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--VHDL VGA PONG demo | |
--An FPGA version of the classic pong game | |
--Score counts up to 9 | |
--Right player uses buttons 0 and 1 | |
--Left player uses Switch 0 (Much harder!) | |
--Button 2 resets the game and score | |
library ieee; use ieee.std_logic_1164.all; USE ieee.std_logic_arith.all; | |
entity FPGA_VGA is |
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library ieee; use ieee.std_logic_1164.all; use ieee.std_logic_unsigned.all; USE ieee.std_logic_arith.all; | |
--This example shows how different speed signals can be created using both a counter method and a PLL | |
--PLL are very powerful and can be used to generate both fast or slower clk speeds as well as changing the phase of the signal. | |
--There are a limited amount of PLLs on an FPGA however a single PLL block in the FPGA can often be used to generate several different frequencies. | |
entity pll_test is port ( | |
CLOCK_50 : in std_logic; | |
SW : in std_logic_vector(9 downto 0); | |
LEDG : OUT std_logic_vector(9 downto 0) |
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<?xml version="1.0" encoding="UTF-8" ?> | |
<project> | |
<gatt in="gatt.xml" /> | |
<hardware in="hardware.xml" /> | |
<script in="frisbee.bgs" /> | |
<image out="BLE112.hex" /> | |
<device type="ble112" /> | |
<boot fw="bootuart" /> | |
</project> |
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/* | |
* File: LCD_LIB.c | |
* Author: James Gibbard | |
* Description: Display library for operating 16x2 Hitachi HD44780 type displays | |
* Created on 24 April 2013, 15:23 | |
*/ | |
#include <xc.h> | |
#include "LCD_LIB.h" | |
#include <stdio.h> |
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