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@jewelsea
Created May 11, 2012 08:52
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Sample of an animated clock in JavaFX
/** clock.css (place input same directory as Clock.java and ensure build script copies the file to the same location as Clock.class) */
.root {
-fx-background-color: linear-gradient(to bottom, cornsilk, wheat);
-fx-padding: 12;
-fx-background-insets: 5;
-fx-effect: dropshadow(three-pass-box, wheat, 10, 0, 0, 0);
}
#face {
-fx-fill: radial-gradient(radius 180%, burlywood, derive(burlywood, -30%), derive(burlywood, 30%));
-fx-stroke: derive(burlywood, -45%);
-fx-stroke-width: 5;
-fx-effect: dropshadow(three-pass-box, grey, 10, 0, 4, 4);
}
#brand {
-fx-font-size: 14px;
}
#hourHand {
-fx-stroke: darkslategray;
-fx-stroke-width: 4;
-fx-stroke-line-cap: round;
}
#minuteHand {
-fx-stroke: derive(darkslategray, -5%);
-fx-stroke-width: 3;
-fx-stroke-line-cap: round;
}
#secondHand {
-fx-stroke: derive(firebrick, -15%);
-fx-stroke-width: 2;
-fx-stroke-line-cap: round;
}
#spindle {
-fx-fill: derive(darkslategray, +5%);
}
#digitalClock {
-fx-font-size: 14px;
-fx-font-family: 'Courier New';
}
.tick {
-fx-stroke: derive(darkgoldenrod, -15%);
-fx-stroke-width: 3;
-fx-stroke-line-cap: round;
}
import javafx.animation.*;
import javafx.application.Application;
import javafx.event.*;
import javafx.geometry.Pos;
import javafx.scene.*;
import javafx.scene.control.Label;
import javafx.scene.effect.Glow;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.*;
import javafx.scene.transform.Rotate;
import javafx.stage.*;
import javafx.util.Duration;
import java.util.*;
/** Note that this clock does not keep perfect time, but is close.
It's main purpose is to demonstrate various features of JavaFX. */
public class Clock extends Application {
public static void main(String[] args) throws Exception { launch(args); }
public void start(final Stage stage) throws Exception {
// construct the analogueClock pieces.
final Circle face = new Circle(100, 100, 100);
face.setId("face");
final Label brand = new Label("Splotch");
brand.setId("brand");
brand.layoutXProperty().bind(face.centerXProperty().subtract(brand.widthProperty().divide(2)));
brand.layoutYProperty().bind(face.centerYProperty().add(face.radiusProperty().divide(2)));
final Line hourHand = new Line(0, 0, 0, -50);
hourHand.setTranslateX(100); hourHand.setTranslateY(100);
hourHand.setId("hourHand");
final Line minuteHand = new Line(0, 0, 0, -75);
minuteHand.setTranslateX(100); minuteHand.setTranslateY(100);
minuteHand.setId("minuteHand");
final Line secondHand = new Line(0, 15, 0, -88);
secondHand.setTranslateX(100); secondHand.setTranslateY(100);
secondHand.setId("secondHand");
final Circle spindle = new Circle(100, 100, 5);
spindle.setId("spindle");
Group ticks = new Group();
for (int i = 0; i < 12; i++) {
Line tick = new Line(0, -83, 0, -93);
tick.setTranslateX(100); tick.setTranslateY(100);
tick.getStyleClass().add("tick");
tick.getTransforms().add(new Rotate(i * (360 / 12)));
ticks.getChildren().add(tick);
}
final Group analogueClock = new Group(face, brand, ticks, spindle, hourHand, minuteHand, secondHand);
// construct the digitalClock pieces.
final Label digitalClock = new Label();
digitalClock.setId("digitalClock");
// determine the starting time.
Calendar calendar = GregorianCalendar.getInstance();
final double seedSecondDegrees = calendar.get(Calendar.SECOND) * (360 / 60);
final double seedMinuteDegrees = (calendar.get(Calendar.MINUTE) + seedSecondDegrees / 360.0) * (360 / 60);
final double seedHourDegrees = (calendar.get(Calendar.HOUR) + seedMinuteDegrees / 360.0) * (360 / 12) ;
// define rotations to map the analogueClock to the current time.
final Rotate hourRotate = new Rotate(seedHourDegrees);
final Rotate minuteRotate = new Rotate(seedMinuteDegrees);
final Rotate secondRotate = new Rotate(seedSecondDegrees);
hourHand.getTransforms().add(hourRotate);
minuteHand.getTransforms().add(minuteRotate);
secondHand.getTransforms().add(secondRotate);
// the hour hand rotates twice a day.
final Timeline hourTime = new Timeline(
new KeyFrame(
Duration.hours(12),
new KeyValue(
hourRotate.angleProperty(),
360 + seedHourDegrees,
Interpolator.LINEAR
)
)
);
// the minute hand rotates once an hour.
final Timeline minuteTime = new Timeline(
new KeyFrame(
Duration.minutes(60),
new KeyValue(
minuteRotate.angleProperty(),
360 + seedMinuteDegrees,
Interpolator.LINEAR
)
)
);
// move second hand rotates once a minute.
final Timeline secondTime = new Timeline(
new KeyFrame(
Duration.seconds(60),
new KeyValue(
secondRotate.angleProperty(),
360 + seedSecondDegrees,
Interpolator.LINEAR
)
)
);
// the digital clock updates once a second.
final Timeline digitalTime = new Timeline(
new KeyFrame(Duration.seconds(0),
new EventHandler<ActionEvent>() {
@Override public void handle(ActionEvent actionEvent) {
Calendar calendar = GregorianCalendar.getInstance();
String hourString = pad(2, '0', calendar.get(Calendar.HOUR) == 0 ? "12" : calendar.get(Calendar.HOUR) + "");
String minuteString = pad(2, '0', calendar.get(Calendar.MINUTE) + "");
String secondString = pad(2, '0', calendar.get(Calendar.SECOND) + "");
String ampmString = calendar.get(Calendar.AM_PM) == Calendar.AM ? "AM" : "PM";
digitalClock.setText(hourString + ":" + minuteString + ":" + secondString + " " + ampmString);
}
}
),
new KeyFrame(Duration.seconds(1))
);
// time never ends.
hourTime.setCycleCount(Animation.INDEFINITE);
minuteTime.setCycleCount(Animation.INDEFINITE);
secondTime.setCycleCount(Animation.INDEFINITE);
digitalTime.setCycleCount(Animation.INDEFINITE);
// start the analogueClock.
digitalTime.play();
secondTime.play();
minuteTime.play();
hourTime.play();
stage.initStyle(StageStyle.TRANSPARENT);
// add a glow effect whenever the mouse is positioned over the clock.
final Glow glow = new Glow();
analogueClock.setOnMouseEntered(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
analogueClock.setEffect(glow);
}
});
analogueClock.setOnMouseExited(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
analogueClock.setEffect(null);
}
});
// fade out the scene and shut it down when the mouse is clicked on the clock.
analogueClock.setOnMouseClicked(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
analogueClock.setMouseTransparent(true);
FadeTransition fade = new FadeTransition(Duration.seconds(1.2), analogueClock);
fade.setOnFinished(new EventHandler<ActionEvent>() {
@Override public void handle(ActionEvent actionEvent) {
stage.close();
}
});
fade.setFromValue(1);
fade.setToValue(0);
fade.play();
}
});
// layout the scene.
final VBox layout = new VBox();
layout.getChildren().addAll(analogueClock, digitalClock);
layout.setAlignment(Pos.CENTER);
final Scene scene = new Scene(layout, Color.TRANSPARENT);
scene.getStylesheets().add(getResource("clock.css"));
stage.setScene(scene);
// allow the clock background to be used to drag the clock around.
final Delta dragDelta = new Delta();
layout.setOnMousePressed(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
// record a delta distance for the drag and drop operation.
dragDelta.x = stage.getX() - mouseEvent.getScreenX();
dragDelta.y = stage.getY() - mouseEvent.getScreenY();
scene.setCursor(Cursor.MOVE);
}
});
layout.setOnMouseReleased(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
scene.setCursor(Cursor.HAND);
}
});
layout.setOnMouseDragged(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
stage.setX(mouseEvent.getScreenX() + dragDelta.x);
stage.setY(mouseEvent.getScreenY() + dragDelta.y);
}
});
layout.setOnMouseEntered(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
if (!mouseEvent.isPrimaryButtonDown()) {
scene.setCursor(Cursor.HAND);
}
}
});
layout.setOnMouseExited(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
if (!mouseEvent.isPrimaryButtonDown()) {
scene.setCursor(Cursor.DEFAULT);
}
}
});
// show the scene.
stage.show();
}
private String pad(int fieldWidth, char padChar, String s) {
StringBuilder sb = new StringBuilder();
for (int i = s.length(); i < fieldWidth; i++) {
sb.append(padChar);
}
sb.append(s);
return sb.toString();
}
static String getResource(String path) {
return Clock.class.getResource(path).toExternalForm();
}
// records relative x and y co-ordinates.
class Delta { double x, y; }
}
@jewelsea
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That is a nice feature set @antic-ml. The refactored code, may have been a better starting point for the fork as that code is better organized.

@antic-ml
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antic-ml commented Dec 12, 2019 via email

@Amkaaa
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Amkaaa commented Mar 6, 2020

This is amazing though, good Job

@NayanaMadhuwantha
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Super!!! Thank you!

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