Created
March 22, 2017 19:42
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<html> | |
<head> | |
<title> | |
Audio | |
</title> | |
</head> | |
<body> | |
<audio id="myAudio" autoplay preload="auto" class="audio--source"> | |
Your browser does not support the <code data-v-1733d37e="">audio</code> element. | |
<source data-v-1733d37e="" src="/07.mp3" type="audio/mp3"> | |
</audio> | |
<canvas id="myCanvas" width="1200" height="300"> | |
An alternative text describing what your canvas displays. | |
</canvas> | |
<button onclick="audioCtx.suspend()">STAHP!</button> | |
<button onclick="audioCtx.resume()">STAHT!</button> | |
<script> | |
var audioCtx = new window.AudioContext(); | |
var analyser = audioCtx.createAnalyser(); | |
var canvas = document.getElementById('myCanvas'); // in your HTML this element appears as <canvas id="mycanvas"></canvas> | |
var canvasCtx = canvas.getContext('2d'); | |
var audio = document.getElementById('myAudio'); | |
var audioSrc = audioCtx.createMediaElementSource(audio); | |
audioSrc.connect(analyser); | |
var WIDTH = canvas.offsetWidth, | |
HEIGHT = canvas.offsetHeight | |
var frequencyData = new Uint8Array(analyser.fftSize); | |
var bufferLength = analyser.fftSize | |
analyser.getByteTimeDomainData(frequencyData); | |
audioSrc.connect(audioCtx.destination); | |
// draw an oscilloscope of the current audio source | |
var skipFrameRate = 3 | |
var frame = 0 | |
function draw() { | |
drawVisual = requestAnimationFrame(draw); | |
frame++ | |
if(frame % skipFrameRate !== 0) return | |
analyser.getByteTimeDomainData(frequencyData); | |
canvasCtx.fillStyle = 'rgb(200, 200, 200)'; | |
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT); | |
canvasCtx.lineWidth = 2; | |
canvasCtx.strokeStyle = 'rgb(0, 0, 0)'; | |
canvasCtx.beginPath(); | |
var sliceWidth = WIDTH * 1.0 / bufferLength; | |
var x = 0; | |
var avg = 0 | |
var toSkip = 10 | |
canvasCtx.fillStyle = 'rgb(0, 0, 0)'; | |
for (var i = 0; i < bufferLength; i++) { | |
avg += frequencyData[i] / 128.0 | |
if(i % toSkip !== 0) continue | |
var v = avg / toSkip; | |
// if(v > 1) v = 1 - (1 - v) | |
var y = v * HEIGHT / 2; | |
avg = 0; | |
canvasCtx.fillRect(x*toSkip, y, sliceWidth*(toSkip*.75), HEIGHT - y) | |
//canvasCtx.lineTo(x, y); | |
x += sliceWidth | |
} | |
//canvasCtx.lineTo(canvas.width, canvas.height / 2); | |
canvasCtx.stroke(); | |
} | |
draw(); | |
</script> | |
</body> | |
</html> |
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