread/INFO]: Deleting level TEMP_10000_a9676eb5-1cee-4709-88ee-9b6b689d75be
[15:33:37] [Client thread/INFO]: Attempt 1...
[15:33:37] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:33:37] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:33:37] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:33:37] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:33:37] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:33:37] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:33:37] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:33:37] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:37] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:37] [Server thread/INFO]: Source: §alocalhost
[15:33:37] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:33:37] [Server thread/INFO]: Agent0[local:E:dd563159] logged in with entity id 1617 at (320.5, 1.0, -171.5)
[15:33:37] [Server thread/INFO]: Agent0 joined the game
[15:33:37] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:33:37] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:33:37] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:33:37] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:33:37] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:33:37] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:33:38] [Client thread/INFO]: Using default channel type
[15:33:38] [Client thread/INFO]: Started on 44217
[15:33:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:38] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:39] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:39] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:39] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:40] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:40] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:40] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:40] [Thread-3525/INFO]: [STDOUT]: Received from localhost:
[15:33:40] [Thread-3525/INFO]: [STDOUT]: MALMO_FIND_SERVERf9ca0105-1fdd-4751-b448-17ff4523f612
[15:33:40] [Thread-3525/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:44217
[15:33:41] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:41] [Server thread/INFO]: Agent1[/127.0.0.1:53418] logged in with entity id 1619 at (317.5, 1.0, -170.5)
[15:33:41] [Server thread/INFO]: Agent1 joined the game
[15:33:41] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:33:41] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:33:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:33:41] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:33:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:33:41] [Client thread/INFO]: [CHAT] §l520...
[15:33:42] [Client thread/INFO]: [CHAT] §l519...
[15:33:42] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:33:42] [Client thread/INFO]: [CHAT] §l518...
[15:33:43] [Client thread/INFO]: [CHAT] §l517...
[15:33:43] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:33:43] [Client thread/INFO]: [CHAT] §l516...
[15:33:44] [Client thread/INFO]: [CHAT] §l515...
[15:33:44] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:33:44] [Client thread/INFO]: [CHAT] §l514...
[15:33:45] [Client thread/INFO]: [CHAT] §l513...
[15:33:45] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:33:45] [Client thread/INFO]: [CHAT] §l512...
[15:33:46] [Client thread/INFO]: [CHAT] §l511...
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:33:46] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:33:46] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:33:46] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10639.
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:33:46] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:33:46] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:33:46] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:33:46] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:33:46] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:33:46] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3895ms behind, skipping 77 tick(s)
[15:33:46] [Thread-3529/INFO]: [STDOUT]: Received from localhost:
[15:33:46] [Thread-3529/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:80a535db-b908-43a1-bf4f-04a5bec86a14
[15:33:46] [Thread-3529/INFO]: [STDOUT]: ==== RES: - 9279
[15:33:46] [Thread-3529/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:33:46] [Thread-3531/INFO]: [STDOUT]: Received from localhost:
[15:33:46] [Thread-3531/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:33:46] [Thread-3531/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:33:46] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:33:46] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:33:46] [Server thread/INFO]: Saving and pausing game...
[15:33:46] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_7b227649-5ead-4eca-8cd7-1b02208fc471'/Overworld
[15:33:46] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_7b227649-5ead-4eca-8cd7-1b02208fc471'/Nether
[15:33:46] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_7b227649-5ead-4eca-8cd7-1b02208fc471'/The End
[15:33:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:33:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:33:47] [Server thread/INFO]: Stopping server
[15:33:47] [Server thread/INFO]: Saving players
[15:33:47] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:33:47] [Server thread/INFO]: Agent0 left the game
[15:33:47] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:33:47] [Server thread/INFO]: Saving worlds
[15:33:47] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_7b227649-5ead-4eca-8cd7-1b02208fc471'/Overworld
[15:33:47] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_7b227649-5ead-4eca-8cd7-1b02208fc471'/Nether
[15:33:47] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_7b227649-5ead-4eca-8cd7-1b02208fc471'/The End
[15:33:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:33:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:33:47] [Thread-3533/INFO]: [STDOUT]: Received from localhost:
[15:33:47] [Thread-3533/INFO]: [STDOUT]: MALMO_FIND_SERVER80a535db-b908-43a1-bf4f-04a5bec86a14
[15:33:47] [Thread-3533/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:33:47] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:33:47] [Server thread/INFO]: Generating keypair
[15:33:48] [Server thread/INFO]: Preparing start region for level 0
[15:33:48] [Server thread/INFO]: Changing view distance to 6, from 10
[15:33:48] [Client thread/INFO]: Deleting level TEMP_10000_7b227649-5ead-4eca-8cd7-1b02208fc471
[15:33:48] [Client thread/INFO]: Attempt 1...
[15:33:48] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:33:48] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:33:48] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:33:48] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:33:48] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:33:48] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:33:48] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:48] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:48] [Server thread/INFO]: Source: §alocalhost
[15:33:48] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:33:48] [Server thread/INFO]: Agent0[local:E:bdb0019a] logged in with entity id 1622 at (-131.5, 1.0, 1208.5)
[15:33:48] [Server thread/INFO]: Agent0 joined the game
[15:33:48] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:33:49] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:33:49] [Client thread/INFO]: Using default channel type
[15:33:49] [Client thread/INFO]: Started on 41017
[15:33:49] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:49] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:49] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:33:49] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:33:49] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:33:49] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:33:49] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:33:49] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:49] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:51] [Thread-3536/INFO]: [STDOUT]: Received from localhost:
[15:33:51] [Thread-3536/INFO]: [STDOUT]: MALMO_FIND_SERVER80a535db-b908-43a1-bf4f-04a5bec86a14
[15:33:51] [Thread-3536/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:41017
[15:33:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:52] [Server thread/INFO]: Agent1[/127.0.0.1:50304] logged in with entity id 1624 at (-131.5, 1.0, 1207.5)
[15:33:52] [Server thread/INFO]: Agent1 joined the game
[15:33:52] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:33:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:33:52] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:33:52] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:33:52] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:33:52] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:33:52] [Client thread/INFO]: [CHAT] §l520...
[15:33:53] [Client thread/INFO]: [CHAT] §l519...
[15:33:53] [Server thread/INFO]: [STDOUT]: Warning: managed 30/200 ticks this second.
[15:33:53] [Client thread/INFO]: [CHAT] §l518...
[15:33:54] [Client thread/INFO]: [CHAT] §l517...
[15:33:54] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:33:55] [Client thread/INFO]: [CHAT] §l516...
[15:33:55] [Server thread/INFO]: [STDOUT]: Warning: managed 31/200 ticks this second.
[15:33:55] [Client thread/INFO]: [CHAT] §l515...
[15:33:56] [Client thread/INFO]: [CHAT] §l514...
[15:33:56] [Server thread/INFO]: [STDOUT]: Warning: managed 30/200 ticks this second.
[15:33:56] [Client thread/INFO]: [CHAT] §l513...
[15:33:57] [Server thread/INFO]: [STDOUT]: Warning: managed 33/200 ticks this second.
[15:33:57] [Client thread/INFO]: [CHAT] §l512...
[15:33:58] [Client thread/INFO]: [CHAT] §l511...
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:33:58] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:33:58] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:33:58] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10587.
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:33:58] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:33:58] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:33:58] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:33:58] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:33:58] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:33:58] [Thread-3540/INFO]: [STDOUT]: Received from localhost:
[15:33:58] [Thread-3540/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:d453befa-c319-41e9-90bf-2820a2222b4c
[15:33:58] [Thread-3540/INFO]: [STDOUT]: ==== RES: - 8181
[15:33:58] [Thread-3540/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:33:58] [Thread-3542/INFO]: [STDOUT]: Received from localhost:
[15:33:58] [Thread-3542/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:33:58] [Thread-3542/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:33:58] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:33:58] [Server thread/INFO]: Saving and pausing game...
[15:33:58] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_3101b931-cfaf-4c64-8d58-f50e6692e129'/Overworld
[15:33:58] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_3101b931-cfaf-4c64-8d58-f50e6692e129'/Nether
[15:33:58] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_3101b931-cfaf-4c64-8d58-f50e6692e129'/The End
[15:33:58] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4281ms behind, skipping 85 tick(s)
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:33:58] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:33:58] [Server thread/INFO]: Stopping server
[15:33:58] [Server thread/INFO]: Saving players
[15:33:58] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:33:58] [Server thread/INFO]: Agent0 left the game
[15:33:58] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:33:58] [Server thread/INFO]: Saving worlds
[15:33:58] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_3101b931-cfaf-4c64-8d58-f50e6692e129'/Overworld
[15:33:58] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_3101b931-cfaf-4c64-8d58-f50e6692e129'/Nether
[15:33:58] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_3101b931-cfaf-4c64-8d58-f50e6692e129'/The End
[15:33:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:33:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:33:59] [Thread-3544/INFO]: [STDOUT]: Received from localhost:
[15:33:59] [Thread-3544/INFO]: [STDOUT]: MALMO_FIND_SERVERd453befa-c319-41e9-90bf-2820a2222b4c
[15:33:59] [Thread-3544/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:33:59] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:33:59] [Server thread/INFO]: Generating keypair
[15:34:00] [Server thread/INFO]: Preparing start region for level 0
[15:34:00] [Server thread/INFO]: Changing view distance to 6, from 10
[15:34:00] [Client thread/INFO]: Deleting level TEMP_10000_3101b931-cfaf-4c64-8d58-f50e6692e129
[15:34:00] [Client thread/INFO]: Attempt 1...
[15:34:00] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:34:00] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:34:00] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:34:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:34:00] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:34:00] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:34:00] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:34:00] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:00] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:00] [Server thread/INFO]: Source: §alocalhost
[15:34:00] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:34:00] [Server thread/INFO]: Agent0[local:E:c653f8f7] logged in with entity id 1627 at (798.5, 1.0, 80.5)
[15:34:00] [Server thread/INFO]: Agent0 joined the game
[15:34:00] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:34:00] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:34:00] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:34:00] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:34:00] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:34:00] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:34:00] [Client thread/INFO]: Using default channel type
[15:34:00] [Client thread/INFO]: Started on 36115
[15:34:00] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:00] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:03] [Thread-3547/INFO]: [STDOUT]: Received from localhost:
[15:34:03] [Thread-3547/INFO]: [STDOUT]: MALMO_FIND_SERVERd453befa-c319-41e9-90bf-2820a2222b4c
[15:34:03] [Thread-3547/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:36115
[15:34:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:03] [Server thread/INFO]: Agent1[/127.0.0.1:37970] logged in with entity id 1629 at (798.5, 1.0, 80.5)
[15:34:03] [Server thread/INFO]: Agent1 joined the game
[15:34:03] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:34:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:34:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:34:04] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:34:04] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:34:04] [Client thread/INFO]: [CHAT] §l520...
[15:34:04] [Client thread/INFO]: [CHAT] §l519...
[15:34:05] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:34:05] [Client thread/INFO]: [CHAT] §l518...
[15:34:06] [Client thread/INFO]: [CHAT] §l517...
[15:34:06] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:34:06] [Client thread/INFO]: [CHAT] §l516...
[15:34:07] [Client thread/INFO]: [CHAT] §l515...
[15:34:07] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:34:07] [Client thread/INFO]: [CHAT] §l514...
[15:34:08] [Client thread/INFO]: [CHAT] §l513...
[15:34:08] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:34:08] [Client thread/INFO]: [CHAT] §l512...
[15:34:08] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:34:08] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:34:08] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:34:08] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:34:08] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:34:09] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10737.
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:34:09] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:34:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:34:09] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:34:09] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:34:09] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:34:09] [Thread-3551/INFO]: [STDOUT]: Received from localhost:
[15:34:09] [Thread-3551/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:f695f57e-1248-45d7-bd0f-c6cd35d3cab2
[15:34:09] [Thread-3551/INFO]: [STDOUT]: ==== RES: - 9362
[15:34:09] [Thread-3551/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:34:09] [Thread-3553/INFO]: [STDOUT]: Received from localhost:
[15:34:09] [Thread-3553/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:34:09] [Thread-3553/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:34:09] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:34:09] [Server thread/INFO]: Saving and pausing game...
[15:34:09] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f28e76bb-2000-455b-a40e-c53702307c87'/Overworld
[15:34:09] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f28e76bb-2000-455b-a40e-c53702307c87'/Nether
[15:34:09] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f28e76bb-2000-455b-a40e-c53702307c87'/The End
[15:34:09] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3645ms behind, skipping 72 tick(s)
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:34:09] [Server thread/INFO]: Stopping server
[15:34:09] [Server thread/INFO]: Saving players
[15:34:09] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:34:09] [Server thread/INFO]: Agent0 left the game
[15:34:09] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:34:09] [Server thread/INFO]: Saving worlds
[15:34:09] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f28e76bb-2000-455b-a40e-c53702307c87'/Overworld
[15:34:09] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f28e76bb-2000-455b-a40e-c53702307c87'/Nether
[15:34:09] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_f28e76bb-2000-455b-a40e-c53702307c87'/The End
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:34:09] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:34:10] [Thread-3555/INFO]: [STDOUT]: Received from localhost:
[15:34:10] [Thread-3555/INFO]: [STDOUT]: MALMO_FIND_SERVERf695f57e-1248-45d7-bd0f-c6cd35d3cab2
[15:34:10] [Thread-3555/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:34:10] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:34:10] [Server thread/INFO]: Generating keypair
[15:34:10] [Server thread/INFO]: Preparing start region for level 0
[15:34:10] [Server thread/INFO]: Changing view distance to 6, from 10
[15:34:10] [Client thread/INFO]: Deleting level TEMP_10000_f28e76bb-2000-455b-a40e-c53702307c87
[15:34:10] [Client thread/INFO]: Attempt 1...
[15:34:11] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:34:11] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:34:11] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:34:11] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:34:11] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:34:11] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:34:11] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:34:11] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:11] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:11] [Server thread/INFO]: Source: §alocalhost
[15:34:11] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:34:11] [Server thread/INFO]: Agent0[local:E:6401910a] logged in with entity id 1632 at (296.5, 1.0, 548.5)
[15:34:11] [Server thread/INFO]: Agent0 joined the game
[15:34:11] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:34:11] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:34:11] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:34:11] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:34:11] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:34:11] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:34:11] [Client thread/INFO]: Using default channel type
[15:34:11] [Client thread/INFO]: Started on 39575
[15:34:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:11] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:14] [Thread-3558/INFO]: [STDOUT]: Received from localhost:
[15:34:14] [Thread-3558/INFO]: [STDOUT]: MALMO_FIND_SERVERf695f57e-1248-45d7-bd0f-c6cd35d3cab2
[15:34:14] [Thread-3558/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:39575
[15:34:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:14] [Server thread/INFO]: Agent1[/127.0.0.1:60820] logged in with entity id 1634 at (298.5, 1.0, 546.5)
[15:34:14] [Server thread/INFO]: Agent1 joined the game
[15:34:14] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:34:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:14] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:34:14] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:34:14] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:34:14] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:34:14] [Client thread/INFO]: [CHAT] §l520...
[15:34:15] [Client thread/INFO]: [CHAT] §l519...
[15:34:15] [Server thread/INFO]: [STDOUT]: Warning: managed 37/200 ticks this second.
[15:34:15] [Client thread/INFO]: [CHAT] §l518...
[15:34:16] [Client thread/INFO]: [CHAT] §l517...
[15:34:16] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:34:16] [Client thread/INFO]: [CHAT] §l516...
[15:34:17] [Client thread/INFO]: [CHAT] §l515...
[15:34:17] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:34:17] [Client thread/INFO]: [CHAT] §l514...
[15:34:18] [Client thread/INFO]: [CHAT] §l513...
[15:34:18] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:34:19] [Client thread/INFO]: [CHAT] §l512...
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:34:19] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:34:19] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:34:19] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10196.
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:34:19] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:34:19] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:34:19] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:34:19] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:34:19] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:34:19] [Thread-3562/INFO]: [STDOUT]: Received from localhost:
[15:34:19] [Thread-3562/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:87a8fd98-aebb-43ba-97ea-238df83d194b
[15:34:19] [Thread-3562/INFO]: [STDOUT]: ==== RES: - 9507
[15:34:19] [Thread-3562/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:34:19] [Thread-3564/INFO]: [STDOUT]: Received from localhost:
[15:34:19] [Thread-3564/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:34:19] [Thread-3564/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:34:19] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:34:19] [Server thread/INFO]: Saving and pausing game...
[15:34:19] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_cfb52f01-8123-4f41-bbf8-e7d4f4edc9e2'/Overworld
[15:34:19] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_cfb52f01-8123-4f41-bbf8-e7d4f4edc9e2'/Nether
[15:34:19] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_cfb52f01-8123-4f41-bbf8-e7d4f4edc9e2'/The End
[15:34:19] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3650ms behind, skipping 73 tick(s)
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:34:19] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:34:20] [Server thread/INFO]: Stopping server
[15:34:20] [Server thread/INFO]: Saving players
[15:34:20] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:34:20] [Server thread/INFO]: Agent0 left the game
[15:34:20] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:34:20] [Server thread/INFO]: Saving worlds
[15:34:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_cfb52f01-8123-4f41-bbf8-e7d4f4edc9e2'/Overworld
[15:34:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_cfb52f01-8123-4f41-bbf8-e7d4f4edc9e2'/Nether
[15:34:20] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_cfb52f01-8123-4f41-bbf8-e7d4f4edc9e2'/The End
[15:34:20] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:34:20] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:34:20] [Thread-3566/INFO]: [STDOUT]: Received from localhost:
[15:34:20] [Thread-3566/INFO]: [STDOUT]: MALMO_FIND_SERVER87a8fd98-aebb-43ba-97ea-238df83d194b
[15:34:20] [Thread-3566/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:34:20] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:34:20] [Server thread/INFO]: Generating keypair
[15:34:21] [Server thread/INFO]: Preparing start region for level 0
[15:34:21] [Server thread/INFO]: Changing view distance to 6, from 10
[15:34:21] [Client thread/INFO]: Deleting level TEMP_10000_cfb52f01-8123-4f41-bbf8-e7d4f4edc9e2
[15:34:21] [Client thread/INFO]: Attempt 1...
[15:34:21] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:34:21] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:34:21] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:34:21] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:34:21] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:34:21] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:34:21] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:21] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:21] [Server thread/INFO]: Source: §alocalhost
[15:34:21] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:34:21] [Server thread/INFO]: Agent0[local:E:8ad3069a] logged in with entity id 1637 at (-117.5, 1.0, 441.5)
[15:34:21] [Server thread/INFO]: Agent0 joined the game
[15:34:21] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:34:21] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:34:21] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:34:21] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:34:21] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:34:21] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:34:22] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:34:22] [Server thread/INFO]: Saving and pausing game...
[15:34:22] [Client thread/INFO]: Using default channel type
[15:34:22] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8995caba-0005-4e7f-b1ea-51cf9cd23bb8'/Overworld
[15:34:22] [Client thread/INFO]: Started on 37583
[15:34:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:22] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8995caba-0005-4e7f-b1ea-51cf9cd23bb8'/Nether
[15:34:22] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8995caba-0005-4e7f-b1ea-51cf9cd23bb8'/The End
[15:34:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:22] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:24] [Thread-3569/INFO]: [STDOUT]: Received from localhost:
[15:34:24] [Thread-3569/INFO]: [STDOUT]: MALMO_FIND_SERVER87a8fd98-aebb-43ba-97ea-238df83d194b
[15:34:24] [Thread-3569/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:37583
[15:34:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:24] [Server thread/INFO]: Agent1[/127.0.0.1:55228] logged in with entity id 1639 at (-116.5, 1.0, 442.5)
[15:34:24] [Server thread/INFO]: Agent1 joined the game
[15:34:24] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:34:25] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:25] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:34:25] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:34:25] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:34:25] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:34:25] [Client thread/INFO]: [CHAT] §l520...
[15:34:26] [Client thread/INFO]: [CHAT] §l519...
[15:34:26] [Server thread/INFO]: [STDOUT]: Warning: managed 33/200 ticks this second.
[15:34:26] [Client thread/INFO]: [CHAT] §l518...
[15:34:27] [Client thread/INFO]: [CHAT] §l517...
[15:34:27] [Server thread/INFO]: [STDOUT]: Warning: managed 30/200 ticks this second.
[15:34:27] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2139ms behind, skipping 427 tick(s)
[15:34:28] [Client thread/INFO]: [CHAT] §l516...
[15:34:28] [Server thread/INFO]: [STDOUT]: Warning: managed 31/200 ticks this second.
[15:34:28] [Client thread/INFO]: [CHAT] §l515...
[15:34:29] [Client thread/INFO]: [CHAT] §l514...
[15:34:29] [Server thread/INFO]: [STDOUT]: Warning: managed 32/200 ticks this second.
[15:34:29] [Client thread/INFO]: [CHAT] §l513...
[15:34:30] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:34:30] [Client thread/INFO]: [CHAT] §l512...
[15:34:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:34:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:34:30] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:34:30] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:34:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:34:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:34:30] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10523.
[15:34:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:34:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:34:30] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:34:30] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:34:30] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:34:30] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:34:30] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:34:30] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:34:30] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:34:31] [Thread-3573/INFO]: [STDOUT]: Received from localhost:
[15:34:31] [Thread-3573/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:66546919-38df-4935-973b-973b0513734b
[15:34:31] [Thread-3573/INFO]: [STDOUT]: ==== RES: - 8564
[15:34:31] [Thread-3573/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:34:31] [Thread-3575/INFO]: [STDOUT]: Received from localhost:
[15:34:31] [Thread-3575/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:34:31] [Thread-3575/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:34:31] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:34:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:34:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:34:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:34:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:34:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:34:31] [Server thread/INFO]: Saving and pausing game...
[15:34:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8995caba-0005-4e7f-b1ea-51cf9cd23bb8'/Overworld
[15:34:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8995caba-0005-4e7f-b1ea-51cf9cd23bb8'/Nether
[15:34:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8995caba-0005-4e7f-b1ea-51cf9cd23bb8'/The End
[15:34:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:34:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:34:31] [Server thread/INFO]: Stopping server
[15:34:31] [Server thread/INFO]: Saving players
[15:34:31] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:34:31] [Server thread/INFO]: Agent0 left the game
[15:34:31] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:34:31] [Server thread/INFO]: Saving worlds
[15:34:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8995caba-0005-4e7f-b1ea-51cf9cd23bb8'/Overworld
[15:34:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8995caba-0005-4e7f-b1ea-51cf9cd23bb8'/Nether
[15:34:31] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8995caba-0005-4e7f-b1ea-51cf9cd23bb8'/The End
[15:34:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:34:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:34:31] [Thread-3577/INFO]: [STDOUT]: Received from localhost:
[15:34:31] [Thread-3577/INFO]: [STDOUT]: MALMO_FIND_SERVER66546919-38df-4935-973b-973b0513734b
[15:34:31] [Thread-3577/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:34:31] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:34:31] [Server thread/INFO]: Generating keypair
[15:34:32] [Server thread/INFO]: Preparing start region for level 0
[15:34:32] [Server thread/INFO]: Changing view distance to 6, from 10
[15:34:32] [Client thread/INFO]: Deleting level TEMP_10000_8995caba-0005-4e7f-b1ea-51cf9cd23bb8
[15:34:32] [Client thread/INFO]: Attempt 1...
[15:34:33] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:34:33] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:34:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:34:33] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:34:33] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:34:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:34:33] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:34:33] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:33] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:33] [Server thread/INFO]: Source: §alocalhost
[15:34:33] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:34:33] [Server thread/INFO]: Agent0[local:E:9d71a0b2] logged in with entity id 1642 at (-1012.5, 1.0, -254.5)
[15:34:33] [Server thread/INFO]: Agent0 joined the game
[15:34:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:34:33] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:34:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:34:33] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:34:33] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:34:33] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:34:33] [Client thread/INFO]: Using default channel type
[15:34:33] [Client thread/INFO]: Started on 34413
[15:34:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:33] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:35] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:35] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:35] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:35] [Thread-3580/INFO]: [STDOUT]: Received from localhost:
[15:34:35] [Thread-3580/INFO]: [STDOUT]: MALMO_FIND_SERVER66546919-38df-4935-973b-973b0513734b
[15:34:35] [Thread-3580/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:34413
[15:34:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:36] [Server thread/INFO]: Agent1[/127.0.0.1:50318] logged in with entity id 1644 at (-1011.5, 1.0, -252.5)
[15:34:36] [Server thread/INFO]: Agent1 joined the game
[15:34:36] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:34:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:36] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:34:36] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:34:36] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:34:36] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:34:36] [Client thread/INFO]: [CHAT] §l520...
[15:34:37] [Client thread/INFO]: [CHAT] §l519...
[15:34:37] [Server thread/INFO]: [STDOUT]: Warning: managed 33/200 ticks this second.
[15:34:37] [Client thread/INFO]: [CHAT] §l518...
[15:34:38] [Client thread/INFO]: [CHAT] §l517...
[15:34:38] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:34:39] [Client thread/INFO]: [CHAT] §l516...
[15:34:39] [Client thread/INFO]: [CHAT] §l515...
[15:34:39] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:34:39] [Client thread/INFO]: [CHAT] §l514...
[15:34:40] [Client thread/INFO]: [CHAT] §l513...
[15:34:40] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:34:41] [Client thread/INFO]: [CHAT] §l512...
[15:34:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:34:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:34:41] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:34:41] [Client thread/INFO]: [CHAT] §l511...
[15:34:41] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:34:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:34:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:34:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:34:41] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10832.
[15:34:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:34:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:34:41] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:34:41] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:34:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:34:41] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:34:41] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:34:41] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:34:41] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:34:42] [Thread-3584/INFO]: [STDOUT]: Received from localhost:
[15:34:42] [Thread-3584/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:1ddd031e-232e-4c2a-a715-ac74f1d33b9e
[15:34:42] [Thread-3584/INFO]: [STDOUT]: ==== RES: - 9138
[15:34:42] [Thread-3584/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:34:42] [Thread-3586/INFO]: [STDOUT]: Received from localhost:
[15:34:42] [Thread-3586/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:34:42] [Thread-3586/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:34:42] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:42] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:34:42] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:34:42] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:34:42] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:34:42] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:34:42] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:34:42] [Server thread/INFO]: Saving and pausing game...
[15:34:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_13bfc3c6-eff9-40c8-a1d6-9525e85ccd75'/Overworld
[15:34:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_13bfc3c6-eff9-40c8-a1d6-9525e85ccd75'/Nether
[15:34:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_13bfc3c6-eff9-40c8-a1d6-9525e85ccd75'/The End
[15:34:42] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3589ms behind, skipping 71 tick(s)
[15:34:42] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:34:42] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:34:42] [Server thread/INFO]: Stopping server
[15:34:42] [Server thread/INFO]: Saving players
[15:34:42] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:34:42] [Server thread/INFO]: Agent0 left the game
[15:34:42] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:34:42] [Server thread/INFO]: Saving worlds
[15:34:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_13bfc3c6-eff9-40c8-a1d6-9525e85ccd75'/Overworld
[15:34:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_13bfc3c6-eff9-40c8-a1d6-9525e85ccd75'/Nether
[15:34:42] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_13bfc3c6-eff9-40c8-a1d6-9525e85ccd75'/The End
[15:34:42] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:34:42] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:34:42] [Thread-3588/INFO]: [STDOUT]: Received from localhost:
[15:34:42] [Thread-3588/INFO]: [STDOUT]: MALMO_FIND_SERVER1ddd031e-232e-4c2a-a715-ac74f1d33b9e
[15:34:42] [Thread-3588/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:34:42] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:34:42] [Server thread/INFO]: Generating keypair
[15:34:43] [Server thread/INFO]: Preparing start region for level 0
[15:34:43] [Server thread/INFO]: Changing view distance to 6, from 10
[15:34:43] [Client thread/INFO]: Deleting level TEMP_10000_13bfc3c6-eff9-40c8-a1d6-9525e85ccd75
[15:34:43] [Client thread/INFO]: Attempt 1...
[15:34:43] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:34:43] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:34:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:34:44] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:34:44] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:34:44] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:34:44] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:44] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:44] [Server thread/INFO]: Source: §alocalhost
[15:34:44] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:34:44] [Server thread/INFO]: Agent0[local:E:c75dba3b] logged in with entity id 1647 at (-471.5, 1.0, -310.5)
[15:34:44] [Server thread/INFO]: Agent0 joined the game
[15:34:44] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:34:44] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:34:44] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:34:44] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:34:44] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:34:44] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:34:44] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:34:44] [Client thread/INFO]: Using default channel type
[15:34:44] [Client thread/INFO]: Started on 37009
[15:34:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:44] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:45] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:46] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:46] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:46] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:46] [Thread-3591/INFO]: [STDOUT]: Received from localhost:
[15:34:46] [Thread-3591/INFO]: [STDOUT]: MALMO_FIND_SERVER1ddd031e-232e-4c2a-a715-ac74f1d33b9e
[15:34:46] [Thread-3591/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:37009
[15:34:47] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:47] [Server thread/INFO]: Agent1[/127.0.0.1:40066] logged in with entity id 1649 at (-469.5, 1.0, -313.5)
[15:34:47] [Server thread/INFO]: Agent1 joined the game
[15:34:47] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:34:47] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:34:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:34:47] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:34:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:34:47] [Client thread/INFO]: [CHAT] §l520...
[15:34:48] [Client thread/INFO]: [CHAT] §l519...
[15:34:48] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:34:48] [Client thread/INFO]: [CHAT] §l518...
[15:34:49] [Client thread/INFO]: [CHAT] §l517...
[15:34:49] [Server thread/INFO]: [STDOUT]: Warning: managed 30/200 ticks this second.
[15:34:50] [Client thread/INFO]: [CHAT] §l516...
[15:34:50] [Server thread/INFO]: [STDOUT]: Warning: managed 28/200 ticks this second.
[15:34:50] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2742ms behind, skipping 548 tick(s)
[15:34:50] [Client thread/INFO]: [CHAT] §l515...
[15:34:51] [Server thread/INFO]: [STDOUT]: Warning: managed 28/200 ticks this second.
[15:34:51] [Client thread/INFO]: [CHAT] §l514...
[15:34:52] [Client thread/INFO]: [CHAT] §l513...
[15:34:52] [Server thread/INFO]: [STDOUT]: Warning: managed 29/200 ticks this second.
[15:34:53] [Client thread/INFO]: [CHAT] §l512...
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:34:53] [Client thread/INFO]: [CHAT] §l511...
[15:34:53] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:34:53] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:34:53] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10486.
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:34:53] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:34:53] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:34:53] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:34:53] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:34:53] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:34:53] [Thread-3595/INFO]: [STDOUT]: Received from localhost:
[15:34:53] [Thread-3595/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:92728f5a-252f-4917-ac7f-fb095c010830
[15:34:53] [Thread-3595/INFO]: [STDOUT]: ==== RES: - 8171
[15:34:53] [Thread-3595/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:34:53] [Thread-3597/INFO]: [STDOUT]: Received from localhost:
[15:34:53] [Thread-3597/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:34:53] [Thread-3597/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:34:53] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:34:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:34:53] [Server thread/INFO]: Saving and pausing game...
[15:34:53] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_77a60e25-10e3-484f-94c1-55703c954afd'/Overworld
[15:34:54] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_77a60e25-10e3-484f-94c1-55703c954afd'/Nether
[15:34:54] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_77a60e25-10e3-484f-94c1-55703c954afd'/The End
[15:34:54] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:34:54] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:34:54] [Server thread/INFO]: Stopping server
[15:34:54] [Server thread/INFO]: Saving players
[15:34:54] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:34:54] [Server thread/INFO]: Agent0 left the game
[15:34:54] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:34:54] [Server thread/INFO]: Saving worlds
[15:34:54] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_77a60e25-10e3-484f-94c1-55703c954afd'/Overworld
[15:34:54] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_77a60e25-10e3-484f-94c1-55703c954afd'/Nether
[15:34:54] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_77a60e25-10e3-484f-94c1-55703c954afd'/The End
[15:34:54] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:34:54] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:34:54] [Thread-3599/INFO]: [STDOUT]: Received from localhost:
[15:34:54] [Thread-3599/INFO]: [STDOUT]: MALMO_FIND_SERVER92728f5a-252f-4917-ac7f-fb095c010830
[15:34:54] [Thread-3599/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:34:54] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:34:54] [Server thread/INFO]: Generating keypair
[15:34:55] [Server thread/INFO]: Preparing start region for level 0
[15:34:55] [Server thread/INFO]: Changing view distance to 6, from 10
[15:34:55] [Client thread/INFO]: Deleting level TEMP_10000_77a60e25-10e3-484f-94c1-55703c954afd
[15:34:55] [Client thread/INFO]: Attempt 1...
[15:34:55] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:34:55] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:34:55] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:34:55] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:34:55] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:34:55] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:34:55] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:55] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:34:55] [Server thread/INFO]: Source: §alocalhost
[15:34:55] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:34:55] [Server thread/INFO]: Agent0[local:E:cbb4a1a3] logged in with entity id 1652 at (-86.5, 1.0, -398.5)
[15:34:55] [Server thread/INFO]: Agent0 joined the game
[15:34:55] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:34:55] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:34:56] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:34:56] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:34:56] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:34:56] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:34:56] [Server thread/INFO]: Saving and pausing game...
[15:34:56] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8ec9d35b-5a3a-45b1-94dd-91a659954ff6'/Overworld
[15:34:56] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:34:56] [Client thread/INFO]: Using default channel type
[15:34:56] [Client thread/INFO]: Started on 45775
[15:34:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:56] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8ec9d35b-5a3a-45b1-94dd-91a659954ff6'/Nether
[15:34:56] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8ec9d35b-5a3a-45b1-94dd-91a659954ff6'/The End
[15:34:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:56] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:57] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:58] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:58] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:58] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:58] [Thread-3602/INFO]: [STDOUT]: Received from localhost:
[15:34:58] [Thread-3602/INFO]: [STDOUT]: MALMO_FIND_SERVER92728f5a-252f-4917-ac7f-fb095c010830
[15:34:58] [Thread-3602/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:45775
[15:34:58] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:59] [Server thread/INFO]: Agent1[/127.0.0.1:51874] logged in with entity id 1654 at (-86.5, 1.0, -396.5)
[15:34:59] [Server thread/INFO]: Agent1 joined the game
[15:34:59] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:34:59] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:34:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:34:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:34:59] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:34:59] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:34:59] [Client thread/INFO]: [CHAT] §l520...
[15:35:00] [Client thread/INFO]: [CHAT] §l519...
[15:35:00] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:35:00] [Client thread/INFO]: [CHAT] §l518...
[15:35:01] [Client thread/INFO]: [CHAT] §l517...
[15:35:01] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:35:01] [Client thread/INFO]: [CHAT] §l516...
[15:35:02] [Client thread/INFO]: [CHAT] §l515...
[15:35:02] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:35:02] [Client thread/INFO]: [CHAT] §l514...
[15:35:03] [Client thread/INFO]: [CHAT] §l513...
[15:35:03] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:35:03] [Client thread/INFO]: [CHAT] §l512...
[15:35:04] [Client thread/INFO]: [CHAT] §l511...
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:35:04] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:35:04] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:35:04] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10754.
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:35:04] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:35:04] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:35:04] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:35:04] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:35:04] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:35:04] [Thread-3606/INFO]: [STDOUT]: Received from localhost:
[15:35:04] [Thread-3606/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:f411becd-a0eb-4065-a400-ee114a3ed267
[15:35:04] [Thread-3606/INFO]: [STDOUT]: ==== RES: - 8928
[15:35:04] [Thread-3606/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:35:04] [Thread-3608/INFO]: [STDOUT]: Received from localhost:
[15:35:04] [Thread-3608/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:35:04] [Thread-3608/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:35:04] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:35:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:35:04] [Server thread/INFO]: Saving and pausing game...
[15:35:04] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8ec9d35b-5a3a-45b1-94dd-91a659954ff6'/Overworld
[15:35:04] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8ec9d35b-5a3a-45b1-94dd-91a659954ff6'/Nether
[15:35:04] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8ec9d35b-5a3a-45b1-94dd-91a659954ff6'/The End
[15:35:05] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3462ms behind, skipping 69 tick(s)
[15:35:05] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:35:05] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:35:05] [Server thread/INFO]: Stopping server
[15:35:05] [Server thread/INFO]: Saving players
[15:35:05] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:35:05] [Server thread/INFO]: Agent0 left the game
[15:35:05] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:35:05] [Server thread/INFO]: Saving worlds
[15:35:05] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8ec9d35b-5a3a-45b1-94dd-91a659954ff6'/Overworld
[15:35:05] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8ec9d35b-5a3a-45b1-94dd-91a659954ff6'/Nether
[15:35:05] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_8ec9d35b-5a3a-45b1-94dd-91a659954ff6'/The End
[15:35:05] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:35:05] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:35:05] [Thread-3610/INFO]: [STDOUT]: Received from localhost:
[15:35:05] [Thread-3610/INFO]: [STDOUT]: MALMO_FIND_SERVERf411becd-a0eb-4065-a400-ee114a3ed267
[15:35:05] [Thread-3610/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:35:05] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:35:05] [Server thread/INFO]: Generating keypair
[15:35:06] [Server thread/INFO]: Preparing start region for level 0
[15:35:06] [Server thread/INFO]: Changing view distance to 6, from 10
[15:35:06] [Client thread/INFO]: Deleting level TEMP_10000_8ec9d35b-5a3a-45b1-94dd-91a659954ff6
[15:35:06] [Client thread/INFO]: Attempt 1...
[15:35:06] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:35:06] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:35:06] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:35:06] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:35:06] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:35:06] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:35:06] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:35:06] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:06] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:06] [Server thread/INFO]: Source: §alocalhost
[15:35:06] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:35:06] [Server thread/INFO]: Agent0[local:E:308c864b] logged in with entity id 1657 at (-837.5, 1.0, -1488.5)
[15:35:06] [Server thread/INFO]: Agent0 joined the game
[15:35:06] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:35:06] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:35:06] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:35:06] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:35:06] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:35:06] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:35:07] [Client thread/INFO]: Using default channel type
[15:35:07] [Client thread/INFO]: Started on 33803
[15:35:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:07] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:08] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:09] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:09] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:09] [Thread-3613/INFO]: [STDOUT]: Received from localhost:
[15:35:09] [Thread-3613/INFO]: [STDOUT]: MALMO_FIND_SERVERf411becd-a0eb-4065-a400-ee114a3ed267
[15:35:09] [Thread-3613/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:33803
[15:35:09] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:09] [Server thread/INFO]: Agent1[/127.0.0.1:60652] logged in with entity id 1659 at (-839.5, 1.0, -1486.5)
[15:35:09] [Server thread/INFO]: Agent1 joined the game
[15:35:09] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:35:10] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:35:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:35:10] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:35:10] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:35:10] [Client thread/INFO]: [CHAT] §l520...
[15:35:11] [Client thread/INFO]: [CHAT] §l519...
[15:35:11] [Server thread/INFO]: [STDOUT]: Warning: managed 31/200 ticks this second.
[15:35:11] [Client thread/INFO]: [CHAT] §l518...
[15:35:12] [Client thread/INFO]: [CHAT] §l517...
[15:35:12] [Server thread/INFO]: [STDOUT]: Warning: managed 33/200 ticks this second.
[15:35:12] [Client thread/INFO]: [CHAT] §l516...
[15:35:13] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:35:13] [Client thread/INFO]: [CHAT] §l515...
[15:35:14] [Client thread/INFO]: [CHAT] §l514...
[15:35:14] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:35:14] [Client thread/INFO]: [CHAT] §l513...
[15:35:15] [Client thread/INFO]: [CHAT] §l512...
[15:35:15] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:35:15] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:35:15] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:35:15] [Client thread/INFO]: [CHAT] §l511...
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:35:15] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10567.
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:35:15] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:35:15] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:35:15] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:35:15] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:35:15] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:35:15] [Thread-3617/INFO]: [STDOUT]: Received from localhost:
[15:35:15] [Thread-3617/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:2999d5a5-99f0-4e41-9ff8-55ad2f92da86
[15:35:15] [Thread-3617/INFO]: [STDOUT]: ==== RES: - 9085
[15:35:15] [Thread-3617/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:35:15] [Thread-3619/INFO]: [STDOUT]: Received from localhost:
[15:35:15] [Thread-3619/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:35:15] [Thread-3619/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:35:15] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:35:15] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:35:15] [Server thread/INFO]: Saving and pausing game...
[15:35:15] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23b421ad-595a-4e7d-b47f-4c339cfc7846'/Overworld
[15:35:15] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23b421ad-595a-4e7d-b47f-4c339cfc7846'/Nether
[15:35:15] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23b421ad-595a-4e7d-b47f-4c339cfc7846'/The End
[15:35:15] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3651ms behind, skipping 73 tick(s)
[15:35:16] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:35:16] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:35:16] [Server thread/INFO]: Stopping server
[15:35:16] [Server thread/INFO]: Saving players
[15:35:16] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:35:16] [Server thread/INFO]: Agent0 left the game
[15:35:16] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:35:16] [Server thread/INFO]: Saving worlds
[15:35:16] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23b421ad-595a-4e7d-b47f-4c339cfc7846'/Overworld
[15:35:16] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23b421ad-595a-4e7d-b47f-4c339cfc7846'/Nether
[15:35:16] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23b421ad-595a-4e7d-b47f-4c339cfc7846'/The End
[15:35:16] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:35:16] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:35:16] [Thread-3621/INFO]: [STDOUT]: Received from localhost:
[15:35:16] [Thread-3621/INFO]: [STDOUT]: MALMO_FIND_SERVER2999d5a5-99f0-4e41-9ff8-55ad2f92da86
[15:35:16] [Thread-3621/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:35:16] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:35:16] [Server thread/INFO]: Generating keypair
[15:35:17] [Server thread/INFO]: Preparing start region for level 0
[15:35:17] [Server thread/INFO]: Changing view distance to 6, from 10
[15:35:17] [Client thread/INFO]: Deleting level TEMP_10000_23b421ad-595a-4e7d-b47f-4c339cfc7846
[15:35:17] [Client thread/INFO]: Attempt 1...
[15:35:17] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:35:17] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:35:17] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:35:17] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:35:17] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:35:17] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:35:17] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:35:17] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:17] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:17] [Server thread/INFO]: Source: §alocalhost
[15:35:17] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:35:17] [Server thread/INFO]: Agent0[local:E:be45ada3] logged in with entity id 1662 at (1608.5, 1.0, -1879.5)
[15:35:17] [Server thread/INFO]: Agent0 joined the game
[15:35:17] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:35:17] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:35:18] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:35:18] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:35:18] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:35:18] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:35:18] [Client thread/INFO]: Using default channel type
[15:35:18] [Client thread/INFO]: Started on 37587
[15:35:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:18] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:19] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:19] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:19] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:20] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:20] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:20] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:20] [Thread-3624/INFO]: [STDOUT]: Received from localhost:
[15:35:20] [Thread-3624/INFO]: [STDOUT]: MALMO_FIND_SERVER2999d5a5-99f0-4e41-9ff8-55ad2f92da86
[15:35:20] [Thread-3624/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:37587
[15:35:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:21] [Server thread/INFO]: Agent1[/127.0.0.1:48306] logged in with entity id 1664 at (1612.5, 1.0, -1877.5)
[15:35:21] [Server thread/INFO]: Agent1 joined the game
[15:35:21] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:35:21] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:21] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:35:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:35:21] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:35:21] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:35:21] [Client thread/INFO]: [CHAT] §l520...
[15:35:22] [Client thread/INFO]: [CHAT] §l519...
[15:35:22] [Server thread/INFO]: [STDOUT]: Warning: managed 27/200 ticks this second.
[15:35:22] [Client thread/INFO]: [CHAT] §l518...
[15:35:23] [Client thread/INFO]: [CHAT] §l517...
[15:35:23] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:35:23] [Client thread/INFO]: [CHAT] §l516...
[15:35:24] [Client thread/INFO]: [CHAT] §l515...
[15:35:24] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:35:24] [Client thread/INFO]: [CHAT] §l514...
[15:35:25] [Client thread/INFO]: [CHAT] §l513...
[15:35:25] [Server thread/INFO]: [STDOUT]: Warning: managed 41/200 ticks this second.
[15:35:26] [Client thread/INFO]: [CHAT] §l512...
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:35:26] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:35:26] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:35:26] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10773.
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:35:26] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:35:26] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:35:26] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:35:26] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:35:26] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:35:26] [Thread-3628/INFO]: [STDOUT]: Received from localhost:
[15:35:26] [Thread-3628/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:7a48593c-b97a-43f9-848b-e72afce814e4
[15:35:26] [Thread-3628/INFO]: [STDOUT]: ==== RES: - 9269
[15:35:26] [Thread-3628/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:35:26] [Thread-3630/INFO]: [STDOUT]: Received from localhost:
[15:35:26] [Thread-3630/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:35:26] [Thread-3630/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:35:26] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:35:26] [Server thread/INFO]: Saving and pausing game...
[15:35:26] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_604a421c-a158-4791-bae7-42ed5bbb3943'/Overworld
[15:35:26] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_604a421c-a158-4791-bae7-42ed5bbb3943'/Nether
[15:35:26] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_604a421c-a158-4791-bae7-42ed5bbb3943'/The End
[15:35:26] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3291ms behind, skipping 65 tick(s)
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:35:26] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:35:26] [Server thread/INFO]: Stopping server
[15:35:26] [Server thread/INFO]: Saving players
[15:35:26] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:35:26] [Server thread/INFO]: Agent0 left the game
[15:35:26] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:35:26] [Server thread/INFO]: Saving worlds
[15:35:26] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_604a421c-a158-4791-bae7-42ed5bbb3943'/Overworld
[15:35:26] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_604a421c-a158-4791-bae7-42ed5bbb3943'/Nether
[15:35:26] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_604a421c-a158-4791-bae7-42ed5bbb3943'/The End
[15:35:27] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:35:27] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:35:27] [Thread-3632/INFO]: [STDOUT]: Received from localhost:
[15:35:27] [Thread-3632/INFO]: [STDOUT]: MALMO_FIND_SERVER7a48593c-b97a-43f9-848b-e72afce814e4
[15:35:27] [Thread-3632/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:35:27] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:35:27] [Server thread/INFO]: Generating keypair
[15:35:28] [Server thread/INFO]: Preparing start region for level 0
[15:35:28] [Server thread/INFO]: Changing view distance to 6, from 10
[15:35:28] [Client thread/INFO]: Deleting level TEMP_10000_604a421c-a158-4791-bae7-42ed5bbb3943
[15:35:28] [Client thread/INFO]: Attempt 1...
[15:35:28] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:35:28] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:35:28] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:35:28] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:35:28] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:35:28] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:35:28] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:35:28] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:28] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:28] [Server thread/INFO]: Source: §alocalhost
[15:35:28] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:35:28] [Server thread/INFO]: Agent0[local:E:dcf91a40] logged in with entity id 1667 at (606.5, 1.0, -339.5)
[15:35:28] [Server thread/INFO]: Agent0 joined the game
[15:35:28] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:35:28] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:35:28] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:35:28] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:35:28] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:35:28] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:35:28] [Client thread/INFO]: Using default channel type
[15:35:28] [Client thread/INFO]: Started on 42121
[15:35:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:28] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:29] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:29] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:29] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:30] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:30] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:30] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:31] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:31] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:31] [Thread-3635/INFO]: [STDOUT]: Received from localhost:
[15:35:31] [Thread-3635/INFO]: [STDOUT]: MALMO_FIND_SERVER7a48593c-b97a-43f9-848b-e72afce814e4
[15:35:31] [Thread-3635/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:42121
[15:35:31] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:31] [Server thread/INFO]: Agent1[/127.0.0.1:57302] logged in with entity id 1669 at (604.5, 1.0, -336.5)
[15:35:31] [Server thread/INFO]: Agent1 joined the game
[15:35:31] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:35:31] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:32] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:35:32] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:35:32] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:35:32] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:35:32] [Client thread/INFO]: [CHAT] §l520...
[15:35:32] [Client thread/INFO]: [CHAT] §l519...
[15:35:33] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:35:33] [Client thread/INFO]: [CHAT] §l518...
[15:35:33] [Client thread/INFO]: [CHAT] §l517...
[15:35:34] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:35:34] [Client thread/INFO]: [CHAT] §l516...
[15:35:35] [Client thread/INFO]: [CHAT] §l515...
[15:35:35] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:35:35] [Client thread/INFO]: [CHAT] §l514...
[15:35:36] [Client thread/INFO]: [CHAT] §l513...
[15:35:36] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:35:36] [Client thread/INFO]: [CHAT] §l512...
[15:35:37] [Client thread/INFO]: [CHAT] §l511...
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:35:37] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:35:37] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:35:37] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10212.
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:35:37] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:35:37] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:35:37] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:35:37] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:35:37] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:35:37] [Thread-3639/INFO]: [STDOUT]: Received from localhost:
[15:35:37] [Thread-3639/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:dac1d61b-b487-4562-881f-6d73ad9243cd
[15:35:37] [Thread-3639/INFO]: [STDOUT]: ==== RES: - 8989
[15:35:37] [Thread-3639/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:35:37] [Thread-3641/INFO]: [STDOUT]: Received from localhost:
[15:35:37] [Thread-3641/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:35:37] [Thread-3641/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:35:37] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:35:37] [Server thread/INFO]: Saving and pausing game...
[15:35:37] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_26b6c7dd-0c3e-47a7-9314-91c083989047'/Overworld
[15:35:37] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_26b6c7dd-0c3e-47a7-9314-91c083989047'/Nether
[15:35:37] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_26b6c7dd-0c3e-47a7-9314-91c083989047'/The End
[15:35:37] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3307ms behind, skipping 66 tick(s)
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:35:37] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:35:37] [Server thread/INFO]: Stopping server
[15:35:37] [Server thread/INFO]: Saving players
[15:35:37] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:35:37] [Server thread/INFO]: Agent0 left the game
[15:35:37] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:35:37] [Server thread/INFO]: Saving worlds
[15:35:37] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_26b6c7dd-0c3e-47a7-9314-91c083989047'/Overworld
[15:35:37] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_26b6c7dd-0c3e-47a7-9314-91c083989047'/Nether
[15:35:37] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_26b6c7dd-0c3e-47a7-9314-91c083989047'/The End
[15:35:38] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:35:38] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:35:38] [Thread-3643/INFO]: [STDOUT]: Received from localhost:
[15:35:38] [Thread-3643/INFO]: [STDOUT]: MALMO_FIND_SERVERdac1d61b-b487-4562-881f-6d73ad9243cd
[15:35:38] [Thread-3643/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:35:38] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:35:38] [Server thread/INFO]: Generating keypair
[15:35:39] [Server thread/INFO]: Preparing start region for level 0
[15:35:39] [Server thread/INFO]: Changing view distance to 6, from 10
[15:35:39] [Client thread/INFO]: Deleting level TEMP_10000_26b6c7dd-0c3e-47a7-9314-91c083989047
[15:35:39] [Client thread/INFO]: Attempt 1...
[15:35:39] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:35:39] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:35:39] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:35:39] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:35:39] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:35:39] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:35:39] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:35:39] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:39] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:39] [Server thread/INFO]: Source: §alocalhost
[15:35:39] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:35:39] [Server thread/INFO]: Agent0[local:E:76983d59] logged in with entity id 1672 at (2894.5, 1.0, 571.5)
[15:35:39] [Server thread/INFO]: Agent0 joined the game
[15:35:39] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:35:39] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:35:39] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:35:39] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:35:39] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:35:39] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:35:39] [Client thread/INFO]: Using default channel type
[15:35:39] [Client thread/INFO]: Started on 40191
[15:35:39] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:39] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:40] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:40] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:40] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:41] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:41] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:41] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:42] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:42] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:42] [Thread-3646/INFO]: [STDOUT]: Received from localhost:
[15:35:42] [Thread-3646/INFO]: [STDOUT]: MALMO_FIND_SERVERdac1d61b-b487-4562-881f-6d73ad9243cd
[15:35:42] [Thread-3646/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:40191
[15:35:42] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:42] [Server thread/INFO]: Agent1[/127.0.0.1:49902] logged in with entity id 1674 at (2895.5, 1.0, 570.5)
[15:35:42] [Server thread/INFO]: Agent1 joined the game
[15:35:42] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:35:42] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:43] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:35:43] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:35:43] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:35:43] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:35:43] [Client thread/INFO]: [CHAT] §l520...
[15:35:43] [Client thread/INFO]: [CHAT] §l519...
[15:35:44] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:35:44] [Client thread/INFO]: [CHAT] §l518...
[15:35:44] [Client thread/INFO]: [CHAT] §l517...
[15:35:45] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:35:45] [Client thread/INFO]: [CHAT] §l516...
[15:35:45] [Client thread/INFO]: [CHAT] §l515...
[15:35:46] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:35:46] [Client thread/INFO]: [CHAT] §l514...
[15:35:46] [Client thread/INFO]: [CHAT] §l513...
[15:35:47] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:35:47] [Client thread/INFO]: [CHAT] §l512...
[15:35:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:35:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:35:47] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:35:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:35:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:35:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:35:47] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10638.
[15:35:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:35:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:35:47] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:35:47] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:35:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:35:47] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:35:47] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:35:47] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:35:47] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:35:48] [Thread-3650/INFO]: [STDOUT]: Received from localhost:
[15:35:48] [Thread-3650/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:416a5d82-6197-4873-8809-37b4548bcf16
[15:35:48] [Thread-3650/INFO]: [STDOUT]: ==== RES: - 9506
[15:35:48] [Thread-3650/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:35:48] [Thread-3652/INFO]: [STDOUT]: Received from localhost:
[15:35:48] [Thread-3652/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:35:48] [Thread-3652/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:35:48] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:48] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:35:48] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:35:48] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:35:48] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:35:48] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:35:48] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:35:48] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3485ms behind, skipping 69 tick(s)
[15:35:48] [Server thread/INFO]: Saving and pausing game...
[15:35:48] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23eca92d-193a-4016-b4f5-bdb138957d42'/Overworld
[15:35:48] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23eca92d-193a-4016-b4f5-bdb138957d42'/Nether
[15:35:48] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23eca92d-193a-4016-b4f5-bdb138957d42'/The End
[15:35:48] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:35:48] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:35:48] [Server thread/INFO]: Stopping server
[15:35:48] [Server thread/INFO]: Saving players
[15:35:48] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:35:48] [Server thread/INFO]: Agent0 left the game
[15:35:48] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:35:48] [Server thread/INFO]: Saving worlds
[15:35:48] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23eca92d-193a-4016-b4f5-bdb138957d42'/Overworld
[15:35:48] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23eca92d-193a-4016-b4f5-bdb138957d42'/Nether
[15:35:48] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_23eca92d-193a-4016-b4f5-bdb138957d42'/The End
[15:35:48] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:35:48] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:35:49] [Thread-3654/INFO]: [STDOUT]: Received from localhost:
[15:35:49] [Thread-3654/INFO]: [STDOUT]: MALMO_FIND_SERVER416a5d82-6197-4873-8809-37b4548bcf16
[15:35:49] [Thread-3654/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:35:49] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:35:49] [Server thread/INFO]: Generating keypair
[15:35:49] [Server thread/INFO]: Preparing start region for level 0
[15:35:50] [Server thread/INFO]: Changing view distance to 6, from 10
[15:35:50] [Client thread/INFO]: Deleting level TEMP_10000_23eca92d-193a-4016-b4f5-bdb138957d42
[15:35:50] [Client thread/INFO]: Attempt 1...
[15:35:50] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:35:50] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:35:50] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:35:50] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:35:50] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:35:50] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:35:50] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:35:50] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:50] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:50] [Server thread/INFO]: Source: §alocalhost
[15:35:50] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:35:50] [Server thread/INFO]: Agent0[local:E:edfb4760] logged in with entity id 1677 at (-1353.5, 1.0, -994.5)
[15:35:50] [Server thread/INFO]: Agent0 joined the game
[15:35:50] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:35:50] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:35:50] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:35:50] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:35:50] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:35:50] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:35:50] [Client thread/INFO]: Using default channel type
[15:35:50] [Client thread/INFO]: Started on 43159
[15:35:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:50] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:51] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:52] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:53] [Thread-3657/INFO]: [STDOUT]: Received from localhost:
[15:35:53] [Thread-3657/INFO]: [STDOUT]: MALMO_FIND_SERVER416a5d82-6197-4873-8809-37b4548bcf16
[15:35:53] [Thread-3657/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:43159
[15:35:53] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:53] [Server thread/INFO]: Agent1[/127.0.0.1:55760] logged in with entity id 1679 at (-1352.5, 1.0, -996.5)
[15:35:53] [Server thread/INFO]: Agent1 joined the game
[15:35:53] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:35:53] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:35:53] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:35:53] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:35:53] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:35:53] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:35:53] [Client thread/INFO]: [CHAT] §l520...
[15:35:54] [Client thread/INFO]: [CHAT] §l519...
[15:35:54] [Server thread/INFO]: [STDOUT]: Warning: managed 30/200 ticks this second.
[15:35:55] [Client thread/INFO]: [CHAT] §l518...
[15:35:55] [Client thread/INFO]: [CHAT] §l517...
[15:35:55] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:35:56] [Client thread/INFO]: [CHAT] §l516...
[15:35:56] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2374ms behind, skipping 474 tick(s)
[15:35:56] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:35:56] [Client thread/INFO]: [CHAT] §l515...
[15:35:57] [Client thread/INFO]: [CHAT] §l514...
[15:35:57] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:35:58] [Client thread/INFO]: [CHAT] §l513...
[15:35:58] [Client thread/INFO]: [CHAT] §l512...
[15:35:58] [Server thread/INFO]: [STDOUT]: Warning: managed 33/200 ticks this second.
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:35:59] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:35:59] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:35:59] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10501.
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:35:59] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:35:59] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:35:59] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:35:59] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:35:59] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:35:59] [Thread-3661/INFO]: [STDOUT]: Received from localhost:
[15:35:59] [Thread-3661/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:ccc47b4f-cfe1-49de-b45d-cdb58156f0f2
[15:35:59] [Thread-3661/INFO]: [STDOUT]: ==== RES: - 8692
[15:35:59] [Thread-3661/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:35:59] [Thread-3663/INFO]: [STDOUT]: Received from localhost:
[15:35:59] [Thread-3663/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:35:59] [Thread-3663/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:35:59] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:35:59] [Server thread/INFO]: Saving and pausing game...
[15:35:59] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_6226cb41-ee79-456f-8bae-d2d203d2af2e'/Overworld
[15:35:59] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_6226cb41-ee79-456f-8bae-d2d203d2af2e'/Nether
[15:35:59] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_6226cb41-ee79-456f-8bae-d2d203d2af2e'/The End
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:35:59] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:35:59] [Server thread/INFO]: Stopping server
[15:35:59] [Server thread/INFO]: Saving players
[15:35:59] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:35:59] [Server thread/INFO]: Agent0 left the game
[15:35:59] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:35:59] [Server thread/INFO]: Saving worlds
[15:35:59] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_6226cb41-ee79-456f-8bae-d2d203d2af2e'/Overworld
[15:35:59] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_6226cb41-ee79-456f-8bae-d2d203d2af2e'/Nether
[15:35:59] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_6226cb41-ee79-456f-8bae-d2d203d2af2e'/The End
[15:36:00] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:36:00] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:36:00] [Thread-3665/INFO]: [STDOUT]: Received from localhost:
[15:36:00] [Thread-3665/INFO]: [STDOUT]: MALMO_FIND_SERVERccc47b4f-cfe1-49de-b45d-cdb58156f0f2
[15:36:00] [Thread-3665/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:36:00] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:36:00] [Server thread/INFO]: Generating keypair
[15:36:00] [Server thread/INFO]: Preparing start region for level 0
[15:36:01] [Server thread/INFO]: Changing view distance to 6, from 10
[15:36:01] [Client thread/INFO]: Deleting level TEMP_10000_6226cb41-ee79-456f-8bae-d2d203d2af2e
[15:36:01] [Client thread/INFO]: Attempt 1...
[15:36:01] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:36:01] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:36:01] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:36:01] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:36:01] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:36:01] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:36:01] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:36:01] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:36:01] [Server thread/INFO]: Source: §alocalhost
[15:36:01] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:36:01] [Server thread/INFO]: Agent0[local:E:933fc6bc] logged in with entity id 1682 at (-486.5, 1.0, 583.5)
[15:36:01] [Server thread/INFO]: Agent0 joined the game
[15:36:01] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:36:01] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:36:01] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:36:01] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:36:01] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:36:01] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:36:01] [Server thread/INFO]: Saving and pausing game...
[15:36:01] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:36:01] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_017ca098-66f4-4d15-af7f-a79c2a26cf6f'/Overworld
[15:36:01] [Client thread/INFO]: Using default channel type
[15:36:01] [Client thread/INFO]: Started on 43859
[15:36:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:01] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_017ca098-66f4-4d15-af7f-a79c2a26cf6f'/Nether
[15:36:01] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_017ca098-66f4-4d15-af7f-a79c2a26cf6f'/The End
[15:36:01] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:02] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:03] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:04] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:04] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:04] [Thread-3668/INFO]: [STDOUT]: Received from localhost:
[15:36:04] [Thread-3668/INFO]: [STDOUT]: MALMO_FIND_SERVERccc47b4f-cfe1-49de-b45d-cdb58156f0f2
[15:36:04] [Thread-3668/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:43859
[15:36:04] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:04] [Server thread/INFO]: Agent1[/127.0.0.1:38192] logged in with entity id 1684 at (-490.5, 1.0, 585.5)
[15:36:04] [Server thread/INFO]: Agent1 joined the game
[15:36:04] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:36:04] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:04] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:36:04] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:36:05] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:36:05] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:36:05] [Client thread/INFO]: [CHAT] §l520...
[15:36:05] [Client thread/INFO]: [CHAT] §l519...
[15:36:06] [Server thread/INFO]: [STDOUT]: Warning: managed 33/200 ticks this second.
[15:36:06] [Client thread/INFO]: [CHAT] §l518...
[15:36:06] [Client thread/INFO]: [CHAT] §l517...
[15:36:07] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:36:07] [Client thread/INFO]: [CHAT] §l516...
[15:36:07] [Client thread/INFO]: [CHAT] §l515...
[15:36:08] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:36:08] [Client thread/INFO]: [CHAT] §l514...
[15:36:09] [Client thread/INFO]: [CHAT] §l513...
[15:36:09] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:36:09] [Client thread/INFO]: [CHAT] §l512...
[15:36:10] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:36:10] [Client thread/INFO]: [CHAT] §l511...
[15:36:10] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:36:10] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:36:10] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10255.
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:36:10] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:36:10] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:36:10] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:36:10] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:36:10] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:36:10] [Thread-3672/INFO]: [STDOUT]: Received from localhost:
[15:36:10] [Thread-3672/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:8b85be1b-8c3f-4bed-839b-9d43591f995a
[15:36:10] [Thread-3672/INFO]: [STDOUT]: ==== RES: - 8896
[15:36:10] [Thread-3672/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:36:10] [Thread-3674/INFO]: [STDOUT]: Received from localhost:
[15:36:10] [Thread-3674/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:36:10] [Thread-3674/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:36:10] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:36:10] [Server thread/INFO]: Saving and pausing game...
[15:36:10] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_017ca098-66f4-4d15-af7f-a79c2a26cf6f'/Overworld
[15:36:10] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_017ca098-66f4-4d15-af7f-a79c2a26cf6f'/Nether
[15:36:10] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_017ca098-66f4-4d15-af7f-a79c2a26cf6f'/The End
[15:36:10] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3629ms behind, skipping 72 tick(s)
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:36:10] [Server thread/INFO]: Stopping server
[15:36:10] [Server thread/INFO]: Saving players
[15:36:10] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:36:10] [Server thread/INFO]: Agent0 left the game
[15:36:10] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:36:10] [Server thread/INFO]: Saving worlds
[15:36:10] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_017ca098-66f4-4d15-af7f-a79c2a26cf6f'/Overworld
[15:36:10] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_017ca098-66f4-4d15-af7f-a79c2a26cf6f'/Nether
[15:36:10] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_017ca098-66f4-4d15-af7f-a79c2a26cf6f'/The End
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:36:10] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:36:11] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:36:11] [Server thread/INFO]: Generating keypair
[15:36:11] [Thread-3677/INFO]: [STDOUT]: Received from localhost:
[15:36:11] [Thread-3677/INFO]: [STDOUT]: MALMO_FIND_SERVER8b85be1b-8c3f-4bed-839b-9d43591f995a
[15:36:11] [Thread-3677/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:36:11] [Server thread/INFO]: Preparing start region for level 0
[15:36:12] [Server thread/INFO]: Changing view distance to 6, from 10
[15:36:12] [Client thread/INFO]: Deleting level TEMP_10000_017ca098-66f4-4d15-af7f-a79c2a26cf6f
[15:36:12] [Client thread/INFO]: Attempt 1...
[15:36:12] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:36:12] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:36:12] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:36:12] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:36:12] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:36:12] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:36:12] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:36:12] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:36:12] [Server thread/INFO]: Source: §alocalhost
[15:36:12] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:36:12] [Server thread/INFO]: Agent0[local:E:02568bcd] logged in with entity id 1687 at (-1205.5, 1.0, -1704.5)
[15:36:12] [Server thread/INFO]: Agent0 joined the game
[15:36:12] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:36:12] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:36:12] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:36:12] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:36:12] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:36:12] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:36:12] [Server thread/INFO]: Saving and pausing game...
[15:36:12] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ce128a98-9b8e-45ad-85e0-f54897eedda8'/Overworld
[15:36:12] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:36:12] [Client thread/INFO]: Using default channel type
[15:36:12] [Client thread/INFO]: Started on 42211
[15:36:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:12] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ce128a98-9b8e-45ad-85e0-f54897eedda8'/Nether
[15:36:12] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ce128a98-9b8e-45ad-85e0-f54897eedda8'/The End
[15:36:12] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:13] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:14] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:15] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:15] [Thread-3679/INFO]: [STDOUT]: Received from localhost:
[15:36:15] [Thread-3679/INFO]: [STDOUT]: MALMO_FIND_SERVER8b85be1b-8c3f-4bed-839b-9d43591f995a
[15:36:15] [Thread-3679/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:42211
[15:36:15] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:15] [Server thread/INFO]: Agent1[/127.0.0.1:41786] logged in with entity id 1689 at (-1204.5, 1.0, -1702.5)
[15:36:15] [Server thread/INFO]: Agent1 joined the game
[15:36:15] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:36:15] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:15] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:36:15] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:36:15] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:36:16] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:36:16] [Client thread/INFO]: [CHAT] §l520...
[15:36:16] [Client thread/INFO]: [CHAT] §l519...
[15:36:17] [Server thread/INFO]: [STDOUT]: Warning: managed 34/200 ticks this second.
[15:36:17] [Client thread/INFO]: [CHAT] §l518...
[15:36:17] [Client thread/INFO]: [CHAT] §l517...
[15:36:18] [Server thread/INFO]: [STDOUT]: Warning: managed 38/200 ticks this second.
[15:36:18] [Client thread/INFO]: [CHAT] §l516...
[15:36:18] [Client thread/INFO]: [CHAT] §l515...
[15:36:19] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:36:19] [Client thread/INFO]: [CHAT] §l514...
[15:36:20] [Client thread/INFO]: [CHAT] §l513...
[15:36:20] [Server thread/INFO]: [STDOUT]: Warning: managed 36/200 ticks this second.
[15:36:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3792ms behind, skipping 758 tick(s)
[15:36:20] [Client thread/INFO]: [CHAT] §l512...
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:36:21] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:36:21] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:36:21] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10025.
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:36:21] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:36:21] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:36:21] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:36:21] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:36:21] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:36:21] [Thread-3683/INFO]: [STDOUT]: Received from localhost:
[15:36:21] [Thread-3683/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:3022f1b8-32a7-480a-81e6-34d580b42367
[15:36:21] [Thread-3683/INFO]: [STDOUT]: ==== RES: - 9148
[15:36:21] [Thread-3683/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:36:21] [Thread-3685/INFO]: [STDOUT]: Received from localhost:
[15:36:21] [Thread-3685/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:36:21] [Thread-3685/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:36:21] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:36:21] [Server thread/INFO]: Saving and pausing game...
[15:36:21] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ce128a98-9b8e-45ad-85e0-f54897eedda8'/Overworld
[15:36:21] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ce128a98-9b8e-45ad-85e0-f54897eedda8'/Nether
[15:36:21] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ce128a98-9b8e-45ad-85e0-f54897eedda8'/The End
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:36:21] [Server thread/INFO]: Stopping server
[15:36:21] [Server thread/INFO]: Saving players
[15:36:21] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:36:21] [Server thread/INFO]: Agent0 left the game
[15:36:21] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:36:21] [Server thread/INFO]: Saving worlds
[15:36:21] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ce128a98-9b8e-45ad-85e0-f54897eedda8'/Overworld
[15:36:21] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ce128a98-9b8e-45ad-85e0-f54897eedda8'/Nether
[15:36:21] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_ce128a98-9b8e-45ad-85e0-f54897eedda8'/The End
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:36:21] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:36:22] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:36:22] [Server thread/INFO]: Generating keypair
[15:36:22] [Thread-3688/INFO]: [STDOUT]: Received from localhost:
[15:36:22] [Thread-3688/INFO]: [STDOUT]: MALMO_FIND_SERVER3022f1b8-32a7-480a-81e6-34d580b42367
[15:36:22] [Thread-3688/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:36:22] [Server thread/INFO]: Preparing start region for level 0
[15:36:22] [Server thread/INFO]: Changing view distance to 6, from 10
[15:36:23] [Client thread/INFO]: Deleting level TEMP_10000_ce128a98-9b8e-45ad-85e0-f54897eedda8
[15:36:23] [Client thread/INFO]: Attempt 1...
[15:36:23] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:36:23] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:36:23] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:36:23] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:36:23] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:36:23] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:36:23] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:36:23] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:36:23] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:36:23] [Server thread/INFO]: Source: §alocalhost
[15:36:23] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:36:23] [Server thread/INFO]: Agent0[local:E:4adccfbe] logged in with entity id 1692 at (-1336.5, 1.0, -81.5)
[15:36:23] [Server thread/INFO]: Agent0 joined the game
[15:36:23] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:36:23] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:36:23] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:36:23] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:36:23] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:36:23] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:36:23] [Client thread/INFO]: Using default channel type
[15:36:23] [Client thread/INFO]: Started on 33615
[15:36:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:23] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:24] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:25] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:25] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:25] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:26] [Thread-3690/INFO]: [STDOUT]: Received from localhost:
[15:36:26] [Thread-3690/INFO]: [STDOUT]: MALMO_FIND_SERVER3022f1b8-32a7-480a-81e6-34d580b42367
[15:36:26] [Thread-3690/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:33615
[15:36:26] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:26] [Server thread/INFO]: Agent1[/127.0.0.1:47030] logged in with entity id 1694 at (-1336.5, 1.0, -83.5)
[15:36:26] [Server thread/INFO]: Agent1 joined the game
[15:36:26] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:36:26] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:26] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:36:26] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:36:26] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:36:26] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:36:26] [Client thread/INFO]: [CHAT] §l520...
[15:36:27] [Client thread/INFO]: [CHAT] §l519...
[15:36:27] [Server thread/INFO]: [STDOUT]: Warning: managed 35/200 ticks this second.
[15:36:27] [Client thread/INFO]: [CHAT] §l518...
[15:36:28] [Client thread/INFO]: [CHAT] §l517...
[15:36:28] [Server thread/INFO]: [STDOUT]: Warning: managed 40/200 ticks this second.
[15:36:29] [Client thread/INFO]: [CHAT] §l516...
[15:36:29] [Client thread/INFO]: [CHAT] §l515...
[15:36:29] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:36:30] [Client thread/INFO]: [CHAT] §l514...
[15:36:30] [Client thread/INFO]: [CHAT] §l513...
[15:36:30] [Server thread/INFO]: [STDOUT]: Warning: managed 39/200 ticks this second.
[15:36:31] [Client thread/INFO]: [CHAT] §l512...
[15:36:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: IDLING
[15:36:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: IDLING
[15:36:31] [Client thread/INFO]: [CHAT] §l511...
[15:36:31] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_QUIT
[15:36:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_QUIT
[15:36:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: MISSION_ENDED
[15:36:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: MISSION_ENDED
[15:36:31] [Client thread/INFO]: [STDOUT]: Sending mission ended message to localhost:10800.
[15:36:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_MISSION_END
[15:36:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_MISSION_END
[15:36:31] [Server thread/INFO]: [STDOUT]: SERVER request state: CLEAN_UP
[15:36:31] [Client thread/INFO]: [STDOUT]: CLIENT request state: DORMANT
[15:36:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: CLEAN_UP
[15:36:31] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:36:31] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:36:31] [Client thread/INFO]: [STDOUT]: CLIENT enter state: DORMANT
[15:36:31] [Client thread/INFO]: [STDOUT]: JETTISONING 1 COMMANDS
[15:36:32] [Thread-3694/INFO]: [STDOUT]: Received from localhost:
[15:36:32] [Thread-3694/INFO]: [STDOUT]: MALMO_REQUEST_CLIENT:0.36.0:20000:40063b7c-3eb0-4aa5-8b91-5ad636b391cc
[15:36:32] [Thread-3694/INFO]: [STDOUT]: ==== RES: - 9328
[15:36:32] [Thread-3694/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:36:32] [Thread-3696/INFO]: [STDOUT]: Received from localhost:
[15:36:32] [Thread-3696/INFO]: [STDOUT]: <?xml version="1.0" encoding="utf-8"?><MissionInit xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" SchemaVersion="" PlatformVersion="0.36.0"><Mission> <About> <Summary> Build Battle where the task is to copy a built cuboid structure in a defined area. </Summary></About><ModSettings> <MsPerTick>5</MsPerTick><PrioritiseOffscreenRendering>false</PrioritiseOffscreenRendering></ModSettings><ServerSection> <ServerInitialConditions> <Time> <StartTime> 1000 </StartTime><AllowPassageOfTime> false </AllowPassageOfTime></Time><Weather>clear</Weather><AllowSpawning> fa
[15:36:32] [Thread-3696/INFO]: [STDOUT]: REPLYING WITH: MALMOOK
[15:36:32] [Client thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:36:32] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_HANDLERS
[15:36:32] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_HANDLERS
[15:36:32] [Client thread/INFO]: [STDOUT]: CLIENT request state: EVALUATING_WORLD_REQUIREMENTS
[15:36:32] [Client thread/INFO]: [STDOUT]: CLIENT enter state: EVALUATING_WORLD_REQUIREMENTS
[15:36:32] [Client thread/INFO]: [STDOUT]: CLIENT request state: PAUSING_OLD_SERVER
[15:36:32] [Client thread/INFO]: [STDOUT]: CLIENT enter state: PAUSING_OLD_SERVER
[15:36:32] [Server thread/INFO]: Saving and pausing game...
[15:36:32] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_da11523b-4a78-498d-8a09-00b5268ddec7'/Overworld
[15:36:32] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_da11523b-4a78-498d-8a09-00b5268ddec7'/Nether
[15:36:32] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_da11523b-4a78-498d-8a09-00b5268ddec7'/The End
[15:36:32] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3425ms behind, skipping 68 tick(s)
[15:36:32] [Client thread/INFO]: [STDOUT]: CLIENT request state: CLOSING_OLD_SERVER
[15:36:32] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CLOSING_OLD_SERVER
[15:36:32] [Server thread/INFO]: Stopping server
[15:36:32] [Server thread/INFO]: Saving players
[15:36:32] [Server thread/INFO]: Agent0 lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[15:36:32] [Server thread/INFO]: Agent0 left the game
[15:36:32] [Server thread/INFO]: Stopping singleplayer server as player logged out
[15:36:32] [Server thread/INFO]: Saving worlds
[15:36:32] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_da11523b-4a78-498d-8a09-00b5268ddec7'/Overworld
[15:36:32] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_da11523b-4a78-498d-8a09-00b5268ddec7'/Nether
[15:36:32] [Server thread/INFO]: Saving chunks for level 'TEMP_10000_da11523b-4a78-498d-8a09-00b5268ddec7'/The End
[15:36:32] [Client thread/INFO]: [STDOUT]: CLIENT request state: CREATING_NEW_WORLD
[15:36:32] [Client thread/INFO]: [STDOUT]: CLIENT enter state: CREATING_NEW_WORLD
[15:36:32] [Thread-3698/INFO]: [STDOUT]: Received from localhost:
[15:36:32] [Thread-3698/INFO]: [STDOUT]: MALMO_FIND_SERVER40063b7c-3eb0-4aa5-8b91-5ad636b391cc
[15:36:32] [Thread-3698/INFO]: [STDOUT]: REPLYING WITH: MALMONOSERVERYET
[15:36:32] [Server thread/INFO]: Starting integrated minecraft server version 1.11.2
[15:36:32] [Server thread/INFO]: Generating keypair
[15:36:33] [Server thread/INFO]: Preparing start region for level 0
[15:36:33] [Server thread/INFO]: Changing view distance to 6, from 10
[15:36:33] [Client thread/INFO]: Deleting level TEMP_10000_da11523b-4a78-498d-8a09-00b5268ddec7
[15:36:33] [Client thread/INFO]: Attempt 1...
[15:36:33] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_MOD_READY
[15:36:33] [Server thread/INFO]: [STDOUT]: CLIENT request state: WAITING_FOR_SERVER_READY
[15:36:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_MOD_READY
[15:36:33] [Client thread/INFO]: [STDOUT]: CLIENT enter state: WAITING_FOR_SERVER_READY
[15:36:33] [Server thread/INFO]: [STDOUT]: SERVER request state: DORMANT
[15:36:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: DORMANT
[15:36:33] [Server thread/INFO]: [STDOUT]: INCOMING MISSION: Received MissionInit directly through ServerStateMachine constructor.
[15:36:33] [Server thread/INFO]: [STDOUT]: Mission received: Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:36:33] [Server thread/INFO]: Received mission: §9 Build Battle where the task is to copy a built cuboid structure in a defined area.
[15:36:33] [Server thread/INFO]: Source: §alocalhost
[15:36:33] [Server thread/INFO]: [STDOUT]: SERVER request state: BUILDING_WORLD
[15:36:33] [Server thread/INFO]: Agent0[local:E:350b6fd2] logged in with entity id 1697 at (-93.5, 1.0, -126.5)
[15:36:33] [Server thread/INFO]: Agent0 joined the game
[15:36:33] [Server thread/INFO]: [STDOUT]: SERVER enter state: BUILDING_WORLD
[15:36:34] [Client thread/INFO]: Using default channel type
[15:36:34] [Client thread/INFO]: Started on 39263
[15:36:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:34] [Server thread/INFO]: [STDOUT]: SERVER request state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:36:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:34] [Server thread/INFO]: [STDOUT]: SERVER enter state: WAITING_FOR_AGENTS_TO_ASSEMBLE
[15:36:34] [Server thread/INFO]: [STDOUT]: Experiment requires:
[15:36:34] [Server thread/INFO]: [STDOUT]: >>>> Agent0
[15:36:34] [Server thread/INFO]: [STDOUT]: >>>> Agent1
[15:36:34] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:35] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:35] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:35] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:36] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:36] [Thread-3701/INFO]: [STDOUT]: Received from localhost:
[15:36:36] [Thread-3701/INFO]: [STDOUT]: MALMO_FIND_SERVER40063b7c-3eb0-4aa5-8b91-5ad636b391cc
[15:36:36] [Thread-3701/INFO]: [STDOUT]: REPLYING WITH: MALMOS127.0.0.1:39263
[15:36:37] [Client thread/INFO]: [STDOUT]: ***Telling server we are ready - Agent0
[15:36:37] [Server thread/INFO]: Agent1[/127.0.0.1:42598] logged in with entity id 1699 at (-93.5, 1.0, -128.5)
[15:36:37] [Server thread/INFO]: Agent1 joined the game
[15:36:37] [Client thread/INFO]: [CHAT] Agent1 joined the game
[15:36:37] [Client thread/INFO]: [STDOUT]: CLIENT request state: RUNNING
[15:36:37] [Client thread/INFO]: [STDOUT]: CLIENT enter state: RUNNING
[15:36:37] [Server thread/INFO]: [STDOUT]: SERVER request state: RUNNING
[15:36:37] [Server thread/INFO]: [STDOUT]: SERVER enter state: RUNNING
[15:36:37] [Client thread/INFO]: [CHAT] §l520...
[15:36:38] [Client thread/INFO]: [CHAT] §l519...
[15:36:38] [Server thread/INFO]: [STDOUT]: Warning: managed 26/200 ticks this second.
[15:36:39] [Client thread/INFO]: [CHAT] §l518...
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