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Forked from pelletier/scratch.vim
Created April 26, 2011 17:30
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Add ScratchToggle to scratch.vim
" File: scratch.vim
" Author: Yegappan Lakshmanan (yegappan AT yahoo DOT com)
" Version: 1.1
" Last Modified: April 26, 2011
" Modified By: Thomas Pelletier (thomas AT pelletier DOT im)
"
" Changes
" -------
" Added the ScratchToggle command.
"
" Overview
" --------
" You can use the scratch plugin to create a temporary scratch buffer to store
" and edit text that will be discarded when you quit/exit vim. The contents
" of the scratch buffer are not saved/stored in a file.
"
" Installation
" ------------
" 1. Copy the scratch.vim plugin to the $HOME/.vim/plugin directory. Refer to
" the following Vim help topics for more information about Vim plugins:
"
" :help add-plugin
" :help add-global-plugin
" :help runtimepath
"
" 2. Restart Vim.
"
" Usage
" -----
" You can use the following command to open/edit the scratch buffer:
"
" :Scratch
"
" To open the scratch buffer in a new split window, use the following command:
"
" :Sscratch
"
" You can toggle the Scratch window using
"
" :ScratchToggle
"
" When you close the scratch buffer window, the buffer will retain the
" contents. You can again edit the scratch buffer by openeing it using one of
" the above commands. There is no need to save the scatch buffer.
"
" When you quit/exit Vim, the contents of the scratch buffer will be lost.
" You will not be prompted to save the contents of the modified scratch
" buffer.
"
" You can have only one scratch buffer open in a single Vim instance. If the
" current buffer has unsaved modifications, then the scratch buffer will be
" opened in a new window
"
" ****************** Do not modify after this line ************************
if exists('loaded_scratch') || &cp
finish
endif
let loaded_scratch=1
" Scratch buffer name
let ScratchBufferName = "__Scratch__"
" Stolen from Steve Losh's Gundo source code:
" https://github.com/sjl/gundo.vim/blob/master/plugin/gundo.vim#L405
function! s:ScratchGoToWindowForBufferName(name)"{{{
if bufwinnr(bufnr(a:name)) != -1
exe bufwinnr(bufnr(a:name)) . "wincmd w"
return 1
else
return 0
endif
endfunction"}}}
" https://github.com/sjl/gundo.vim/blob/master/plugin/gundo.vim#L414
function! s:ScratchIsVisible()"{{{
if bufwinnr(bufnr(g:ScratchBufferName)) != -1
return 1
else
return 0
endif
endfunction"}}}
" https://github.com/sjl/gundo.vim/blob/master/plugin/gundo.vim#L605
function! s:ScratchToggle()"{{{
if s:ScratchIsVisible()
call s:ScratchClose()
else
call s:ScratchBufferOpen(1)
endif
endfunction"}}}
" https://github.com/sjl/gundo.vim/blob/master/plugin/gundo.vim#L585
function! s:ScratchClose()"{{{
if s:ScratchGoToWindowForBufferName(g:ScratchBufferName)
quit
endif
endfunction"}}}
" ScratchBufferOpen
" Open the scratch buffer
function! s:ScratchBufferOpen(new_win)
let split_win = a:new_win
" If the current buffer is modified then open the scratch buffer in a new
" window
if !split_win && &modified
let split_win = 1
endif
" Check whether the scratch buffer is already created
let scr_bufnum = bufnr(g:ScratchBufferName)
if scr_bufnum == -1
" open a new scratch buffer
if split_win
exe "new " . g:ScratchBufferName
else
exe "edit " . g:ScratchBufferName
endif
else
" Scratch buffer is already created. Check whether it is open
" in one of the windows
let scr_winnum = bufwinnr(scr_bufnum)
if scr_winnum != -1
" Jump to the window which has the scratch buffer if we are not
" already in that window
if winnr() != scr_winnum
exe scr_winnum . "wincmd w"
endif
else
" Create a new scratch buffer
if split_win
exe "split +buffer" . scr_bufnum
else
exe "buffer " . scr_bufnum
endif
endif
endif
endfunction
" ScratchMarkBuffer
" Mark a buffer as scratch
function! s:ScratchMarkBuffer()
setlocal buftype=nofile
setlocal bufhidden=hide
setlocal noswapfile
setlocal buflisted
endfunction
autocmd BufNewFile __Scratch__ call s:ScratchMarkBuffer()
" Command to edit the scratch buffer in the current window
command! -nargs=0 Scratch call s:ScratchBufferOpen(0)
" Command to open the scratch buffer in a new split window
command! -nargs=0 Sscratch call s:ScratchBufferOpen(1)
" Command to close the scratch window
command! -nargs=0 ScratchToggle call s:ScratchToggle()
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