-
-
Save jh0l/02b8eaa23ad684cff7f3c7fd93cae7cc to your computer and use it in GitHub Desktop.
F | |
RYYU | |
RBBB | |
BLLL | |
RRUU | |
RYBL |
. | |
.. | |
... | |
.... | |
..... | |
..... | |
..... | |
..... | |
..... | |
..... | |
....... | |
. | |
.. | |
... | |
.... | |
..... | |
..... | |
..... | |
..... | |
..... | |
..... | |
....... |
0 | |
Jessiah anthony Malik | |
23 | |
Rob William Tirtasentana | |
30 |
YUBRYLRBYRULBYRUBYRLBUYUYBLRBLBLRYRYRUYBURYBULBURYLRUBYRLBY | |
RBYURULBYRLBLRURY |
more clarification:
when there is no room to place a tile in the floor line, they should not linger on the floor line, they should be immediately placed in the box lid in FIFO order.
Oop sorry everyone was fairly tired when I wrote that. As stated above I should have said left to right, and there is no need for a load command. Again, sorry about the confusion.
Regarding the following.
Also note, each test contains 3 files:
A saved game starting state.
A file of input commands
A saved game state for the expected output - Probably just append with .output to make this clear
Should we change our implementation of the save state to be a single file instead of how we have it with multiple files now. I believe this was decided in the original meeting regarding saves that we would store the save over multiple files How we have it now will this cause a reduction in marks?
for scoring on the wall, when we're counting adjacent linked tiles next to a tile that is being placed on a wall, are we placing each tile on the wall before the next one is counted, or are we only counting tiles on the wall from previous rounds when counting adjacent linked tiles next to a tile that is being placed on a wall?
@CameronvanRoon @mattasymmetric @Jacob-Mango @s3731166
for scoring on the wall, when we're counting adjacent linked tiles next to a tile that is being placed on a wall, are we placing each tile on the wall before the next one is counted, or are we only counting tiles on the wall from previous rounds when counting adjacent linked tiles next to a tile that is being placed on a wall?
My understanding (could be wrong) was that tiles are placed on wall one at a time, beginning from the top row of the storage rows, going down. Thus, scores would be based on the time of placement. Therefore, you would score for a tile in the same turn only if it was above it on the storage rows.
From the rules:
Go through your pattern lines from top to bottom. Move the rightmost tile of each complete line to the space of the same color in the corresponding line of your wall. Each time you move a tile, score points immediately (see Scoring).
alright cool
Matt is mostly correct, however, as jh0l points out:
We always read LEFT TO RIGHT
We save with "save [saveName]"
Load game is handled explicitly from the main menu. Selection "2"
No need to load from mid-game.
Also note, each test contains 3 files:
A saved game starting state.
A file of input commands
A saved game state for the expected output - Probably just append with .output to make this clear.
Input command file example: