Created
February 9, 2012 23:09
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How to access a joystick/gamepad (NME recipe)
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package com.joshuagranick.joystickexample; | |
import nme.display.Sprite; | |
import nme.events.JoystickEvent; | |
import nme.Lib; | |
/** | |
* @author Joshua Granick | |
*/ | |
class JoystickExample extends Sprite { | |
public function new () { | |
super (); | |
Lib.current.stage.addEventListener (JoystickEvent.AXIS_MOVE, stage_onJoyAxisMove); | |
Lib.current.stage.addEventListener (JoystickEvent.BALL_MOVE, stage_onBallMove); | |
Lib.current.stage.addEventListener (JoystickEvent.BUTTON_DOWN, stage_onJoyButtonDown); | |
Lib.current.stage.addEventListener (JoystickEvent.BUTTON_UP, stage_onJoyButtonUp); | |
Lib.current.stage.addEventListener (JoystickEvent.HAT_MOVE, stage_onJoyHatMove); | |
} | |
private function stage_onBallMove (event:JoystickEvent):Void { | |
// event.device -- specifies which input device is reporting the event | |
// event.id -- specifies which trackball is reporting the event | |
// event.x -- relative X movement | |
// event.y -- relative Y movement | |
} | |
private function stage_onJoyAxisMove (event:JoystickEvent):Void { | |
// event.device -- specifies which input device is reporting the event | |
// event.x -- x axis value, from -1 to 1 | |
// event.y -- y axis value, from -1 to 1 | |
// event.z -- z axis value, from -1 to 1 | |
} | |
private function stage_onJoyButtonDown (event:JoystickEvent):Void { | |
// event.device -- specifies which input device is reporting the event | |
// event.id -- specifies which button is reporting the event | |
} | |
private function stage_onJoyButtonUp (event:JoystickEvent):Void { | |
// event.device -- specifies which input device is reporting the event | |
// event.id -- specifies which button is reporting the event | |
} | |
private function stage_onJoyHatMove (event:JoystickEvent):Void { | |
// event.device -- specifies which input device is reporting the event | |
// event.id -- specifies which button is reporting the event | |
// event.x -- specifies the x position of the hat, either -1, 0 or 1 | |
// event.y -- specifies the y position of the hat, either -1, 0 or 1 | |
} | |
} |
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